19:35, SECONDS after you say it would be preferrable if the entity disappears, you round a corner and see it for literally a split second before it does, indeed, disappear. So quickly, right infront of your eyes, that you didn't even notice it.
it happens again at 57:15, up in the window by the clock, figure stares for a second then walks away. it happens, when you play the game you can sometimes be too focused on something, especially when trying to commentate, as a viewer you just sit back and take in everything so it's easier to notice
Immediately what I thought when he walked down that hallway. As soon as the screen flashed white, I honestly expected a group of soldiers to be at the end of it.
59:03 Okay, it looks like they did something really clever in that moment. I am pretty sure that, in order to get the chair to break, they had to spawn another chair inside it so the physics would clash with one another and break them apart!
After watching more, i realized, its not a mental hospital but a school or gymnasium, as in ”trevlig semester” and ”svenska,matte,engelska” are subjects that are taught in school/gymnasium.
30:06 It's worth mentioning that the bench is not at the default position as can be seen in 21:30, even though the whole location has changed, because The Librarian had moved it 10 minutes earlier in the previous iteration. I don't know how the map is internally handling these things, but it's a nice touch.
Yeah, Source is great at doing those type of things. Provided the layout is the same, anything left behind in the previous map will stay where it was on the next. The best example for this is with Left 4 Dead 2’s Hard Rain campaign in which you have to backtrack from one point to another. Weapons you’ve left will still be there on the way back. I like it.
"How do you get locked out of rooms in your own house?" I'm just gonna say one acronym that should sum it: ADHD. I've done it a hundred times myself, it's hilarious.
I remember people who sleepwalk often close their doors and windows on purpose so they don't hurt themselves. Heard stories of some people waking up in the middle of nowhere dirty and really hurt. I never sleepwalked myself, but I find it terrifying.
i remember playing this mod back in like 2016 and i'm not kidding i looked at the skeleton at 1:03:30 through a window and my game instantly closed. this has never happened to me before or since then. looking back that was absolutely just the source engine being the source engine but the timing still freaked me out lmao
I am loving these longer videos! I've been here since you asked yourself what makes source so creepy and sense then I've stayed! I love all your videos and your commentary! I'll be sticking around for a long time! Keep it up!
I really love that (dis)appearing hall/doorway mechanic in this mod, really makes you doubt yourself, especially the first time it happened, I could have sworn that area wasn’t there before and it really kept bothering me, questioning if I just imagined it or not.
At 9:11, when you hear the fence rattle and look past the red building labeled "Matsal," you can see the eyes in an upper floor window. It spooked me but you seemed to miss it since you didn't react :P
This is the episode where we can see our beloved Librarian being the best dad in the world, taking gentle care of his child and not making absolutely horrid parental decisions for 1 hour and 20 minutes
Heya, just want to give you a few answers to your questions: 1. Why are the lights on in a vacant place? Answer: I believe that electricity is usually the last thing turned off, because they could use the electricity to activate the lights there so that they have an easier time to clean the place for the next buyer. 2. Why is there a room with beds in the sewers? Answer: sometimes maintenence can take multiple days, so you have option to stay there so you don't have to drive back everytime. I hope that clears it up.
im only 19 minutes in but i think the reason for the dark figures staying around is to make it seem like they don't care whether or not you see them because they know that you are powerless to do anything about them kind of like how shadows behind a raised opaque window staring down at you are
Makes sense that this game gives infra vibes. As a norwegian I quickly saw that this game takes place in neighboring country Sweden. Infra made by finnish people takes place in a fictional country bordering all of us. Architecture and enviroments are generally similar in all countries (whole of scandinavia)
INFRA is great. I like how after about chapter 3, I stopped being horrified at the prospect of a spooky monster jumping out at me, and instead began being horrified at the absolute state of the town's infrastructure.
This is such a good experience because of the "journey" and as you mentioned the different areas and exploration. Along with good commentary this may be my favorite cozy horror video
Living for these videos at the moment! Been very ill this past week and just been watching your videos on repeat. On the mend now but very glad I stumbled upon this amazing channel Edit: Also, love from England!
47:14 the radiator isn't meant to be letting off gas; it's supposed to be hot air. In this scene your health is meant to represent your temperature, so standing next to the radiator warms you up allowing you to brave your way through the cold.
i just found your channel and i have to say, i love how when you play these kinds of maps/games, it feels as though you've actually put yourself into the place of the character you're playing as - it's really immersive how you go about these haha i can't quite explain it... and on another note, your hour long videos are the only videos of that length that i am actually happy to sit through entirely, as someone with a god awful attention span lmao
@@BeeVee231 Thank you! Also I should've said I didn't hear em at first until you pointed it out. I really had to listen close. Damn that's kinda soul crushing, because there probably would've been at least a little bit of gunsmoke and a clatter of the gun falling but because there wasn't either I feel those gunshots were a sort of "echo" of what must've been happening there at this...haunted nightmare foundation...
@@MaliceVanguardTF2 yea that’s what I’ve been thinking, at first I thought maybe they thought the player was actually something else but taking a closer look makes it seem more like them taking the easy way after all the supplies ran out
"Horror baby shield me!" 24:07 😆🤣 poor horror baby, now where are you? I laughed out loud, surprised myself. This map is great, one of the best you were right, 46:33. 😆 once again
Oh my god!! The darwin and isaac reference... I'm so sorry all your companions keep abandoning you. But the companions made this video wonderfully entertaining
Fun fact, this map is (apparently) set in sweden. Dont think this based off of any real life location however its still cool to see that all the signs (Or most, anyways) are in Swedish. If the creator isn't swedish, they did a really good job at translating at making all the buildings look swedish. They also included multiple swedish brands like arla mjölk, ahlgrens bilar and surely many more you missed! Edit: after watching a bit, and some quick googling, i'd have to say this may be based off of Midgårdsskolan near Umeå?
I played this once a couple years ago, don't remember much besides stuff I relayed to a friend on Discord as I played. I accidentally sequence-broke by jumping a fence at one point, since the doors lookin like flat textures confused me and I wasn't blocked from doin that... xp I'm rather disappointed that you thought the gas nearly killing you was an intentional design choice. Right on the mod page, it says "The gas can be turned off" so, that's a big rip
I know this video is a bit older but the idea of using the radiator to heal is interesting because if im not mistaken the poisoning one would get from breathing that stuff in can cause hallucinations
The cutscenes were really cool, and really well done. I think valve should take note of this kind of quality and just cutscenes in general. Some areas could easily use cutscenes for many moments, with little player interaction or none to make something cool.
14:46 How has no one noticed that the AKTA DIG (BEWARE) sign says "Felix Kjellberg is a really gay man." Bruh, I kinda want Pewds to play this now, just so he can react to all the Swedish xD
47:30 That's not gas, the air is waving around because of the heat. The level was meant for you to lose health in the cold, and then heal up using warmth. Makes no sense since you lost health previously due to neurotoxin, but eh, good enough for me.
I'm always wanted to see a modified Half-Life 2 games especially the Horror ones which i believed it gives more excitement to the player because there are multiple of improvements. By the way, your Subscription is way increasing above, keep your good work
Even though you named the doll horror baby, when you said "what should I call you?" Oddly the name Steven popped in my head. So even though he is horror baby he will always be Steven to me lol
55:50 - That slightly long glance back at the chair, and the cut to you carrying it, made me chortle very loud.
i chungulated very hard to that one!
Best moment of this video
@@explosivesexplode I chongsheahowargalated very hard to that one!
The first time I noticed the chair I was like
"He's definitely gonna companion that
English please. How am I a native speaker and never heard the word “chortle”?
19:35, SECONDS after you say it would be preferrable if the entity disappears, you round a corner and see it for literally a split second before it does, indeed, disappear. So quickly, right infront of your eyes, that you didn't even notice it.
it happens again at 57:15, up in the window by the clock, figure stares for a second then walks away. it happens, when you play the game you can sometimes be too focused on something, especially when trying to commentate, as a viewer you just sit back and take in everything so it's easier to notice
That’s cool
These are seemingly getting more and more technically advanced. I can't believe this was made back in 2013 to 2014!
@@JustAnAverageGuy5731 Yes the mod
@@KiegKillsReality yes yes the mod
@@spinosaurus9518 yes yes yes the mod
@@SecuR0M yes yes yes yes the mod
@@Tmob yes yes yes yes yes the mod
*Admonishes Oliver for breaking Urbex rules*
*takes more than pictures*
Once it became clear that it's an active public utility site, I figured I might as well have some fun before I go to jail.
29:37
*"You know too much for them to catch you, You're coming with us."*
SCP reference?
Immediately what I thought when he walked down that hallway. As soon as the screen flashed white, I honestly expected a group of soldiers to be at the end of it.
STOP RIGHT THERE
CLASS D HAS BEEN FOUND
Hahah, yeah
“It seemed like a anomalous event!”
Friend's of Librarian:
-Oliver
-Horror Baby
-Yorik
-Chair (Chairy/Chaire?)
-Horror Baby's return
-Gnomie Watts
-Mysterious Black Figure (?)
Can't forget the wee-woo box lmao
chairold
-Darwin
59:03 Okay, it looks like they did something really clever in that moment. I am pretty sure that, in order to get the chair to break, they had to spawn another chair inside it so the physics would clash with one another and break them apart!
yeah, you can see the two chair seats
There is a command in engine wich can trigger it tho, the dev probably didnt know about it, so he did what he did, very clever
@@0Blueaura I think there is a decicated input "break" wich literally just breaks the prop on trigger
they could have literally done it in any of the like 5 other easier ways
16:09 I think you walked straight through a dark figure that was supposed to act as a jumpscare :D
I'm pretty sure he did.
Yeah he did.
It kind of made it better for him, I feel. Because instead of getting spooked, the anxiety stuck with him.
Yep
Horror Baby didn't leave you; he saved you from being crushed by that wall.
A noble sacrifice. R.I.P. Horror Baby.
Horror Baby is the true hero of this story
He died for our (gaming) sins, such as jpeg jumpscares and having rooms deal constant damage to the player
A swedish horror map, also its not an industrialize site, its a mental hospital from either the 60’s or 80’s
After watching more, i realized, its not a mental hospital but a school or gymnasium, as in ”trevlig semester” and ”svenska,matte,engelska” are subjects that are taught in school/gymnasium.
30:06 It's worth mentioning that the bench is not at the default position as can be seen in 21:30, even though the whole location has changed, because The Librarian had moved it 10 minutes earlier in the previous iteration. I don't know how the map is internally handling these things, but it's a nice touch.
Yeah, Source is great at doing those type of things. Provided the layout is the same, anything left behind in the previous map will stay where it was on the next. The best example for this is with Left 4 Dead 2’s Hard Rain campaign in which you have to backtrack from one point to another. Weapons you’ve left will still be there on the way back. I like it.
"How do you get locked out of rooms in your own house?"
I'm just gonna say one acronym that should sum it: ADHD. I've done it a hundred times myself, it's hilarious.
Oh yeah me too. It doesnt happen often but it does happen
I remember people who sleepwalk often close their doors and windows on purpose so they don't hurt themselves. Heard stories of some people waking up in the middle of nowhere dirty and really hurt. I never sleepwalked myself, but I find it terrifying.
At 23:00 you are entirely correct. That hallway absolutely did appear while you weren’t looking.
That's such a good way to guide a player in a horror game. I love it
i remember playing this mod back in like 2016 and i'm not kidding i looked at the skeleton at 1:03:30 through a window and my game instantly closed. this has never happened to me before or since then. looking back that was absolutely just the source engine being the source engine but the timing still freaked me out lmao
I am loving these longer videos! I've been here since you asked yourself what makes source so creepy and sense then I've stayed! I love all your videos and your commentary! I'll be sticking around for a long time! Keep it up!
16:10 - there was a shadow figure behind you.
27:24 - you didn't hear the revolver gunshots over the barrel sounds and the sniffling stopping.
Lmao at 27:24 he commented on how the barrel sounds punchy; that's him misattributing the revolver sounds
Always excited to see modded half life horror gameplay. They all have an interesting feel to them!
You know they are good when they contain Swedish text.
@@nightfall1249 Simon?
Your commentary and humor in this video were on point. Such a great exploration
Everything was great except for when he tried pronouncing Swedish.
I really love that (dis)appearing hall/doorway mechanic in this mod, really makes you doubt yourself, especially the first time it happened, I could have sworn that area wasn’t there before and it really kept bothering me, questioning if I just imagined it or not.
Oliver had a crowbar and didnt use in any of the locked doors , if ur gonna invade somewhere and bring tools use the tools 💀
Just remember. Horror baby made the ultimate sacrifice!
At 9:11, when you hear the fence rattle and look past the red building labeled "Matsal," you can see the eyes in an upper floor window. It spooked me but you seemed to miss it since you didn't react :P
Good eye!
I just noticed it too!
caught this one right out of the oven. always a treat.
What does that mean
@@MethAddict21 I don't know
Certified fresh
@@ColbyYadz i guess second degree burns if no oven mitts are used.
If it’s a joke I’m sorry, but it means he watched right after upload.
This man never misses
This is the episode where we can see our beloved Librarian being the best dad in the world, taking gentle care of his child and not making absolutely horrid parental decisions for 1 hour and 20 minutes
Rewatching this on a quite night at work, thanks for what you do
Heya, just want to give you a few answers to your questions:
1. Why are the lights on in a vacant place?
Answer: I believe that electricity is usually the last thing turned off, because they could use the electricity to activate the lights there so that they have an easier time to clean the place for the next buyer.
2. Why is there a room with beds in the sewers?
Answer: sometimes maintenence can take multiple days, so you have option to stay there so you don't have to drive back everytime.
I hope that clears it up.
i don't know how i found your channel but im loving it
Starting my weekend with a dose of Source Engine horror.
Really enjoy the "cut to scene" gags in this one. They're really funny!
Companion List:
-Oliver (evil)
-Horror Baby (good)
-Skull (good)
-Chairy (neutral)
-Gnomey Watts (evil)
As a swede myself. This is hilarious especially the sign 14:30 reading:
Beware. Felix Kjellberg is really gay
Theres something so entertaining about your content! your commentary is just super unique
The jokes in these were amazing. You're getting some excellent "stage presence".
im only 19 minutes in but i think the reason for the dark figures staying around is to make it seem like they don't care whether or not you see them because they know that you are powerless to do anything about them kind of like how shadows behind a raised opaque window staring down at you are
Makes sense that this game gives infra vibes. As a norwegian I quickly saw that this game takes place in neighboring country Sweden. Infra made by finnish people takes place in a fictional country bordering all of us. Architecture and enviroments are generally similar in all countries (whole of scandinavia)
_This place looks like it's been abandoned for years..._
This place looks like it's been abandoned for years...
*This place looks like it's been abandoned for years...*
𝖳𝗁𝗂𝗌.. 𝖯𝗅𝖺𝖼𝖾 𝗅𝗈𝗈𝗄𝗌 𝗅𝗂𝗄𝖾 𝗂𝗍 𝗁𝖺𝗌 𝖻𝖾𝖾𝗇 𝖺𝖻𝖺𝗇𝖽𝗈𝗇𝖾𝖽 𝖿𝗈𝗋.. 𝖸𝖾𝖺𝗋𝗌..
The radiator mechanic is giving me cryostasis vibes. I wonder if the creator was inspired by that game's "Heat = health" motif.
Hey i ported your map to garry's mod is that ok?
its on the workshop as a addon.
Oh yeah, totes. Did you manage to get the player to spawn without the suit? That was what I couldn't figure out.
I loved when he stared at the chair and thought "you're coming with me!"
I was thinking about Isaac the entire time, and you also mentioning him halfway through the video gave me a good laugh :D
thank you for your continous work librarian, your work always helps us out a lot
Im glad i was able to join this adventure in the form of a skull
You're a lucky man, Librarian. If you didn't have Horror Baby shielding you at 24:08, you might've gotten killed. Or worse...
Definite dream logic the way you shift between realities and everything's slightly off this whole map is just one big nightmare
INFRA is great. I like how after about chapter 3, I stopped being horrified at the prospect of a spooky monster jumping out at me, and instead began being horrified at the absolute state of the town's infrastructure.
This is such a good experience because of the "journey" and as you mentioned the different areas and exploration. Along with good commentary this may be my favorite cozy horror video
Been here since first vid (i think), you've grown so much as a youtuber keep up the great work
8:16 the thing the dev used for the outer layer of the skybox looks so realistic look at the sky look at the moon LOOK AT THE CLOUDS!!!!
Living for these videos at the moment! Been very ill this past week and just been watching your videos on repeat. On the mend now but very glad I stumbled upon this amazing channel
Edit: Also, love from England!
47:14 the radiator isn't meant to be letting off gas; it's supposed to be hot air. In this scene your health is meant to represent your temperature, so standing next to the radiator warms you up allowing you to brave your way through the cold.
I like how the clock fell then bownced off the floor
Horror Baby, Chairy, and Gnomeywattz are the real MVPs
last time i watched you was 3 months ago. now im going to binge EVERYTHING. i love ur style of videos :D
Please check 'grey' mod and 'Black Snow' mod they both horror mods for Half-Life 2.
Both on my list!
Black Snow is absolutely phenomenal and genuinely terrifying.
@@TobeasJ I remember playing Black Snow years ago and it was terrifying.
57:16 You missed it. In the window at the upper-left corner there was that human figure, and it walked away before you could notice it.
IDK why I think this but I find it soothing just listening to your content and your voice just makes me feel relaxed
the bit with the neurotoxin says "toggle" so you could've just turned it off again.
57:27 happiest moment of gaming History
14:49 am I the only person who sees Felix Kjellberg on the sign? It's such a neat Easter egg
apparently the sign is calling him gay.
i just found your channel and i have to say, i love how when you play these kinds of maps/games, it feels as though you've actually put yourself into the place of the character you're playing as - it's really immersive how you go about these haha i can't quite explain it... and on another note, your hour long videos are the only videos of that length that i am actually happy to sit through entirely, as someone with a god awful attention span lmao
"Why does everyone I love leave me? First Darwin and Issac.."
Darwin and Issac hiding : *"boi what the hell boi"*
surprised he missed the 2 revolver shots at 27:30 with how loud and boosted they were
I Myself did not hear them.
@@MaliceVanguardTF2 Huh, idk if i just have sensitive hearing then, also TF2 pallet pfp, nice
@@BeeVee231 Thank you! Also I should've said I didn't hear em at first until you pointed it out. I really had to listen close. Damn that's kinda soul crushing, because there probably would've been at least a little bit of gunsmoke and a clatter of the gun falling but because there wasn't either I feel those gunshots were a sort of "echo" of what must've been happening there at this...haunted nightmare foundation...
@@MaliceVanguardTF2 yea that’s what I’ve been thinking, at first I thought maybe they thought the player was actually something else but taking a closer look makes it seem more like them taking the easy way after all the supplies ran out
best gmod vids out there thanks for being the horror gaming guy
multiple hidden eastereggs that nobody seems to have discovered, i probably hid them too well...
"Horror baby shield me!" 24:07 😆🤣 poor horror baby, now where are you? I laughed out loud, surprised myself.
This map is great, one of the best
you were right, 46:33. 😆 once again
Horror baby gave its life to shield him, a true hero.
Oh my god!! The darwin and isaac reference... I'm so sorry all your companions keep abandoning you. But the companions made this video wonderfully entertaining
Love how the baby and gnome have names but the chair is just 'chair'.
Hey, one of my favorite horror mods! Love the hell out of this one, it's so eerie.
Fun fact, this map is (apparently) set in sweden. Dont think this based off of any real life location however its still cool to see that all the signs (Or most, anyways) are in Swedish. If the creator isn't swedish, they did a really good job at translating at making all the buildings look swedish. They also included multiple swedish brands like arla mjölk, ahlgrens bilar and surely many more you missed!
Edit: after watching a bit, and some quick googling, i'd have to say this may be based off of Midgårdsskolan near Umeå?
go to 14:35 and read the signs on the wall. very strange hidden message
you're spot on ;)
9:15 up in the window, cool
16:10 a dude behind you
F's in the chat for Horror Baby, he was a real one ✊😔
That's so hilarious. He just throws the chair away and goes to Horror Baby.
57:23
I played this once a couple years ago, don't remember much besides stuff I relayed to a friend on Discord as I played. I accidentally sequence-broke by jumping a fence at one point, since the doors lookin like flat textures confused me and I wasn't blocked from doin that... xp
I'm rather disappointed that you thought the gas nearly killing you was an intentional design choice. Right on the mod page, it says "The gas can be turned off" so, that's a big rip
I know this video is a bit older but the idea of using the radiator to heal is interesting because if im not mistaken the poisoning one would get from breathing that stuff in can cause hallucinations
The cutscenes were really cool, and really well done. I think valve should take note of this kind of quality and just cutscenes in general. Some areas could easily use cutscenes for many moments, with little player interaction or none to make something cool.
23:27 bro got so anxious to the point he’s just trying to force the door open
13:26 scary creatures fear The Librarian, he just roasts them
Your voice is very calming, can't wait to watch this video.
The way you described how the shadow figure _should_ behave is literally just the G-Man.
We'll leave the baby on the trunk of the car for safe keeping. - librarian
It makes so much more sense now that I know you explore abandoned buildings in your free time
3:35 YOOO BEST CANDY IN THE WORLD
The radiator part got me... till i realized the mod was made by a Swede x D
Then all came together. Genius comedy + horror!
Is there a popular Swedish joke about radiators?
inform me, an american, as to why it is comedy. Thank you
Knew it was as soon as I saw the pack of Bilar at the start.
Yo, you really _not_ gonna explain the joke for us out of the loop? Are you holding out on us, Only With Buts?
Oh yeah that was really great, glad i wasnt the only one to notice
Maybe that wasn't gas coming from the radiator it was heat like you warmed up a bit before stepping into the snow so you didn't die of hypothermia
Rip horror baby, a noble sacrifice
The creator, Braxen has a addon on the workshop that contains the models featured in this mod (along side some other stuff)
Imagine if the shadow didn't have glowy eyes, so you could only see a black shape with your flashlight, not knowing if you're imagining things.
14:46 How has no one noticed that the AKTA DIG (BEWARE) sign says "Felix Kjellberg is a really gay man." Bruh, I kinda want Pewds to play this now, just so he can react to all the Swedish xD
"Oh I get it, I'm a nerd!" -Librarian 2022, my entry for Funny Quotes Compilation
51:45 alas, poor yorick... i knew him, hoaratio.
47:30 That's not gas, the air is waving around because of the heat. The level was meant for you to lose health in the cold, and then heal up using warmth. Makes no sense since you lost health previously due to neurotoxin, but eh, good enough for me.
RIP Horror Baby who gave their life to save yours
I'm always wanted to see a modified Half-Life 2 games especially the Horror ones which i believed it gives more excitement to the player because there are multiple of improvements. By the way, your Subscription is way increasing above, keep your good work
1:17:56 "Bilar" candy on the desk made me laugh.
This isn't an insult just saying, your voice actually put me to sleep whilst watching this video lol.
Horror baby the guardian angel
Even though you named the doll horror baby, when you said "what should I call you?" Oddly the name Steven popped in my head. So even though he is horror baby he will always be Steven to me lol
I commented to call the skull yorick and he does. Great minds think alike
This mod fills me with nostalgia