If I remember correctly, the argument was that if one allows arbitrary code execution, then one can finish the game in the first level. If one requires 11 exits to be passed, then one can just write 11 to the game variable that tracks exits found just before jumping to the ending. If one requires actually touching the finish line/keyhole, then using arbitrary code execution one could teleport from level to level and teleport right to the finish inside each level. Or just spawn a key and keyhole right in front of Mario. That's why TASvideos thought the category didn't make any sense. To make it well-defined, one would need some rule like "if arbitrary code execution is reached, minimize its impact on the game state and return to normal as quickly as possible", but that's pretty handwavy and would probably have unforeseen corner cases.
9:41 lmao excellent work on the TAS Peach wonking out, Mario still in the derp-face cloud while being on the wrong side and eventually phasing behind Peach. What an ending
There were 3 things I leant from this video. 1:You can go backwards when swimming and not slow down. 2:This game has a VERY long credit sequence. 3:Mario doesn't say"Thank you so much for playing my game!"in this game.
Getting a cloud is arbitrary code execution. If you allow ACE, it's much faster to do a credits warp rather than getting the cloud. At least that's the logic
Last time I was upset about there not being a TAS for a game, that game had zero speedruns, let alone level maps. Several years later and I'm still trying to map out the entirety of that game.
great run, this is really far from being mediocre believe me! it just seems like overall optimization around hopping glitch could be improved. e.g. : you can still jump every other frame on level 2 and keep p meter with 6/5 trick (when not on the platforms ofc).
Whenever I stayed on the ground for a few frames I was in the 5 part of the 6/5. I don't think jumping earlier or jumping on the 49 has much of a bearing considering you have to keep the 6/5 going for most of the level anyway.
Great TAS and video on the main channel, huge respect. Although, I don’t understand the sequence beginning at 8:18. Why do you stall before entering the door and how come you don’t lose any power-ups when getting hit by the spikes after that?
him "stalling" there isn't stalling, he's going into flight right before entering the door. not exactly to gain p speed like the other reply here says. in SMW if you have flight going into a level transition you can immediately start flying once the transition is over. this applies to flying into vertical pipes as well as doing a quick spinfly into a door entry like bismuth does at 8:18. you can't actually retain p speed through door entries, but you can retain flight, if that makes sense. which is why he starts flying after he exits the door even though he doesn't have p speed after the door entry
@@Bismuth9 it looks like one of those strats that's humanly viable but saves so little time for its effort it's just better to do the safe strats instead
This channel had had uploads for years along side the main channel and only has 850 subscribers. Bismuth announced the existence of this video an hour ago, and it has less than 300 views. Lolwut.
Have you seen Sethbling's power up incrementation strat? You keep the yoshi into YI3 and spit a null sprite on a wooden platform to get a cape. It may save a few frames over the P switch jump in the fortress.
Is anybody able to explain the weird palate swap shenanigans at 4:27? How did it happen? Is it a side effect of some fast strategy, or just a swag strat used here because it doesn't lose any time?
It's about optimization. You can always optimize other parts of the run. (As for TAS, he explains in his other video that people generally don't TAS this because it's ACE, so you might as well do credits warp.)
Question: Why is it called 11 Exit if you beat 12 stages? Does Bowsers Castle not count because it isn’t an exit, but rather the ending? Edit: thank you guys for answering ;)
Refers to the number of exits ultimately recorded on the save file. Similar to sm64 the ending doesn't get recorded on the save file at all so its just 11
So...why is the cloud glitch accepted by the community? I guess in my limited knowledge...why would the community allow any code execution...is it not a slippery slope and just easier to ban any such glitch that utilizes it?
That's why there wasn't an optimized TAS for this category until now. the TAS community had this kind of thinking. I'm guessing why it's allowed in real time 11 Exit is because the ACE (arbitrary code execution) in the run is a side-effect of the lakitu cloud item swap, as opposed to having to use ACE in order to obtain the cloud. Basically, the cloud item reserve glitch is the result of a table getting indexed out of bounds during the powerup collect routine, dictating what item to put in reserve, and eating the chuck allows you to do this. This has the side effect that the table of pointers dictiating what code to run from collecting a specific powerup also gets indexed out of bounds, reading junk data as it's pointer, jumping execution to open bus, leaving ACE to be the only way to prevent the game from crashing. I hope that explanation made sense, but if it doesn't, Retro Game Mechanics Explained has a great video explaining this glitch in more detail, and it's in the icards of the video this run was made for.
I used RTA timing because its purpose was to serve as a comparison with the RTA runs. The TAS timing is 9:31 because the final input comes before Peach appears, and timing starts on power on.
@@notalostnumber8660 That's why I asked actually. BizHawk is supposed to be the most accurate emulator, so the sound seeming weird to me made me think that maybe it isn't BizHawk
it's similar to the 51 speed flying he talked about in the WR explained video. I believe alternating left and right every frame in the water causes you to stay at a higher speed rather than it oscillating
It might be the same as the 51 speed flight thing, though I could see it just being for fun, TAS-ers often do stuff just for fun that doesn't lose any time, even if it doesn't gain time either
"I was frustrated with the lack of a TAS, so I made one myself." - Bismuth, casually dropping that in a video
absolute gigachad
I was about to comment that
Based God gigachad
if there was ever a shadow-dropped TAS it'd be this.
Genuinely shocked at Bismuth's interest to learn TAS creation.
Bismuth: "Fine I'll do it myself"
TAS community:
The cloud glitch is arbitrary code execution, so we won't make a TAS of 11 exit.
Bismuth:
Fine, then, I'll do it myself.
If I remember correctly, the argument was that if one allows arbitrary code execution, then one can finish the game in the first level. If one requires 11 exits to be passed, then one can just write 11 to the game variable that tracks exits found just before jumping to the ending. If one requires actually touching the finish line/keyhole, then using arbitrary code execution one could teleport from level to level and teleport right to the finish inside each level. Or just spawn a key and keyhole right in front of Mario. That's why TASvideos thought the category didn't make any sense.
To make it well-defined, one would need some rule like "if arbitrary code execution is reached, minimize its impact on the game state and return to normal as quickly as possible", but that's pretty handwavy and would probably have unforeseen corner cases.
I remember masterjun made a TAS for each of those arguments. So it wasn't just theoretical, he actually found payloads and forced the judges' hands.
9:41 lmao excellent work on the TAS
Peach wonking out, Mario still in the derp-face cloud while being on the wrong side and eventually phasing behind Peach. What an ending
There were 3 things I leant from this video.
1:You can go backwards when swimming and not slow down.
2:This game has a VERY long credit sequence.
3:Mario doesn't say"Thank you so much for playing my game!"in this game.
Well Mario didn't have real dialogue until Super Mario 64 when Charles Martinet voiced him
When the TAS isn’t good enough so you just make your own
oh hi sqid
Oh hey lombre
More like, when the community categories aren't good enough...
Honestly I was wondering why I didn't see Cloud 11 Exit TAS sooner and your video explained why. Thanks for doing it some justice!
That kick to skip the fence grab was pretty poggers
This made it into the current world record!
i'm surprised a major smw category didn't have a proper TAS until now.
Getting a cloud is arbitrary code execution. If you allow ACE, it's much faster to do a credits warp rather than getting the cloud. At least that's the logic
@@Ghi102 yes i know that, but youd think someone would make a tas of 11 exit route even if its gonna be lumped with the other ACE TASes
4:47 Bismuth said this wasn't going to be entertaining, haha.
4:44 Mario sounds like he’s drumming on the water because he’s swimming so fast.
Time Stamps:
0:27 - First Level
1:15 - Second Level
2:00 - Third Level
2:37 - Fortress 1 (Fourth Level)
3:16 - Iggy Fight!
4:02 - Fifth Level
4:38 - Secret Water Level (Sixth Level)
5:21 - Secret Ghost Level (Seventh Level)
5:41 - Big Boo Fight!
6:25 - Star Road Level 1 (Eighth Level)
6:41 - Star Road Level 2 (Ninth Level)
7:18 - Star Road Level 3 (Tenth Level)
7:33 - Star Road Level 4 (Eleventh Level)
8:08 - Bowser’s Castle! (Twelfth Level)
8:44 - The Final Showdown! (Bowser Fight!!!!)
"What do you think to spin jumps"
TAS: Yes
Last time I was upset about there not being a TAS for a game, that game had zero speedruns, let alone level maps. Several years later and I'm still trying to map out the entirety of that game.
oh hey i just saw you talking about making a tas the other day :0 might be this very one actually lol
It's funny how Mario just casually grabs shells and baby yoshi with his ass
I love how in the credits of japanese version the bonzai bill is called "magnum killer"
Yeah, despite the fact he's arguably much easier to avoid than regular bullet bills.
great run, this is really far from being mediocre believe me! it just seems like overall optimization around hopping glitch could be improved. e.g. : you can still jump every other frame on level 2 and keep p meter with 6/5 trick (when not on the platforms ofc).
Whenever I stayed on the ground for a few frames I was in the 5 part of the 6/5. I don't think jumping earlier or jumping on the 49 has much of a bearing considering you have to keep the 6/5 going for most of the level anyway.
He deserves more than 100k subs (on main channel)
Atomic Telesa is such a metal name for Big Boo
Great TAS and video on the main channel, huge respect. Although, I don’t understand the sequence beginning at 8:18. Why do you stall before entering the door and how come you don’t lose any power-ups when getting hit by the spikes after that?
To gain P speed so mario can gain P speed sooner after entering the door
When mario flies and is damaged, he only stops flying, not losing the cape
him "stalling" there isn't stalling, he's going into flight right before entering the door. not exactly to gain p speed like the other reply here says. in SMW if you have flight going into a level transition you can immediately start flying once the transition is over. this applies to flying into vertical pipes as well as doing a quick spinfly into a door entry like bismuth does at 8:18.
you can't actually retain p speed through door entries, but you can retain flight, if that makes sense. which is why he starts flying after he exits the door even though he doesn't have p speed after the door entry
Watching this at 2x speed so you go even faster!
Wow, that's pretty neat!
surprised that you went into room 5 instead of 7. I wonder if its possible for that to become faster humanly?
2:42 you didn’t explain this strategy in the WR explanation… that looks like a huge improvement.
Yeah that's a bit of a missed one. It saves surprisingly little time though.
@@Bismuth9 it looks like one of those strats that's humanly viable but saves so little time for its effort it's just better to do the safe strats instead
This channel had had uploads for years along side the main channel and only has 850 subscribers. Bismuth announced the existence of this video an hour ago, and it has less than 300 views. Lolwut.
What a boss
really cool to see! I do wonder, how much of this is human-doable and how much is TAS only
In theory everything is human doable. Just, dont expect it to be very consistent
Love ya Breaux
Have you seen Sethbling's power up incrementation strat? You keep the yoshi into YI3 and spit a null sprite on a wooden platform to get a cape. It may save a few frames over the P switch jump in the fortress.
now let's see if he'll explain his own tas because even after watching the main video I still have no idea what's going on
4:28 how come the colors go all wonky here?
That's what happens when you use a key off-screen.
This actually looks easy
What was that pipe unload in donut plains 1??? Also super cool to see door 5 being faster than door 7.
1:50 I was wondering if you would do score manipulation before reaching 100k.
Como baixar e qual emulador Android funcionando?
4:26 this scared me what happened with the screen
So, what is exactly all that mess in the spikes and thwomps room in Bowser's castle about? Is it impossible to run under the spikes?
Wait so you can’t jump up into the corners of blocks to get a tiny boost like in smb3?
Is anybody able to explain the weird palate swap shenanigans at 4:27? How did it happen? Is it a side effect of some fast strategy, or just a swag strat used here because it doesn't lose any time?
4:27 how did these colors get inverted?
Btw i think im his 1k sub
I'm no expert, but I would guess it has everything to do with the fact that the secret exit was offscreen at the moment it was activated
Hasn't this glitch been known for like a really long time? I'm confused why it's only now being used in speedruns?
It's about optimization. You can always optimize other parts of the run. (As for TAS, he explains in his other video that people generally don't TAS this because it's ACE, so you might as well do credits warp.)
Coulden,t you duw a frame perfact left right ad the mid air
Question: Why is it called 11 Exit if you beat 12 stages? Does Bowsers Castle not count because it isn’t an exit, but rather the ending?
Edit: thank you guys for answering ;)
Refers to the number of exits ultimately recorded on the save file. Similar to sm64 the ending doesn't get recorded on the save file at all so its just 11
im just waiting until someone manages to get a sub 9:30
So...why is the cloud glitch accepted by the community? I guess in my limited knowledge...why would the community allow any code execution...is it not a slippery slope and just easier to ban any such glitch that utilizes it?
That's why there wasn't an optimized TAS for this category until now. the TAS community had this kind of thinking. I'm guessing why it's allowed in real time 11 Exit is because the ACE (arbitrary code execution) in the run is a side-effect of the lakitu cloud item swap, as opposed to having to use ACE in order to obtain the cloud. Basically, the cloud item reserve glitch is the result of a table getting indexed out of bounds during the powerup collect routine, dictating what item to put in reserve, and eating the chuck allows you to do this. This has the side effect that the table of pointers dictiating what code to run from collecting a specific powerup also gets indexed out of bounds, reading junk data as it's pointer, jumping execution to open bus, leaving ACE to be the only way to prevent the game from crashing. I hope that explanation made sense, but if it doesn't, Retro Game Mechanics Explained has a great video explaining this glitch in more detail, and it's in the icards of the video this run was made for.
Are you planning to submit this to TASVideos?
No they already have categories this doesn't fit in and this is way below their standard of quality both in optimization and entertainment value.
4:27 wtf how did that happen
That's what happens when you use a key off-screen.
What's up with the palette swap at 4:28
I laughed so hard watching mario carry koopa shells betwixt his butt cheeks.
what happened with the colour at 4:26?
That's what happens when you use a key off-screen.
didnt you say in your video that you could fly in the dark room to be a bit faster?
This uses frame perfect jumps to stay at 51 speed throughout, which achieves the same goal.
@@Bismuth9 i see
4:27 what the...
Yup
9:36** bit of an error in the title but np
I used RTA timing because its purpose was to serve as a comparison with the RTA runs. The TAS timing is 9:31 because the final input comes before Peach appears, and timing starts on power on.
@@Bismuth9 loI i was just being annoying for no reason sorry
Y door 5 not 7
Perhaps the optimal routes for humans and TASes are different.
The audio sounds a little weird. What emulator did you use to make this TAS?
Sounds normal to me
Probably BizHawk, since it's the most common TASing multi system emulator out there
@@notalostnumber8660 That's why I asked actually. BizHawk is supposed to be the most accurate emulator, so the sound seeming weird to me made me think that maybe it isn't BizHawk
Tf is going on at 4:25
Why is left right swimming faster? It is humanly impossible because it is on alternating frames right?
I think it's just for the lols
I'm not sure about Super Mario World, but I know that in Mario 1 if you input both left and right in water at the same time, it looks like that.
it's similar to the 51 speed flying he talked about in the WR explained video. I believe alternating left and right every frame in the water causes you to stay at a higher speed rather than it oscillating
@8888 interesting
It might be the same as the 51 speed flight thing, though I could see it just being for fun, TAS-ers often do stuff just for fun that doesn't lose any time, even if it doesn't gain time either
I played something similar, only it took 11 minutes (Glichless) haha it's on my channel, it's a shame I have few subs xd
not 100kpts exactly, redo it
Some random guy: I am the best at mario world 11 exit
Me: prove it
The random guy:
TO SPAM
Some random guy: I am the best at mario world 11 exit
Me: prove it
The random guy:
Have
Some random guy: I am the best at mario world 11 exit
Me: prove it
The random guy:
Don't
Some random guy: I am the best at mario world 11 exit
Me: prove it
The random guy:
You