Wow! While I'm not looking to make a super saw, this simply showed me how to make my own part (a.k.a start from an init performance). Also, I didn't know each waveform in a part used a note of polyphony (even on the flagship Montage, YIKES!!!). Looks like I need to utilize the FM engine to my advantage to conserve my AMW polyphony. Thank you for using an example to help me understand sound design in the Montage/MODX! All other videos I've seen only talk about design from the vantage point of using the pre-made parts in the factory performance sets. I really want to make my own, and this help tremendously. Thanks again!
Scott, your videos have saved me more than one time and I cannot thank you enough. I’ve had an Alesis QS8 for many years and have it mastered as much as I need to anyways. But she’s getting old and I have acquired a Montage 8. But you have absolutely furthered my progress getting to know this instrument. You asked what we would like to see in the future. I personally would love to see tricks for creating suspended notes or chords that move and do different things (rising up or descending smoothly down the scale to lower notes for example). Other things that suspended notes could morph into without the manipulation of any of the control knobs would be cool (and handy in my application). That would be a truly appreciated video. But if it never happens, I’m already so very blessed to have found you. Thank you so much man.
I am new to piano, keyboard and synth. I did buy a MODX8, but haven’t had time to experiment too much. Really enjoy any videos that give me examples like this video. Thanks
Great Tutorial on the MODX loved how first no long boring intro, a quick explanation on the video capture which I loved being a techy and your teaching style straight forward and easy to under. Looking forward to more of your vids on the MODX as programming these things can be a bit intimidating. Keep up the great work!!
Great video Scott. I never considered making a supersaw patch on the my modx. Although, I have been considering it on my Wavestate. Keep up the great channel!
Hi Scott, thank a lot for this good tutorial. Sound design is not so easy for some people, even if we would use Synths for a long time. So, this kind of tutorial is welcome !!
Very nice patch. I use the John Melas software editor that makes editing much less fiddly than using the touch screen... or buying a second touch screen fed from the USB output. The patch itself seems still lacking in top end compared to the Roland patch which I think is because it has some oscillators tuned an octave above. I tried that and it sounded much more like it.
Supersaw sounds like Van Halen - Jump. Probably a good idea to make a short intro for your videos. It's the trend also for television series. It used to be full songs. But nowadays people prefer to jump as quickly as possible to the actual content. So several tv series have adopted a short intro/theme song also. Like the Benn and Gear one you showed.
Hey, great video. I have a MODX and I was looking for a Roland to have more supersaw sounds like this. Now I can do something similar. Thank you ! It would be great to have more videos like this on sound designing
Scott , very good video! So many potential inside of Yamaha! You made me believe in this piece of gear. I was disappointed when I compere to my korg 01w sounds that is much stronger. Probably Yamaha design sounds more for mixed performance ready.
Hey Scott, really liked the video! I got a silly comparison question, that you have probably been asked, hehe. Between the Yamaha Montage/MODX and the Roland Fantom/Fantom-0, which board handles polyphony better? I've trying to dive deep into the Roland synth architecture (well, just trying to "convert" some synth sounds I like from various sources and building them in the Roland synth/Zenology) and as I understand you have 4 partials (which I believe are mono?), while in Yamaha world you have 8 elements, "partials" if you will, seems like there's more "power" with the Yamaha? I know the "cheaper" versions of the flagships (MODX and Fantom-0) won't handle polyphony as well as their counterparts, so I'm curious of what you think. P.S. Side question, no Korg love? I swear you had a Kronos, MS-20 or something but I've not seen you with a Korg, but you probably have your reasons. 😅
GREAT VIDEO! I'M MAKING AN ORGAN (TONEWHEEL) AND NEEDED THE SINE WAVE. THIS HELPED ME TO FIND IT. ALSO, I DIDN'T KNOW HOW TO GET TO THE ELEMENTS TO EDIT. THANKS FOR SHARING.
The problem with this method for a supersaw on the MODX/Montage is the samples all interfere with each other during the attack stage and you get really horrible phase distortion, you can hear it, and its what you tried to fix by increasing the attack. From my experimentation with my MODX, the best supersaw actually comes from the FM-X engine. Its a bit of a pain to patch, but it totally gets around the phasing issue. Theres 2 approaches, one that uses 2 FM patches and one that uses 8. For the approach with 2 patches, select algorithm 67, set all the operators to 'all 1' with a skirt of 7, each modulator should then have its level set to 70-90 (depends on how gritty you want the sound). Ensure all the operators are set to free running (turn off key on reset), then go and detune them. Ive set up my patch so the mod wheel exponentially detunes progressive operator pairs (as its really the only way to do it as the +-15 cent is not enough). Duplicate the patch into a second slot and change the detune modulation so it responds as expected to the mod wheel (0, +1, -1, +2, -2 etc...) for operator frequency for each pair. You need to EQ this as its a bit heavy in the mids. The second method uses algorithm 1. Turn all the operators but the first off, set the 1st to free running, 'all 1' and skirt to 7, turn the feedback up to 7, you now have a free running sawtooth. duplicate this 8 times in the patch editor (not the FM-X editor) and head to the global modulation control and set up a control for the part detune. Select a standard curve, and set parameter 1 to 10. For each successive FM-X part, set the detune to +1, -1, +2, -2, +3, -3 etc... Shove some FX on the master and this sounds pretty great, plus you can pan each part too for the full stereo effect. Shame it uses up 8 parts though.
Thanks Scott, do you also have the video showing how to set the pitch bend's range. I thought it would be on UTILITY but it does not seem so. Just recently bought MODX+. Checked the manual and still struggling to figure out 🙂 ...
I don't have MODX8 anymore, but I think the supersaw can be made in a different way. I've been thinking for a long time about how it could be done and how it could be endowed with the same features as the original SuperSaw. The idea was the same for me as far as using the 8 elements and choosing a Saw wave for each one, but I don't know if it is technically possible to set the Super Knob to gradually detune the 8 element saw samples with the Super Knob. For example, Montage can shape several parts, increase their volume, or move them in the opposite direction, but I don't know if the 8 elements can also be detuned? If possible, the Super Knob would be able to create the true SuperSaw. I mean that in the basic state it is a smooth Saw wave, but as you turn the Super Knob in the other direction, it tunes out the Saw Wave and a SuperSaw is formed. I'm also a fan of this trance sound, I also had a JP8000 and a V-Synth synthesizer, which had an excellent SuperSaw. Unfortunately, Roland hasn't been able to put a decent SuperSaw in any synthesizer since. System 8 is the last to attempt this, but SuperSaw is much more tuned at the top end than what is in System 8. The Roland Fantom Super Saw oscillator is no different than the Gaia SuperSaw. It's sampled and has the option of further detune, but it sounds like shit. The Fantom supersaw sound can be solved, but the Zen-Core VA Saw wav needs to be set to 7x Unison and Detune as desired. A value of 100 results in exactly that sound. I also showed in a video my own programming on the Fantom, and it sounds pretty good. There are additional options in the filter section and ADSR. I tried to recreate the sounds of the JP6K VST JP8000 SuperSaw on the Fantom. Here is the video of my own programming: ruclips.net/video/78bO8N6Wjyk/видео.html
Hello, I have a MODX8. I am working on "Africa" by Toto. I am trying to create the "steel drum" type sound with the harmony added in a single patch. I figured out how to achieve this. However, it takes a LOT of work because I am using 24 elements to create the effect. In the patch I have sets of 3 elements to create each tone. Then I have to recreate that same for every pitch and harmony. I was wondering if you knew of a way to copy and paste elements within a patch. That would save me oodles of time. Thanks. Great video, by the way. I am going to recreate what to did. I can think of several songs I could use it on.
I'm with you on the "overproduction" nonsense. Thanks for thinking about your viewers. Nice to see content creators like yourself who keep things simple and true to their own originality and esthetic. Really destain content creators who have fallen hook line and sinker into the misguided belief that investing in the "overproduced, predictable, boring, YT conforming cookie cutter success criteria template " is going to get more viewers. Not this one. Once that bridge gets crossed it's time to unsub and find more original content creators like yourself. Thanks again for investing thought into your viewers. Gratefully.
Love that you are still supporting owners of this machine , like me
13:09 "i hope you like what you (Super) Saw!" 😁 thanks Scott - great video, very useful info and demo
LOL I was going to make the same comment
Awesome video Scott! Many people don't realize how powerful the Montage/MODX is with 8 elements *per part*!
It's incredibly powerful, people seem to be afraid of it, but one you get your head around it, it's easy (and fun!) to work with.
Brilliant, thanks Scott. I just needed to know how to get under the bonnet in my new MODX+ and this was the perfect example.😀
Wow! While I'm not looking to make a super saw, this simply showed me how to make my own part (a.k.a start from an init performance). Also, I didn't know each waveform in a part used a note of polyphony (even on the flagship Montage, YIKES!!!). Looks like I need to utilize the FM engine to my advantage to conserve my AMW polyphony.
Thank you for using an example to help me understand sound design in the Montage/MODX! All other videos I've seen only talk about design from the vantage point of using the pre-made parts in the factory performance sets. I really want to make my own, and this help tremendously. Thanks again!
I´m going to create a Super Saw on my MOXF using this method. Super clear, thanks a lot.
Scott, your videos have saved me more than one time and I cannot thank you enough. I’ve had an Alesis QS8 for many years and have it mastered as much as I need to anyways. But she’s getting old and I have acquired a Montage 8. But you have absolutely furthered my progress getting to know this instrument. You asked what we would like to see in the future. I personally would love to see tricks for creating suspended notes or chords that move and do different things (rising up or descending smoothly down the scale to lower notes for example). Other things that suspended notes could morph into without the manipulation of any of the control knobs would be cool (and handy in my application). That would be a truly appreciated video. But if it never happens, I’m already so very blessed to have found you. Thank you so much man.
I am new to piano, keyboard and synth. I did buy a MODX8, but haven’t had time to experiment too much. Really enjoy any videos that give me examples like this video. Thanks
Great Tutorial on the MODX loved how first no long boring intro, a quick explanation on the video capture which I loved being a techy and your teaching style straight forward and easy to under. Looking forward to more of your vids on the MODX as programming these things can be a bit intimidating. Keep up the great work!!
Awesome tutorial,I just got MODX8 plus.Having lots of fun creating new patches
Great video Scott. I never considered making a supersaw patch on the my modx. Although, I have been considering it on my Wavestate. Keep up the great channel!
Hi Scott, thank a lot for this good tutorial. Sound design is not so easy for some people, even if we would use Synths for a long time. So, this kind of tutorial is welcome !!
Very nice patch. I use the John Melas software editor that makes editing much less fiddly than using the touch screen... or buying a second touch screen fed from the USB output. The patch itself seems still lacking in top end compared to the Roland patch which I think is because it has some oscillators tuned an octave above. I tried that and it sounded much more like it.
Good post...i dont think Yamaha is so much better than Roland when it comes to reusing gear😉
Very true. All those FM synths: DX7, 9, 5, 1, 100... AWM: SY77, 85... AWM2: Montage, MODX and so on...
Thanks, very helpful Scott. Enjoyed this and I’ll try myself.
Thank you for some important knowledge to help our creativity.
Supersaw sounds like Van Halen - Jump.
Probably a good idea to make a short intro for your videos. It's the trend also for television series. It used to be full songs. But nowadays people prefer to jump as quickly as possible to the actual content. So several tv series have adopted a short intro/theme song also. Like the Benn and Gear one you showed.
Yeah, I realized afterwards those are similar to the chords in Jump. Plus I was using an OB saw patch, and Jump was played on an OB-X!
Hey, great video. I have a MODX and I was looking for a Roland to have more supersaw sounds like this. Now I can do something similar. Thank you ! It would be great to have more videos like this on sound designing
Great tutorial. Thx a lot. 😊
nice. and keeping your intro short is a great idea.
Scott , very good video! So many potential inside of Yamaha! You made me believe in this piece of gear. I was disappointed when I compere to my korg 01w sounds that is much stronger. Probably Yamaha design sounds more for mixed performance ready.
thanks for sharing your knowledge 🙏
Excellent, thanks🙂
Nice job thank you 🙏👍😉
Hey Scott, really liked the video! I got a silly comparison question, that you have probably been asked, hehe.
Between the Yamaha Montage/MODX and the Roland Fantom/Fantom-0, which board handles polyphony better? I've trying to dive deep into the Roland synth architecture (well, just trying to "convert" some synth sounds I like from various sources and building them in the Roland synth/Zenology) and as I understand you have 4 partials (which I believe are mono?), while in Yamaha world you have 8 elements, "partials" if you will, seems like there's more "power" with the Yamaha?
I know the "cheaper" versions of the flagships (MODX and Fantom-0) won't handle polyphony as well as their counterparts, so I'm curious of what you think.
P.S. Side question, no Korg love? I swear you had a Kronos, MS-20 or something but I've not seen you with a Korg, but you probably have your reasons. 😅
Great information
Very helpful! Thanks.
GREAT VIDEO! I'M MAKING AN ORGAN (TONEWHEEL) AND NEEDED THE SINE WAVE. THIS HELPED ME TO FIND IT. ALSO, I DIDN'T KNOW HOW TO GET TO THE ELEMENTS TO EDIT. THANKS FOR SHARING.
The best (and easiest) place to get a sine wave on the MODX or Montage is from the FM-X engine! I have a video on this coming out next week.
@@ScottsSynthStuff awesome! I actually searched out so it should/might be from that engine. But I'm looking forward to seeing you vid on that. THANKS!
Nice video man! Thank You!
The problem with this method for a supersaw on the MODX/Montage is the samples all interfere with each other during the attack stage and you get really horrible phase distortion, you can hear it, and its what you tried to fix by increasing the attack. From my experimentation with my MODX, the best supersaw actually comes from the FM-X engine. Its a bit of a pain to patch, but it totally gets around the phasing issue. Theres 2 approaches, one that uses 2 FM patches and one that uses 8. For the approach with 2 patches, select algorithm 67, set all the operators to 'all 1' with a skirt of 7, each modulator should then have its level set to 70-90 (depends on how gritty you want the sound). Ensure all the operators are set to free running (turn off key on reset), then go and detune them. Ive set up my patch so the mod wheel exponentially detunes progressive operator pairs (as its really the only way to do it as the +-15 cent is not enough). Duplicate the patch into a second slot and change the detune modulation so it responds as expected to the mod wheel (0, +1, -1, +2, -2 etc...) for operator frequency for each pair. You need to EQ this as its a bit heavy in the mids.
The second method uses algorithm 1. Turn all the operators but the first off, set the 1st to free running, 'all 1' and skirt to 7, turn the feedback up to 7, you now have a free running sawtooth. duplicate this 8 times in the patch editor (not the FM-X editor) and head to the global modulation control and set up a control for the part detune. Select a standard curve, and set parameter 1 to 10. For each successive FM-X part, set the detune to +1, -1, +2, -2, +3, -3 etc... Shove some FX on the master and this sounds pretty great, plus you can pan each part too for the full stereo effect. Shame it uses up 8 parts though.
Thanks Scott, do you also have the video showing how to set the pitch bend's range. I thought it would be on UTILITY but it does not seem so. Just recently bought MODX+. Checked the manual and still struggling to figure out 🙂 ...
I recommend the John Melas MODX editor software. Makes editing far easier than using the touch screen. I hoped you found the pitch bend range control.
Very nice. Do you have a glide sine synth tutorial?
very helpful
I don't have MODX8 anymore, but I think the supersaw can be made in a different way. I've been thinking for a long time about how it could be done and how it could be endowed with the same features as the original SuperSaw. The idea was the same for me as far as using the 8 elements and choosing a Saw wave for each one, but I don't know if it is technically possible to set the Super Knob to gradually detune the 8 element saw samples with the Super Knob. For example, Montage can shape several parts, increase their volume, or move them in the opposite direction, but I don't know if the 8 elements can also be detuned? If possible, the Super Knob would be able to create the true SuperSaw. I mean that in the basic state it is a smooth Saw wave, but as you turn the Super Knob in the other direction, it tunes out the Saw Wave and a SuperSaw is formed. I'm also a fan of this trance sound, I also had a JP8000 and a V-Synth synthesizer, which had an excellent SuperSaw. Unfortunately, Roland hasn't been able to put a decent SuperSaw in any synthesizer since. System 8 is the last to attempt this, but SuperSaw is much more tuned at the top end than what is in System 8. The Roland Fantom Super Saw oscillator is no different than the Gaia SuperSaw. It's sampled and has the option of further detune, but it sounds like shit. The Fantom supersaw sound can be solved, but the Zen-Core VA Saw wav needs to be set to 7x Unison and Detune as desired. A value of 100 results in exactly that sound. I also showed in a video my own programming on the Fantom, and it sounds pretty good. There are additional options in the filter section and ADSR. I tried to recreate the sounds of the JP6K VST JP8000 SuperSaw on the Fantom. Here is the video of my own programming: ruclips.net/video/78bO8N6Wjyk/видео.html
Great stuff!
Hello, I have a MODX8. I am working on "Africa" by Toto. I am trying to create the "steel drum" type sound with the harmony added in a single patch. I figured out how to achieve this. However, it takes a LOT of work because I am using 24 elements to create the effect. In the patch I have sets of 3 elements to create each tone. Then I have to recreate that same for every pitch and harmony. I was wondering if you knew of a way to copy and paste elements within a patch. That would save me oodles of time. Thanks.
Great video, by the way. I am going to recreate what to did. I can think of several songs I could use it on.
I recommend using the John Melas software editor for the MODX. Everything is easier that way.
Hello Scott,
Now with the ANX, can you do the same ?
Helllo i like your video's about the montage. My question is how to make a sirene sound. How to work with parcamento? Greetings from Holland.
Scott you are the best hey how much is going to cost the new yamaha montage 7
Nobody knows yet!
Good preset for Jump.
True, especially because VH used an OB-x for Jump, and that's the waveform I used
Is it possible to combine it with the FMX to get more polyphony?
Yes, using up all your FM-X polyphony does not also use up your AWM2 polyphony. They are independent of one another.
6:15 you can also copy elements
1:34 true story, I have a Roland from 1983 that gets that same sound
12:20
Do you have any way to fix that error?
"I'm just coming up with stuff off the top of my head" ... Not bad effort.
Hey, thanks!
how to save it?
Use the "Store" button and give it a name and category before saving.
I'm with you on the "overproduction" nonsense. Thanks for thinking about your viewers. Nice to see content creators like yourself who keep things simple and true to their own originality and esthetic.
Really destain content creators who have fallen hook line and sinker into the misguided belief that investing in the "overproduced, predictable, boring, YT conforming cookie cutter success criteria template " is going to get more viewers. Not this one. Once that bridge gets crossed it's time to unsub and find more original content creators like yourself. Thanks again for investing thought into your viewers. Gratefully.
Linux, huh? Cool!
Evh Jump