Unreal Engine 5 - Loot System - Part 5 - Creating and Showing Stats on Loot

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  • Опубликовано: 8 фев 2025
  • Another seemingly small episode but an important one. I show one example way of generating stats for your loot, and then adding them all to the UMG we created in the last episode.
    This is the preparation for the Equipping/Unequipping mega episode next time, which I may need to split into 2.
    Please like, comment and subscribe if you like the series, as any interaction goes a long way, especially as a small channel.
    While you're at it, why not join my discord server for more help with UE5? My link is / discord
    #ue5 #loot #borderlands #tutorial #unrealengine5 #intermediate

Комментарии • 5

  • @gamepowners88
    @gamepowners88 Год назад +1

    Great series man

    • @BurrowGames
      @BurrowGames  Год назад +2

      Appreciate that man. Glad you're enjoying it.

  • @juerrich9122
    @juerrich9122 Год назад

    Thanks a lot, that was very helpful

  • @MyRYNOrunsHot
    @MyRYNOrunsHot 9 месяцев назад

    So I've been following this tutorial - quite helpful.
    I've had a weird error though - all the values for the stats are defaulting to 0. The really strange part is that when the loot pieces are in motion, the stats are turning up - but once they stop, back to 0. Any idea why this would be happening?

    • @lemmiwinks200
      @lemmiwinks200 6 месяцев назад

      You probably have your loot score placed into first index and not last index (inside your spawner stat generation function).
      If that doesn't fix it, I'm not too sure man. Wish you luck if you haven't fixed it yet