2022 - Non-Euclidean Doom: what happens to a game when pi is not 3.14159…

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  • Опубликовано: 20 ноя 2024

Комментарии • 1,3 тыс.

  • @BigFreakingCacodemon
    @BigFreakingCacodemon 6 месяцев назад +6261

    Pi = (Health + 1) / 201 * 3.1415...
    The world becomes more and more unhinged as you loose health. You MUST find health bonuses, soul spheres, and mega spheres in order to have a normal experience. +1 so that PI is never 0.

    • @Spikehead777
      @Spikehead777 6 месяцев назад +1063

      I would've left out the +1 though
      You die, the game dies as well 🤣

    • @markbloom7434
      @markbloom7434 6 месяцев назад +534

      Sadly, PI is a const and cannot be changed during runtime.
      But yeah, that would be hilarious.

    • @yusuf_kizilkaya
      @yusuf_kizilkaya 6 месяцев назад +916

      ​@@markbloom7434 nothing stops you from defining PI as a variable

    • @4P5MC
      @4P5MC 6 месяцев назад

      ​@@yusuf_kizilkaya The lookup tables do. Granted, it's simple enough to precompute them for all health values.

    • @kirillbrest1239
      @kirillbrest1239 6 месяцев назад

      ​@@yusuf_kizilkayayou'd have to constantly recalculate lookup tables tho

  • @MichaelLesterClockwork
    @MichaelLesterClockwork 6 месяцев назад +2553

    At university we scattered parts of a zip file for installing Doom across the generic logins used for night classes. A batch file would go and retrieve the parts, assemble them, and install, and delete itself after. To hide from the sysadmin...

    • @TheCatBilbo
      @TheCatBilbo 5 месяцев назад +100

      That's excellent thinking! 😊

    • @arjovenzia
      @arjovenzia 5 месяцев назад +227

      We did a similar thing in Highschool, except we renamed the to NoCD Counterstrike .zip to a random file/path on the public share (also usually in some other class shares), and saved the location to a non-descript file. Once everyone had a local copy, run the batch, and move it for the next group. He mustn't have been very good sysadmin, because there was always a copy of CS on the server somewhere, I would have looked for the file size, as it was the same copy that we originally got caught with.
      I like your method better tho.

    • @MichaelLesterClockwork
      @MichaelLesterClockwork 5 месяцев назад +84

      @@arjovenzia There was some back and forth before we arrived at the scattered parts method.

    • @laststand6420
      @laststand6420 5 месяцев назад +1

      That's great

    • @Ochreification
      @Ochreification 5 месяцев назад +109

      Our sysadmin in high school would periodically delete any file with a .wad extension (which were integral components of Doom), but our solution was quite simple, we'd just rename the file extension to .was and change them back as needed... He never did figure that trick out!

  • @dannadx3840
    @dannadx3840 6 месяцев назад +4592

    Most important conclusion:
    Rounding down pi to 3 is an acceptable practice in game development

    • @AnnieC.1993
      @AnnieC.1993 6 месяцев назад +618

      More acceptable than whatever the fuck EA is doing

    • @SmallSpoonBrigade
      @SmallSpoonBrigade 6 месяцев назад +143

      In general, it depends what level of accuracy and precision you need. The smaller the circle, the larger the difference.

    • @ForgottenMyth
      @ForgottenMyth 6 месяцев назад +64

      @@AnnieC.1993 A dumpster fire is more acceptable

    • @soupcangaming662
      @soupcangaming662 6 месяцев назад +31

      @@AnnieC.1993 "pi = 3 polygons"

    • @no_name4796
      @no_name4796 6 месяцев назад +19

      Or just use lots of triangles instead.
      Honestly i can't really think for what you would need pi, other then round objects.
      Is there some magic optimization somewhere needing PI?

  • @MrSkaizZ
    @MrSkaizZ 6 месяцев назад +1468

    I love the Jpeg injection part. Now the question isn't "can it run doom ?", it is "can it run on doom ?"

    • @landspide
      @landspide 6 месяцев назад +116

      "can doom load run doom?"

    • @JoshWiniberg
      @JoshWiniberg 6 месяцев назад +115

      DoomOS

    • @thecatofnineswords
      @thecatofnineswords 6 месяцев назад +8

      That was indeed very cool.

    • @lilwyvern4
      @lilwyvern4 6 месяцев назад +20

      @@landspide I'm fairly certain I've seen that. But maybe I'm just remembering that time someone (technically) got it running in Minecraft via redstone.

    • @ryanstedman41
      @ryanstedman41 6 месяцев назад +9

      @@JoshWinibergnew linux distro idea. based on arch to further solidify the meme value

  • @Patrick-857
    @Patrick-857 5 месяцев назад +348

    I love that a game made in 1993 by a small team of developers who had to do crazy workarounds to achieve an 3D-like experience on hardware that wasn't ready for it, is still being experimented with, modified and studied today. Such a small game by today's standards and yet after all these years there's still things that haven't been discovered about it.

    • @alexmajor2366
      @alexmajor2366 4 месяца назад +14

      The sweet spot of exciting and crappy but therefore easy to copy and propagate

    • @Fire_Axus
      @Fire_Axus 2 месяца назад

      YFAI

    • @explosiveshitting
      @explosiveshitting Месяц назад +6

      The magic of open source

    • @Kai-tn4yx
      @Kai-tn4yx Месяц назад +5

      @@alexmajor2366 It's not crappy.

    • @alexmajor2366
      @alexmajor2366 Месяц назад +7

      @@Kai-tn4yx i guess i meant something more like "crude" - not in manners but in level of detail. It's not an insult to Doom to say that there were exciting decisions made that might be called kludges, decisions intended to amaze contemporary audiences, decisions that still succeed in impressing people today - though we have easier access to tools that are much more powerful.
      However; a more painstaking and fastidiously detailed project that performed worse, accomplished less, or demanded more in other dimensions might have been less successful at being shared

  • @AdrianMagni
    @AdrianMagni 6 месяцев назад +1918

    Carmack is always right, it's circles that are wrong!

    • @SuPeRNinJaRed
      @SuPeRNinJaRed 6 месяцев назад +96

      π = John Carmack

    • @Chad48309
      @Chad48309 6 месяцев назад +32

      This sounds like a line from The Simpsons

    • @NickiRusin
      @NickiRusin 6 месяцев назад +48

      of course the circles are wrong if they're coming up against supergenious alien in person suit John Carmack

    • @seltzer666
      @seltzer666 6 месяцев назад +31

      psychic supersoldier prototype and brazilian jiu jitsu practitioner john carmack?

    • @EBHsswvZUM
      @EBHsswvZUM 6 месяцев назад +22

      @@seltzer666 The same John Carmack who used chemlab thermite to break into his school so he could play with the school's Apple ][s.

  • @Evan64m
    @Evan64m 6 месяцев назад +2517

    It turns into LSDoom

    • @SonOfMeme
      @SonOfMeme 6 месяцев назад +100

      DooMT

    • @martybyrnemusic
      @martybyrnemusic 6 месяцев назад +30

      @@SonOfMeme KetaDoom

    • @SonOfMeme
      @SonOfMeme 6 месяцев назад +50

      @@martybyrnemusic nah you ruined it

    • @Flesh_Wizard
      @Flesh_Wizard 6 месяцев назад +95

      ShrooM

    • @duffman18
      @duffman18 6 месяцев назад

      ​@@martybyrnemusic you don't understand how drugs work. At least, not ketamine. This is not how it feels to be in a k-hole. A K-Hole is weird, it's like you can't remember how you even got there, like that scene at the cafe in Inception where Di Caprio explains that you never remember the start of a dream, you never remember how you arrived there.
      The main thing about being in a k-hole is that everything kinda starts feeling like you're in a world of bubble wrap, or that everything in the world is pixelated. But it's less that you're seeing the world like that and more like you're _FEELING_ it. Time itself stops being one smooth movement and instead becomes very jittery and only progresses in distinct pixelated chunks like that too. It becomes next to impossible to move, because every step feels like it takes an absolutely monumental amount of time to happen, and you feel so shaky and your legs weak that you don't wanna risk moving anyway and so if you do, then it'll be on your hands and knees crawling so that you don't fall over.
      And sound becomes pixelated too, if that makes sense. It probably doesn't make sense, unless you've been in a k-hole before. You know like when you put your face up to a fan and start humming into it and it makes it sound weird? It's like that. Except you're the only person who can hear sound in that way, other people just hear you sounding normal.
      It's nothing like non-euclidean Doom.

  • @TerjeMathisen
    @TerjeMathisen 6 месяцев назад +1000

    It was my friend John Cash who discovered that Doom ran by using global broadcast packets, he saw that when he used a LanAlyzer to capture the traffic from their regular night-time deathmatches on the corporate IPX net.
    When he told Carmack, Carmack replied by sending him the source code and told him to "fix it!" Cash did so and later joined Carmack and Abrash to make Quake...

    • @transsexual_computer_faery
      @transsexual_computer_faery 6 месяцев назад +7

      what

    • @TheOriginalCoda
      @TheOriginalCoda 6 месяцев назад +15

      @@transsexual_computer_faery What what?

    • @lordbored2706
      @lordbored2706 5 месяцев назад +12

      The Man in Black

    • @KeksimusMaximus
      @KeksimusMaximus 5 месяцев назад +66

      Very cool! But according to the Doom wiki, the guy was hired by Carmack for Quake 2. And he was the lead programmer there. And the man left id in 2000 and later worked on World of Warcraft at Blizzard. Talented guy. Worked as a software engineer and the passion for games led him to Carmack himself to get an offer to fix the bug in the code, all of which shaped his career in game development for years, lol

    • @TerjeMathisen
      @TerjeMathisen 5 месяцев назад +76

      @@KeksimusMaximus The starting at Quake 2 quote is definitely wrong: John started well before the original quake architecture had settled down, something which caused a lot of issues when Carmack's very frequent rewrites caused Cash's bot code to stop working.

  • @CoolAsFreya
    @CoolAsFreya 6 месяцев назад +1012

    When he said "Pi=0 does it run?" and all the software developers in the audience confidently yell "NOOO!"

    • @M4Dbrat
      @M4Dbrat 6 месяцев назад +57

      The "it doesn't compile" part is interesting, because calculating the LUTs is a build step and the program that does it crashes.
      And the segfaults happen because it tries to look up a value for an angle that's not in the table, I assume

    • @Serenity_Dee
      @Serenity_Dee 6 месяцев назад +31

      Yeah, I figured it would throw a divide by zero error or, because of the lookup table, an indexing error.

    • @StijnDeWitt
      @StijnDeWitt 5 месяцев назад +57

      @@Serenity_Dee As strange as PI is, it has to bow its head to zero, which must be the strangest number of all!!

    • @Xeridanus
      @Xeridanus 5 месяцев назад +2

      @@Serenity_Dee I assumed it's because the values became too big and overwrote something else in the code since it is all bit shifted nonsense.

    • @BritishBeachcomber
      @BritishBeachcomber 4 месяца назад

      Nooo. They said "error: divide by zero"

  • @memes_gbc674
    @memes_gbc674 6 месяцев назад +2899

    lets normalize a pi=e% speedrun

    • @NoahtheEpicGuy
      @NoahtheEpicGuy 6 месяцев назад +137

      heh normalize... you're funny.

    • @larseriksson1184
      @larseriksson1184 6 месяцев назад +20

      I read pi is on a spectrum

    • @bibo2445
      @bibo2445 6 месяцев назад +31

      @@NoahtheEpicGuy Heh heh shut up

    • @swagmoneybuge
      @swagmoneybuge 6 месяцев назад +45

      DOOM (Engineer Edition)

    • @Amberlynn_Reid
      @Amberlynn_Reid 6 месяцев назад +20

      Let's normalise being a 30 year old virgin

  • @Dayanto
    @Dayanto 6 месяцев назад +325

    An issue with this is that the maps are still euclidean even though the rendering is not, so you get a clash between different geometries.

    • @stefanhoffmann5281
      @stefanhoffmann5281 6 месяцев назад +20

      I am also sure ist Not an real non euclidea geometry. You need tensor calculations. Objects are warped and don't disappear

    • @RKroese
      @RKroese 6 месяцев назад +9

      ​@@stefanhoffmann5281but the objects are 2D. Either visible or non visible.

    • @stefanhoffmann5281
      @stefanhoffmann5281 6 месяцев назад +4

      @@RKroese nope : read Riemann

    • @XENOGOD
      @XENOGOD 6 месяцев назад

      @@stefanhoffmann5281 read riemann what exactly? any specific theorems/results you could point to?

    • @ellowell8160
      @ellowell8160 5 месяцев назад +20

      @@stefanhoffmann5281 If it breaks the rules of euclidean geometry, then that is not euclidean geometry. non-euclidean. it's not specifying what it is, just what it isn't.

  • @Kazuo1G
    @Kazuo1G Год назад +379

    Pi over 2: You have collapsed space-time into a smaller area. XD

  • @veiledAutonym
    @veiledAutonym 6 месяцев назад +666

    Now I want to make the lookup tables dynamic and make damage / healing cause the tables to regenerate with a value of pi with accuracy based on remaining health

    • @thehellriddenBaron
      @thehellriddenBaron 6 месяцев назад +59

      Damn, that actually sounds really dope. Throw in some palette magic and maybe even texture shifting, sprite scaling or sound pitching as well while you're at it :D

    • @hornylink
      @hornylink 6 месяцев назад

      or use dynamic tables that changes the value of pi to something between 2.5 and 3.3 every x seconds

    • @BradenBest
      @BradenBest 6 месяцев назад +48

      ​@@thehellriddenBaron I saw this suggestion (linking pi to your health) in another comment and got nerd sniped by it. Long story short, I uploaded a video to my channel of me attempting to play nightmare with this change, and it's very cursed. In fact that's the title of the video. "Doom E1M1 Nightmare Difficulty but it's cursed". I also included the git diff in a gitlab snippet which is linked in the description.
      It would probably be more balanced being normalized to a range other than 1-100. Right now it's clamped to 1 so dying doesn't crash the game, but by the time you're below 50 health, you've already lost because basic navigation becomes impossible. Like, I'm in E1M2 right now and I'm stuck in the east stair wing because I can't turn around to get to the door.

    • @robin9740
      @robin9740 6 месяцев назад +3

      ​@@BradenBestWoooow that's awesome!

    • @bosobot
      @bosobot 6 месяцев назад

      @@BradenBest real one

  • @florianstock376
    @florianstock376 5 месяцев назад +271

    Strange that nobody is pointing out, that the wrong PI is not wrong. At least not more wrong, than the "correct" Pi. 3.141592657 and 3.141592654 have the same 32 bit-IEEE 754 representation, as the "decimal" number has too much precision (assuming float is compiled to the 32 bit-IEEE, which it usually is). Usually you have 23 bit with 32 bit floats, meaning that you got 23*ln(2)/ln(10) = (almost exactly) 7. Which means everything beyond the 7th digit is irrelevant in the const definition.

    • @PatGunn
      @PatGunn 4 месяца назад +8

      I think x87 used 80-bit mostly?

    • @ErnestoStaccolanana
      @ErnestoStaccolanana 4 месяца назад +15

      indeed both values get approximated to 3.141592741 which is quite off in the last 3 digits

    • @L4ki0
      @L4ki0 4 месяца назад +5

      And btw "correct" pi number is actually incorect

    • @shaneclark5022
      @shaneclark5022 4 месяца назад

      Shut up nerd!

    • @reprC
      @reprC 4 месяца назад +11

      From what I recall from the linuxdoom source, 16.16 fixed-point numbers are used over IEEE-754 floats. Something to do with FPUs not being particularly fast at the time (or even available in some cases). All uses of float in the codebase seem to be for debugging only and are compiled out with preprocessor #if/#else blocks. The code is in the m_fixed.h/c files. Granted, I’ve not read the code completely, so there may be some places where float is used.
      The BAM values used in the LUTs seem to be different entirely. 2pi is mapped to the range of a 32 bit unsigned int, so 0 & 2pi = 0x00000000, pi = 0x80000000, etc.
      My math may be wrong so correct me if I am, but this would make epsilon (smallest step between values) to be 2pi/(2^32 -1), roughly 1.49e-9. This would mean that there is barely enough precision for the “incorrect” and “correct” pi values to be distinguishable as they would be 2epsilon apart.
      Also, I just did a quick grep of the linuxdoom source and found that PI is defined, but appears to not be used anywhere. It is also compiled out with an #if 0 block, using the aforementioned LUTs instead. So I guess it was inconsequential that the constant was wrong? I’ve not looked at chocolate doom, but I’m guessing they’ve re-enabled the use of IEEE floats which would make the PI constant necessary again.

  • @pleasantivan
    @pleasantivan 6 месяцев назад +1619

    10:33 me trying to play doom after the lobotomy:

    • @monad_tcp
      @monad_tcp 6 месяцев назад +1

      you should have two lobotomies, not only one.

    • @xanderplayz3446
      @xanderplayz3446 6 месяцев назад +5

      ???

    • @Skiivin
      @Skiivin 6 месяцев назад +211

      @@xanderplayz3446sorry, let me explain it for you. It’s them trying to play doom after the lobotomy

    • @BobbyJohnson-n4u
      @BobbyJohnson-n4u 6 месяцев назад +94

      Me trying to understand words after the lobotomy

    • @Protog3n_pd2
      @Protog3n_pd2 6 месяцев назад +9

      #relatable

  • @paultapping9510
    @paultapping9510 6 месяцев назад +278

    wait. That timeline though? Doom was released in 92 but opensourced in 1997? Opensourcing a game after just 5 years of release is wild, considering modern aaa are still expecting players to purchase games made 10+ years ago for modern day, adjusted for inflation, full-price.

    • @vytah
      @vytah 6 месяцев назад +170

      90s were a period of rapid technological breakthroughs, a game would look completely outdated after just a few years. Quake came out in 1996, and it had a fully 3D graphics engine with free look. At that point, a game like Doom had no market value.

    • @paultapping9510
      @paultapping9510 6 месяцев назад +43

      @vytah indeed, indeed. It's such a trip seeing how quite much has changed in the intervening years. Such a shame we don't live in the timeline where this is still the norm (opensourcing older games, that is).

    • @atifarshad7624
      @atifarshad7624 6 месяцев назад +47

      1993 actually. Doom released in December 1993 and became source code was released in December 1997. So just 4 years.

    • @ThePurplePassage
      @ThePurplePassage 6 месяцев назад +46

      It's not the actual game (as in levels, graphics, sounds etc) that was made free, just the engine source code - unless you were going to pirate Doom then you would have been expected to pay for it

    • @psykauze
      @psykauze 6 месяцев назад +26

      The Doom's distribution was initially a shareware. Meaning the Game Engine was free to share and use but not the contents of the game itself (maps, graphics, sounds...).
      Elite had just released the source code of the game engine, by doing this, the game is technically playable and saleable on everything.

  • @davidgarcia1163
    @davidgarcia1163 6 месяцев назад +120

    I love how with this crowd the question "Why do anything like this?" is not asked, or even considered.

  • @PTFVBVB
    @PTFVBVB 6 месяцев назад +3771

    As an engineer, I use the identity of pi=e=√g

    • @wernerviehhauser94
      @wernerviehhauser94 6 месяцев назад +454

      And always get saved by sufficiently high safety factors

    • @keiyakins
      @keiyakins 6 месяцев назад +514

      pi ≈ 1. it has the right number of digits

    • @neohavic6012
      @neohavic6012 6 месяцев назад +183

      As a physicist I hate that I love this

    • @dsdy1205
      @dsdy1205 6 месяцев назад

      Found the astronomer ​@@keiyakins

    • @FunctionallyLiteratePerson
      @FunctionallyLiteratePerson 6 месяцев назад +162

      2=e=3=pi=sqrt(g)

  • @GinkgoBalboa142
    @GinkgoBalboa142 6 месяцев назад +157

    I know nothing about programming and I do math on my fingers but I find this absolutely fascinating.

    • @Skeletons_Riding_Ostriches
      @Skeletons_Riding_Ostriches 5 месяцев назад +5

      On your fingers you do arithmetic, not math.

    • @GinkgoBalboa142
      @GinkgoBalboa142 5 месяцев назад +41

      @@Skeletons_Riding_Ostriches I don't know the difference :D

    • @sossupummi
      @sossupummi 5 месяцев назад +4

      @@GinkgoBalboa142 :DDD

    • @Dutch3DMaster
      @Dutch3DMaster 4 месяца назад +9

      @@GinkgoBalboa142 Arithmetic is counting up and down and multiplying, to take a very brief approach. Math is where you start to work with variables, equations, and in games, or programming in general, those variables are a very, very big part of the program.
      And those equations, a lot of basics of programming are always working with them, either trying to make them equal (think of how a website works with a photogallery, and the end or the beginning of the photogallery shows 20/20 or 1/1), but it has to calculate the picture amounts and the number in between as well, which is where the variables come in and the equation isn't necessarily equal.
      Hope this clears up the difference :P

    • @GinkgoBalboa142
      @GinkgoBalboa142 4 месяца назад +7

      @@Dutch3DMaster OOOOOOOOOHHHH!

  • @yellowblanka6058
    @yellowblanka6058 6 месяцев назад +324

    The “I hope somebody got fired for that blunder” was a tongue-in-cheek Simpsons reference, lol

    • @dave7922
      @dave7922 6 месяцев назад +26

      “Pi is equal to exactly three!!!”

    • @zimriel
      @zimriel 5 месяцев назад +17

      @@dave7922 not in Indiana, it's legally four by state law

    • @yesdcotchin
      @yesdcotchin 2 месяца назад

      ​@@dave7922*"Pi is exactly three"

    • @oz_jones
      @oz_jones Месяц назад +1

      ​@@zimrielit's not. But it almost was.

  • @SeveralGhost
    @SeveralGhost 6 месяцев назад +92

    The next frontier isnt what can we run doom on, its what we can run in doom. Asteroids is just the first step.

    • @endymallorn
      @endymallorn 5 месяцев назад +3

      Asteroids was always intended as a map-screen Easter egg, though?

    • @matteocristini6221
      @matteocristini6221 4 месяца назад +5

      Believe it or not someone figured out how to play Doom in Doom.

  • @SuPeRNinJaRed
    @SuPeRNinJaRed 6 месяцев назад +118

    I’d say “π = e” is the sweet spot 9:33 (aka DrunkDOOM) but ShroomDoom at 10:20 might be a little too high...

  • @lesbarathirdir5178
    @lesbarathirdir5178 3 месяца назад +24

    Me at 03:15 in the morning: This video about non-euclidean Doom looks interesting.

    • @aidey833
      @aidey833 3 месяца назад +2

      its 2:50 right now LMAO

    • @hardtakeoff
      @hardtakeoff 3 месяца назад +2

      3:04 here

    • @gordonbill
      @gordonbill Месяц назад +1

      5.15 am

    • @uncooked_ham
      @uncooked_ham Месяц назад +2

      Me at 3.14159 in the morning...

  • @surthing6711
    @surthing6711 6 месяцев назад +448

    imagine making a friend on acid play the 3π version while he thinks its just normal doom

    • @zloidooraque0
      @zloidooraque0 6 месяцев назад +45

      probably will look normal to him and he will doubt acid kicked in

    • @benturner6270
      @benturner6270 6 месяцев назад +18

      "these tabs were bunk, man. you got burned"

    • @user-qq2ez3jd6g
      @user-qq2ez3jd6g 4 месяца назад +2

      Or you could give him a placebo and let him figure it out on his own.

    • @just-yellow
      @just-yellow 3 месяца назад

      why does it have to be a guy?

    • @zloidooraque0
      @zloidooraque0 3 месяца назад

      @@just-yellow guy.. chick.. no the ass difference

  • @plasma5545
    @plasma5545 6 месяцев назад +536

    breathes really heavily into your ear "yeah"

    • @yobson
      @yobson 6 месяцев назад +111

      it's yeah, pretty yeah, a little... yeah

    • @SkilledTadpole
      @SkilledTadpole 6 месяцев назад +71

      "so now it starts to just be yeah it's uh it's yeah um a little yeah pretty pretty hard"

    • @JuanMendoza-qd5lm
      @JuanMendoza-qd5lm 6 месяцев назад +25

      ​@@SkilledTadpole Boioioioioioing🍆

    • @zelda_smile
      @zelda_smile 6 месяцев назад +7

      "I bet he's thinking about that hottie in front of us"
      Him:

    • @KingLich451
      @KingLich451 6 месяцев назад +8

      ​@@zelda_smilenothing hotter than my fridge running doom

  • @knightrider585
    @knightrider585 6 месяцев назад +47

    I think for most of the history of trigonometry the fastest way to calculate trig functions was using pre-computed tables.

  • @ManSkirtBrew
    @ManSkirtBrew 5 месяцев назад +18

    I was a student living on campus at Stevens Tech in 1993 when this was released, and we absolutely did cripple the network, despite their best efforts. What a great memory!

  • @ObscuraDeCapra
    @ObscuraDeCapra 6 месяцев назад +25

    Having spent way too much time in E1M1 in my life... this makes my skin absolutely crawl in a way I can't adequately explain.

    • @oz_jones
      @oz_jones Месяц назад

      It feels like a... Phobos Anomaly

  • @helium73
    @helium73 6 месяцев назад +139

    I wonder if you could use this for VR games. That way you can walk for miles without leaving your room. You'd probably get dizzy because you'd have to end up walking in cricles. However what if for every pi you used 2*pi that way you are trying to go left in the game but you actually walk in a circle. In order to walk slightly right you walk in a circle. Or maybe a straight line in the game requires you to walk in a circle. Maybe you could do it outside you walk in a large circle to go in a straight line. Turning left requires more turning than turning right. And going in a straight line requires turning.

    • @saschabaer3327
      @saschabaer3327 6 месяцев назад +87

      This sounds like motion sickness: the game

    • @bb010g
      @bb010g 6 месяцев назад

      Check out Hyperbolica.

    • @Neubulae
      @Neubulae 6 месяцев назад +15

      It's been around for a while and wobbling your head changes direction. Motion Sickness: The Game it is!

    • @breathlessblizzard
      @breathlessblizzard 6 месяцев назад +38

      This exists! It is called "Redirected Walking" in research papers, see Nilsson et al, IEEE 2015

    • @enoua5222
      @enoua5222 6 месяцев назад

      Check out Hyperbolica! It's a VR game with noneuclidean spaces -- the main hub area has 5 squares to a corner so it has more space per space

  • @julianaradanas6346
    @julianaradanas6346 Год назад +216

    This is why all the cthulu mythos inhabitants go insane lol

    • @RKroese
      @RKroese 6 месяцев назад +7

      Omg Carmack is Cthulu

    • @Merble
      @Merble 5 месяцев назад +4

      Nah, it's just because Lovecraft was really afraid of brown people and of the Hindu gods being real.

    • @Dizerfullpower
      @Dizerfullpower 5 месяцев назад +1

      Missed the part where hindu gods were unspeakably horrible

    • @Merble
      @Merble 5 месяцев назад +2

      @@Dizerfullpower I don't know about unspeakably, maybe on par with Yahweh, Lord of Armies though. I don't recall any eternal torture or such in Hindu lore.

    • @Dizerfullpower
      @Dizerfullpower 4 месяца назад +2

      @@Merble well Vishvarupa concept is nightmare fuel for one

  • @The-Anathema
    @The-Anathema 6 месяцев назад +319

    The question really is, between pi and 4, where exactly does it segfault. It clearly doesn't like pi=4 but likes pi=3.141952654 so where is the cutoff? Is 3.5 fine? 3.75? 3.25?

    • @4rumani
      @4rumani 6 месяцев назад +57

      I thought about this too. Why didn't he put this in his talk??

    • @sophiacristina
      @sophiacristina 6 месяцев назад +36

      And why would it segfault to begin with?!

    • @mrgunn3r904
      @mrgunn3r904 6 месяцев назад +24

      Theres probably a bounding limit on the functions used , maybe they limited the domaine of definition to - pi to pi. And since the real pi is smaller by the the pi coded it works. Idk tho just a hypothesis

    • @The-Anathema
      @The-Anathema 6 месяцев назад +27

      Maybe, but then that would require the function to have the correct definition of PI as well. More probably the maths result in a runtime error (division by zero or other illegal operation) at some value greater than pi.
      It's also worth noting that carmack's wrong pi is technically larger than pi, by 0.0000000003 but still it *is* larger, so the precise cutoff would be interesting (and the effects thereof likely subtle since 4 crashes)
      Anyway, it'd be trivial enough to test this myself but I don't actually care enough to do that. I just wish it was covered in the talk is all.
      Hell, given a few minutes I could work through the code and figure out why it crashes too but again: not worth the effort.

    • @Blxz
      @Blxz 6 месяцев назад +33

      More interesting questions than does it play at -1000000. The talk had the bones of a good concept but not properly explored.

  • @keithincomics6102
    @keithincomics6102 6 месяцев назад +39

    Stuff like this makes math look cool. If I had lessons in high school that allowed me to slice open Doom and play around then maybe I wouldn't have had to take Algebra II three fucking times.

    • @Dutch3DMaster
      @Dutch3DMaster 4 месяца назад +2

      Honestly, merely having examples on why having to learn equations that did stuff like x6+yX = 25 can be useful by showing examples of simple basic website code of like a photogallery or something.
      Like to me it was one of the most useless types of things I could learn in math class, but when I started trying some of the basics in programming I started realizing why those comparisons could be useful, just like variables.
      It would've given me so much more insight instead of just having my math teacher say "Don't try to understand some things in math, just accept that they are like that".

    • @SoldierX32
      @SoldierX32 Месяц назад +1

      how and why tf would you take algebra 2 three times?? are you special?

  • @tsoupakis
    @tsoupakis 5 месяцев назад +5

    As a psychologist and psychonaught the last couple of years with huge interest in psychedelics and the nature of reality through philosophy and perspective and not through maths and with a background in it & coding I find this presentation extremely entertaining and informative.
    Thank you my friend

  • @bigginsmcsauce
    @bigginsmcsauce 6 месяцев назад +110

    pi=3 is basically Playstation 1 mode!

    • @TheCarPassionChannel
      @TheCarPassionChannel 5 месяцев назад +16

      Except Doom came out before PS1, which makes it look even more impressive that it needs a downgrade to look like PS1 haha

    • @Dartingleopard
      @Dartingleopard 2 месяца назад

      ​@@TheCarPassionChannelDoom actually had a PS1 port, it was the best 90s console port.

    • @VashStarwind
      @VashStarwind 2 месяца назад

      @@Dartingleopard Yeah but that was like 3 or 4 years after doom first came out

  • @drd2093
    @drd2093 6 месяцев назад +15

    “Hyperbolica” on Oculus Quest deserves special mention. Non-Euclidean vr is fun

  • @forbiddenera
    @forbiddenera 6 месяцев назад +135

    9:20 but what aboit non-hitscan weapons? Those might be fkd

    • @ph0end
      @ph0end 6 месяцев назад +33

      yeah I really wanted to see a rocket

    • @makipri
      @makipri 6 месяцев назад +2

      BFG-9000!

    • @ph0end
      @ph0end 6 месяцев назад +4

      @@makipri
      I could be wrong but given that the only examples shown on his slides of the Doom splash-screen are those from the shareware doom1.wad, I think that's what he was using in this demonstration. If so, Plasma Rifle and BFG are unavailable even with cheats; the only non-hitscan weapon he could have shown was the Rocket Launcher.

    • @megan00b8
      @megan00b8 6 месяцев назад +8

      ​@@ph0endTechnically enemies like imps fire non hitscan projectiles.

    • @Dartingleopard
      @Dartingleopard 2 месяца назад +1

      ​@@megan00b8Yeah, those are easy to dodge if you have enough space and know what you are doing somewhat. Hitscan attacks can miss but only if you move away from line of sight.

  • @RoamingAdhocrat
    @RoamingAdhocrat 6 месяцев назад +47

    not sure I've ever been nauseated by a tech talk before

  • @renakunisaki
    @renakunisaki 6 месяцев назад +12

    8:00 the part you came for

  • @unic0de-yvr
    @unic0de-yvr 6 месяцев назад +30

    "...and smokes of assorted types." Nice, very subtle.

  • @definitelyhexed
    @definitelyhexed 5 месяцев назад +5

    A few of us playing Doom in 93 brought our uni network to a standstill. So we used to play after 5pm.

  • @pastorpresent4940
    @pastorpresent4940 6 месяцев назад +12

    I used to play this a lot as a kid; it was fun but also a frightening experience

  • @Oli1974
    @Oli1974 6 месяцев назад +17

    Lovecraft would have loved that. He anticipated that in his famous story "The Call of Ctulhu": "... and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity."

    • @ProgrammedForDamage
      @ProgrammedForDamage 5 месяцев назад +3

      I believe the narrator describes running into a wall that wasn't there. Now I see what he was on about.

  • @facundosoler2200
    @facundosoler2200 6 месяцев назад +6

    That was a very fun talk given that code is involved ! Its amazing to see that after 30 years since launched this game is still disscused and studied. What a technical breakthrough Doom was ! ❤🎉

  • @draco18s
    @draco18s 6 месяцев назад +45

    I just submitted a bug report to a Google project and a Starlink project that had this wrong value of pi present.
    It makes me giggle like a little girl to know that even such large companies have replicated this discrepancy.

    • @CellGames2006
      @CellGames2006 6 месяцев назад +14

      Heheh, imagine non-Euclidean geometry causing Musk's spaceships to explode...

    • @henninghilgers7187
      @henninghilgers7187 4 месяца назад +5

      I found 3.141592657 in a NASA Script from 1975.

    • @gayusschwulius8490
      @gayusschwulius8490 19 дней назад

      It doesn't matter if it's stored as a 32 bit float anyway (as the precision is only good enough for seven digits), so I wonder whether it can even be considered a bug if it makes no difference to the compiled executable.

  • @JetJockey87
    @JetJockey87 6 месяцев назад +3

    Software Engineer - Data Platforms here. Precomputing via LUTs is such a great strat. I use it all the time, especially when you don't need reactive concurrency for data retrieval.
    Say you've got a PowerBI model (ugh IKR), selecting from data on that model takes compute, DAX on the query takes compute... Say, why don't we use a CTE to precompute the results for the semantic model? Then we can just create a holding table and truncate it and insert from the view every time we want to run this report.
    Well that just removed a lot of compute time for end users!
    And since we're inserting a whole dataset, we can then alias that against anything else we might want precomputed... How about a date slicer with historical values grouped by date? Dynamic, complex, historical queries. In PowerBI. Resolved to the end user in 0.001s
    Powerful stuff LUTs.
    Oh they also make LODs a lot easier in Game Design. Dame with lighting and reflection probes too actually.

  • @vapourmile
    @vapourmile 6 месяцев назад +101

    I think programmers should stop abusing the term "non-Euclidian". If you screw with the variables (or constants) in a program so it doesn't work properly anymore that isn't non-Euclidian it's just intentionally introducing bugs into a program which still uses Euclidian geometry only it doesn't produce the calculations you expect.

    • @nowonmetube
      @nowonmetube 6 месяцев назад +16

      Yesn't

    • @troyjohnson2137
      @troyjohnson2137 6 месяцев назад +17

      so you're telling me that making a euclidian world work in a way that breaks the euclidian part of it doesn't make it non-euclidian?

    • @vapourmile
      @vapourmile 6 месяцев назад +6

      @@troyjohnson2137
      It isn't breaking anything. It's just changing the formula.
      If you swap 2 + 3 = 5 for 2.1 + 3 = 5.1 you haven't broken anything.

    • @SebastianGrantElKiva
      @SebastianGrantElKiva 6 месяцев назад +1

      @@nowonmetube😂

    • @bramvanduijn8086
      @bramvanduijn8086 6 месяцев назад +9

      Doesn't the change to pi make movement of the character non-euclidian? Well technically, the character doesn't move, the world moves around the character, but it does so relative to the player, so it is in essence a circle around the character. So by changing the value of pi, that circle now has a curvature stronger or weaker than it should have. Which makes it non-euclidian, yes?

  • @Spax_
    @Spax_ 6 месяцев назад +34

    well now I'm really curious what the highest value pi can be while keeping the game playable

    • @yixing09
      @yixing09 6 месяцев назад +7

      same here. he had a whole gradient over numbers lower than pi, and none noticeably greater than pi

    • @seriouscat2231
      @seriouscat2231 6 месяцев назад +6

      If the lookup table for tangents had 4096 slots, then it's probably π + (π / 4096) or something like that, which causes an additional value in the table to become infinity or switch sign.

    • @asdbanz316
      @asdbanz316 5 месяцев назад

      ​@@seriouscat2231what if you manually fix those values or set maximum for them to see how it runs?

  • @kargaroc386
    @kargaroc386 6 месяцев назад +99

    Speedrunners: "What's code injection? I've never heard about that before and don't know what you can do with it."
    (and then they get told)
    "Oh its arbitrary code execution? cool"

  • @scmstr
    @scmstr 6 месяцев назад +28

    I wonder if you could find the limits, figure out a way for the values and tables to be recalculated every tick, and then modulate the base value of pi with a (limited) feedback loop of something else, like the player's health or the look vert angle or some combination of who-knows-what-else.

    • @philipegoulet448
      @philipegoulet448 6 месяцев назад +1

      That would be so sick!

    • @scmstr
      @scmstr 6 месяцев назад +4

      @@philipegoulet448 you could even make it so it wouldn't update if you didn't move location, so that you had a *chance* at gaining a bearing.

  • @the_pieces_fit
    @the_pieces_fit 6 месяцев назад +173

    8:37 when the shrooms hit

    • @haydenlandry3837
      @haydenlandry3837 6 месяцев назад +16

      Things are a little off, the walls move in a way that you don't expect, amd things start to shift 🤣🤣🤣

    • @ChaplainDMK
      @ChaplainDMK 6 месяцев назад +16

      Movies trying to show how a trip looks: *pink floating elephants everywhere*
      Actually how a trip looks like: *Doom with Pi=e*

    • @Flesh_Wizard
      @Flesh_Wizard 6 месяцев назад +5

      Shrooms will eat a slice of your pi

    • @PsychonauticExplorer
      @PsychonauticExplorer 6 месяцев назад +6

      Shrooms hit in a nearby forrest once and I wanted to walk home as the mosquitos bugged me... normally a 15 min walk now felt like walking around in a maze. Everything further away than the tips of my shoes didn't make sense anymore... everything I focused on in front of me became an individual and isolated piece/snapshot of reality suspended in a void as if my brain lost the ability to "glue" the pieces together and turn everything in a coherent reality, which made navigating very challenging. A weak mind would've probably freaked out, I thought it was as interesting as it was annoying. The interesting part was having a direct experience on how bits and pieces of smaller realities become a coherent big reality.

    • @RaposaCadela
      @RaposaCadela 6 месяцев назад

      kinda accurate actually huh

  • @jimmy_jamesjams_a_lot4171
    @jimmy_jamesjams_a_lot4171 5 месяцев назад +3

    SO MANY firsts to my disbelief. I mean, this is a first person shooting game, and doesn’t even employ DirectX because it’s from a time before DirectX - probably 10 years before or more. I can recall a few of my very first encounters with l desktop computers where x86 machines required the user to type a few DOS commands to actually start up Doom. Reminds me of Sierra games. The guys who created Doom though - must be some awesome people - for giving Doom the open source licensing at a time when Napster would be the big media buzz for a couple years at least… what great and special times these software engineers helped bring to us!

    • @StijnDeWitt
      @StijnDeWitt 5 месяцев назад +3

      It may well be that without DOOM, DirectX would have come later. DOOM exploded onto the scene and everyone wanted a part of it. It dod something that most would have thought was impossible on the hardware of those days. Its impact on gaming cannot be overestimated.

    • @Dartingleopard
      @Dartingleopard 2 месяца назад

      DirectX came in the late 90s, maybe only a few years after Doom, not 10+

  • @mikeeru
    @mikeeru 4 месяца назад +3

    Let's put a wrench in this finely tuned mechanism. Does it start? Yes. Does it run? Surprisingly, it managed to chew through it somehow.
    Now let's throw a crowbar in there...

  • @antonc81
    @antonc81 6 месяцев назад +29

    Let’s take it into the imaginary realm:
    Pi = i

    • @P4BL0_2
      @P4BL0_2 2 месяца назад +1

      Make sure it's √(-1) because otherwise i could be seen as a variable

  • @dirckdelint6391
    @dirckdelint6391 Месяц назад +2

    9:00 I’m so happy to know there’s a Bloody Stupid Johnson mod for Doom.

  • @ObviousSchism
    @ObviousSchism 6 месяцев назад +7

    Such an enjoyable presentation. Thanks for this!

    • @cichlisuite2
      @cichlisuite2 6 месяцев назад

      I wish I could understand why anyone would think this. I'm trying to put myself in the shoes of a software engineer and still can't see how I would find this entertaining or even mildly interesting? If you can explain it, I'm curious?

    • @nickkohlmann
      @nickkohlmann 6 месяцев назад +3

      ​@cichlisuite2 I randomly came across this. I have no idea about code or developing, neither am I good at maths. I clicked it out of pure curiosity expecting the game to look trippy with changed pi values, and it did. That was neat :) Hence me liking this.

    • @cichlisuite2
      @cichlisuite2 6 месяцев назад

      @@nickkohlmann Thanks for the explanation. I also randomly came across it and watched hoping it might show something interesting. It wasn't that trippy to my eyes and the presentation style was about as drab as it could be. But good to know that for some the visuals alone were enough to generate enjoyment. I thought maybe you might have to understand coding or game mechanics.

    • @bramvanduijn8086
      @bramvanduijn8086 6 месяцев назад

      @@cichlisuite2 You never think "what would the universe look lik e if the constants are different?" or "what would it be like to live in a two dimensional world?" If you would like to explore the second question, go read the book Flatland by A. Square.

  • @Sigma00000
    @Sigma00000 Месяц назад +4

    I was literally doom scrolling

  • @tylerduncan5908
    @tylerduncan5908 6 месяцев назад +6

    The largest value of pi I would assume is whatever value that the lookup table will no longer be able to compute.

  • @Jakob.Hamburg
    @Jakob.Hamburg 5 месяцев назад +2

    Very nice and interesting speech/presentation. The code injection is awesome. :D

  • @dymaxion3988
    @dymaxion3988 6 месяцев назад +14

    I like how the slide spelled it “segway” instead of “segue” - the homophone-induced visual metaphor is so strong for me that they’re just the same word in my mind

  • @selfworm
    @selfworm 6 месяцев назад +5

    Reminds me of MIT's "A Slower Speed of Light" for some reason

  • @kjeldgaard0
    @kjeldgaard0 6 месяцев назад +4

    If you compute the circumference of Earth using the incorrect value, the result is 4 cm larger than using the correct value, so errors are negligible. However, it would be interesting to use the value 3.2 for pi in this simulation, since this was the value proposed in the Indiana pi bill of 1897, that sought to fix the value of pi once and for all. Using the Indiana value for pi, the calculation of Earth's circumference would be 742.6 km too large.

  • @suhaschelian
    @suhaschelian 8 дней назад +1

    The title oversells things quite a bit. Mostly they change the value of pi, which affects graphics rendering. Non-Euclidean geometry would be things like spherical or hyperbolic geometry. That would make traveling between rooms quite interesting!

    • @suhaschelian
      @suhaschelian 8 дней назад

      This: ruclips.net/video/yqUv2JO2BCs/видео.html&ab_channel=ZenoRogue

  • @erickdredd
    @erickdredd 6 месяцев назад +5

    I wonder if pi=3.2 will work. If so, that needs to be released as "Indiana Doom"

  • @DæmonV86
    @DæmonV86 5 месяцев назад +1

    I've had much the same experience whilst under the influence of 400+ micrograms of L.S.D. at Garden of the Gods in Illinois as did yon avatar in the Pi=e dimension. My friend a few paces in front of me would clip in and out of reality with each shaft of sunlight filtered through the branches overhead as we moved forward, exiting in one place and appearing in another instantaneously as if opening wormholes at will. It was somewhat of a challenge to remain oriented spatially but we made it out before dark, as yet uneaten.
    Easier than driving a car.

  • @WackoMcGoose
    @WackoMcGoose 6 месяцев назад +6

    So essentially, you made four-dimensional Doom. 4Doom. You shift the ana-kata axis by iterating pi within the range (0, π].

  • @ThePotatoWaveOfficial
    @ThePotatoWaveOfficial 3 месяца назад +1

    "You don't need to be good at math to be good at coding" They say. The great developers are number geniuses and this proves it.

  • @beginnereasy
    @beginnereasy 4 месяца назад +2

    My dad was an engineer and rocket scientist. His deep philosophy was "when's a circle a circle??"

    • @QQnowQQlater
      @QQnowQQlater Месяц назад +1

      "When that circle doesn't collide into earth before one full rotation... dad..."
      "I'm going to the bar..."

    • @beginnereasy
      @beginnereasy Месяц назад

      @@QQnowQQlater yeah yuck

  • @antivanti
    @antivanti 6 месяцев назад +4

    Not only was there no 3D acceleration. There wasn't even floating point acceleration on the machines it was designed for

  • @TheChrisLeone
    @TheChrisLeone Месяц назад

    I really like the speaker, very genuine and clearly really enjoying talking about his experiments

  • @QQ-rx9xp
    @QQ-rx9xp 5 месяцев назад +10

    The jpeg injection has flipped the eternal question of “Can it play doom?” into “Can doom play it?”, and I love it!

    • @electricspider2267
      @electricspider2267 3 месяца назад +1

      Can doom be played on doom?

    • @P4BL0_2
      @P4BL0_2 2 месяца назад +1

      ​@@electricspider2267yes, yes it can

  • @MrJC1
    @MrJC1 6 месяцев назад +2

    holy moly... PI being 3 is trippy as ballz man.

  • @champagnesupernova1839
    @champagnesupernova1839 6 месяцев назад +41

    code injection via jpg? so you could port pico-8 stuff to run on doom?

    • @abcpea
      @abcpea 6 месяцев назад +14

      but will it run Doom?

    • @xs246
      @xs246 6 месяцев назад +12

      to run Doom on Doom

    • @champagnesupernova1839
      @champagnesupernova1839 6 месяцев назад +14

      @@abcpea someone did port doom to the pico-8, so it might be possible :3

    • @dawid035
      @dawid035 6 месяцев назад +2

      ​@@champagnesupernova1839It could be, which makes it even more interesting

  • @blusterhash
    @blusterhash 6 месяцев назад +1

    Lol, that was my idea for day of PI 14 of March, glad that somebody made this already and i don't have to recompile any doom port for that :)

  • @bragee
    @bragee 3 месяца назад +4

    As an engineer, I confirm that this is the most nerdy thing ever posted

  • @abstractnonsense8344
    @abstractnonsense8344 4 месяца назад +2

    Got Doom 2 when I was kid for Christmas. We only had 2MB of RAM. I was heartbroken because I opened the game and new my hardware.... Duh duh duh.... A few pressies later... 2 MB to make the requisite min.

  • @mathgeniuszach
    @mathgeniuszach 6 месяцев назад +3

    since computers are powerful enough, you could have some code that periodically changes the lookup table values based on new values of pi. That would be interesting to see

    • @bramvanduijn8086
      @bramvanduijn8086 6 месяцев назад +2

      Or calculate them instead of looking up, if you're going to be updating the lookup tables anyway the performance boost from using lookup tables is gone.
      That way you can put powerups in the map that change all sorts of constants.

  • @thegoodwin
    @thegoodwin 6 месяцев назад +2

    This is trippy. This is like an unhinged Doom Mod.

  • @samiraperi467
    @samiraperi467 6 месяцев назад +3

    The reason for lookup tables wasn't that there was no 3D acceleration. The reason was that you couldn't assume there was an FPU! The first Intel x86 chip with an integrated FPU was the Pentium (originally with its FDIV bug). 386 and 486 didn't have one. That's a bit of an egregious error to make in a presentation like this.

    • @makipri
      @makipri 6 месяцев назад +1

      486 already had an integrated FPU. en.m.wikipedia.org/wiki/I486

  • @alexplorer
    @alexplorer 5 месяцев назад +1

    That's how you turn a horror game into a Lovecraftian horror game. For those who haven't read any H.P. Lovecraft, he was a big fan of the science of his day, and in the post-Relativity world, non-Euclidian geometry featured in a couple of his most famous stories: "The Call of Cthulhu" and "Dreams in the Witch House."

  • @jakubbelicki5755
    @jakubbelicki5755 5 месяцев назад +7

    putting imaginary number would be fun

  • @shankararhuddlan270
    @shankararhuddlan270 17 дней назад

    I just love when he says "with enough intoxication you can recreate this"

  • @KingMob4313
    @KingMob4313 6 месяцев назад +44

    Pi = 3 - Biblically Accurate Doom

  • @StunMuffin
    @StunMuffin 20 дней назад +1

    Most entertaining talk I ever see 🎉❤ amazing.

  • @void6432
    @void6432 6 месяцев назад +6

    The question is no longer can it play Doom, the question is weather you can.

  • @thelizardking3866
    @thelizardking3866 Месяц назад

    It makes so much sense because the value of pi effectively defines the tangents that hold gsme entities to their source locstions. Because the scale hasnt been impacted, the entities fail to meet their full space and thus bounce between them whenever the player moves because the one entity is trying to occupy two spaces at once. Really awesome game and awesome POC.

  • @mohsinnaseer9892
    @mohsinnaseer9892 6 месяцев назад +3

    You need lookup table because calling sin and cos function from
    C++
    Requires a call to math co processor everytime.
    This means halting ALU every time. Can cause bottleneck in speed.

    • @mohsinnaseer9892
      @mohsinnaseer9892 6 месяцев назад +1

      So LUT Caches those values
      In array on startup
      So you don't need to call sin or cos functions everytime.

  • @marcocorrieri3681
    @marcocorrieri3681 6 месяцев назад

    Guys... I really love you so much... thanks a lot! I was searching for an inspiration for describing not euclidean spaces in a Call of Cthulhu adventure. Now i have it

  • @TMinh956
    @TMinh956 6 месяцев назад +41

    "I bet he's thinking about that hottie in front of us"
    Him:

  • @DoMyHomework_
    @DoMyHomework_ 5 месяцев назад +1

    The Doomslayer put a few of those funny looking paper squares on his tongue.

  • @Oli1974
    @Oli1974 6 месяцев назад +3

    I was missing pi=3.15 or something like that. Would have been interesting for what values of fake_pi > pi it still would have been playable.

  • @user-or6mz4gy6i
    @user-or6mz4gy6i 3 месяца назад

    Love John Carmack's comments in the code. This man is a damn practical genius and funny as w/hell.

  • @etaidade3983
    @etaidade3983 6 месяцев назад +7

    I think this is the closest I will ever get to being a 4th dimensional being

  • @ianblank
    @ianblank Месяц назад +2

    We need to explore why psychedelics don’t use pi in rendering the world

  • @Corfaisus
    @Corfaisus 3 месяца назад +5

    A bunch of nerds laughing at numbers while the rest of us have no idea what the joke is.

  • @Lacainam
    @Lacainam 5 месяцев назад

    This cracks me up. I would love to see the key inputs to know how the alternate pi values change how the controls work.

  • @davidinark
    @davidinark Год назад +14

    Best TED Talk ever 😂😂

  • @shotasdg3679
    @shotasdg3679 6 месяцев назад +2

    I love those kind of talk

  • @vtrandal
    @vtrandal 5 месяцев назад +5

    non-Euclidean geometry is characterized by a different treatment of parallel lines and the resulting curvature of space, leading to variations in geometric properties but not in the fundamental value of constants like π

  • @A_Professional422
    @A_Professional422 Месяц назад +1

    I think im lost on youtube. Feel like i stumbled into a forbidden realm

  • @ObiwanNekody
    @ObiwanNekody 6 месяцев назад +7

    You didn't try the Indiana Legal pi of 3.2 😢