Thanks! I'm thinking that if someone would research this category, it could be as interesting as sm64's A button challenge. But I'm so busy these days that it will be a year or so before I can post it on tasvideos with an explanation...
@@Amaraticando I imitated him in YI1, YI3, and C#1 because I needed to do the same thing he did, but I couldn't come up with a faster way due to lack of ability, in fact I am slower than him. Especially his YI3 is too sophisticated lol.
I didn't have that much knowledge before making this TAS, but through making the TAS, I think I have gained a lot of knowledge by seeing explanations and questions in the comments of youtube videos, actually asking questions, and looking at the TASVideos forum. I'm not quite there yet myself, but if you have any questions, please feel free to ask!
Hmm..🤔 I actually don’t have any information of so called “TAS”, only the name. I was just watching some videos of this game. I wonder how is it difficult for you guys to understand it’s systems and make these kind of videos.. BTW, it says that you aren’t native English speaker, but your English is understandable. Have you been studying it so far?
@@ElectronicweedMr TAS stands for tool-assisted-speedrun and refers to playing a game with the help of a computer, excluding cheats. Specifically, the game is launched in software called an emulator on the computer, and a record of the play is kept as a record of the buttons on the controller by looking at the internal memory or by sending the game frame by frame. (This can, of course, be rewritten, and a single location can be re-created many times.) This is how you can achieve super human-like play. The recordings can be "replayed" on the emulator (the computer actually plays the game based on the recordings), and this is a screen recording of it that I have posted. Anyone can "make a TAS," but it takes tremendous skill to make a high quality TAS. (It took me about a year to make this TAS.) As for English, I rely on a translator for long sentences here and on Twitter, and if I feel uncomfortable, I modify it a little and post it. I have learned English as an education in school, but I can only read and write a little. I am planning to learn it properly eventually.
Briefly, I did the same thing as the cloud glitch used in the 11exit rta. Just doing an item swap would cause a crash, but that's where the arbitrary code is executed to get the game back to normal operation. In the video, the coordinates of the red shell in slot#0 are properly set (by spitting them out with Yoshi), plus the proper input on the two controllers.
Two locations at 5:04, 6:51. Both are crashing and recovering immediately. The former crashes for 1frame and if you look closely you can see the 1f Mario is gone. The latter is not clearly visible because it returns on the frame it crashed, but it is when the item stock got glitched. Both crashes are caused by Yoshi eating a chuck.
i hope this gets accepted on tasvideos! the category is unusual but it's so dense with tricks compared to the normal categories
Thanks! I'm thinking that if someone would research this category, it could be as interesting as sm64's A button challenge. But I'm so busy these days that it will be a year or so before I can post it on tasvideos with an explanation...
すごいですね!!!今後世界で活躍することを期待してます!!!
なんじゃこりゃァ、、、
すごい以外の言葉で表せないろ、
Yoshi, you have won... the most glitchiest award!!!!
Incredible. I like the idea
Woah 😮
oh
Super Mario World but you’re a kid still in school and you have only 11 minutes before bedtime:
this is amazing!!!!
Samir… Please you are breaking the game!
*Shaddap*
これは斬新なアイデアですね!
That was amazing.
Wow! Incredible!
Amazing
Nice run!
thanks!
Man, im doing things all wrong. This is not how i beat the game and it took me way longer.
8:38
回転しながらエンディングを迎えるマリオでした。
very fun :>
so cool
Super genius! I was a little bit lost at times, hahaha. Did you happen to improve any standard level of the any% run?
Sorry I don't understand your question, but thank you!
@@oddboo some of your levels were based on Bruno Visnadi's TAS.
Did you find anything interesting or an improvement for his TAS?
@@Amaraticando I imitated him in YI1, YI3, and C#1 because I needed to do the same thing he did, but I couldn't come up with a faster way due to lack of ability, in fact I am slower than him. Especially his YI3 is too sophisticated lol.
@@oddboo yeah, YI3 is brutal.
wow!
Mario wins by destroying everybody
confusion 😂
You is so good!
Cool
🎉
Very cool! :D
How did you gained your techniques?
I didn't have that much knowledge before making this TAS, but through making the TAS, I think I have gained a lot of knowledge by seeing explanations and questions in the comments of youtube videos, actually asking questions, and looking at the TASVideos forum.
I'm not quite there yet myself, but if you have any questions, please feel free to ask!
Hmm..🤔
I actually don’t have any information of so called “TAS”, only the name.
I was just watching some videos of this game.
I wonder how is it difficult for you guys to understand it’s systems and make these kind of videos..
BTW, it says that you aren’t native English speaker, but your English is understandable. Have you been studying it so far?
@@ElectronicweedMr
TAS stands for tool-assisted-speedrun and refers to playing a game with the help of a computer, excluding cheats.
Specifically, the game is launched in software called an emulator on the computer, and a record of the play is kept as a record of the buttons on the controller by looking at the internal memory or by sending the game frame by frame. (This can, of course, be rewritten, and a single location can be re-created many times.) This is how you can achieve super human-like play.
The recordings can be "replayed" on the emulator (the computer actually plays the game based on the recordings), and this is a screen recording of it that I have posted.
Anyone can "make a TAS," but it takes tremendous skill to make a high quality TAS. (It took me about a year to make this TAS.)
As for English, I rely on a translator for long sentences here and on Twitter, and if I feel uncomfortable, I modify it a little and post it. I have learned English as an education in school, but I can only read and write a little. I am planning to learn it properly eventually.
what the hell... 👍
8:32 how do you use this glitch for game end?
4:51 How did you item swap the chargin chuck with the cape feather? I thought that usually crashes?
Briefly, I did the same thing as the cloud glitch used in the 11exit rta. Just doing an item swap would cause a crash, but that's where the arbitrary code is executed to get the game back to normal operation. In the video, the coordinates of the red shell in slot#0 are properly set (by spitting them out with Yoshi), plus the proper input on the two controllers.
Nice
I’m guessing these are glitches within the game
400-1μs
???
When are the crashes?
Two locations at 5:04, 6:51. Both are crashing and recovering immediately. The former crashes for 1frame and if you look closely you can see the 1f Mario is gone. The latter is not clearly visible because it returns on the frame it crashed, but it is when the item stock got glitched. Both crashes are caused by Yoshi eating a chuck.
8:32 oh god a death theme was ROBBED !
999999999💩💩💩💩💩👎👎👎👎
lmao wtf is going on