The BEST of the BEST | Super Street Fighter II Turbo
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- Опубликовано: 30 сен 2024
- #streetfighter #legacy #gameplay
Max continues his journey through all the Street Fighter games! After more versions of Street Fighter 2 getting released than you can shake a stick at, we finally arrive at its true ultimate form: Super Street Fighter 2 Turbo-and just like its predecessors, it too would find multiple iterations released over a span of two decades!
Thumbnail by @KAINONAUT
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Editor of this Legacy episode here...
Bonus fun fact, which I didn't include in the video, because it probably wouldn't be THAT interesting to a lot of people...
For Turbo HD Remix, there was a Capcom approved "Underground Mixtape" that was a PS3 exclusive digital download that was released alongside the game. It had a few hip hop SF themed tracks, one of them being performed by Redman...
They did something similar with MvC2 with another mixtape when it was released on the PS3 and X360. The difference being that the MvC2 mixtape had an extremely limited vinyl release.
great job editing the video + thanks for sharing that fact! I remember back in the day when Capcom put out that MvC2 mixtape, but don't remember there being one for HD Remix. for the latter, I was probably too focused on how the OST was pulled from OCRemix's SF2 tribute album.
it's interesting to think about how Capcom put out these hip-hop tapes back then, and it makes me wonder just how well they were received by general audiences and fans of those fighting games.
This is pretty cool info! Could you please tell me the version you used of the Street fighter 2 theme for this video? its been killing me.
@@KaiokenPenguin Funny enough, it's the main menu theme in the 30th Anniversary Collection
@@Brunty023 Thank you, that would make sense, I haven't really played it lol,
"Yeah that makes sense"
I love hearing Max talk about SF2. Every Legacy series is always a treat. This game is eternal!
I still play it till this day , personally my favourite fighting game ever.
Max has a way with putting the info you need and the anecdotes that come with these games into a really enjoyable format.
Golden thumbnail
I was just finna say it looks mad sus 😂
Akuma coming for them cheeks 😅
Max is gonna get bodied by Akuma.
R.I.P.
Damn Daniel
Ur ur ur ur
@@Antronix3yall have a dirty mind... it doesn't look sexual at all.
I wonder how many people played single player SSF2T in the US and concluded they’re horrible at fighting games lmao
You know I recently got to play SSF2T for the first time and that was exactly what happened
It really was demotivating, it did make me think "i'm horrible at street fighter I probably shouldn't have purchased the game"
Thumbnail image saids it all here.
Akuma: "Who's your daddy, and what does he do?"
Max: "You are my father, and you do the raging demon on Heihachi in Tekken 7."
Akuma: "Damn right."
Hyper and Ultra Street fighter II are the best of the best in my honest opinion.
The only thing I don’t really like about ST is being unable to use the default colors without giving up access to your super, that’s always been super annoying to me
yeah it's something hyper sf2 doesn't fix.
I got the 3DO at launch ($699 shortly before the huge price cut) and it’s still in my living room, fully working without any maintenance. If you haven’t compared the music in the intro for that version vs. the arcade, then you’re missing out. The arranged soundtrack for 3DO is the only fully complete version, though many of the tracks were on the FM Towns.
My opinion on 3DO is ,"well... At least it's not a CD-I"
Least 3DO had a few cool games in its library.
Line scrolling and background animations are busted on the 3DO. T. Hawk is missing his dn+fierce chest dive animation.... it uses the Diving Condor special animation, instead! I returned my console + game to Babbages over the unsatisfactory port, even at the $400 reduced price. The manager was NOT happy to see me. I did really like the soundtrack tho 👍
@@TexasHollowEarth The background issues were definitely noticeable in direct comparisons - much less so when I was in Sweden and six months removed from the last time I played it in the arcades. :)
Yeah, the soundtrack was definitely the best part of it for me. For what it's worth, the killer apps for the 3DO were really in different genres for the most part. My favorite was Star Control II, which was a big improvement over the PC version at the time. Second favorite would be the original version of Need for Speed and close behind that, Road Rash 3DO.
@@Jeffmetal42 It definitely did. I even kept it as my only 32-bit system all the way until Christmas 1997.
Even some of the games that didn't have gameplay that stood the test of time had soundtracks that were really great. For example Guardian War, which featured music by composers that went on to work on Bust-A-Move 3, Super Smash Bros. Brawl and Sonic Generations.
there was a time in my life, that i wanted a 3DO more than anything- for Way of the Darn Warrior. i was a dumb kid- but loved MK and White Zombie. it just seemed so mysterious. Kull the Skele-guy still owns. (i never got a 3DO)
9:32 Small correction: The version he's referring to is a Japanese console port of Super Turbo called "SSF2X For Matching Service," which was a port of Super Turbo with delay-based online netplay.
Yes and the name "Super Street Fighter II X: Grand Master Challenge" is simply the Japanese arcade game name for what we in the U.S. call "Super Street Fighter II: Turbo". I have the arcade motherboards for both the American and Japanese releases. The CPU difficulty is very fair and reasonable in the Japanese release, and is unbearably brutal and full of ass pulls in the American release.
Wasn't this version also the one where you could play as Tien Akuma, complete with double air fireball and raging demon?
There's no version select on the Dreamcast version of Super Turbo. However, that port had several changes that deviated away from the arcade version, such as minor gameplay changes/adjustments and Akuma with supers. This became the basis for Super Turbo HD Remix.
Your wrong. There is a version select on dreamcast. Its the same as the arcade. Everything else you said is right though.
my gosh. I am so vindicated. i was worried it was just me struggling against ST’s cpu. thank you Max😅
The GBA port is so beautiful. I LOVE the victory artwork.
Max didn't mention the Akuma bug in the GBA port. But yeah, those new stages are a sweet additions to MUGEN games.
it was my first ever SF and fighting game in general (that i owned not that i played). i never knew heavy attacks were even a thing because of that weird control scheme and the game not being translated into my language
GBA games are a treasure trove for fans of sprite artwork, some truly gorgeous stuff.
Akuma was a game changer for me, watching my uncle when i was 5 playing thru Street Fighter 2 and seeing him glide across and scare the absolute snot out of me. Every time I went over growing up he would always play as Akuma or Evil Ryu in subsequent games and grew infatuated with watching him devastate opponents with such a brutal style. There will never be a character with the dope-flare factor like Akuma. Mettasu!
"Korezo Messatsu!!!"
- Probably Akuma
@@NightmaroidShoush
@@fojisan2398Hashi to shirei
@@rush99WURYA!
One of my biggest regrets of being as young as I am (despite almost being 30... OW.) is missing out on so much of the arcade era, specifically because of stuff like Akuma in Turbo and things like that. There has always been playground rumors around video games, but arcade games feel like they were the only games where they ended up being TRUE. It really must have been something special.
Coolest shit about the arcade for me was learning new moves and combos at school from friends and writing them down to take to the arcade lol people would show up with whole notebooks full of shit for different games then we'd take each other's notes to Kinkos and copy them lol
I well remember hanging out at a local arcade not long after Super Turbo came out watching a local pro tear through arcade mode(no one wanted to challenge him). So he gets to Bison and suddenly this red haired dude in a black gi teleports onto the screen, annihilates Bison, and then proceeds to mop the floor with this pro player. The crowd around the machine went NUTS.
It was super special man.
Yyeah I was like 8? When I was washing grown ass men at the children of the atom arcade cabinet.
I'm 45, I was pretty much at the perfect age for all these video games, and I can tell you, it was pretty great.
Super Street Fighter II X: Grand Master Challenge is Japan's version of Super turbo, it came out like 6 months after the US with the difficulty glitch corrected, Hyper SF 2 is the version which lets you choose different version, it came out way later and it had an arcade version even! You should know this, you play ST in fightcade, the fightcade version of ST is precisely Grand Master Challenge.
There was most certainly not a six month lag between American arcades and Japanese arcades getting SSF2T. Both got it in February 1994. The ROMs for both are dates February 23, 1994. It was not a glitch that had the American release feature brutally unfair difficulty replete with ass pulls, that's just how they wanted it to play.
I have played ST Revival on a GBA SP for ages! I love it, I really got used to the longer inputs, so it doesn't seem like a problem to me. The square edges of the SP that dig into your palms, however, are quite a problem.
@@AndersonTenecela good times! I still play it, too!
I have alpha 3 on gba that bison boss fight was painful. But that shin akuma boss was extremely painful when playing as evil Ryu.
THIS was the SF that got me into the franchise. I thought that Akuma looked SO DAMN cool , he was a banned fighter and I remember searching EVERYWHERE to find out how to play as him. And once I did, I was like, okay this is another fighting game to my collection.😁
I remember watching Evo 2022 and, one of the strangest tournaments I watched was an Ultra SF2 tournament, and this kid, couldn’t have been older than 15- was playing Shin Akuma, who is actually legal in this game.
Ultra SF2 is a gift that keeps on giving.
Funny story: I grew up on the GBA ver. of ST, and I loved that shit cause it had training and casual controls lol. At one point I lost the cartridge, so later I asked my mom for the game for Christmas, but no store had it so she had to go to eBay. And to this day, "Super Street Fighter 2 Turbo Revival for GameBoy Advance" still comes up on eBay as a "saved search" because my mom could not remember that long as fuck title. I think I had to correct her 50 times on what it was called haha
there was even a pc yes, a dos pc version of that game super street fighter II turbo
Oh i did manage to beat the "broken" version in the collection. it was insanely hard and required the most cheese strats i've ever cheesed.
I finally beat Akuma this year on the Capcom Fighting Collection. And he is a cheap, time spamming punk
I like this Legacy format. I love watching Max replay the old games leading up to the new ones, but the talking head, history and bts and lore stuff is such a welcome format change!
agree, great format
Super Turbo actually had an often-overlooked MS-DOS port in '95, published by Gametek. It was great, but back then, the best controller available for PC was the janky 4-button Gravis Gamepad, hooked up to your Sound Blaster's MIDI port, of which there was only one
That gamepad was trash lol
There was a 6 button controller released that I did pick up with the game from CompUSA: the PC Fighter 6. Very similar design to the Genesis 6 button, so it was perfect for sf2. The Gravis pad was never going to work.
Yeah, shame that it doesn't get the credit it deserves. I played that version for years. IMO it is better than the 3DO port (which doesn't have the parallax effects) and it was so impressive back in the day. You could run it on as little as a 386 processor, and once running with all bells and whistles turned on it was basically feeling like the arcade at home (which it wasn't due to changed aspect ration and kinda zoomed in playing field), but that port was absolutely brilliant at the time.
Oh wow I had Super Turbo revival on GBA! I honestly had know idea it was the first port of it after the PlayStation and on a Nintendo Console. I remember you could play as Shin Akuma in it and he was MEGA BUSTED
The thing I love the most of ultra sf2 is that it has new voices so you don't have to hear recordings from centuries ago lol
Decades
I'm pissed the 30 anniversary on Steam took away the Japanese Roms, the only version of Super Turbo that's playable.
Agreed.
Use final burn neo instead.
Weird they never gave you the fixed version of turbo. Did they lose that patched version? Or did they ever made the patch to the english version?
@@Deliveredmean42 I don’t know about Steam but I can tell you that on PS4 they still had the unpatched version of the American ROM 3 years after the game released and it was infuriating. I haven’t checked recently.
@@Deliveredmean42 I wonder if he didn't look in the advanced options of a game like the alpha collection
In usf2, there's a secret 3rd character in Shin Akuma/Gouki. To play as him, you need to choose Ryu, hover over his 1st costume, then back out. chose Ken, do the same with his 9th costume. Choose Sagat, same with his 8th costume. Then hover over M. Bison, do the same with his 7th color slot. Then hover over random and press L+R. This also unlocks his custom color slot in the color editor & his theme in the gallery. You have to do this every single time you want to play as S. Akuma btw.
Edit: you also don't have to beat the game as far as I know.
Ok, its a little reassuring now to know that I wasn't imagining things. During the most recent SF6 beta I hopped on the classic arcade cabinet corner when super turbo was available and it felt like the AI was just reading EVERY input and I couldn't even clear the first stage lol.
Thank God, I was struggling so much there with Grief. Could not pass the 1st stage after like 50 tries and then I just went back to "training" mode 😂.
Edit:
Grief was not intended but the auto correct made it funny.
The knowledge this man has on fighting games is awe inspiring.
He’s literally just a guy. The ball gargling is crazy.
You know, Max showed us that slow-mo of Akuma's "teleportation" and I still had to slow it down on MY player to 0.25 speed to actually see what happened. The CPU Akuma DID actually get behind him and turn around, but it all happened within the space of A SINGLE FRAME.
Speaking of Akuma, as a little sidenote, I did own the GBA version of Super Turbo and I did enjoy it for what it was. The only problem was, you could actually NEVER fight Akuma, because there was a glitch in the game itself, where if you earned the right to face him, the game would automatically freeze and you wouldn't even get to the Bison stage.
This is an insanely entertaining series. The presentation style of these is really appealing, I like it!
I didn't realize ST's AI was fucked up in such a literal sense. I thought I was just really bad at the game
The GBA Turbo Revival devs actually knew that doing specials on a GBA would be difficult, so they added an "easy specials" setting. It makes it so you can do specials with only 1 or 2 inputs. To do a shoryuken, for example, you just press down and punch. A tatsu is just back and kick.
It also lets you do charge moves without having to charge. Just hit down, up and kick, and you'll do a somersault kick with Guile.
Supers were done with only one button if I remember correctly, as well.
I'd recommend going back and trying it out. It's silly fun, and it makes it so you can do the broken stuff the CPU can!
Edit: I forgot that all you have to do to enable "easy specials" mode is to hit the Select button while in a match. You will hear a tone, and you will toggle the mode on. To toggle it off, just press Select again.
i have to play that, that sounds awesome fun
Japanese version is the version best to play. Easier difficulty.
The SSFII collection version also dumbed down the difficulty if I recall.
I absolutely love these videos. I want this type of videos for all CAPCOM, SNK, arc system works, etc.!
Shin Akuma is also playable on Ultra SF2 with a code. He was added in a software update for the game.
@Rusty Shackleford I can confirm that code works. I did it once but unfortunately unsuccessful other times I tried to do it.
Shin Akuma was also playable in the Dreamcast version of Super Turbo, you just had to beat the game with regular Akuma.
Akuma's story was he was selling fruits from the SF2 animated movie.
Joking.
You forgot the PC DOS version of Super Street Fighter II Turbo.
In my opinion it has the very best soundtrack, and the graphics are almost the same as the arcade original I think.
In the end it might be the best version of SSF2T you can play.
I’m really enjoying your street fighter retrospectives, but I will say one thing about Super Turbo that Fucking sucked ass:
Guile and the announcer both got voice updates that gave them most annoying voices possibly ever.
The announcer….maybe I guess I can overlook, but GUILE!??
WHY make his “Sonic Boom” so weirdly high pitched and camp?? 😅😖🤷♂️
Super Street Fighter II Turbo HD Remix was $15 and I got to play this game by getting the Capcom Digital Collection on Xbox 360. It was six games on one disc that was released in 2011 and Super Street Fighter II Turbo HD Remix was on there. The reason I played as Akuma on Super Street Fighter II Turbo HD Remix was because this was the only version of Street Fighter II before Ultra Street Fighter II The Final Challengers to give Akuma a Super Move and it's his Raging Demon. Yes, Akuma is playable in Super Street Fighter II Turbo HD Remix by hitting up on Guile and that's it. It's simple to choose him there compared to how you chose him originally with that long cheat code.
I have the DOS version by Eurocom. The CD music was amazing, and even the MIDI music on every good was great. Wasn't on FM Towns, that was just New Challengers.
Nobody here, I had SSF2T on 3DO, it was maybe one of 5 games I ever played on it. That port was incredibly good. Absolutely adored that game.
Your thumbnail is hillarious.
It's like you talk shit behind Akuma and suddenly he's right next to you lol
But seriously I missed playing this game in the arcade here in the philippines...
The Dreamcast Super X is it's own unique version with 3 Akuma's the option to put Special stages in, it was great
Ultra Street fighter is my favorite. It’s wild. It’s not the best version but it’s the version I play when I want to feel like I could top ten at Evo. Then I play other versions to bring me back down to earth. 😂
Personally, I absolutely loved HD Remix. It was an amazing package, remixed music, HD graphics, rollback netcode, classic ST and HD balancing to pick from for 15 bucks. All the previous versions came with big caveats, like being on obscure consoles, not having any online or being part of overpriced collections.
And I actually even got to play it against friends locally, purely because of the audio-visual appeal. That part was actually a big deal at the time.
I had Super Turbo on DOS as a kid and I thought it played great. It came with a clear plastic 6 button controller and the installation spanned 8 floppy disks haha
Dude, that thumbnail takes the prize lol!👏
Akuma was always a big mystery to us, who were small back then. I remember the first time I saw him, I was like......😱
Anyway Super Street Fighter 2 Turbo, being categorised by the evo fgc and it's fans, as the best SF2 game is literally debatable. There are alot of SF2 players out there, who would disagree with that take. Nice legacy vid bro. I'm looking forward to the Alpha series.👍
Actually Ultra Street Fighter 2 brought 3 new characters - Evil Ryu, Violent Ken and Shin Akuma
Shin Akuma is the secret character of that version since the original Akuma is selectable
Max forgot to mention that 😅
For what I understand, the Super Turbo X in Dreamcast also had a net version apart of the regular one or it was bundled with the game. Back then in wasn't rare for some net games having an additional disc for those purposes, so it was probably the first Super Turbo with netplay.
The PC version anybody?
Super Street Fighter II X Grand Master Challenge is the real name of "Super Turbo" before USA put their hands on it and changed its name. Is not an obscure Dreamcast release, is the original japanese arcade version.
Hyper SFII is yet another revision, not the same as SSFIIX.
The last time i saw create colors for characters was KOF XIII. Which also had amazing hand drawn sprites.
I just wish Ultra had included options to use the music from more versions, such as the HD Remix and the 3DO version.
Man I wish we had a PC version of HD Remix. It's definitely my favorite take on ST.
You can emulate the ps3 version at full speed. thats about the best we can hope for I guess
Awesome video, so many nostalgic feelings. I never thought that Super SFII Turbo was so "rare" and unaccessible because I actually had a 3DO at home - which gets even crazier considering that I'm Brazilian... played the hell of it, it was really special.
Dreamcast version of ST (SSF2X for Matching Service) is not the same as Hyper SF2 and doesn't have all the character editions. It does have a hidden alternate version of Akuma with a super meter for raging demon.
i just bought this collction and i tryed playing this game FIRST, and i was wondering why IT WAS SOO HARD THAN normal SF 2 SUDDENLY and well NOW I KNOW LMAOO
As a Honda player, I loved his tweaks in HD remix. His light headbutt ate fireballs, his super was actually useful...only issue was his ochio throw bounced you backwards.
Well that explains things. I've been trying to play this on the anniversary its annoyingly hard lol
I'm a big SF2 fan, and Super Turbo is a great game for competitions, but It's just like you said, the AI difficulty in SSF2 Turbo goes crazy cheap after some rounds, and the game doesn't make fun anymore. I avoid playing it for that reason.
Hyper Fighting is better, better audio and MUCH, MUCH better voices. On a side note, the Eurocom MS-DOS ST version was WAY better than the 3do version.
There was also another re-release of ST on PS2 in Capcom Classics Collection Vol.2. It had a great tutorial video (not sure if it was more than one) on how to play ST.
Great Legacy episode as always.
My first SFT2 home owned experience was a PC port by Gametek. 8 floppy disks, took like an hour to install and had a cropped screen but it worked.
I had the cd version. Gametek the morons miss printed the disc without the music for the first few editions. I had to take it back and buy it again later. It was an "ok" port but they did fuck it up by making the screen size 70% of the width of what it should be. Meaning you could pretty much jump kick people from full screen.
@@Podbod Yes I remember doing that! The music in my version consisted of midi files. Also I had to enter a word from the manual every time I ran the game.
@@Podbod They had to do that to maximize performance and compatibility - standard DOS resolution used to be 320x200 (your safest bet to work even on setups that predate the VGA standard), ST in the Arcade runs at 384×224 pixels. They didn't redraw anything but instead cropped the playfield (which was imo the right choice, because the performance of the game even on slow machines is great and it is basically the arcade version, with all the features missing from the 3DO port like animations (Elephants!) and linescrolling / parallax plus old versions). Once patched it is perhaps the best DOS fighting game apart from the brilliant Mortal Kombat ports. A shame about it not being arcade perfect, but I don't see how they could have done it any other way without messing up the graphics/performance/compatibility. Even going 640x480 you would run into the issue that it would never be properly fullscreen and I don't think people would have liked playing the game in some weird letterbox format.
I was able to get Ultra Street Fighter 2 for $20 because Amazon had screwed up my Mario Kart 8 preorder and gave me 20 bucks off my next game or preorder, don't remember which but I immediately put it towards USF2. Game is so much fun and takes me to the days of SNES/Genesis Street Fighter growing up.
That GBA version got me back into Street Fighter. Played it over and over and over during high school.
I grew up on the 3DO version of this 😅
Really glad I was a kid & didn't care about the 3DO's broader reputation, as my friends & I had so much fun playing it, and not once was the fact that it was on 3DO bother anyone.
street fighter HD remix is my favorite street fighter right there with 3rd strike.
the fact that we can change the charge characters to standard moves was by far my favorite thing about the game
Man, I feel the love of you recalling all these stuff. It makes me go nostalgic on these things too and consider taking up the versions I have missed on the way (especially the HD Remix and Ultra)...
Street Fighter 25th anniversary collection has the exact same difficulty problem with super turbo that your cabinet and other release had, only difference is they never fixed it in the Collection.
I remember playing Super Street Fighter 2 Turbo on PC. My Brother bought that game and I thought: "Oh..... is this the same game, that I´ve played so long ago on Amiga?" cause we had SF2 on Amiga and I remember it being so super cool, but watching old Videos of that game on Amiga...... I can see that I only thought that, cause there were not other games that looked better at that time.
@ 1:53 - What you call a "bug" is deliberate programming for the arcade cabinets, seeing the sole objective is to get players pumping as many coins into the machine as possible.
Most arcade machines were coded in this way on purpose.
3DO version of ST has some amazing sounding music.
I bought a 360 elite street fighter edition just for HD remix
Yeah,because HD Remix isn't a Super Turbo. It's actually playable.
I did the save state as well and took me three hours to beat Akuma......cheap son of a
I had the PC port back in 1995 as a first communion gift published by Gametek that came in floppy disks and after installing the game when Dee Jay was selected or fighted the game crashed. We had to go back to the store and then wait almost two months to have a CD rom version of the game. It broke my heart so bad and I was so sad for this...
But when I finally got the game it was the only thing I played for months. And you could also put that disk and listen to the music tracks in the Stereo.
Best game ever when I was a kid and everyone was fascinated by the game. Here in Spain there was a huge love for Vega, I completely lost my mind for him and created docens of masks and claws at that time. Ken was also massive favorite and Chun Li, Blanka and Ryu. But everyone knew all the characters, what Honda could do, what Dhalsim could do... it was pop culture.
I use to love this game but I can't seem to beat 3 CPUs in arcade mode on the collection an it's so frustrating it's making the game really unenjoyable... I literally started writing this when the video started an it's exactly what max is talking about lol... I'm sorry but the game now is still broken
Leave it to the GBA version to give us unique stages and the bugs and glitches that were exploited by Desk.
Someone may have mentioned this, but Super Street Fighter 2 X Grandmaster Challenge is the Japanese title for Super Turbo. Dreamcast got a port of it with along a player-controlled Akuma with a Super. It also had online. A solid port I think.
PS2 got the version called Hyper Street Fighter 2 with selectable version of characters. Very solid, I agree.
I played the 3DO port Super Turbo back in the day, but I didn't like arranged soundtrack. The standard 3DO controller was also terrible for fighting games as well.
Honestly, I was able to play SSF2T in 1995 on my 3DO every bit as well as I had been able to play the previous versions in the arcade and on the Super Nintendo with the original controller. That said, even if I could do it, it would have been more fun if there had been 4 face buttons instead of 3 - so that one of the six buttons hadn’t needed to be mapped to the soft buttons (the equivalents of the start and select buttons).
As far as the arranged soundtrack, as a game score composer myself, several of those tracks are my favorite SSF2T in-game versions that I have heard to date and the reason that the 3DO has something that has yet to be fully replicated. I totally respect the people that prefer the original arcade OST, though.
See he is right they all are the same game with the minor Differences that are all slightly different in every way So yes they are special😊
Hey Max, love your xbox killer instinct reveal video :)
The version on Dreamcast was Super Street Fighter 2 X For matching service. You can pick only ST or super versions of characters not every version like Hyper street fighter 2 anniversary edition. DC version only released in Japan. It had 3 versions of Gouki / Akuma you can play as...normal version with single air fireball, shin version with double air fireball and Tien Gouki / Akuma with double air fireball and Raging demon super! What a machine the Dreamcast was...just fantastic.
Correction: 3rd Strike was available on Dreamcast before the PS2 Collection
Nothing beats snes SF2 turbo entering the code and putting it on 10 stars. Kids these days don't know anything on that
3:58 You just have to hover them for at least one second. I tried it, and it saved me some time. (If you play on the 2P side, hover Ken instead of Ryu.)
Street Fighter The Movie The Game arcade version next... Max likes it cuz it's fun
The Anniversary Collection is also on the OG Xbox! That's the version I own.
Why would they put the busted version of ST2 on the anniversary edition?!
11:58 Guile's Flash kick?
Blade kick?
Moon kick?
What did you call it?
I take pride in knowing I beat this with no save states. But many continues lol
Yup, we were worn out by then. Hell we were worn out already when Super SF2 came out in arcades and SNES/Genesis. No one was touching this thing in the arcades. Everyone was on KI and Virtua Fighter by then. Then Tekken came, MK3, Primal Rage. SF Alpha and SF3 also dead machines in the arcades. I think by the time the ports hit home we were all playing PS1 and Saturn.
this game is hard as BALLS. even SF Alpha 3 i can at least make it to the end, but this one i can barely get past stage 1 😖
I just beat Akuma today…glad I wasn’t the only one 😅
So... the arcade games cheat? It's not just that my skills suck on ice?
There was a official version of SSF2T on PC-ROM, i remember playing this version on early pcs.
Akuma just did a "cross up tatsu into fuck you..." XD
I was like who the f is that when I saw him for the first time at the arcades 👍
ULTRA Is probably my least favorite.
This is fuckin excellent. Good shit man.
2 types of akuma backshots, raging demon and this thumbnail
I like how Vega jumps around like a flee and then get socked outta the air by T hawk
The intro to this video unlocked a core memory for me.
I used to frequent an arcade in a mall as a kid. I remember trying this specific version of the game out, setting the difficulty to the easiest because I was still in baby mode when it came to games. I got thrashed every single time. In my child mindset, I decided then and there that I must just not be good at fighting games.
So yes, safe to say, that bug is to blame for the tanked profits the machine brought in.