Its is NOT Call of Duty, Battlefield, Medal of Honor, or any other spray and pray run right to the enemy type thing... Work with your squad rather than running off lone wolf. Do not cross open fields unless you have no other choice. Also do not place a garrison or OP in an open field, you're just begging to get everyone camped on it. Go slow and listen to whats going on around you, running through a forest is a sure way to get spotted. Running on high terrain is a sure way to get spotted from forever away. Don't be the squad lead until you know what to do, namely build garrisons, outposts, and communicate the location of the enemy, tanks, garrisons, etc. If you choose medic, be a medic not a rifleman because you do not have enough ammo to be rifleman. Do your job and let people know you are coming to them. Do not fire MGs from locations near garrisons and OPs all it does is broadcast the location of said spawn point to everyone who can see tracers or hear the thing. Fire MGs from a covered position, in short bursts, at actual targets and move often. If you are suppressing an area like a hardpoint with the MG, you need to be a good distance away to keep from having your noggin turned into a taco. Always be flanking. Going full frontal is a great diversion to keep them from seeing the guys going around behind them, but if nobody is going behind them, you can be assured they are going behind you. When you find an enemy halftrack, garrison, or OP, do everything you can to remove it. Satchels are your friend once you open up the kits with them. When someone says there is a satchel on the point or attached to a vehicle, STAY AWAY FROM IT they have a large radius and you are messing up the guy who snuck in there and placed it. If they manage to get to the tank with a satchel DO NOT HIT THEM WITH A ROCKET as they place it. Likewise if you do not have a satchel or rockets, do not run behind the tank forcing someone to TK you just to hit the tank. If someone is laying down creeping up on a point, DO NOT run up behind them or next to them and start spraying wildly. It would be a good idea to get down and creep up like he is rather than drawing fire to the both of you. Likewise pay attention to the kits people have, and stay the hell away from snipers, as in do not sit next to them with an MG or something and start spraying. When you decide to be the commander. DO NOT DROP SUPPLIES TO Squad leaders unless they request them, as it gives away the position to anyone watching the planes. They will come for the supply drop, because they know a garrison will be going up shortly. When a squad has worked around behind the enemy point and the commander drops supplies on his OP or his position, he just told the enemy that your guys are behind them. Do do not be a dique of a commander. When playing commander, hold bombing runs until people are close enough to the point to take advantage of it. If you drop it and everyone is 400m away, its a wasted run and it will be a while before you get another one. Use them as close support, not a way to pad your score. Always be watchful for supply drops, look to see if its a friendly or enemy plane and where its dropping something. I played four days before I got someone when it came out back in 2019. Now I am level 327 and can change the course of the game with a squad that listens and works with me. I have 2700 hours in this game, so you can bet that what I wrote above will be useful. Or ya know... just keep trying to play CoD or Battlefield 1280761 or whatever they are up to now, and get frustrated when you run for two minutes just to get whacked. Over and over and over...
@@AngryWhiteGuyNLD its good advice for anyone who plays HLL. Thats the difference between HLL people and everyone else, we try to get players up to speed and teach them so its better for everyone. If you're not down for that there is always another CoD craptastic pos you can spray and pray in.
The amount of support in this game is unreal, can’t can’t the amount of times I went into prox or swuad chat and asked questions and got help immediately without fuss or aggressive responses. Such a good community !
Another tip i'd add is that engineers can dismantle defenses and I think disarm mines without need for bullets or satchels. It's a niche use but i've caught teams out a few times on offensive by crawling up to their barbed wire and just quietly dismantling it.
Yeah I mean very true, I would say though if you are already engineer and you’re already at their defenses, you should already have satchel because it’ll do the job way quicker and lead to collateral damage. Satchel is the most OP device in the game.
@@TheBanjoShowOfficial I've found a lot of fun dismantling the wire, sneaking in and planting the satchel somewhere closer. If they're smart with their defenses they wont build them on their doorstep.
Son of a bitch… I could’ve used this tip literally in my last match where the enemy had barbed all the way around the objective and I was prone on the edge trying to find a break to push🤦🏻♂️. I was officer but I had an engineer and we did not know this shit. Now I know. Thanks!
Here are a few more: SLs can only take down friendly garrisons they have made. If you find yourself in an enemy HQ and see a tank you need to be an AT to take it out, you cannot use a satchel on it until someone gets in it, then you can satchel it. Satchels take out nodes and any defenses protecting them, so it is better to hide and spread out your nodes than to build a lot of defenses around them. If you play recon and someone it getting into the recon tank at the start of the match, have them take you to the other HQ, they are fast and can take out the enemy vehicles and repair station and you can get to arty safely. A single engineer can only build 1 set of nodes, so work with another squad mate to play support and engineer (swapping between the two) to quickly build two sets of nodes: build a manpower node first to cut your supply respawn in half. A single engineer can only build 4 barbed wire. So switch off your whole squad as engineer so each can build their 4 barbed wire barricades; especially useful on offensive mode. Getting elevation REALLY helps find enemies, watch some videos about how to and practice getting on top of fences, hedgerows, buildings, etc. to really improve your ability to get those far away kills. If you really want a high KD, play defense and move less. Let them come into your kill zone while shooting from cover. Speaking of cover, enemies will render out to 500 meters and tanks out to 1000 meters, yet grass, bushes, walls, huts, etc. have way shorter ranges. So, this means that bush you think you are hiding in is not there when someone is over 200m away, they can see you clearly. Or that tank that you are shooting at across the map and keep missing? They are probably behind a wall that doesn't render at that distance. These are limitations of the engine and learning how rendering affects the map is huge for snipers and machine gunners. Get up on a chimney and you can literally kill people across the map and they will never see you and think they are hidden.
Careful however when you are on an upper position that your rendering against the sky in background doesnt betray you (roof, chimney, hill crest, etc.). Try to stay in a shadow or in front of a dark background without moving too much.
If you get the truck stuck in a ditch or on sandbags, hold space bar while accelerating, when you hit max speed let go of the space bar. It will usually pop you right out
Also to avoid getting stuck in ditches or mounds, don't cross it perpendicular(90 degrees) - cross these obstacles on a 45 degree angle and you will never get caught again. P.S. Doesn't work with trenches.
I don't know how the situation on PC, but on console finally the noobs tide has finish🎉🎉 The game filtered itself 😂 I play with an Italian community and we saw our ranks growing in numbers that we never thought we could be lime this. I think the people (I still speaking for console community) are tired of cod similar and found it in hll a really good choice. On PC you have no idea how many options are.
its bad dude... very bad just trying to get any sort of cohesion is very hard, you will be losing last point or trying to hold middle point with 3 minutes left and you got 4 squads 4 objectives back in their hq damn near.... and they play with no sounds on or mute command chat so.. trying to tell them to redeploy is useless, so frustrating @@F4BR1_3RN3
Tip for nodes, drop supplies just barely across the 2nd square line (cannot drop supplies in first 2 squares) then cross the line back into the second square and build the nodes. This will prevent the nodes from being auto cleared if the last sector is capped.
Cap race is a thing but not in the way people think it is. Yes, it’s a flat time rate for capture. But if you can *interrupt* the enemies capture progress of your sector, either by getting more defenders spawned, using reinforce, killing enemies or a mix of all the above. Then that stalls their capture progress or even reverses it, and puts you in front for the cap race.
Ah. This fills a gap. Was aimed at a couple enemies once crouch walking toward them when I heard movement and stopped aiming but kept moving they both did a full 180 unprovoked and mowed me down so that makes sense. Thanks!
IF YOU FOUND ANY OF THESE FEATURES/TIPS HELPFUL YOU ARE OBLIGATED BY LAW TO LIKE THE VIDEO AND SUBSCRIBE TO THE CHANNEL, THANK YOU AND HAVE A NICE DAY !
One thing I have not fully tested but I figured out is that you can use an anti tank gun as artillery. The emplacement. It takes quite a long time to put it up all the way
Another pro tip. At the beginning of rounds you can take 2 engineers with a supply truck and back it up against the barrier before the round begins then drop the supplies right there and build nodes behind that wall and nodes will not be destroyed when you invariably lose your capture point.
Yeah I mean I knew practically all of these already with the exception of the binos one which is neat, although I’d hardly ever see a use for it considering people are constantly moving. Still good to know. Very solid video. There’s so many things you just learn over time that really they can’t all be taught you just pick up on them. I could probably think of like 50 more if I sat here and thought about them; for instance driving trucks, holding handbrake while revving gives you an instant start for moving in the last gear instead having to slowly build up speed, and using handbrake by fluttering it gives extremely improved mobility in tight corners. Additionally, driving tanks, specifically light armor over low embankments and defilades while turning allows for hairpin turns that are otherwise impossible. When you know how to use this to your advantage, light thanks become incredibly effective assault vehicles. You can literally do 180°s and 360°s in less than 2 seconds. Upshifting in all armor can begin at 25k rpm and it results in the quickest pickup of speed. The order of repairing a tank is always the same, I could really go on and on.
thanks so much for this helpful video, thumbs upped it, I originally got HLL years ago in 2020 but for whatever damn reason didn't really start playing until a few days ago and I'm absolutely hooked. Nothing in gaming has quite ever given me the satisfaction and adrenaline rush as this game, especially fighting hard the entire match and stuff looking grim, us pushed back to our first base and nearly losing to slowly but surely pushing them back, fighting over the map middle point for a long time and finally capping it with 6-15 min remaining and holding it to win. DEFINITELY had to unlearn habits from basically every other shooter. A decent bit of Squad I played years ago as well definitely helped, as well as Arma haha. I mostly move from cover to cover, wait to see enemies, then move. Running and gunning and not paying attention to where you're going nor strategically moving so stuff is in front of you so you're hidden while moving or making sure you're below in micro terrain will get you killed so fast. Had a whopping uneventful 112min in the game a few days ago, think I did one match back in 2020 not knowing WHAT in the hell I was doing, then fired it back up a few days ago and I'm at 16.8 hours and about to hop on now LOL. I think I'm going to try being engineer, it seems like some matches have been lost since nobody cares to give the commander nodes despite them begging in chat all game long for them. I've usually been automatic rifleman, AT, or medic, but people usually just redeploy so in my experience medic has been a bit underwhelming, plus I have less ammo lol. Yesterday on that map with the big long bridge in the middle, I was laying down mowing down enemy squads so bad with an MG the only way they could kill me was with an artillery strike LOL
Ok, as an experienced player who wasn't expecting any surprises and knew most of the intracies in the game, I also found out some new stuff. Video actually delivered the title. Carry on, soldier.
I started out going 7-20 pretty consistently in this game. After 3 months of playing, I started to understand the flow and pacing and now I’m consistently at 40+ kill 2.0 kd. It’s about understanding the maps, and the idea of patience. 99.9% of games now teach you to run around with you head on fire, that’s not going to work in this game. Positioning, and sometimes learning to not shoot at one guy to get an opportunity to take 5 off guard will change your results
1:31 Wrong / not full info - we don't need to close the map to continue the dismantling process. IF one wants to keep looking at the map while dismantling, he can. When you open the map, yes - the dismantling process will interrupt. But if you press and hold F again (while still keeping the map open), the dismantling continues and there is no need to close map quick. We can't see the progress bar because it is behind the map, but after the mentioned re-press-holding F the dismantling still continues.
Good tips, learned some new stuff. But in regards to "cap race", it is a thing BUT not what people think it is. "Cap Race" is when you and the enemy are capturing each others points at the same time, yes, both will take 2 minutes (in Warfare mod) but who ever started the cap first will win the so called "race" as long as they arent contested (paused). So even if you get your point back capped by the enemy, as long as you started capturing their next point before them you stick to it and finish capturing instead of leaving and going back to stop them from capturing. Altho I would agree that the name doeant fit, but this is what is refered to when people say "cap race".
#22 - you can launch the transport vehicle at full speed by revving the engine while holding the handbrake (spacebar). This helps to get out of spawn faster at the start of the match.
Useless tip on the parkour one: If you are changing handheld items, you can't vault because your hand is actively busy. So if you're trying to vault to get into cover, change your handheld item before or after, but not during because you won't be able to vault until the "item change cooldown" finishes. In fact, if you start rolling your freely-rotating mouse wheel you won't be able to vault until you stop it.
I’ve played this game on/off for over a year now and still learnt a lot from this, good video 👍 Is there a button to refresh commander and officer marks on console? (Xbox)
You forgot a trick that not a lot of people know! If you are playing support- and drop supplies while standing near a manpower node your re-stocking time is halved. So it's 50% quicker to drop supplies near a manpower node. So naturally what you should do at the start of the game with an engineer is drop supplies. Engineer builds the Manpower node and your restock time is halved as you are standing near the manpower node. This is great for getting up nodes quickly if you do not have a commander and want to get nodes up in HQ spawns.
#21 also denies enemies kill credit sometimes. It's why you can go on massive tears and get dozens of kills but look up at the scoreboard and see massively reduced kill numbers. If you're playing against good players, they'll use this trick more often, so be prepared for disappointment.
Got this game 5 days ago. Died so mamy times. Until i picked up the machinr gun or the sniper. Nothing more statisfying than mowing down a wholr squad behind a bush or seeing em drop after you perfectly domed them or gave them one in their chest.
I usually don’t mess with arty because of enemy recon and recon spotter is my favorite role. But when I build nodes at HQ, I like to build them around an arty gun for some cover to make it a little harder for recon to shoot them off. Especially on those wide open arty positions like Carentan. That also makes it riskier to dismantle nodes if you have a persistent arty gunner. Note: please do not use this tactic if I am on the opposing recon team. Thanks.
Not true. The arrows (Chevrons) simply show the strength of friendly and enemy presence in the capture zone. This helps you decide whether it’s a highly contested capture or if there’s barely anyone there. Reinforce multiplies friendly capture strength within the strong point (defenders only), it won’t affect the rate at which an objective is captured, but it does mean you can contest or even reverse their capture progress if you have enough defenders there. If reinforce doesn’t give your team the cap strength, the enemy will capture the objective in 2 minutes flat regardless (or 1 min depending on game mode).
cap races are a thing tho, when you take into count contesting and losing caps, it is a "race" not in the sense of the cap, but who can cap and counter quick enough
They say cap racing isn’t a thing but wouldn’t it be due to the fact that if one teams capture gets paused like contested and the other doesn’t ? Then it continues and the team that got stopped will start to loose based on both 2 minute timers ?
nooooo, don't tell them the binocular trick, i have that trick in my book for over a year now. btw nodes don't transfer xp as far as i know, i think it has been patched, it's better to go to bob the builder. less supression only works if a medic is near you.
Sorry, I had to do it lol. Nope, the node xp transfer still works, there has been a post on reddit about it recently and many people confirmed that it still works and the medic is not the only one who reduces suppresion !
yeah i found out this myself too :D I started to play HLL in November on Xbox and directly as SL with my friend and this helped to adapt to smg :D Move cursor over head, ping it then switch to smg. Satisfying to get a headshot with thompson over 150m. :D
Last time I played artillery rained down on our position even a bombing run came in death was all around me not sure how I survived that but 5 seconds later I was cut down by machine gun fire I dropped like a sack of potatoes haha
Doing "Artillery" using an artillery calculator, map intuition or good intel/markers will level up any class a thousand times faster than doing your actual job in your class.
You don't even need a calculator. It's super simple to figure out as 1 mil equals about 5 meteres (closer to 6 but 5 is easier for most people to learn on). So lets say we want to hit a target that is 1575 meters away. We know that 1600 meters is 622 mil so we will have to add 5 (or 6) mil to hit 1575, which would be 628 meters. Say we are taking three shots (it takes 2-3 to destroy a truck) at a stationary supply truck that recon has told us about and they have no way of destroying. It's at 1430 meters. We know 1400 meters is 670 mil so we just have to subtract 6 or 7 mil in order to hit the truck. I'm actually getting concerned on a greater, societal level that people have trouble doing this math and think a calculator is necessary.
I have 5 hours in this game. I'm trying my best to get into it but it's so hard and annoying running for 5 minutes just to die especially when the commander isn't calling supplies and no one but the recon is building respawn points. I see recons doing it more even though they shouldn't be there main focus.
I never understood why u can only cook German grenades??? U can cook a pineapple grenade, maybe they should've made it so u have to press a button to pull the pin and release the spool
Very informative and nothing seems Explained in a rant, deserves a like, another thing is you can move artillery direction better as the loader, to hit anywhere on the map.
started yesterday, killed 2 enemies and died 70 times. sounds fun
The Hell Let Loose Experience
get used to it buddy.
Its great. Most intense gaming experience I've ever had
Its is NOT Call of Duty, Battlefield, Medal of Honor, or any other spray and pray run right to the enemy type thing...
Work with your squad rather than running off lone wolf.
Do not cross open fields unless you have no other choice.
Also do not place a garrison or OP in an open field, you're just begging to get everyone camped on it. Go slow and listen to whats going on around you, running through a forest is a sure way to get spotted.
Running on high terrain is a sure way to get spotted from forever away.
Don't be the squad lead until you know what to do, namely build garrisons, outposts, and communicate the location of the enemy, tanks, garrisons, etc.
If you choose medic, be a medic not a rifleman because you do not have enough ammo to be rifleman. Do your job and let people know you are coming to them.
Do not fire MGs from locations near garrisons and OPs all it does is broadcast the location of said spawn point to everyone who can see tracers or hear the thing. Fire MGs from a covered position, in short bursts, at actual targets and move often. If you are suppressing an area like a hardpoint with the MG, you need to be a good distance away to keep from having your noggin turned into a taco.
Always be flanking. Going full frontal is a great diversion to keep them from seeing the guys going around behind them, but if nobody is going behind them, you can be assured they are going behind you.
When you find an enemy halftrack, garrison, or OP, do everything you can to remove it. Satchels are your friend once you open up the kits with them.
When someone says there is a satchel on the point or attached to a vehicle, STAY AWAY FROM IT they have a large radius and you are messing up the guy who snuck in there and placed it. If they manage to get to the tank with a satchel DO NOT HIT THEM WITH A ROCKET as they place it. Likewise if you do not have a satchel or rockets, do not run behind the tank forcing someone to TK you just to hit the tank.
If someone is laying down creeping up on a point, DO NOT run up behind them or next to them and start spraying wildly. It would be a good idea to get down and creep up like he is rather than drawing fire to the both of you. Likewise pay attention to the kits people have, and stay the hell away from snipers, as in do not sit next to them with an MG or something and start spraying.
When you decide to be the commander. DO NOT DROP SUPPLIES TO Squad leaders unless they request them, as it gives away the position to anyone watching the planes. They will come for the supply drop, because they know a garrison will be going up shortly. When a squad has worked around behind the enemy point and the commander drops supplies on his OP or his position, he just told the enemy that your guys are behind them. Do do not be a dique of a commander.
When playing commander, hold bombing runs until people are close enough to the point to take advantage of it. If you drop it and everyone is 400m away, its a wasted run and it will be a while before you get another one. Use them as close support, not a way to pad your score. Always be watchful for supply drops, look to see if its a friendly or enemy plane and where its dropping something.
I played four days before I got someone when it came out back in 2019. Now I am level 327 and can change the course of the game with a squad that listens and works with me. I have 2700 hours in this game, so you can bet that what I wrote above will be useful.
Or ya know... just keep trying to play CoD or Battlefield 1280761 or whatever they are up to now, and get frustrated when you run for two minutes just to get whacked. Over and over and over...
@@SweatyFatGuy wow wow wow take it easy on him, he just started no need to write a whole diary on him.
@@AngryWhiteGuyNLD its good advice for anyone who plays HLL. Thats the difference between HLL people and everyone else, we try to get players up to speed and teach them so its better for everyone.
If you're not down for that there is always another CoD craptastic pos you can spray and pray in.
The amount of support in this game is unreal, can’t can’t the amount of times I went into prox or swuad chat and asked questions and got help immediately without fuss or aggressive responses. Such a good community !
Yes, the community is awesome !
This game is so different from any other game. This is one of the reasons I actually wear a headset. It's a great community
@@tboans indeed!! I love committing to the role in prox chat 😂 MEDDDDDIIIICCCC!!!!! 🤣🤣🤣
@@warfragsI just played a match on Driel.. all I’ll say is it was not a great VC match
Bwah hahaha. Wait til you get two commanders arguing about objectives and tactics. That's toxic, but also a giggle.
The binoculars trick, man. That clang was downright insulting, can't stop laughing
Another tip i'd add is that engineers can dismantle defenses and I think disarm mines without need for bullets or satchels. It's a niche use but i've caught teams out a few times on offensive by crawling up to their barbed wire and just quietly dismantling it.
Yeah I mean very true, I would say though if you are already engineer and you’re already at their defenses, you should already have satchel because it’ll do the job way quicker and lead to collateral damage. Satchel is the most OP device in the game.
@@TheBanjoShowOfficial I've found a lot of fun dismantling the wire, sneaking in and planting the satchel somewhere closer. If they're smart with their defenses they wont build them on their doorstep.
Son of a bitch… I could’ve used this tip literally in my last match where the enemy had barbed all the way around the objective and I was prone on the edge trying to find a break to push🤦🏻♂️. I was officer but I had an engineer and we did not know this shit. Now I know. Thanks!
For Xbox users the refresh pings button is right on the D pad.
You are a saint
Thank you 😊
Wtf bro
Cheers just asked about this 👍👍
@@jeremyelkins8524?
Hey man as someone who has been playing this for a while, some of these I still didn’t know! Thanks for sharing.
I'm glad to hear that !
not new to the game and this was extremely good brotha 👊 nailed it
Thank you, glad to help!
Here are a few more: SLs can only take down friendly garrisons they have made. If you find yourself in an enemy HQ and see a tank you need to be an AT to take it out, you cannot use a satchel on it until someone gets in it, then you can satchel it. Satchels take out nodes and any defenses protecting them, so it is better to hide and spread out your nodes than to build a lot of defenses around them. If you play recon and someone it getting into the recon tank at the start of the match, have them take you to the other HQ, they are fast and can take out the enemy vehicles and repair station and you can get to arty safely. A single engineer can only build 1 set of nodes, so work with another squad mate to play support and engineer (swapping between the two) to quickly build two sets of nodes: build a manpower node first to cut your supply respawn in half. A single engineer can only build 4 barbed wire. So switch off your whole squad as engineer so each can build their 4 barbed wire barricades; especially useful on offensive mode. Getting elevation REALLY helps find enemies, watch some videos about how to and practice getting on top of fences, hedgerows, buildings, etc. to really improve your ability to get those far away kills. If you really want a high KD, play defense and move less. Let them come into your kill zone while shooting from cover. Speaking of cover, enemies will render out to 500 meters and tanks out to 1000 meters, yet grass, bushes, walls, huts, etc. have way shorter ranges. So, this means that bush you think you are hiding in is not there when someone is over 200m away, they can see you clearly. Or that tank that you are shooting at across the map and keep missing? They are probably behind a wall that doesn't render at that distance. These are limitations of the engine and learning how rendering affects the map is huge for snipers and machine gunners. Get up on a chimney and you can literally kill people across the map and they will never see you and think they are hidden.
Careful however when you are on an upper position that your rendering against the sky in background doesnt betray you (roof, chimney, hill crest, etc.). Try to stay in a shadow or in front of a dark background without moving too much.
If you get the truck stuck in a ditch or on sandbags, hold space bar while accelerating, when you hit max speed let go of the space bar. It will usually pop you right out
Good tip !
As a console player is space bar the brake? Thank you in advance
@@warfrags yep
Also to avoid getting stuck in ditches or mounds, don't cross it perpendicular(90 degrees) - cross these obstacles on a 45 degree angle and you will never get caught again. P.S. Doesn't work with trenches.
@@marklovenotwar
O is handbrake on ps5
Now we just need all these new COD players to watch this and the lobbies won’t be dumpster fires
Fr tho, what is wrong with these clowns?… and why does NOBODY have a damn mic??
I don't know how the situation on PC, but on console finally the noobs tide has finish🎉🎉
The game filtered itself 😂
I play with an Italian community and we saw our ranks growing in numbers that we never thought we could be lime this. I think the people (I still speaking for console community) are tired of cod similar and found it in hll a really good choice. On PC you have no idea how many options are.
@@F4BR1_3RN3 On PC there are tons of new people who have no idea what they are doing, and then they play SL but never drop a garrison or OP.
@@F4BR1_3RN3PC has a lot of good experienced players, most of the time it's not hard to find a good squad
its bad dude... very bad just trying to get any sort of cohesion is very hard, you will be losing last point or trying to hold middle point with 3 minutes left and you got 4 squads 4 objectives back in their hq damn near.... and they play with no sounds on or mute command chat so.. trying to tell them to redeploy is useless, so frustrating @@F4BR1_3RN3
Hey, did you guys know that if you hold down the handbreak (O/B) and the trigger. You can rev the engine and take off at max gear at top speed
Tip for nodes, drop supplies just barely across the 2nd square line (cannot drop supplies in first 2 squares) then cross the line back into the second square and build the nodes. This will prevent the nodes from being auto cleared if the last sector is capped.
Cap race is a thing but not in the way people think it is.
Yes, it’s a flat time rate for capture. But if you can *interrupt* the enemies capture progress of your sector, either by getting more defenders spawned, using reinforce, killing enemies or a mix of all the above.
Then that stalls their capture progress or even reverses it, and puts you in front for the cap race.
Holy hell. I’m a console player and this was super helpful. Thank you
I'm glad you found it helpful !
@@warfrags is there a button on consoles for the "Stay vigilant" ? i constantly go for it by opening map all the time if i need that info :/
I think you have to toggle lean in your settings !
@@warfrags Thx, actually someone figured it out few comment bellow. But thx anyway, you are doing a great work for HLL community.
Very good video! Lots of good tips but also really well presented in short, clear bursts.
Thank you, I really appreciate it !
Absolutely shook bout the circle cap zone being 4 square. If makes so much sense though since no enemy will be in my circle but still capping it😂😂
Good veteran style tips. One more; aiming down sight while walking does also not produce (or maybe very little) sound.
Ah. This fills a gap. Was aimed at a couple enemies once crouch walking toward them when I heard movement and stopped aiming but kept moving they both did a full 180 unprovoked and mowed me down so that makes sense. Thanks!
Downloading the game rn looks fun nice video btw
You won't regret downloading it and thank you !
IF YOU FOUND ANY OF THESE FEATURES/TIPS HELPFUL YOU ARE OBLIGATED BY LAW TO LIKE THE VIDEO AND SUBSCRIBE TO THE CHANNEL, THANK YOU AND HAVE A NICE DAY !
One thing I have not fully tested but I figured out is that you can use an anti tank gun as artillery. The emplacement. It takes quite a long time to put it up all the way
Another pro tip. At the beginning of rounds you can take 2 engineers with a supply truck and back it up against the barrier before the round begins then drop the supplies right there and build nodes behind that wall and nodes will not be destroyed when you invariably lose your capture point.
@@PvtDonutDJ88 Damn, that's a good one
Yeah I mean I knew practically all of these already with the exception of the binos one which is neat, although I’d hardly ever see a use for it considering people are constantly moving. Still good to know. Very solid video. There’s so many things you just learn over time that really they can’t all be taught you just pick up on them. I could probably think of like 50 more if I sat here and thought about them; for instance driving trucks, holding handbrake while revving gives you an instant start for moving in the last gear instead having to slowly build up speed, and using handbrake by fluttering it gives extremely improved mobility in tight corners. Additionally, driving tanks, specifically light armor over low embankments and defilades while turning allows for hairpin turns that are otherwise impossible. When you know how to use this to your advantage, light thanks become incredibly effective assault vehicles. You can literally do 180°s and 360°s in less than 2 seconds. Upshifting in all armor can begin at 25k rpm and it results in the quickest pickup of speed. The order of repairing a tank is always the same, I could really go on and on.
Well don't be shy these are great tips have any more?
thanks so much for this helpful video, thumbs upped it, I originally got HLL years ago in 2020 but for whatever damn reason didn't really start playing until a few days ago and I'm absolutely hooked. Nothing in gaming has quite ever given me the satisfaction and adrenaline rush as this game, especially fighting hard the entire match and stuff looking grim, us pushed back to our first base and nearly losing to slowly but surely pushing them back, fighting over the map middle point for a long time and finally capping it with 6-15 min remaining and holding it to win. DEFINITELY had to unlearn habits from basically every other shooter. A decent bit of Squad I played years ago as well definitely helped, as well as Arma haha. I mostly move from cover to cover, wait to see enemies, then move. Running and gunning and not paying attention to where you're going nor strategically moving so stuff is in front of you so you're hidden while moving or making sure you're below in micro terrain will get you killed so fast. Had a whopping uneventful 112min in the game a few days ago, think I did one match back in 2020 not knowing WHAT in the hell I was doing, then fired it back up a few days ago and I'm at 16.8 hours and about to hop on now LOL. I think I'm going to try being engineer, it seems like some matches have been lost since nobody cares to give the commander nodes despite them begging in chat all game long for them. I've usually been automatic rifleman, AT, or medic, but people usually just redeploy so in my experience medic has been a bit underwhelming, plus I have less ammo lol. Yesterday on that map with the big long bridge in the middle, I was laying down mowing down enemy squads so bad with an MG the only way they could kill me was with an artillery strike LOL
I just started playing and I like the artillery, the way you use it tickles my brain
I have 197 hours clocked on this game on the ps5 and these tips are going to be so helpful I can't wait to try them out
great video man! lots of useful tips in here! Thanks a lot!
Thank you for watching !
Number 12 is really helpful to know!
Just started getting into the game on PS5 properly recently.
Also the capture time - much appreciated.
Thanks! A lot of them helped me. Question: can you still help your team capture the point or defend it while in the bleeding out on-the-ground state?
No they changed that quite a while ago. If you're down (bleeding out) you are not capping / defending.
Been playing for a few months, yet i learned alot from this video, thank you!
Thank you for watching !
Ok, as an experienced player who wasn't expecting any surprises and knew most of the intracies in the game, I also found out some new stuff. Video actually delivered the title. Carry on, soldier.
Hahaha, thank you !
Foarte folositoarea sfaturile, tine-o tot asa bro 👍
very good tips, show this to every single game pass player, lmao
Lol
Thanks for getting straight to the point and the tips!🍻
Cheers!
This was extremely helpful. Thank you!
Thank you for watching !
Great video with really good tips. Only started playing a few days ago and learning a lot of things the hard way😅
I appreciate it man and don't worry we've all started there !
350 hours and this is was super helpful
Glad to help !
Thank you, I needed this
Super good video, my friend.
Thank you very much !
Very well done video!!
Thank you !
most of them i knew about, but the binocular sniper trick is a new one i will use very regularly. Thanks
I started out going 7-20 pretty consistently in this game. After 3 months of playing, I started to understand the flow and pacing and now I’m consistently at 40+ kill 2.0 kd. It’s about understanding the maps, and the idea of patience. 99.9% of games now teach you to run around with you head on fire, that’s not going to work in this game. Positioning, and sometimes learning to not shoot at one guy to get an opportunity to take 5 off guard will change your results
These tips are great! Thanks!
Thank you for watching !
this should be material for all players espaccialy new ones
How were you shooting with virtually no recoil on the mp40? When I shoot it on console it def rises.
I believe the recoil is easier to control on pc !
@@warfrags It 100% is. It sucks on console
@@richr909I've played on both and personally the console recoil feels easier
Good stuff!
Thank you !
850 hours and i still learned something! thanks
I'm glad !
1:31 Wrong / not full info - we don't need to close the map to continue the dismantling process.
IF one wants to keep looking at the map while dismantling, he can. When you open the map, yes - the dismantling process will interrupt. But if you press and hold F again (while still keeping the map open), the dismantling continues and there is no need to close map quick. We can't see the progress bar because it is behind the map, but after the mentioned re-press-holding F the dismantling still continues.
Good advice bro. Thanks
Thank you for watching !
Can someone confirm if its true about turning the turret when zoomed out in a tank?
Great tips!
Thank you !
Good tips, learned some new stuff.
But in regards to "cap race", it is a thing BUT not what people think it is.
"Cap Race" is when you and the enemy are capturing each others points at the same time, yes, both will take 2 minutes (in Warfare mod) but who ever started the cap first will win the so called "race" as long as they arent contested (paused).
So even if you get your point back capped by the enemy, as long as you started capturing their next point before them you stick to it and finish capturing instead of leaving and going back to stop them from capturing.
Altho I would agree that the name doeant fit, but this is what is refered to when people say "cap race".
#22 - you can launch the transport vehicle at full speed by revving the engine while holding the handbrake (spacebar). This helps to get out of spawn faster at the start of the match.
Really good tip !
Useless tip on the parkour one: If you are changing handheld items, you can't vault because your hand is actively busy. So if you're trying to vault to get into cover, change your handheld item before or after, but not during because you won't be able to vault until the "item change cooldown" finishes.
In fact, if you start rolling your freely-rotating mouse wheel you won't be able to vault until you stop it.
I’ve played this game on/off for over a year now and still learnt a lot from this, good video 👍
Is there a button to refresh commander and officer marks on console? (Xbox)
Thank you and if you’re on console, hold down right on the d-pad until HUD info reappears. A quick tap on the d-pad won’t do it !
Is the 4 square capture point still a thing? Because the SL always demands us to go into the circle
Great stuff still learning after all this time
I'm glad to hear it!
Great video
Glad you enjoyed it !
You forgot a trick that not a lot of people know!
If you are playing support- and drop supplies while standing near a manpower node your re-stocking time is halved.
So it's 50% quicker to drop supplies near a manpower node.
So naturally what you should do at the start of the game with an engineer is drop supplies.
Engineer builds the Manpower node and your restock time is halved as you are standing near the manpower node.
This is great for getting up nodes quickly if you do not have a commander and want to get nodes up in HQ spawns.
Really good tip, I will make another video and mention this one aswell !
#12
Wtf!? This is potentially game changing.
wow i don't know this game have this much detail. its really help me alot
I'm glad to hear that !
Interesting video!
Thank you !
@@warfrags anytime I’m actually considering on buying the game!
#21 also denies enemies kill credit sometimes. It's why you can go on massive tears and get dozens of kills but look up at the scoreboard and see massively reduced kill numbers.
If you're playing against good players, they'll use this trick more often, so be prepared for disappointment.
With the map open you can hold F again and it will continue dismantling. And you can mark things and hold F again to continue .
Good Intel!
0:39 unlocked achievement 😂
At a door, place both at and ap mines. The at will be set off by the others and make much huge boom killing everything.
Over 600 hours, I never knew that officer's reduced suppression.
2,300 hrs in and I didn't know about the stead aim for tanks.
1,400 hrs in and i didn't know about getting less suppresion if you are close to the squad.
Got this game 5 days ago. Died so mamy times. Until i picked up the machinr gun or the sniper. Nothing more statisfying than mowing down a wholr squad behind a bush or seeing em drop after you perfectly domed them or gave them one in their chest.
A faster tip to redeploy / skip with f is to press escape key and choose redeploy
nice tips
Thank you !
If you get a truck stuck, holding spacebar until you are in 5th gear and then releasing it will sometimes pop the truck away from the obstacle.
Really good tip !
What is D on console? I need to know how many supplies are in those crates!
I agree with some of the other comments; the community in this game is S tier if you don’t know something it’s easy to just ask
Thanks, could you do a video for tank tips please
Noted !
On the 13. Stay Vigilant, is there a button for this on console?
hold right on the d-pad !
On console, ps5 hold o for handbrake in vehicles.
Put it in 5th if you get stuck n keep the wheel turned.
Bonus: If you hold control while on a half track gun, you duck into the interior, use if being shot at while in the gun
Oh damn really ? I didn't know that
@@warfrags me neither till a week ago😂
I usually don’t mess with arty because of enemy recon and recon spotter is my favorite role. But when I build nodes at HQ, I like to build them around an arty gun for some cover to make it a little harder for recon to shoot them off. Especially on those wide open arty positions like Carentan. That also makes it riskier to dismantle nodes if you have a persistent arty gunner.
Note: please do not use this tactic if I am on the opposing recon team. Thanks.
Also I have over 1300 hours and learned some things from this video. I probably still get a vehicle stuck once per match. #shame
If you repeatedly press the jump and crouch buttons while falling you can avoid taking damage
Damn, didn't know that
The bino tip is my best trait as an officer haha, now everyone knows.
Sorry
Lvl 160, the points are taken at different take levels based off of the amount of arrows/reinforces being called or not etc
Not true.
The arrows (Chevrons) simply show the strength of friendly and enemy presence in the capture zone.
This helps you decide whether it’s a highly contested capture or if there’s barely anyone there.
Reinforce multiplies friendly capture strength within the strong point (defenders only), it won’t affect the rate at which an objective is captured, but it does mean you can contest or even reverse their capture progress if you have enough defenders there.
If reinforce doesn’t give your team the cap strength, the enemy will capture the objective in 2 minutes flat regardless (or 1 min depending on game mode).
cap races are a thing tho, when you take into count contesting and losing caps, it is a "race" not in the sense of the cap, but who can cap and counter quick enough
They say cap racing isn’t a thing but wouldn’t it be due to the fact that if one teams capture gets paused like contested and the other doesn’t ? Then it continues and the team that got stopped will start to loose based on both 2 minute timers ?
Bine maaa
nooooo, don't tell them the binocular trick, i have that trick in my book for over a year now.
btw nodes don't transfer xp as far as i know, i think it has been patched, it's better to go to bob the builder.
less supression only works if a medic is near you.
Sorry, I had to do it lol. Nope, the node xp transfer still works, there has been a post on reddit about it recently and many people confirmed that it still works and the medic is not the only one who reduces suppresion !
yeah i found out this myself too :D I started to play HLL in November on Xbox and directly as SL with my friend and this helped to adapt to smg :D Move cursor over head, ping it then switch to smg. Satisfying to get a headshot with thompson over 150m. :D
Last time I played artillery rained down on our position even a bombing run came in death was all around me not sure how I survived that but 5 seconds later I was cut down by machine gun fire I dropped like a sack of potatoes haha
I am new to the game but as someone who played Red Orchestra , Darkest Hour back then, its a very familiar game.
Yes it is !
actually good tips :D thx for that sh1t, i hear u balcan , where u fronm bro?
Romania brother !
My favorite feature is the heavy lag from players with unchecked ping which quickly makes the servers unplayable. Ping limits are a must.
Lol
Does this game have a campaign orbis it just online multiplayer?
It's just multiplayer !
As an mg you can also blow up AT guns found that out last week
Are you sure ?
I thought the node building one didn't work anymore for getting points on which ever class you switch to
It still works, it has not been patched yet
Doing "Artillery" using an artillery calculator, map intuition or good intel/markers will level up any class a thousand times faster than doing your actual job in your class.
You don't even need a calculator. It's super simple to figure out as 1 mil equals about 5 meteres (closer to 6 but 5 is easier for most people to learn on). So lets say we want to hit a target that is 1575 meters away. We know that 1600 meters is 622 mil so we will have to add 5 (or 6) mil to hit 1575, which would be 628 meters. Say we are taking three shots (it takes 2-3 to destroy a truck) at a stationary supply truck that recon has told us about and they have no way of destroying. It's at 1430 meters. We know 1400 meters is 670 mil so we just have to subtract 6 or 7 mil in order to hit the truck.
I'm actually getting concerned on a greater, societal level that people have trouble doing this math and think a calculator is necessary.
2:54 what’s the button for this on console?
Right on the d pad !
I have 5 hours in this game. I'm trying my best to get into it but it's so hard and annoying running for 5 minutes just to die especially when the commander isn't calling supplies and no one but the recon is building respawn points. I see recons doing it more even though they shouldn't be there main focus.
Cap racing does exist because the point can go between winning, contending, and losing. It’s not a straight 2 min cap all the time
What is the command for number 13 on console???
Hold right d pad
Ladies and Gentlemen, the King of Common Sense.
I don't think the nodes transfer XP anymore, they go to engi even after you swap
I never understood why u can only cook German grenades??? U can cook a pineapple grenade, maybe they should've made it so u have to press a button to pull the pin and release the spool
Very informative and nothing seems Explained in a rant, deserves a like, another thing is you can move artillery direction better as the loader, to hit anywhere on the map.
Thank you, I appreciate the kind words !