I've heard a lot of creators say fluid sims are really time consuming to get right (or realistic) because of the high sample count needed. I render mine out at 250 samples & I guess it's acceptable, it's when you start adding foam & bubbles that the time blows out. Great tutorial, love your work 👍🏼🦘🐨
Thanks! No matter what settings I change, my liquid never actually touches my obstacle, a couch cushion. It hits above the cushion about .5", like there's a force field around the the cushion. I have tried adjusting the collision surface thickness, I have tried adjusting the obstacle distance and threshold, increasing the resolution division, nothing has ANY effect at all, and I have tried extreme numbers in all settings, which is very frustrating. The liquid just doesn't look right hovering above the cushion. What am I doing wrong? Thank you for your help!
Have you applied your scale to your objects and DELETE all in cache? Try that and let me know if that works after re-baking. Also if you need additional help, feel free to message me on Instagram with screenshots!
love your tutorialssss :)!!
A great tutorial that gives so much value to the 3D community. Thank you again for another amazing video.
Thanks for the kind words! Glad you enjoyed!
This is such a helpful video! Thank you for sharing this!
Thank you!
So nice, dude, you got another follower!
awesome. looks real.
I've heard a lot of creators say fluid sims are really time consuming to get right (or realistic) because of the high sample count needed. I render mine out at 250 samples & I guess it's acceptable, it's when you start adding foam & bubbles that the time blows out.
Great tutorial, love your work 👍🏼🦘🐨
@ZEJ The on going argument about which platform is the better, Houdini or Blender 😂
Thank you so much! I've seen people use 600 resolution before, it's insane!
Genius 💖👌
👍 Great 👍
Can u make some tutorial for sauce / mayonaise with fluid simulation? I will be very helpful
I'll do some research and add this to my list for future tutorial ideas!
Thanks! No matter what settings I change, my liquid never actually touches my obstacle, a couch cushion. It hits above the cushion about .5", like there's a force field around the the cushion. I have tried adjusting the collision surface thickness, I have tried adjusting the obstacle distance and threshold, increasing the resolution division, nothing has ANY effect at all, and I have tried extreme numbers in all settings, which is very frustrating. The liquid just doesn't look right hovering above the cushion. What am I doing wrong? Thank you for your help!
Have you applied your scale to your objects and DELETE all in cache? Try that and let me know if that works after re-baking. Also if you need additional help, feel free to message me on Instagram with screenshots!