THANK YOU SO MUCH! One question, can you make a script where when you press E, the frame comes up with a fade in animation, and a fade out animation? (I’ll subscribe if u do)
I have a problem with this script, when I put 2 of them on the map (I want "two books") either one works or neither of them gets "There are no repeated names or something similar" they just don't work
how do i add a second gui to this script: local ProximityPrompt = game.Workspace.YourPartName.ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt local Gui = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt (here like the same as above or not(if u are blind this is above: local Gui = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt)) ProximityPrompt.Triggered:Connect(function() Gui.Visible = true end) so instead of opening one gui it opens 2 gui when i press E somebody send help
Make a RemoteEvent in ReplicatedStorage by pressing the plus button next to ReplicatedStorage, name it "OpenGuiEvent" Insert this script into a Script object that is a child of the SpecialPart in which you have placed the ProximityPrompt, remember to change "YourPartName" to the name of your part: local ProximityPrompt = game.Workspace.YourPartName:FindFirstChildOfClass("ProximityPrompt") local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI if ProximityPrompt then ProximityPrompt.Triggered:Connect(function(player) OpenGuiEvent:FireClient(player) end) else warn("ProximityPrompt not found in SpecialPart.") end Now, insert this script into a LocalScript object that is a child of the Gui you want to open when the ProximityPrompt is triggered, again, make sure you name the GUI names correctly: local Gui = script.Parent.YourFrameName -- Your Gui which you want to open when the OpenGuiEvent is fired local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI OpenGuiEvent.OnClientEvent:Connect(function() Gui.Visible = true end) Let me know if u have further questions
Bro just replace it with this script@@sunnyfk5371 local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt local Gui = script.Parent.YourFrameName --Your Gui which you want to open when someone triggers the Proximity Prompt ProximityPrompt.Triggered:Connect(function(Player) Gui.Visible = true end)
If it's not working for you just use this edited Local Script that you put in your ScreenGui: local ProximityPrompt = game.Workspace.YourPartName.ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt local Frame = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt ProximityPrompt.Triggered:Connect(function() Frame.Visible = true end) Thank me later if this works..
So if you Copy all Script from this video the canno't be work How you can Fix ------- local ProximityPrompt= game.Workspace:WaitForChild:("YourNamePartHare").ProximityPrompt
IF YOU WANT TO FIX THIS SCRIPT, THAT DOESNT WORK. READ: so the only thing that is broken inside of the script is the function(I believe that's what it is called) that he forgot to put in. FIX: COPY THIS ----------------------------------------------------------------------------------------------------------------------------------- Script 1(Local Script, Screen Gui): local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt local Gui = script.Parent.ElevatorFrame --Your Gui which you want to open when someone triggers the Proximity Prompt ProximityPrompt.Triggered:Connect(function(Player) Gui.Visible = true end) ------------------------------------------------------------------------------------------------------------------------------------ He forgot to put ''Player'' inside of the function ProximityPrompt.Triggered:Connect(function()
local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt local Gui = script.Parent.ElevatorFrame --Your Gui which you want to open when someone triggers the Proximity Prompt ProximityPrompt.Triggered:Connect(function(Player) Gui.Visible = true end)
Make a RemoteEvent in ReplicatedStorage by pressing the plus button next to ReplicatedStorage, name it "OpenGuiEvent" Insert this script into a Script object that is a child of the SpecialPart in which you have placed the ProximityPrompt, remember to change "YourPartName" to the name of your part: local ProximityPrompt = game.Workspace.YourPartName:FindFirstChildOfClass("ProximityPrompt") local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI if ProximityPrompt then ProximityPrompt.Triggered:Connect(function(player) OpenGuiEvent:FireClient(player) end) else warn("ProximityPrompt not found in SpecialPart.") end Now, insert this script into a LocalScript object that is a child of the Gui you want to open when the ProximityPrompt is triggered, again, make sure you name the GUI names correctly: local Gui = script.Parent.YourFrameName -- Your Gui which you want to open when the OpenGuiEvent is fired local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI OpenGuiEvent.OnClientEvent:Connect(function() Gui.Visible = true end) Let me know if u have further questions
waaste of liife acts all cool with his "fluent accent" like "omg! im soo cool! my english is good!" yet bro cant even properly use english grammar as in the description and gives off the fake illusion through his "accent"
You're talking about correct grammar, but you misspelt "waste" and you didn't even care to capitalize anything you said. Maybe correct your own mistakes before pointing out other people's. And clearly, your vocabulary must not be very good, because I don't think you've ever heard of the word "kindness".
Omg thanks! I stayed an hour to find a good tutorial that i can acctually understand and use!Thank you again!You do some very good tutorials!
FLOPPY YOUR BEST! i love how you do every tutorials! not hard no speed up and so good!! you make everything so simple!!!!💖💖💖💖
Tysm man ur my favorite roblox studio youtuber
This works, I tried another video with lots more views BUT IT NEVER WORKED!! thank you for making best and easy tutorials
I’m so glad I was able to help out!
@@Itz_FloppyFishit works just with the frame, but with other Gui doesn't appear when i click E
@@WhatMeMega yeah
My guy Floppy you're an absulute Legend everytime i need help bout a script you're there providing the copy paste and simple tutoring.
Hi can i do the same with a scrolling Frame??
THANK YOU SO MUCH SUCH A GOOD TUTORIAL
Thank you so much! This helped me with my game.
This is great! I am just curious, how can I make it so that when I click E (and the GUI is open) it closes? By the way, keep up the good work!
THANK YOU SO S OS OS OSO MUCH THE OTHER TUTORIAL I COULD FIND WAS FROM 3 YEARS AGO AND DIDNT WORK!!!
thank you soo much i was having this problem for 2 months
floppy can you make a tutrorial on how to make a working gui for a shop so if you buy something it gives the player the item permenantly
agreed
he alr made
THANK YOU SO MUCH! One question, can you make a script where when you press E, the frame comes up with a fade in animation, and a fade out animation? (I’ll subscribe if u do)
hello floppy! can you make a tutorial of how to make a area only skybox that only changes for 1 player because i need it for my obby game!
How do I make a sound play when I open the GUI? The video is helpful, btw.
oh my god bro i love you thanks so much
I have a problem with this script, when I put 2 of them on the map (I want "two books") either one works or neither of them gets "There are no repeated names or something similar" they just don't work
Hi i have a weird question... Could you help me with my game I'm creating a roblox Horror game and i would need some help😅 I'm sorry to interrupt
How are you people doing it? Mine is broke
same
it only works once then when you try it again it dont any fixes?
how do i add a second gui to this script: local ProximityPrompt = game.Workspace.YourPartName.ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt
local Gui = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt
(here like the same as above or not(if u are blind this is above: local Gui = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt))
ProximityPrompt.Triggered:Connect(function()
Gui.Visible = true
end)
so instead of opening one gui it opens 2 gui when i press E
somebody send help
Thanks
Hm maybe I can use that If I make a game
Dang whenever i press the E the gui doesnt show up:/ i have been here sitting for hours and yet not a single tutorial even helped:///
Make a RemoteEvent in ReplicatedStorage by pressing the plus button next to ReplicatedStorage, name it "OpenGuiEvent"
Insert this script into a Script object that is a child of the SpecialPart in which you have placed the ProximityPrompt, remember to change "YourPartName" to the name of your part:
local ProximityPrompt = game.Workspace.YourPartName:FindFirstChildOfClass("ProximityPrompt")
local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI
if ProximityPrompt then
ProximityPrompt.Triggered:Connect(function(player)
OpenGuiEvent:FireClient(player)
end)
else
warn("ProximityPrompt not found in SpecialPart.")
end
Now, insert this script into a LocalScript object that is a child of the Gui you want to open when the ProximityPrompt is triggered, again, make sure you name the GUI names correctly:
local Gui = script.Parent.YourFrameName -- Your Gui which you want to open when the OpenGuiEvent is fired
local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI
OpenGuiEvent.OnClientEvent:Connect(function()
Gui.Visible = true
end)
Let me know if u have further questions
Please create a ticket in my discord server and we can help you out
Make sure it is big enough
If it’s not then you won’t be able to interact with it
Bro just replace it with this script@@sunnyfk5371
local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt
local Gui = script.Parent.YourFrameName --Your Gui which you want to open when someone triggers the Proximity Prompt
ProximityPrompt.Triggered:Connect(function(Player)
Gui.Visible = true
end)
It doesn't work... Edit: y’all need to stop fighting in the replies XD
why
same....
It's so simple just copy and paste. It works.
@@GoldGamerv-69 it doesnt lolol
@@compcompcompff ur a bot
Thank you!
how to make gui appear when you click on mannequin
I tried this and it worked for a while but then it stopped showing up
OOOMMMMGGGGGG THANK YOU
can you make it so when you walk away lets say 5 studs it will make the gui not visible agan?
If it's not working for you just use this edited Local Script that you put in your ScreenGui:
local ProximityPrompt = game.Workspace.YourPartName.ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt
local Frame = script.Parent.Frame --Your Gui which you want to open when someone triggers the Proximity Prompt
ProximityPrompt.Triggered:Connect(function()
Frame.Visible = true
end)
Thank me later if this works..
W vid :)
it doesnt work, i did step by step and it doesnt let me open at all.
and what if I want the proximity prompt inside of a model
nothings working, when i go to interact with the prompt the GUI doesn't open
me too
hare
local ProximityPrompt= game.Workspace:WaitForChild:("YourNamePartHare").ProximityPrompt
me too:(
me too
Me too :(
it doesnt work i go over to the block and it doesnt open the gui ;/
sry i am on moms acc so if its not working then make sure that your Frame is not vis and your closebutton is vis
Idk why, but when i did what you did it would not open.
Please feel free to contact us on discord for some assistance.
instead of just a frame gui can i also make it a imagegui?
aslong the name is the same as in the script, yes
bro i spend hours testing and watching these videos an
d they never work
floppy, can you do if a whitelisted person says !gun the player will get an item called gun
How to make it appear on everyone's screen?
it work but why do i have to reset for it to work
uhh can you give me a script that gos away 5 seconds when you hit e
the close button doesn't work :((
TY
tell me how to fix it it doesnt work
it works the first time then when u rejoin it doesn't L tutorial
why isnt this working? i keep checking my work over and over
if you place your block in anything u must like that EXAMPLE world.bank.counter.block
So if you Copy all Script from this video the canno't be work How you can Fix ------- local ProximityPrompt= game.Workspace:WaitForChild:("YourNamePartHare").ProximityPrompt
ýou helped alot!
THANKY YOU! I did this before but I had a bug with something else but then u did something and now my life is saved
Your welcom:)@@OrcaGuyreal
Just shows error
hmm its so strange.. can i have your dirscord maybe i can help you!@@Claytainment16
hehe funny sound at 2:30
It does not work for me
I'm the third comment
You're The second lol
why it did not work ?
yea why:,(
It will work if you reset then try again
Name youre screengui "Gui" then its works
30th view..
yes but i dont know how to put an image and prob look up a dif video
IF YOU WANT TO FIX THIS SCRIPT, THAT DOESNT WORK. READ:
so the only thing that is broken inside of the script is the function(I believe that's what it is called) that he forgot to put in.
FIX:
COPY THIS
-----------------------------------------------------------------------------------------------------------------------------------
Script 1(Local Script, Screen Gui):
local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt
local Gui = script.Parent.ElevatorFrame --Your Gui which you want to open when someone triggers the Proximity Prompt
ProximityPrompt.Triggered:Connect(function(Player)
Gui.Visible = true
end)
------------------------------------------------------------------------------------------------------------------------------------
He forgot to put ''Player'' inside of the function
ProximityPrompt.Triggered:Connect(function()
Thanks, It works, bro i was finding for mistakes like 5 days ( im not a npc/bot ok? bro wtf )
@@TheSquadsStudio12 wdym npc/bot?
@zombot5205 or hare
like bot/npc commented " Thankyou so much, it helps a lot "@@Lokvie
THANKS SO MUCH
It doesnt pop up for me ive done everything the same but it just doesnt work
Hi, Please feel free to contact us on discord and we can help out!
local ProximityPrompt = game.Workspace:WaitForChild("YourPartName").ProximityPrompt -- Change "YourPartName" to the name of your part which has the Proximity Prompt
local Gui = script.Parent.ElevatorFrame --Your Gui which you want to open when someone triggers the Proximity Prompt
ProximityPrompt.Triggered:Connect(function(Player)
Gui.Visible = true
end)
@@Guestallboard2 thank you so much now it works
it dont wort for me :(
when i press e it opens but the close button isnt there anyone know how to fix it?
make sure the close buttons visibility is on, but keep the frames visibility off
@@neozim. no problem!! glad i could help
None ever work for me
Name youre Screengui "Gui" then it works
tysm bro you are the beast
Doesnt Work For Me
didn't work :/
Make a RemoteEvent in ReplicatedStorage by pressing the plus button next to ReplicatedStorage, name it "OpenGuiEvent"
Insert this script into a Script object that is a child of the SpecialPart in which you have placed the ProximityPrompt, remember to change "YourPartName" to the name of your part:
local ProximityPrompt = game.Workspace.YourPartName:FindFirstChildOfClass("ProximityPrompt")
local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI
if ProximityPrompt then
ProximityPrompt.Triggered:Connect(function(player)
OpenGuiEvent:FireClient(player)
end)
else
warn("ProximityPrompt not found in SpecialPart.")
end
Now, insert this script into a LocalScript object that is a child of the Gui you want to open when the ProximityPrompt is triggered, again, make sure you name the GUI names correctly:
local Gui = script.Parent.YourFrameName -- Your Gui which you want to open when the OpenGuiEvent is fired
local OpenGuiEvent = game.ReplicatedStorage.OpenGuiEvent -- The RemoteEvent used to open the GUI
OpenGuiEvent.OnClientEvent:Connect(function()
Gui.Visible = true
end)
Let me know if u have further questions
Please create a ticket in my discord server and we can help you out
local ProximityPrompt = game.Workspace:WaitForChild:("YourNamePartHare").ProximityPrompt
not work
waaste of liife acts all cool with his "fluent accent" like "omg! im soo cool! my english is good!" yet bro cant even properly use english grammar as in the description and gives off the fake illusion through his "accent"
You're talking about correct grammar, but you misspelt "waste" and you didn't even care to capitalize anything you said. Maybe correct your own mistakes before pointing out other people's. And clearly, your vocabulary must not be very good, because I don't think you've ever heard of the word "kindness".
IT DIDNT WORK
Dosent work
script works fine yall just to dumb to do it right