how to start Modding BeamNG.Drive Tutorial

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  • Опубликовано: 15 янв 2025

Комментарии • 256

  • @EpicTyphlosionTV
    @EpicTyphlosionTV Год назад +141

    Modland: "Hey, thanks man"

    • @fillman86
      @fillman86  Год назад +24

      O_o

    • @Handlethatineedtouse
      @Handlethatineedtouse Год назад +1

      @@fillman86is this because of the comment I made? I will def watch it tmrw but it’s way to late at night to watch it now

    • @Myth2breakera
      @Myth2breakera 9 месяцев назад +1

      I’m sitting here dying of laughter

    • @gabrielv.4358
      @gabrielv.4358 8 месяцев назад +1

      That's nice. We will have even better mods now!

  • @agent11co90
    @agent11co90 Год назад +50

    just started watching, but it seems so far that this is going to be a really good tutorial! Obviously for more detailed info I could look at the forum, but watching videos are so much more enjoyable!

    • @fillman86
      @fillman86  Год назад +7

      also the documentation is filling out on their website :)

    • @agent11co90
      @agent11co90 Год назад

      oh yeah! forgot about that.

  • @miked5444
    @miked5444 Год назад +12

    Appreciate you making this. Definitely gonna be following along later

    • @fillman86
      @fillman86  Год назад +2

      I hope it helps, and you get to have fun modding

  • @joshua-kramer
    @joshua-kramer Год назад +12

    I was so hoping that you'd do a video like this! I bet it took a lot of work, and thank you for that!

    • @fillman86
      @fillman86  Год назад +3

      I'd been spending lots of time just figuring out how to format the video, and what to put in for a beginners tutorial

  • @fexploder3281
    @fexploder3281 Год назад +10

    Thanks for this tutorial, it could be useful to me in the future when I am attempting to do engine swap mods which I am not very good at doing and only have small basic skills to do it.

    • @fillman86
      @fillman86  Год назад +1

      yeah, jumping into modding can be daunting, so here's hoping that this helps

  • @willbill808
    @willbill808 Год назад +9

    This is legendary!! Thank you fillman86 for releasing this. We need as many tutors as possible for modding Beam cause it’s notoriously challenging to mod.

  • @aevan104
    @aevan104 9 месяцев назад +2

    I've learned enough from one friend and your videos to meshslap a falcon into the game. Been playing beam not even 3 months. Keep up the good work mate 🤙💪

    • @fillman86
      @fillman86  9 месяцев назад

      nice
      you may be interested in "automation the car company tycoon game" too. Not perfect, but if you like making things, it makes it really easy

  • @Fuzzypattyg
    @Fuzzypattyg Год назад +5

    This video gave me the confidence to start modding thank you very much

  • @ProfessionalToffee
    @ProfessionalToffee Год назад +7

    Thanks for the tutorial Fill, this is some good information. :)

  • @aubrey1997_
    @aubrey1997_ Год назад +15

    i have a decent bit of experience with jbeam so i though't id watch through this and give some feedback
    nodeoffset isnt supposed to be used like that, with an intermediate slot just to change the position of a single part, thats a little messy
    the correct use for nodeoffset is positioning common parts like roof bar loads, wheels etc, or for vehicles that have multiple wheelbase/body style options to avoid duplicating parts like rear bumpers, trunks, taillights etc. its used in the etk k to slightly reposition the engine, which is a common part used in both the 800 and the k
    instead, the best thing to do is either manually move all the nodes, or if that takes too long, the node beam editor may be old, but moving, scaling and rotating groups nodes is one thing its still good for.
    you don't need to copy any .dds files into your mod when doing this, you can simply make a materials.json file with copies of the materials you need, you just need to make sure the filepath points to the vehicle folder where the original .dds files are. you may need the glowmap for any lights too if theyre not included in the jbeam parts you copy.
    the issue you were having with nodes shaking was not (in this case )to do with beamspring or beamdamp, but whats called "collision fighting"
    collision triangles are not infinitely thin, they have a thin sort of "atmosphere" around their surface inside which nodes are pushed away. this is to help prevent nodes clipping through triangles and improve collisions in general.
    some nodes of the etk 800 bumper were inside this zone, even if it wasnt the node that was shaking, nodes elsewhere on the bumper being pushed by this "collision fighting" force can stress the part to the point of physics instability. reducing spring and damp of various beams just let the bumper to flex more due to this force. the correct thing to do would be look for nodes that are inside/too close to the collision triangles fo the body and bumper support.
    if you press ctrl+m a few times you can get to the node forces debug which makes it easier to find the issues as it showes what forces are being applied to which nodes. also good for finding instabilities
    maybe i missed some stuff or misunderstood what you meant to do at some points but this is kinda just want jumped out at me. theres lots of good stuff too like you explaining parts, slots, jbeam files, nodes and beams etc. i appreciate what youre doing, theres not enough educational beamng modding content out there which is why i wanted to offer some feedback. sorry if it was unwarranted.

    • @fillman86
      @fillman86  Год назад +1

      it's not the original use of nodeOffset, but it works well and is the most stream line way of doing it :/ I'm sorry you disagree
      I overwhelmingly strongly suggest you copy the DDS files and change the directories (I probably forgot to change the directory in this episode, like I normally do). That is unless you're fine with your mod being made out of date later on down the track due to the whims of the devs (it's happened a few times to me)
      I didn't think much about the nodes interacting with the triangles, but in this case I was only using it as an example to show the relation between them. Most people will learn what they need to know from what I said.
      I've tried to use node force in the past, and it's always a mess, but maybe it's just because I haven't spent enough time trying to learn it :/

    • @aubrey1997_
      @aubrey1997_ Год назад +4

      ​@@fillman86 it works, but you say this video is supposed to be a "best practices" for new modders and this is not that. its messy, and its an improper stopgap. you could just take a bit of time to move the nodes which you even go on to explain quite nicely how to do later.
      its a balance I guess. copying multiple large dds files for tiny borrowed parts is very inefficient vs updating your now-oudated mod if there are ever any changes to materials. personally id go for the latter in the case of borrowing small pieces from other cars, out of my own experience. If you were making a mod using much more of the source material then id agree.
      the game is in active development, mods breaking should be expected.
      except when they dont know what collision fighting is (something I see to an extreme degree in mods made even by experienced modders) theyll struggle to fix it by just backing off beam spring until things just flex enough to not bother the debug. Its just as major of an issue as instability.
      if the node debug is a mess it means theres some crazy forces going on in your jbeam. the lines show the direction and magnitude of force on node, so ifyou see a load of flickery red spikes then you have instability or collission fighting. puttingthe game in slow motion helps a lot, then you can track down which nodes have the extreme forces on them. (theres a flaw with it that shows big forces on couplers but as long as the line is steady, its nothing to worry about)
      like i said i appreciate what youre doing here, i was just trying to lend my experience to point out some things you got wrong for the benefit of you and people trying to learn modding.

  • @fattui
    @fattui Год назад +4

    Thanks so much for making this video mate!

  • @GrumpyIan
    @GrumpyIan Год назад +5

    Thank you for this I've been wanting to try my hand at modding.

  • @CR4SH_0VER_R1DE
    @CR4SH_0VER_R1DE 29 дней назад +1

    ive been thinking about learning how to make personal swap mods and this is perfect thank you so much !!!!

    • @fillman86
      @fillman86  24 дня назад

      glad you were able to learn something :) I hope you keep having fun with modding

  • @beta_croquette3926
    @beta_croquette3926 9 месяцев назад +1

    only 48k?!?!?! i was sure with all that u put out there u would be wayyyy more popular! keep up for real u deserve all that success comming ur way!

  • @hoboholer
    @hoboholer Год назад

    this video needs to be front and center on your channel! it took me way too long to find this and its exactly what ive been looking for you to upload! thank you so much, im going to try and clean up an e90 bmw worldofmods mod i love but is a little outdated.

    • @fillman86
      @fillman86  Год назад

      It seems that RUclips keeps trying to burry it, and no one knows I’ve made it -_-

    • @hoboholer
      @hoboholer Год назад

      @@fillman86 dude I literally looked up "fillman86 beamNG modding tutorial" and this was nowhere to be found until it randomly popped across my home page. Forsure something weird about that.

  • @IronLungProductionsOfficial
    @IronLungProductionsOfficial Год назад +1

    OMG! bless the lord I'm so keen to watch this when I get home!

    • @fillman86
      @fillman86  Год назад

      let's hope that I did a good job explaining things

  • @maxekefalk3191
    @maxekefalk3191 Год назад

    My god finally!! been waiting for this for a loong time! ive become sort of self taught through trial and error and watching your videos, but finally i can easily get my friends interested without a 1 hour lecture:)) thanks fill:))

  • @The_Mesh
    @The_Mesh Год назад +3

    You have given me the knowledge to make the dumbs beamng mods out there

  • @m7bgc44dx
    @m7bgc44dx Год назад +3

    Thank you so much for this!!! I'm saving this video!!

  • @imretix8081
    @imretix8081 Год назад +1

    been watching you for about 3 months now and i wanted to ask you for a modding tutorial. for some reason i feel like you explain stuff in a more simply way and it make it easy for me to understand and follow along thanks allot and i love your videos mate from uk.

    • @fillman86
      @fillman86  Год назад +1

      it'd been something I'd been thinking about for about a year, but only started to take seriously for the last few months

    • @imretix8081
      @imretix8081 Год назад +1

      @@fillman86 i hope you do more tutorials in the future. I love this game and I love your videos also don't take this as an insult but I thought you was british for the first few videos I watched.
      for some reason can't tell the difference between Australian and British accents. 😅

    • @fillman86
      @fillman86  Год назад +1

      @@imretix8081 it's understandable, I'm not great at hearing accents either haha

  • @Driftstudios01
    @Driftstudios01 Год назад +1

    Love it so far! its really helping me learn how to use my dumb brain that doesn't like to stay asleep thanks!

    • @fillman86
      @fillman86  Год назад

      haha or maybe it'll be so technically dull that it'll put you to sleep?

  • @brokenfrost3658
    @brokenfrost3658 10 месяцев назад +2

    Love the vest ngl

    • @fillman86
      @fillman86  10 месяцев назад +1

      the sweater vest is a slept on clothing item ;)

  • @Væl3k
    @Væl3k Год назад +2

    Wow, this will help a lot of people.
    Thanks.

  • @messageman5181
    @messageman5181 Год назад +2

    I've noticed my Visual studio has no collapsible segments and no color coordination to the text. Would you happen to know why? Is there a specific extension I need or setting changed? Thanks for such an awesome tutorial!

    • @fillman86
      @fillman86  Год назад +1

      dunno, I just picked all vaguely relevant packages when installing, but it was so long ago that I don't remember. 1 tip is that I believe jbeam is based on json

    • @messageman5181
      @messageman5181 Год назад

      @@fillman86ah sweet, I figured out through a friend I could use Visual Studio Code, and it had everything like yours by default. For Jbeams you still need to tell it to chance the language to json for it to color code it.

  • @zod1acgd
    @zod1acgd Год назад +1

    that title is a mouthful

    • @fillman86
      @fillman86  Год назад

      well it's a technical video :P if people can't get past that, then modding might be beyond them haha

    • @zod1acgd
      @zod1acgd Год назад +1

      @@fillman86 lol

  • @Ramseas119
    @Ramseas119 9 месяцев назад +2

    me: *looks up how to get mods for BeamNG.Drive*
    random guy in youtube video that was the first result on google within the first 20 seconds of the video: "im not your tutor, and i'm not going to go over the basics of modding"
    thanks google.

    • @fillman86
      @fillman86  9 месяцев назад +1

      haha in my videos I make mods, but those videos aren't tutorials, so I was clarifying it for regular viewers. As for getting mods, there's a menu in game that connects to the online repository. Just be aware that most of my mods are not meant to be taken seriously lol

  • @corvetteforever
    @corvetteforever Год назад +1

    Thank you for this fill this makes modding soo much better

  • @qu4rkz
    @qu4rkz Год назад +1

    Thanks Phil! I have not watched this yet, but I always know when you post its a great day.. Anyways, this should help with my Autobello Piccolina Flatbed/Convertible mod! Thanks Phil, once again. (since I only started like 3 weeks ago 🥶)

    • @fillman86
      @fillman86  Год назад

      nice, I've too be thinking about making a convertible mod :)

  • @ProfessorHoots
    @ProfessorHoots Год назад +1

    Actually exactly what i wanted. Thanks!

  • @OrenHasAPorsche
    @OrenHasAPorsche Год назад +2

    i see your video in the recommendation: 50 views
    i go into your video: 169 views
    edit: nice video btw congrats on 23k subs

    • @fillman86
      @fillman86  Год назад

      haha that just means you aren't clicking on my videos fast enough ;)

  • @mracno9847
    @mracno9847 Год назад +1

    can you make one for making doors, trunks, bonets open? i can´t find any tutorial for that

    • @fillman86
      @fillman86  Год назад

      haha since I suck at it myself and is usually a bodge, I can't really make a tutorial on it

  • @NumericStudios
    @NumericStudios Год назад +1

    This is extremely helpful! Lovely !

  • @mgoopioopi9322
    @mgoopioopi9322 Год назад +1

    This is the video I have been waiting for

  • @JuppeD
    @JuppeD 6 месяцев назад +1

    the part creation was so good. I couldnt do it at first and I had no idea why but after like half hour of smashing things together I realised I just forgot a comma...

    • @JuppeD
      @JuppeD 6 месяцев назад +1

      now my pigeon has police lights :D

    • @fillman86
      @fillman86  6 месяцев назад

      haha I suggest getting vs code and this plugin github.com/BeamNG/vscode-jbeam-editor it will help make things clearer, and even has a 3D viewport (though I don't use that functionality)
      I'm glad you were able to get it to work, and now have fun with it :)

  • @GavAttackO
    @GavAttackO Год назад +2

    By the way, you should add one more timestamp in the description. It would be at 0:00. This would make RUclips use those timestamps as part of the chapters system.

    • @fillman86
      @fillman86  Год назад +1

      oh, I didn't realise they weren't working, thanks

  • @6891s
    @6891s Год назад +1

    finally a tutorial maybe tomorrow i will follow cuz it 11:16 PM at my timezone rn

    • @fillman86
      @fillman86  Год назад

      fully understandable, learning can be hard

    • @6891s
      @6891s Год назад

      @@fillman86 yeah the last time i try to learn how to modding in beamng it didn’t go so well and i didn’t have enough time to make anymore progress so maybe this time things will be slightly different and i will actually learning something

  • @harlyquin
    @harlyquin Год назад +2

    0:01 ahhhh, pork chop sandwiches, ya lost me.

  • @26zelk
    @26zelk Год назад +1

    1:41 I don't now how to get there. I don't find my Steam folder. Can someone please help me

    • @fillman86
      @fillman86  Год назад

      if your game isn't pirated, find where your steam games are installed, then you'll be able to find it :)

    • @26zelk
      @26zelk Год назад +1

      ​@@fillman86thanks I found it. But there is a another question. The files in there do not have ". Zip" at the end. What do I have to do?

    • @fillman86
      @fillman86  Год назад +1

      @@26zelk your windows is probably set to hide certain file extensions by default

  • @CptLefty
    @CptLefty Год назад

    13:54 Curious how did you make the model of the vehicle have some remaining opacity while in the parts selector? where's that option at

    • @fillman86
      @fillman86  Год назад +1

      don't know, the game just does it. It might be a graphics setting set to high maybe

    • @CptLefty
      @CptLefty Год назад

      @@fillman86 No worries, Ill ask beamcord

  • @SuperNitr0x
    @SuperNitr0x 9 месяцев назад +1

    Will you be making a further step by step tutorial on modding?
    or would it be a great idea to expand this by ourselves?

    • @fillman86
      @fillman86  9 месяцев назад +1

      this is the building blocks. Once you learn this, the rest starts to fall into place :)

  • @K31TH3R
    @K31TH3R Год назад +4

    Once again, you're awesome, you explain things exactly the same way I learn things. Flexbodies (specifically adjusting some of the bizarre and unexplainable shapes that sometimes come out of Automation) are just something I've started to mess with and found very confusing. Your flexbodies section in this tutorial covered everything I was confused about, and also helped explain how flexbodies interact with nodes.
    I'd also like to thank you for always shouting out the hotkeys you're using in Blender, and showing your mistakes with your corrections rather than just editing them out. Maybe it's just the way I learn things, but Blender tutorials have largely been useless for me because it seems like they're either intended for someone who has never even seen a computer before, or they're for people who have already rendered the entire planet and they just need to figure out how to make the protons in grass look right. lol
    But, yeah, filman86 = best BeamNG creator on the internet.

    • @fillman86
      @fillman86  Год назад

      lol I don't think I'll be doing a blender tutorial as I struggle with it too, and use it in the most inefficient way :/ basically I stumble though it

  • @denox420
    @denox420 Год назад +1

    Thank you! Gonna be referring to this alot

  • @letsdrive_53
    @letsdrive_53 Год назад +1

    I’ve just had the most amazing idea

    • @fillman86
      @fillman86  Год назад +1

      good luck :)

    • @letsdrive_53
      @letsdrive_53 Год назад +1

      @@fillman86 thanks!
      I hope it works!
      I’ll try to make scratches on the vehicle when crashed using the same system as on windshields

    • @fillman86
      @fillman86  Год назад +1

      @@letsdrive_53 interesting idea :) it'll be a 1 size fits all type of scratch, but still better than nothing!

    • @letsdrive_53
      @letsdrive_53 Год назад

      @@fillman86 the only bad thing is: I think that I can’t share this if I make it because it’ll have to overwrite every body panel of the car or is there a way to do it without overwriting it?

    • @fillman86
      @fillman86  Год назад +1

      @@letsdrive_53 either submit it to the forums instead, or have all the parts be new as some kind of "scratchable panel"

  • @agenty_gd
    @agenty_gd Год назад +2

    The license plate stuff is a map related error. The map you are on is a debug one so the devs didn't bother adding the license plate design for it so it throws an error lol

  • @skullsolutions
    @skullsolutions Год назад +2

    rip editor

  • @PTMsubaru41
    @PTMsubaru41 Год назад +1

    Thank you! Will try this one ! Wish me luck!

  • @tomateMOzarella
    @tomateMOzarella Год назад +1

    I have to do a presentation about that in school. How‘d you learn all this stuff?

    • @fillman86
      @fillman86  Год назад

      Slowly and painfully, trying one thing at a time. I’m a slow learner, so it took about a year

  • @xXSirle0n12Xx
    @xXSirle0n12Xx Год назад +1

    thx so much for this video i finally got an engine model into an other car

  • @A1C6
    @A1C6 Год назад +1

    Only fillman just posts this stuff out of the blue lol

    • @fillman86
      @fillman86  Год назад +1

      I'd been working on it for quite a while now, and finally got around to filming it

  • @VacationBot
    @VacationBot 9 месяцев назад +1

    How do you go about swapping powertrain parts? (exhaust, engine, transmission), I tried to do it following the part swapping tutorial but it never really worked for me, I'd appreciate if you could reply to this and explain how to do it!
    Edit: I also want to try and make a FWD car (covet) into RWD

    • @fillman86
      @fillman86  9 месяцев назад

      oh man doing a fwd to rwd swap can be very complicated. For starters if you're wanting it to be a full visual thing, that's a lot of work, but if it's just technical you could change only little bits of code.
      The big thing to know with this is to follow the "powertrain" line, connecting the dots ("inputIndex" is only important for differentials, but look at other examples). Also to debug you'll use the Powertrain ui app in the game, and you'll start to get an idea

  • @tylerbrittan593
    @tylerbrittan593 Год назад

    Great video, man! Thank you so much! Is the node offset thing supposed to move the mesh and the nodes with it together?

  • @benjaminfrohns
    @benjaminfrohns Год назад +1

    I'll watch it later, thanks already 😊

    • @fillman86
      @fillman86  Год назад +1

      hope it helps you have fun :)

  • @jjjj5318
    @jjjj5318 10 месяцев назад +1

    Would this work with swapping axles with another vehicle or would I have to change you drive shaft drive train

    • @fillman86
      @fillman86  10 месяцев назад

      depends how you're doing it, but you may have to look at the "powertrain" section if it doesn't work

  • @Carsarecool-rm4kf
    @Carsarecool-rm4kf 4 месяца назад +1

    how do i access the steam common folder... EDIT: found it

  • @latesleaves6759
    @latesleaves6759 Год назад +2

    thanks m8

  • @ExoticFoxy
    @ExoticFoxy 8 месяцев назад +2

    sir i dont think thats how u spell vehicles 2:55

    • @fillman86
      @fillman86  8 месяцев назад +1

      haha dyslexia moment

  • @arcticjake3231
    @arcticjake3231 Год назад

    Are you able to make a tutorial about how to add actual openable doors to vehicles that don't have openable doors next?

  • @marleyb.6058
    @marleyb.6058 Год назад +1

    I didn't finish my gambler mod because i was intimidated by the "code", literally five minutes later after watching this and rewatching it with beam open, i already got my frame working, of which i now will have to painstakingly edit the nodes, but the wall that was before me has shrunk to a step.

    • @fillman86
      @fillman86  Год назад

      I'm glad it'd proven so useful :)

  • @bamatt05
    @bamatt05 4 дня назад

    Can you or someone make all these j beam files turn to obj instead of j beam. I can't get them to show right in blender

  • @BorgzPony
    @BorgzPony Год назад +1

    So your turorial has been helpfull for me but now this is mostly I guess that your using a Newer Build of Visual Studio then my self as mine dose not have the Syntax. what Year Version you're uses? so im able to get the Syntax to work (this being the dif Colours and being able to close things like () [] {} ) thank you for taking your time to read this.

    • @fillman86
      @fillman86  Год назад

      I'd suggest this - ruclips.net/video/czlEMu4vLE8/видео.htmlsi=VkK5llcQSnEjqeU1

  • @djtechnodj
    @djtechnodj Год назад +1

    May I have one suggestion for modders out there, when naming parts can you put at the end somekind authogram like "Front Bumber(fm86)" for fillman86 or like short name of the zip file like "(15x8 Some wheels (swp)" for "silver_wheel_pack,zip".
    Mainly to keep up which parts is from what mod when you have bunch of similar mods, mostly for wheels.
    Btw nice video tutorial. Very helpful keep up👍

    • @fillman86
      @fillman86  Год назад

      Yeah wheels are a bit of a nightmare to sort through

  • @josephschaefer9163
    @josephschaefer9163 Год назад

    Automation exports used to have like 4000 errors. Idk if they still do, but it made me laugh when I first saw it

  • @namechangedawyep
    @namechangedawyep 8 месяцев назад +1

    i just wanna put roof rack on wigeon

    • @fillman86
      @fillman86  8 месяцев назад

      the problem is someone can hold your hand like a child, you finish it, but you learned nothing, and can't trouble shoot any issues. Or you can learn :)

  • @slinkysam
    @slinkysam Год назад

    Another great video. Thank you. I am having a problem on a small mod. I made a mod that works while unpacked, but when I pack it, it no longer works. The only modification was to remove the Coreslot True statement so I could remove the part. Any thoughts on this? Mahalo.

    • @fillman86
      @fillman86  Год назад

      it's either a syntax error, or unfortunately beamng's packer and unpacker sucks.... going into issues that it causes could take quite some time :/

  • @T-HobbiesG45
    @T-HobbiesG45 Год назад +1

    I'm trying to do this with engine mods

    • @fillman86
      @fillman86  Год назад

      well this will give you the basics to be able to start making the parts you want

  • @rainbowoof
    @rainbowoof Год назад

    Have you ever worked on any beamng map mods? Or do you have any map making knowledge?

    • @fillman86
      @fillman86  Год назад

      I do, but map making takes a really long time, so I usually don't do it

  • @johnmacdonald4036
    @johnmacdonald4036 2 месяца назад

    Uma dúvida, como posso desativar o coeficiente de deformação do veículo? Tenho alguma projetos que certas coisas não deveriam “quebrar “ exemplo rodas, suspensão, balança…. E o principal ó chassis. O restante pode amassar quebrar…. E muito chato refazer algo que está bom , mas não ficou do jeito que queríamos. Tentei mexer nos nodes , colision e self colicion, nhenum deles deu certo. Procurei em frame, Body… desativei o NODE,mas não dá certo.

    • @fillman86
      @fillman86  2 месяца назад

      if things are breaking on spawning, then you have some bigger issues. Otherwise find the beams that you want to strengthen and either increase the deform value to prevent it from deforming, or increase the strength values (you may need to put the code in before the beams, and then revert the values in the next lines)

  • @tinkermaster09
    @tinkermaster09 11 месяцев назад

    i made a new engine for the bluebuck but i cant figure out how to raise it as it is clipping the frame i tried to follow the vid but dident work? help?

    • @fillman86
      @fillman86  11 месяцев назад

      What process did you use?

  • @venomthegamer504
    @venomthegamer504 Год назад

    So to change the handling of a vehicle, you do just what you did I. The swapping a part, right ?

  • @u5618
    @u5618 Год назад +2

    Thanks i tried with my friend. But nothing worked. All my dreams of a i4 covet in scintilla arenin trash can

    • @fillman86
      @fillman86  Год назад +1

      nice, well have fun :)

  • @daivdninjabiomech7888
    @daivdninjabiomech7888 Год назад +1

    Great video

  • @That_damn_pink_evo.
    @That_damn_pink_evo. Год назад

    man i got a question,im trying to put the brakes from the scintilla on the 96 pessima,but the calipers are invisible,any idea why and tips on how to fix it

    • @fillman86
      @fillman86  Год назад

      did you bring the materials in too?

    • @That_damn_pink_evo.
      @That_damn_pink_evo. Год назад

      @@fillman86i dont think i did let me check

    • @That_damn_pink_evo.
      @That_damn_pink_evo. Год назад

      it still does not work,the calipers are still invisible

    • @fillman86
      @fillman86  Год назад

      @@That_damn_pink_evo. check though your errors in the ~ menu

    • @That_damn_pink_evo.
      @That_damn_pink_evo. Год назад

      @@fillman86 gives me material errors and VY node issues, i think i misplaced the materials but idk where else to put them

  • @A_youtube_channel_
    @A_youtube_channel_ Год назад

    I tried to do the engine thing in the begging and it worked so then I tried to change the nodes for the mirrimar spoiler using the node beam edditor software. But for some reason the other spoiler isnt showing up in game. I tried to put the spoiler Jbeam file in the mirimar folder without modifying it to see if it would show two of the same in the game but it still wasn't showing up. Did I make an error somewhere or is it just not that simple and engine Jbeam files work differently then the spoiler one for example?

    • @fillman86
      @fillman86  Год назад

      make sure the slot type is correct, and that it has a unique slot name (the code at the very tippy top of the file). Then give it a distinct "name": so you can tell which one it is by just looking at the parts selector

    • @A_youtube_channel_
      @A_youtube_channel_ Год назад +1

      @@fillman86Thanks man, now I can have my commicaly large spoiler lol

  • @hansvonflammenwerfer2817
    @hansvonflammenwerfer2817 10 месяцев назад +2

    My tiny lil brain cant keep up

    • @fillman86
      @fillman86  10 месяцев назад +1

      haha luckily it's a video, so you can take your time and go over it as much as needed. I suggest trying things out along the way

  • @Voidz3r
    @Voidz3r 8 месяцев назад +2

    so, in summary, i did not understand an absolute fuck, nice vid tho

    • @fillman86
      @fillman86  8 месяцев назад +1

      haha this video is probably better if you follow along

  • @petterlarsson7257
    @petterlarsson7257 10 месяцев назад

    cool but can you make a tutorial for how to make a mod that adds a NEW car instead of just swapping parts around from existing cars

    • @fillman86
      @fillman86  10 месяцев назад

      these are the lego blocks, and what you've asked is how to put them together. once you understand what's in this video, it's as simple as looking how the devs do it :)

  • @BeamBinge
    @BeamBinge Год назад

    what should you do when during modding, the engine you have swapped suddenly is invisible, after being visible earlier..

    • @fillman86
      @fillman86  Год назад

      don't forget to use the debug screen by pressing ~

  • @n0rtgaming917
    @n0rtgaming917 Год назад +1

    Can you make a video, where you make a car from scratch (without using automation)? Good video by the way!

    • @n0rtgaming917
      @n0rtgaming917 Год назад

      Or with automation, but you would have to make the body in blender for the automation car

    • @fillman86
      @fillman86  Год назад +1

      I've made the Buick GNX, but a full car from scratch is a little beyond my skill level, though it's actually on the list of things I'm working on - ruclips.net/video/hIQR-H2NwqU/видео.html

    • @lillappy7520
      @lillappy7520 Год назад

      ​@@fillman86yeah I can see why and few days ago I learned your not good at modelling that much tho you can you like pics of the vehicles as a reference by half and then I guess mirror it so it is the same (I actually want to do a BMW E36 with a special car which is the legendary BMW M3 GTR based of E46 as a config which I actually gonna add a custom engine sound as I know transmission cannot make sound in game (unless coding it so that the mechanical whine that it is made in the H-cut straight transmission to be yes,transmission so that it actually fits as whenever changing gear it does change the tone of the Whine and I do not think the prototype engine or any engine is capable of making the mechanical whine)

  • @PAPAJohns_925
    @PAPAJohns_925 9 месяцев назад

    If you see this can you tell me why Blender says "no items" when i try to find the files i need. i was looking for the .dae and i open the vehicles folder and there's nothing there? Any suggestions on how to fix it?

    • @fillman86
      @fillman86  9 месяцев назад

      are you extracting the dae, or taking it straight from the zip file?

    • @PAPAJohns_925
      @PAPAJohns_925 9 месяцев назад

      @@fillman86 I would try and import it into blender by going into the vehicles folder, and when i open the vehicles folder nothings in there. And sorry for responding late.

    • @PAPAJohns_925
      @PAPAJohns_925 9 месяцев назад

      @@fillman86 i have now messed up even worse and when i load the game the body and bed of the truck are invisible help me ;(
      i think i messed up the dae file but i have no idea how to fix it I've deleted the game multiple times and even tried doing a fresh download :(

    • @fillman86
      @fillman86  9 месяцев назад +1

      @@PAPAJohns_925 you have to extract the .dae files first

  • @petterlarsson7257
    @petterlarsson7257 10 месяцев назад

    can you make an updated version for 0.30

    • @fillman86
      @fillman86  10 месяцев назад +1

      good thing nothing has changed.
      The only wrong thing is I didn't realise that beam length is not important, instead there's a bug with nodes being close to triangles

    • @petterlarsson7257
      @petterlarsson7257 10 месяцев назад

      @@fillman86 didnt 0.30 "change everything for us" ruclips.net/video/LbsyIkc9hDA/видео.html

    • @petterlarsson7257
      @petterlarsson7257 10 месяцев назад

      @@fillman86 didnt 0.30 "change everything for us"

    • @fillman86
      @fillman86  10 месяцев назад

      @@petterlarsson7257 oh there is the blender addon, but that's very straight forward if you know blender

  • @TheLtVoss
    @TheLtVoss Год назад +1

    Yooo just saw a link you put under the newest video fuck man why didn't i find it earlier i even suggested that you make a remake of the basic moding same times ago because i was struggling 😅

    • @fillman86
      @fillman86  Год назад

      lol youtube really didn't want people to see this video for some reason

  • @lilsav6962
    @lilsav6962 2 месяца назад

    Can someone please help me out with adding a supercharger to this Mercedes mod? I have been trying to work at it for almost a day now and I just cant get it to work while modifying the engine.json file.

    • @fillman86
      @fillman86  2 месяца назад

      you'll want to watch this video in its entirety

  • @buliondrobiowy3982
    @buliondrobiowy3982 Год назад +1

    finally, thx

  • @asdad10101
    @asdad10101 11 месяцев назад

    Thank you for the help, i put a v8 into the 200bx. But i have one problem with blender. When i try to open the dae file it just closes. if anyone knows how to help please let me know.

    • @fillman86
      @fillman86  11 месяцев назад

      maybe try an older version of blender (their website has all past versions of it), sometimes it just helps

  • @joyfaye8478
    @joyfaye8478 Год назад +1

    I did every steps for the bumper swap but it never showed up. Thank you very much for this video it will help me a lot !

    • @fillman86
      @fillman86  Год назад

      ctrl+L or restart the game, otherwise I also showed how to use the debug menu
      if none of that works, then it'll most likely be that you've named the folders wrong

    • @joyfaye8478
      @joyfaye8478 Год назад +1

      I misspelled vehicles, wrote it in french... Thanks for the help

    • @fillman86
      @fillman86  Год назад

      @@joyfaye8478 yeah coding in another language does bring up many more chances for mistakes

  • @Raphael-vh1wv
    @Raphael-vh1wv Год назад +1

    Great i just wanted to do a mode that will use some parts from other cars thanks ❤

    • @fillman86
      @fillman86  Год назад +1

      cool, then this should be really helpful

    • @Raphael-vh1wv
      @Raphael-vh1wv Год назад +2

      @@fillman86 yes thank you

  • @bryanb7326
    @bryanb7326 Год назад

    Great video fillman86 I have learned a lot from watching your videos and this is a much appreciated addition! Just one question I do not seem to have the same search function as you do for files in windows can anyone tell what he used to find the hidden file in the video any help appreciated thanks.

    • @fillman86
      @fillman86  Год назад +1

      I have a paid version of winrar, though you can use visual studio code too (it's free)

    • @bryanb7326
      @bryanb7326 Год назад

      @@fillman86 thanks for the reply!

  • @theblitz1687
    @theblitz1687 Год назад

    Changing lua with ctrl L doesnt work for me sometimes its weird. I have to restart the game. Im adjusting some transmission parameters at first changing lua was working but now my transmission disappears after changing lua but restarting the game fixes it

    • @fillman86
      @fillman86  Год назад

      you mean jbeam, and pressing ctrl+r?
      ctrl+L usually only gets around some cache things

    • @theblitz1687
      @theblitz1687 Год назад

      ​​​@@fillman867:52 you say restart or press ctrl+L to reload lua. And that did work sometimes but other times restart was necessary. I was changing parameters inside transaxle jbeam (in my mod) then pressing ctrl L

    • @fillman86
      @fillman86  Год назад

      @@theblitz1687 to reload lua press ctrl+L, but transmissions are often controlled in jbeam, which is refreshed with ctrl+r

    • @theblitz1687
      @theblitz1687 Год назад

      @@fillman86 i see, thanks :)

  • @makaio5684
    @makaio5684 Год назад +1

    YESSSSSS

  • @gtr8057
    @gtr8057 11 месяцев назад +1

    👍

  • @georgemiller6930
    @georgemiller6930 Год назад

    CAN YOU PLEASE GET MORE INTO DETAIL. I WANT TO BE AWESOME WITH MODDING

  • @alphaoscillator
    @alphaoscillator 8 месяцев назад

    can anyone explain why my mods not working anymore? changed some car data, worked - next day not anymore??

    • @alphaoscillator
      @alphaoscillator 8 месяцев назад

      no game update

    • @fillman86
      @fillman86  8 месяцев назад +1

      beamng caches things weirdly, so it could have been broken all along. Did you look at the console errors?

    • @alphaoscillator
      @alphaoscillator 8 месяцев назад

      @@fillman86 it was the weird cache, thank you fillman86

  • @paulaortiz1827
    @paulaortiz1827 Год назад

    do disney cars characters mod for beamng drive

  • @ChromaticSchnitzel
    @ChromaticSchnitzel Год назад +1

    Thank

  • @joeyramnarine214
    @joeyramnarine214 Год назад +1

    Yea i forgot this video 😅

  • @Letsgettogaming_YT
    @Letsgettogaming_YT 11 месяцев назад

    Where is vehicles?

    • @Letsgettogaming_YT
      @Letsgettogaming_YT 11 месяцев назад

      In the folder

    • @fillman86
      @fillman86  11 месяцев назад

      Where all the base game files are? It’s in your install directory for beamng

  • @mateovillablanca321
    @mateovillablanca321 11 месяцев назад +1

    No entendi nada pero messirve 👍

  • @hustlegamerepeat9079
    @hustlegamerepeat9079 Год назад

    fucking thatnk you. u made me wanna make a mod and i have realized this shit is hard AF

    • @fillman86
      @fillman86  Год назад

      haha with experience it gets a lot easier

  • @JB-324
    @JB-324 7 месяцев назад

    53 minute tutorial?

    • @fillman86
      @fillman86  7 месяцев назад

      Yeah, it’s fairly compact. I hope it was helpful

  • @Tongue_Twister10
    @Tongue_Twister10 Год назад

    Vehicle suggestion: 1994 Prevost private coach
    OR (Check reply)