Weird Street Fighter Games | Part 12 | Atari ST | Street Fighter 2 The World Warrior
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- Опубликовано: 11 сен 2024
- Weird Street Fighter Games | Part 12 | Atari ST | Street Fighter 2 The World Warrior
The twelfth part of our exporation of the weird versions of Street Fighter games. This episode will look at the US Gold developed game on Atari ST!
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You can read the written review at www.xstreamed.tv/gaming
Retro Gaming, Gamer, Geek Battle Gaming, xstreamed, video games, handheld gaming, games console, Gaming, VideoGames, Gameplay, GamingCommunity, GamingLife, gaming Channel, Game Review, Gaming News, Gaming Clips,
Street Fighter 2, Super Street Fighter II Turbo, Ryu, Ken Masters, M Bison, E Honda, Sagat, Balrog, Chun Li, Guile, Capcom, Street Fighter 2, the world warrior, Arcade Game, 1992, 1993, Atari, Atari ST, Home Computer, US Gold, Steem, Blanka,
This channel deserves more subs.
Thank you 😊 I’m working on it. Hopefully it’ll keep growing
You're right! Subbed :)
@@judgewest2000thank you 😊😊
Dude I’ve just binged watched all 12 episodes of this, it has been a thoroughly enjoyable series, and took me back to my teenage years in the 90’s.
I remember all these version and I played a couple of them back then too!
Great work.
Hey that’s great. Glad you enjoyed them. Lots more parts to the series coming up in the next few weeks. It’s been fun trying all the different versions out there and more are weird than not 😂
That is a weird port. A lot of the time the Amiga and ST ports were just ports of each other.
By the time Street fighter 2 came out that wasn't really true anymore because the Amiga had overtaken the AtariST so much.
The problem with the Amiga and notorious team is that they are uniquely poorly suited to Street fighter 2.
I should have done more of a side by side with the Amiga game. They were close but I think the Amiga edged it out presentation wise.
@@jeremygregorio7472 going by the version of Super Street Fighter 2 on the Amiga I’m sure they could have done it on ST but people had moved on from ST by then
So glad i found this series! need to go watch the others now :)
Hope you enjoy them! There’s a bunch already and lots more coming up!
I remember back in the day I found a MS-DOS shareware disk with a game I believe was called "Street Fighter Crazy" which was a hack of Street Fighter II. Most memorable of it was when you did a Heavy Dragon Punch with Ryu a giant fist would come down from the top of the screen and crush the opponent.
Wow 😮 I need to look that up! If I find it I’ll definitely do a video on it
Can’t wait ❤😊
The Atari ST game is better than I expected
I enjoyed that, thank you very much. You were very kind to this port. I’m a massive ST fan and I think it’s pretty awful. It was such a disappointment back in the day after playing the arcade and SNES versions.
I played the Amiga game first before the SNES one, so it was easier for me to like the home computer versions without knowing what the console games could be like. The ST one and Amiga one are pretty close but actually had a pretty good time playing this once I’d got it all set up
Always wondered what SF2 would have been like on the N64??
Me too. It’s crazy that it’s one of the only platforms Capcom didn’t bring it to. I’m surprised that there isn’t a homebrew version
probably very normal.. unsurprising. like playing ps versions without loads.
@@StruggleoftheOutsider if Capcom made Street Fighter 64 I’m not sure it’d match the other platforms. There’s so few 2D games on the 64, and lots of them have a kind of blurriness. I wonder if it was ever considered
@@GeekBattleGaming If it was an original game / platform specific spinoff, sure maybe.. But to the guy asking "I wonder what Super Turbo on N64 woulda played like?", Prolly nearly identical to every other port beyond minor cosmetic details.. & furthermore I'm not surprised they never did either.. by time the N64 came out, another overhaul of SF2 would have been a very hard sell for 70$.. it was old hat & a relic, to the vast majority at the time. A step backwards. Maybe SF Alpha or something, but I dont think they could barely fit those games on the cartridge.
a pain in the ass on that controller.
Thanks geek awesome
Thank you! Hope you enjoy the videos 😊
I actually didn't know this existed till this channel. I did hear about it at the time but dismissed it as rumour - I remember specifically thinking that, as how the hell can the ST do it, when the Amiga version was so poor.
It’s fairly good all considered. The Amiga version of Super Street Fighter 2 is reduced in a bunch of ways to improve performance and I think the ST could have got a more playable version if they’d had smaller characters and worked more on the strengths of the system
@@GeekBattleGaming that's the thing. I only tried the original Amiga version and moved onto the PC so never got to know much about it. But come on lol, one fire button!!! 🤣
@@judgewest2000 yeah one fire button versions play so differently to the arcade game. I’ll be getting to the PC version quite soon. It’s the last major version I’ve not covered before we start getting onto the good ones
If you played on lowest difficulty setting for game-end to be shown (3) or lower, it is realy easy to beat the game with Honda's or Chun Lee's "fast punch-kick" or Blanka's electric shock! But on harder settings (up to 7), computer "cheats", and doesnt stuck behind your kicks and throws and you have to beat game "regulary." Constant attempt to throw when chatacters are close are because 1 button controls, since, in order to simplify, when close, simple button press results in throw, rather than punch. To be honest, arcade version is also full of glitches! "Floaty" animations are due to the fact that for Amiga and Atari ST, charchters were ripped directly from arcade. Unlike console versions, where developers had large budgets and all documentation, for Amiga and Atari ST version, a group of "bedroom coders" (Creative materials) was given just an arcade machine and one guy manage to make cables and software to rip assets from arcade PCB directly to Amiga and downgrade them for home computers. Who know what else could be done with time and money. Although there were keyboard 2 and 3 button layouts it was still easier to get use to play on 1 button layout! Atari ST lacked hardware scroll and sprites and only had 16 on screen colors and this game should never be possible on that machine but it is to some extent. Also sound chip was afwul 3 chanel Yamaha. Strangely, previous generation of Atari 8 bit computers had 4 chanel Pokey sound chip, sprites and hardware scroll and it's creator was Jay Miner, the same guy who created Amiga with much better sound and hardvare sprites and scrolling and aray of advanced capabilities! Street Fighter II on Amiga should be much better (on ST is a miracle as is) although both computers shared same processor 16bit Motorola 68000 and are introduced in the sane year 1985. Both versions have almost all game tunes but due to 4 disk swaping and graphical asets found on different disks (characters, stages, tunes), to lower the amount of disk swaping, you swap disk to load chatacters and stages but stuck to the same tune. That is why tunes and stages are mixed!
Thanks for the info! Very informative. I played it on an easier setting before I managed to map controls to a gamepad but then it was a breeze on standard. Will try it on hard to see how much it cheats!
Honda vs chun li battle requeast.
Bear hug.
😂😂
Thankfully this was the only time US Gold had their hands on Street Fighter 2, when you consider what they did with Capcom's Strider franchise.
This is definitely better than some of the versions out there. I don’t really remember the home version of Strider. Was it really bad?
@@GeekBattleGaming Mostly the computer ports of Strider US Gold worked on (Zx Spectrum and Amiga). The NES and Genesis ports are really good they were made by Capcom themselves. and they also made a shitty non canon Strider II.
@@Jamesamong007 ah yes I think I heard of that. Was that developed by Tiertex
@@GeekBattleGaming Yes
Street Fighter II Slideshow Edition
😂😂😂 it pretty much is a slideshow at times. So weird how limited it is
It's kinda weird how often Atari ST games sound notably worse than their Amiga counterparts, given the ST was really popular with musicians at the time (on account of it's MIDI ports).
Or, well, actually, perhaps it's more accurate to say that it's weird the ST was given MIDI ports, but left with a relatively low-grade audio chip. (Apparently it was supposed to have a custom audio chip, which would presumably have been much better, but it just didn't make it in time, so maybe they just had to make do with what they could get.)
The graphics really looks good but.. the framerate is awful.. hurt my eyes .
It got used to it within a few minutes but yeah it’s so jerky and slow
Stop playing with that loser Ry-oo! You should master Dollseem, Chan-Lie, Zenguyf, Veegay and Sayget.