Building an Airport Sim Game in Unreal Engine 5 with C++ | Devlog Livestream #6
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- Опубликовано: 9 фев 2025
- In this stream I will be completed the launch game process. We now have a working Save/Continue system setup. We are launching the game with the player selected GameMode, and now we want to launch the game with the player selected level.
I'll be creating a base game mode, a level stream manager and a spawn manager and then tieing all these together to construct the games launch process.
My vision for this airport sim game is to include a passage of time mechanic inspired by Transport Fever. Players will start in the early days of aviation, building small, modest airfields. As time progresses, you’ll expand into larger, more modern airports, welcoming bigger and more advanced planes as they enter service.
Throughout development, I’ll be working with a combination of C++ and Blueprints, balancing functionality and creativity to bring this project to life.
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