Clone the sources: git clone --recurse-submodules github.com/emeiri/ogldev.git If you want to get the same version that was used in the video you can checkout the tag 'TUT_51_QUAD_TESS'. Build on Windows: Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln Build the project 'OpenGL Tutorials\Tutorial51_QuadTess'
This is the source code used in the tutorial. You can build it by following the instructions in the pinned comment. The gui itself is based on the Dear ImGui library.
Are we able to offset the points generated from tessellation? For example, the Terrain example. As our Camera zooms in, we want more geometry, but we don't want all the new vertices to be left on a flat plane, right? I think we would want to be able to generate the geometry, and to move the geometry too.
Clone the sources:
git clone --recurse-submodules github.com/emeiri/ogldev.git
If you want to get the same version that was used in the video you can checkout the tag 'TUT_51_QUAD_TESS'.
Build on Windows:
Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln
Build the project 'OpenGL Tutorials\Tutorial51_QuadTess'
What is that tool called at 9:27 where you can change the values around? I have tried googling for so long but can't find anything about it.
This is the source code used in the tutorial. You can build it by following the instructions in the pinned comment. The gui itself is based on the Dear ImGui library.
Are we able to offset the points generated from tessellation?
For example, the Terrain example.
As our Camera zooms in, we want more geometry, but we don't want all the new vertices to be left on a flat plane, right?
I think we would want to be able to generate the geometry, and to move the geometry too.
I have a video on using Tessellation for terrains - ruclips.net/video/GgW3MVOP8_A/видео.html. I think this is what you mean.
@@OGLDEV Awesome. Thank you 🙂
You're welcome :-)
Rest in Peace James McCaffrey ❤
😢