Just enough narration to keep a noob informed. Edited to keep an exciting pace. And you make it look easy. What a treat to watch dude. I wish this is the kind of video that saturated the Factorio scene, but we are in short supply… Look forward to the next one ❤
doing alot better then my first Deathworld attempt, i treated it like normal and got absolutely overwhelmed but so far so good, can't wait to see the next episode
I've attempted to watch this video about 5 times, but I always start it just before I go to sleep and end up missing half of it, I will watch it in one go eventually
The Physical Projectile Damage 1 is actually super underrated, due to the bitter regeneration rate, they take 4 bullets to die without it. They have 15HP and the gun turret with yellow ammo does 5 dmg/bullet HOWEVER, due to the regeneration rate of the bitters, they actually regen a fraction of HP before the 3 bullets land, which makes then live with a sliver of HP. Getting that upgrade early makes it so that they die with 3 bullets instead of 4, which is a massive upgrade early-game. Great video!
@@AVADIIStrategy ye, I went and saw the rest of your videos after watching this one and realised you had already talked about it in the guide :) You make some fun content, gained yourself a sub sir
oh god, based on your guides I thought your base would be a lot more organized and had made use of at least some proper ratios, but this is pure madness XD I would've probably died early from the mass production and trying to rush things, so in a way, your small scale production is working in your favor, I guess... Anyhow, can't wait for the rest of the series, this looks super promising and properly edited, so keep up the work, and ideally come to an idealistic conclusion prior to the release of our much wanted DLC
Haha yeah early game deathworld - at least how i play it - is carefully balancing pollution and production. I had a lot of trouble finding the first oilfield which resulted in a ~ 15 min delay where biters really came close to do serious damage.
Cool, that's a challenge. I really like that start and the frantic defence, lasers are sure to chew power, wouldn't getting nuclear first be wiser? Looking forward to ep2.
I will certainly go for nuclear. It's hard to tell at what point in time because it requires space and i play without water -> needs to be near the starting pond. For the entire playthrough i will build 2 big power plants with at least 8 reactors each though.
no water is a brave choice, since it'll make any sort of high power nuclear energy a challenge in cramming as many offshore pumps into the one lake you get as you can, looks like it could be fun!
the mountains of handcrafting threw me off, feel like you wouldve gotten the walls set up quite a bit faster if you had even simple automation to at least cut down on those craft times. 70 handcrafted circuits for the solar made me chuckle
walls have a 0.5s crafting time it doesn't matter. it's limited by the amount of stone mining though. at some point i remove one of my two miners to place a flamethrower and it takes a while until i ramp up production to 4 miners which was a bit late. the run wasn't the smoothest one that's for sure. usually i don't lose any buildings other than a couple of walls but streaming, recording, interacting with some friends in chat was a new experience. i guess it's also more entertaining if biters win a fight here and there. ;)
Damn this is really well done, love the pace, just the perfect amount of information and speed. Looking forward to the rest of this series
Thank you! Already working on the next one.
It has been too long since I saw impressive, fresh Factorio content. Excellent episode. Keep them coming please.
Bro really said 🧓🤦♂️
Just enough narration to keep a noob informed.
Edited to keep an exciting pace.
And you make it look easy. What a treat to watch dude.
I wish this is the kind of video that saturated the Factorio scene, but we are in short supply…
Look forward to the next one ❤
Glad you enjoyed it!
doing alot better then my first Deathworld attempt, i treated it like normal and got absolutely overwhelmed but so far so good, can't wait to see the next episode
I've attempted to watch this video about 5 times, but I always start it just before I go to sleep and end up missing half of it, I will watch it in one go eventually
Nice pacing, music, microphone and gameplay, you are off to a great start my dude.
Great video with tons of early game tactics. I'm really looking forward to this series
Thanks!
The Physical Projectile Damage 1 is actually super underrated, due to the bitter regeneration rate, they take 4 bullets to die without it.
They have 15HP and the gun turret with yellow ammo does 5 dmg/bullet HOWEVER, due to the regeneration rate of the bitters, they actually regen a fraction of HP before the 3 bullets land, which makes then live with a sliver of HP.
Getting that upgrade early makes it so that they die with 3 bullets instead of 4, which is a massive upgrade early-game.
Great video!
Right. I've explained this in my deathworld survival guide video. It's basically a 33% damage increase.
@@AVADIIStrategy ye, I went and saw the rest of your videos after watching this one and realised you had already talked about it in the guide :)
You make some fun content, gained yourself a sub sir
Perfectly edited video!
oh god, based on your guides I thought your base would be a lot more organized and had made use of at least some proper ratios, but this is pure madness XD
I would've probably died early from the mass production and trying to rush things, so in a way, your small scale production is working in your favor, I guess...
Anyhow, can't wait for the rest of the series, this looks super promising and properly edited, so keep up the work, and ideally come to an idealistic conclusion prior to the release of our much wanted DLC
Haha yeah early game deathworld - at least how i play it - is carefully balancing pollution and production.
I had a lot of trouble finding the first oilfield which resulted in a ~ 15 min delay where biters really came close to do serious damage.
all i can say is in a death world you don't have time to do this "organized" you speak of, spaghetti all the way
This was really well done, neat :)
Cool, that's a challenge. I really like that start and the frantic defence, lasers are sure to chew power, wouldn't getting nuclear first be wiser? Looking forward to ep2.
I will certainly go for nuclear. It's hard to tell at what point in time because it requires space and i play without water -> needs to be near the starting pond.
For the entire playthrough i will build 2 big power plants with at least 8 reactors each though.
Can't wait to see the next episodes :3
This is simply impressive Factorio, please keep this series going ❤
Very well done, deserves a sub.
Love the series! Waiting for ep 2😁
Thanks! Tomorrow.
Well done!!
no water is a brave choice, since it'll make any sort of high power nuclear energy a challenge in cramming as many offshore pumps into the one lake you get as you can, looks like it could be fun!
I'll go for 2 nuclear power plants with at least 8 cores each. Will be fun!
Nice vid, waiting for more
Thanks, already working on it :)
Muito bom.
Muito bem feito a divertido de assistir. Parabéns
very good video
Very nice
yo this is a w vid music makes all the difference FR :)
the series we be cool to watch, buth you need to do more talking, good luck with the run!
Thank you!
19:47
Are you really gonna use camouflage when you're building a mega base 😅
Sher gutes video hoffe es folgen noch viele weitere
Danke dir! Kommt kommt...
the mountains of handcrafting threw me off, feel like you wouldve gotten the walls set up quite a bit faster if you had even simple automation to at least cut down on those craft times. 70 handcrafted circuits for the solar made me chuckle
walls have a 0.5s crafting time it doesn't matter. it's limited by the amount of stone mining though. at some point i remove one of my two miners to place a flamethrower and it takes a while until i ramp up production to 4 miners which was a bit late.
the run wasn't the smoothest one that's for sure. usually i don't lose any buildings other than a couple of walls but streaming, recording, interacting with some friends in chat was a new experience. i guess it's also more entertaining if biters win a fight here and there. ;)
who cares *how* one survives a Deathworld, he is surviving and that is all that matters.
Why only desert?
No trees