Blender 3D Fluid Simulation Obstacles Collision

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  • Опубликовано: 3 ноя 2024

Комментарии • 16

  • @lotusflopi
    @lotusflopi Месяц назад +1

    love your tutorialssss :)!!

  • @TickTickBoom358
    @TickTickBoom358 Год назад +2

    A great tutorial that gives so much value to the 3D community. Thank you again for another amazing video.

    • @KennyPhases
      @KennyPhases  Год назад

      Thanks for the kind words! Glad you enjoyed!

  • @ReincarnatedAngels
    @ReincarnatedAngels 4 месяца назад +1

    This is such a helpful video! Thank you for sharing this!

  • @MikeHavill
    @MikeHavill 2 месяца назад +1

    Thank you!

  • @alvarohcunha
    @alvarohcunha Год назад +2

    So nice, dude, you got another follower!

  • @blenderian.3d
    @blenderian.3d Год назад +1

    awesome. looks real.

  • @nigellill3222
    @nigellill3222 Год назад +1

    I've heard a lot of creators say fluid sims are really time consuming to get right (or realistic) because of the high sample count needed. I render mine out at 250 samples & I guess it's acceptable, it's when you start adding foam & bubbles that the time blows out.
    Great tutorial, love your work 👍🏼🦘🐨

    • @nigellill3222
      @nigellill3222 Год назад

      @ZEJ The on going argument about which platform is the better, Houdini or Blender 😂

    • @KennyPhases
      @KennyPhases  Год назад +1

      Thank you so much! I've seen people use 600 resolution before, it's insane!

  • @magicalspell3399
    @magicalspell3399 Год назад

    Genius 💖👌

  • @patelpratik6803
    @patelpratik6803 Год назад

    👍 Great 👍

  • @hendrysuarantalla3655
    @hendrysuarantalla3655 Год назад +1

    Can u make some tutorial for sauce / mayonaise with fluid simulation? I will be very helpful

    • @KennyPhases
      @KennyPhases  Год назад +1

      I'll do some research and add this to my list for future tutorial ideas!

  • @DonaldDrennan
    @DonaldDrennan 2 месяца назад

    Thanks! No matter what settings I change, my liquid never actually touches my obstacle, a couch cushion. It hits above the cushion about .5", like there's a force field around the the cushion. I have tried adjusting the collision surface thickness, I have tried adjusting the obstacle distance and threshold, increasing the resolution division, nothing has ANY effect at all, and I have tried extreme numbers in all settings, which is very frustrating. The liquid just doesn't look right hovering above the cushion. What am I doing wrong? Thank you for your help!

    • @KennyPhases
      @KennyPhases  2 месяца назад

      Have you applied your scale to your objects and DELETE all in cache? Try that and let me know if that works after re-baking. Also if you need additional help, feel free to message me on Instagram with screenshots!