I admit that this is one of the most valuable tutorials I have seen recently. I would never have thought that you could use the clay render layer in post-production... :) Many thanks! Great material.
nice tut! by any chance do you know any tips for cal shading , toon shading or cartoon style for corona ? i have been searching all over but there are no resources for 3dmax
👉🏼realisticinteriors.com/info?ref=yt | Corona Official Course | 🎓 Chaos Academic
Your tricks are always great. There are no better courses than your
Amazing words! thank you very very much!
I admit that this is one of the most valuable tutorials I have seen recently. I would never have thought that you could use the clay render layer in post-production... :) Many thanks! Great material.
Thank you Lukas! I was thiking how to overlarp some "photorealistic ambient occlusion"... then this idea occurred to me :)
this is what i've been looking for all this time !! thank you so much
Great! I'm glad you liked it
I love these insights you share. it's priceless !! Finally, after 4 years of archviz, i know how to use nromals maps correctly in post-production
me, almost 20 years! literally!
You are the best Maestro!! What a trick!! 🤩
yuh--uhhhh grazie Campos!!!
"Thank you for providing such an informative and useful video tutorial. It was greatly appreciated."
Ohh thank you for your warm message! 🤗
This is brilliant!!!
Thank you very much for your appreciation! 🙏
Very helpful trick Ciro. Thank you!
Hey Jarno! Thank you for supporting me :)))
I like this! Cheers! Finally to reveal the secret!
nice tut!
by any chance do you know any tips for cal shading , toon shading or cartoon style for corona ? i have been searching all over but there are no resources for 3dmax
Very nice
Is there a quick method to increase the shadows of the primary light?
I think with Normal Maps is fast enough: I guess 10-12 seconds in total 👍
in vray there is option for ambient occlusion is this the same thing ?