So if you get knocked back but are close to the ground, goku will put his hands out to catch himself as he slides backwards … I just thought that was a kool detail 2:20
Beerus is definitely gonna be the training partner. Hittin the training mode, hyperbolic time chamber, puttin him on the hardest difficulty and goin in for like a hour straight to get use to the game
@@rory828 I haven’t seen Whis fight just yet. But I wouldn’t be surprised if his AI is good too, cause I’m guessing that’s why Beerus always seems harder then other npcs, the programmed him different. Out of all the characters AI Beerus seems the best
@@indeedgaminghere401 it has nothing to do with the character lol. Devs already confirmed that character types will return from bt3. most people think this changes the stats of ur character but it doesnt. it changes the behaviour of the character that has it equiqed when u fight it as CPU. for example: Vegeta Type: ki based CPU, Piccolo Type: Charging ki and looking for flaws in your defense to attack at the right moment. i assume its completely RNG based in this demo as they have not implemented the customization in it to save it for the final game. More proof for this is the lots of gameplay out there where beerus and other characters play at way lower levels in other peoples playthroughs
@@plutoprodigy I never said anything about stats, I said AI, and what you’re saying sounds AI based. But I’m guessing your point is come final game his AI might be different?
@@indeedgaminghere401 I think that if you select the default preset of a character that you want to fight without any items or character type equiqed, the cpu might have a unique ai that fits the character already in the final game like u said first. I dont think they have implemented it in the demos yet tho, thats all im trynna say. because in this gameplay beerus behaves like a counter & melee agressive character type,but i have also seen him play as a charge ki & still moderately melee agressive character type.
2:23 Good to finally see that recovery from the player's PoV. It not only looks faster than Raging Blast 2's but you can even Short Dash out. That's cool. 2:27 I don't remember Goku Mid's Heavy Finish looking like that (the elbow he gave Recoome) so if they changed it to be more unique, that's wonderful. Was Anime Impulse's build an improved one, or? 3:07 Hmmm. I see what some of our viewers were telling me now; when a clash is initiated, both sides are forced to realign to do the clash, rather than both moves being shot from different angles. That's very disappointing. 3:36 - 3:37 z_z... So while the camera is returning to normal, the opponent is allowed to move again? That's kind of bogus. Unless you were also allowed to move. I can see on one of the frames in 3:37 that your Super attack panel was active so I guess you can but the fact you & your opponent can do that while the camera isn't even back to normal yet, can spell recipe for disaster. 4:01 Yeah, I think Vegeta vanished. He used Short Dash after he vanished. 8:26 Goku's Skill Counts didn't increase at all from blocking that smash so it looks like what I told you about during my stream, is not making a return from Tenkaichi. 9:31 Whatever it was, it consumed 3 ki gauges & you punched him out of it. There's a chance it's a Super that needs a moment to start-up, or it could be a counterattack to Supers. Without seeing what his Blast 2s are, I can't say. 11:05 What's funny is you can see the frame in which Goku launches his ult even though Gohan's connected first. It makes me wonder how many frames Ssj Blue Goku's ult requires to be registered as on the battlefield. 11:12 - 11:14 Lock on hasn't been fixed. Rip. Thanks for the gameplay, bro.
Man, I hope there's another event before the game comes out where there's characters featured we haven't seen in action yet. Looking at Bardock, Nappa, Cui, Mecha Frieza and King Cold mainly
All i want is for the camera spinning during beam clash, either be an option in settings or just rid of it. After a while, it messed with the eyes, at least for me
Problem with clash it's the fact that we dont see the attack (from beerus for example) its like goku just do a kamehameha in the void. I hope they will modify this because personaly i think we could do better without change the concept
This game is going be crazy! By now people gotta stop expecting this to be the same as BT series. It's both Tenkachi and Raging Blast which makes it it's own type game.
3:07 😔 man everything looks great but this… went from a beam clash at an angle to cutscene where the clash is perfectly horizontal… why are beam clashes of all things being relegated to this cheap and lazy cutscene? something i thought recently is maybe bc the beams can curve it was too hard for them to clash with the curve so they cut corners and went with a repeating cutscene. just my theory tho maybe they’ll fix it but its not looking likely 😞
I'm perfectly fine with fighting tge water but only strategically. In Tenkaichi 3 I enjoyed fighting my brother and launching a ultimate attack and having him his lock onto me and freely hiding in the water. I would then slowly charge and punish. 😁
So I’m hoping they fix the slight input delay but you have to of course hold the punch button, but in this game, it feels like it gets stuck and it doesn’t perform the perfect smash. But it’s still possible to do it, just feels like a timing thing especially with the input delay i felt
@@DBZSkillsah thanks. Question was more because it was rare to see in all the gameplay vids so far. Hopefully they will fix the timing if it felt off. Loved doing that in RB back then.
@@markrunnels2093 some of the CPU’s were somewhat difficult. But i can definitely see max CPU level being significantly harder than other db games. You can definitely pick up the controls if you know the BT3 controls, just use classic in Sparking Zero
I don’ think there should be multiple versions of the same character taking up slot there should only be one version of those characters and those versions can be alternate costumes.
i just wish they made ssj3 Goku's combo animations more similar to the old games because im not feeling them in this but its whatever, im sure hes still fun to use
Bro if they don't make a beta I'll riot, like man they would make so much more instant bank by just saying "pre orders get to play 2 week beta" or similar and it don't even need online, peeps would be happy with just the betas we got on in person events bro vs bots
I just hope they change the character select screen 😔. This game looks incredible overall, but I personally think the css is generic and honestly just terrible. I doubt they're gonna change it though
From what the devs have said, this isn’t the “final” selection screen but I’m pretty sure it’s gonna be similar. They wouldn’t do all that coding to change it too much
@@thraxgasolina yes and their gameplay looks perfectly fine and fast paced like the tenkaichi games but you left your comment under this video like it’s a pro player fully utilising the mechanics of the game.
GT will be in one way or another. They know people want them so I’ll say dlc to be safe. If the surprise us and extend the roster once all slots are taken though I’d be hype.
@@deandreb9074 you just go on every video to comment negativity? If you actually saw what happens when you go in the water and how it plays, you’ll see why i said i don’t like going in the water lol.
@@DBZSkills no I don't actually but I also know fighting under the water isn't that bad, it's always been wonky even in the old games but that's part of the fun, it's nothing to complain about
@@deandreb9074 the demo gameplay wasn’t fond of water it ima be real with you. It had issues with choppy feeling and also the water itself when you see your opponent go in the water, it gets choppy. Fighting under water is cool, but pointing out that it felt weird is the only concern for the demo build. I’m positive it will be fixed
@@twilz3049 lol yeah inputs that i was asked to do to keep trying if it works. You can watch all my other videos if you want to continue seeing combos and super attacks. You gotta realize how much footage I’ve put out by now, this is more just me trying to test inputs and seeing what actually works. Pro players have broken down all my videos and found so much from it, so trust me, I’ve done my best to show off even the smallest things to confirm it’s in the game
This game looks amazing
@@natejoe9924 it is so fire, everything about it just hits different
@@DBZSkills I 100% agree
it looks alright, but the camera angles and lighting are 🤮
@@Bean-kw2xp it doesn't bother me it could get fixed it's just a demo right now
@@Bean-kw2xp I didn't realize until you bring it up honestly
So if you get knocked back but are close to the ground, goku will put his hands out to catch himself as he slides backwards … I just thought that was a kool detail 2:20
Yeah that was really fire. The small details are insane to me too.
You can also do that in RB2 when you quickly recover from a knock back.
@@prince_badman yeah it has the cinematic, i remember that one
Beerus is definitely gonna be the training partner. Hittin the training mode, hyperbolic time chamber, puttin him on the hardest difficulty and goin in for like a hour straight to get use to the game
And whis too
@@rory828 I haven’t seen Whis fight just yet. But I wouldn’t be surprised if his AI is good too, cause I’m guessing that’s why Beerus always seems harder then other npcs, the programmed him different. Out of all the characters AI Beerus seems the best
@@indeedgaminghere401 it has nothing to do with the character lol. Devs already confirmed that character types will return from bt3. most people think this changes the stats of ur character but it doesnt. it changes the behaviour of the character that has it equiqed when u fight it as CPU. for example: Vegeta Type: ki based CPU, Piccolo Type: Charging ki and looking for flaws in your defense to attack at the right moment. i assume its completely RNG based in this demo as they have not implemented the customization in it to save it for the final game. More proof for this is the lots of gameplay out there where beerus and other characters play at way lower levels in other peoples playthroughs
@@plutoprodigy I never said anything about stats, I said AI, and what you’re saying sounds AI based. But I’m guessing your point is come final game his AI might be different?
@@indeedgaminghere401 I think that if you select the default preset of a character that you want to fight without any items or character type equiqed, the cpu might have a unique ai that fits the character already in the final game like u said first. I dont think they have implemented it in the demos yet tho, thats all im trynna say. because in this gameplay beerus behaves like a counter & melee agressive character type,but i have also seen him play as a charge ki & still moderately melee agressive character type.
0:15 The knockback slide, I've been waiting for this since Raging Blast 2 to return
@@corbyphillips2875 yeah i was surprised to finally see it too. It’s fire
My biggest fear is dying without being able to play the game
Don’t say that! You will play it in a few weeks! Stay positive
2:23 Good to finally see that recovery from the player's PoV. It not only looks faster than Raging Blast 2's but you can even Short Dash out. That's cool.
2:27 I don't remember Goku Mid's Heavy Finish looking like that (the elbow he gave Recoome) so if they changed it to be more unique, that's wonderful. Was Anime Impulse's build an improved one, or?
3:07 Hmmm. I see what some of our viewers were telling me now; when a clash is initiated, both sides are forced to realign to do the clash, rather than both moves being shot from different angles. That's very disappointing.
3:36 - 3:37 z_z... So while the camera is returning to normal, the opponent is allowed to move again? That's kind of bogus. Unless you were also allowed to move. I can see on one of the frames in 3:37 that your Super attack panel was active so I guess you can but the fact you & your opponent can do that while the camera isn't even back to normal yet, can spell recipe for disaster.
4:01 Yeah, I think Vegeta vanished. He used Short Dash after he vanished.
8:26 Goku's Skill Counts didn't increase at all from blocking that smash so it looks like what I told you about during my stream, is not making a return from Tenkaichi.
9:31 Whatever it was, it consumed 3 ki gauges & you punched him out of it. There's a chance it's a Super that needs a moment to start-up, or it could be a counterattack to Supers. Without seeing what his Blast 2s are, I can't say.
11:05 What's funny is you can see the frame in which Goku launches his ult even though Gohan's connected first. It makes me wonder how many frames Ssj Blue Goku's ult requires to be registered as on the battlefield.
11:12 - 11:14 Lock on hasn't been fixed. Rip.
Thanks for the gameplay, bro.
I NEED IT NOW
I NEEDED IT YESTERDAY. I NEEEEEDDDDD ITTYYT
Man, I hope there's another event before the game comes out where there's characters featured we haven't seen in action yet. Looking at Bardock, Nappa, Cui, Mecha Frieza and King Cold mainly
I hope that doesn't happen rather see those characters in action for myself rather than seeing someone else use em
@@DerriousGamezI agree with you, I want more gameplay but not new stuff, keep that a secret until release
@@GerrianLebron 👍
Appreciate ur gameplays bro
I wanna know if the giant characters can melee clash or grab clash too
We seen them beam clash already, I guess it’s hard to capture it on the demo
Yeah it’s super hard to capture since it’s random. Definitely a great question though, wish i could answer that question.
All i want is for the camera spinning during beam clash, either be an option in settings or just rid of it. After a while, it messed with the eyes, at least for me
Problem with clash it's the fact that we dont see the attack (from beerus for example) its like goku just do a kamehameha in the void. I hope they will modify this because personaly i think we could do better without change the concept
I’m glad you made an another video but tomorrow can you do goku and vegeta without fusion vs broly? Please?
10:25 lol
This game is going be crazy! By now people gotta stop expecting this to be the same as BT series. It's both Tenkachi and Raging Blast which makes it it's own type game.
a whole new game!
We're almost at gamesom! More info coming! This week!
Man, i really how theres a lvl up system like how did in tenkaichi 2
I just realized how pretty the grass is
everything is so pretty in the game!
i wish tomorrow we got the release date of a demo
yeah i wish too but i dont think that will happen tbh
This game is gonna be insane.
3:07 😔 man everything looks great but this… went from a beam clash at an angle to cutscene where the clash is perfectly horizontal… why are beam clashes of all things being relegated to this cheap and lazy cutscene?
something i thought recently is maybe bc the beams can curve it was too hard for them to clash with the curve so they cut corners and went with a repeating cutscene. just my theory tho maybe they’ll fix it but its not looking likely 😞
that theory is actually not bad. I can understand that being a thing
I wonder if Scouter Vegeta actually has dialogue with SSJ Goku (Mid).
I'm perfectly fine with fighting tge water but only strategically. In Tenkaichi 3 I enjoyed fighting my brother and launching a ultimate attack and having him his lock onto me and freely hiding in the water. I would then slowly charge and punish. 😁
I feel that! I just think they need to polish it a little more in SZ
Dang Skills there's no way your blaming Sparking Zero for ssj1 and 2 looking similar😂
LMAOOOO it’s only vegeta that i get confused with. Only when i see the lightning do i know if its SSJ2 or not
Still wondering if Buu's buu gum attack is blockable or not.
Yeah i wish i could have gotten that but its too unpredictable
Yeeaahh Beast Gohan gonna be so broken i can tell 🔥🔥🔥🔥🔥🔥🔥
ONE OF THE MAINS FOR SURE!
Bro
Pls try to hit dragon fist to finish the oppenent to see if they updated his win pose
I wish i did but i wasnt focused on that one. There was other stuff i was trying to show off from pro players asking me things
@@DBZSkills ok thanks 👍
How difficult is it to perform a perfect smash. You know the one in BT3 and RB series that blinks and is not guard able.
So I’m hoping they fix the slight input delay but you have to of course hold the punch button, but in this game, it feels like it gets stuck and it doesn’t perform the perfect smash. But it’s still possible to do it, just feels like a timing thing especially with the input delay i felt
@@DBZSkillsah thanks. Question was more because it was rare to see in all the gameplay vids so far. Hopefully they will fix the timing if it felt off. Loved doing that in RB back then.
are the beam clashes a spam of the triangle button or is it like a timed thing?
They say it's timed. Like B3 ultimate attacks.
you keeping holding the button and let go when it reaches the max and keep repeating
Well. That's similar yet different.
At the end of every video you can put :
"Next on Dragon Ball Sparking Zero"
And play a highlight of your next video.
@@elvisbesho5649 you got a great idea there!
@@DBZSkills Haha thanks. ✌😌
Is this game hard like budaki tenchaihi 3 cause that game was hard mainly cause there wasnt no tutorial
They have tutorial on sparking zero so you will be fine
@@markrunnels2093 some of the CPU’s were somewhat difficult. But i can definitely see max CPU level being significantly harder than other db games. You can definitely pick up the controls if you know the BT3 controls, just use classic in Sparking Zero
@@DBZSkills ooh ok and does the game run smooth is it smooth like kakrot or better visually cause over the phone not the same as experiencing it
@@markrunnels2093 thats not even a valid comparison
Is the gameplay like BT3 ?
It’s not fully 1:1 but it definitely has the combos and controls for it. You just gotta play BT3 and do everything you know from there
@@DBZSkills bet bet , appreciate you man !
I don’ think there should be multiple versions of the same character taking up slot there should only be one version of those characters and those versions can be alternate costumes.
i just wish they made ssj3 Goku's combo animations more similar to the old games because im not feeling them in this but its whatever, im sure hes still fun to use
Looks like a simple arcade won’t looks like a 6-7 rating
You think so? I think once you play it, you might change your mind
Bro if they don't make a beta I'll riot, like man they would make so much more instant bank by just saying "pre orders get to play 2 week beta" or similar and it don't even need online, peeps would be happy with just the betas we got on in person events bro vs bots
you make a great point but the road map is there for a reason!
I just hope they change the character select screen 😔. This game looks incredible overall, but I personally think the css is generic and honestly just terrible. I doubt they're gonna change it though
They’ve already confirmed that it will be changed back in June when the demo first came out towards the public
From what the devs have said, this isn’t the “final” selection screen but I’m pretty sure it’s gonna be similar. They wouldn’t do all that coding to change it too much
Yeah but i think it won’t change too much tbh. They wouldn’t code all of the screen to change it up a lot
The problem with water is it uses flat sfx that looks 2d
it just kinda gets in the way
@@DBZSkills exactly its not very trasnsparant like water and its flat 2d
Everyone always got something to complain about
if someone doesnt complain, will it ever get fixed if there is an issue?
Who does no one show whis or TOPPO gameplay
Tell me where either of those characters are on THAT selection screen….
AYOOOO LMFAOOO
wish i could if they were in the demo build lol
0:21 Ik we’ve said but but man the beam clash is so disappointing…
I know man, its rough haha
wish they fix gotenks and fusion style. get rid of the tornado, that only happen in the dbs brolly. its already ruin in db kakkarot
i hate the broly movie effects, the beam clash and that awful black screen flash is annoying and feels like a mess that ruins clashes and attacks.
Yeah.... a lot of people feel the same way
So fire. You need to try yamcha vs beerus😂😂 to see if we can use yamcha to defeat beerus
i wish they addd Fasha
Don't
This game looks soo good man, but the beam clash breaking the universe is not what I want. Its so disorienting and breaks the immersion for me.
Yeah i know what you mean. The beam clash could be fixed by the time the game is out. We will just have to wait and see
Seems like the games more about looks than gameplay gutted a lot of things that made it a real tenkaichi game
Gameplay looks completely fine what are you on, I hope you ain’t judging the gameplay from the way these content creators play it cus they ain’t good.
@@gm7947 the top tenkaichi players are playing it what are you talking about??
@@thraxgasolina yes and their gameplay looks perfectly fine and fast paced like the tenkaichi games but you left your comment under this video like it’s a pro player fully utilising the mechanics of the game.
Seems like you have no idea what you're talking about🤨
Itdo look a bit too flashy kinda taking away the imapaxts of the fight but I think playing it in hand will feel different
can't wait for my no existent GT chars
@@edpokaplayz9927 AYOOO CHILL, IM GONNA CONTINUE BELIEVING
GT will be in one way or another. They know people want them so I’ll say dlc to be safe. If the surprise us and extend the roster once all slots are taken though I’d be hype.
Fix the gi and the art style for goku they all look the same.
Bro complaining about fighting in the water🤦🏿♂️🤦🏿♂️🤦🏿♂️
@@deandreb9074 you just go on every video to comment negativity? If you actually saw what happens when you go in the water and how it plays, you’ll see why i said i don’t like going in the water lol.
@@DBZSkills no I don't actually but I also know fighting under the water isn't that bad, it's always been wonky even in the old games but that's part of the fun, it's nothing to complain about
@@deandreb9074 the demo gameplay wasn’t fond of water it ima be real with you. It had issues with choppy feeling and also the water itself when you see your opponent go in the water, it gets choppy. Fighting under water is cool, but pointing out that it felt weird is the only concern for the demo build. I’m positive it will be fixed
Just trying certain things as he continue to do the same thing
@@twilz3049 lol yeah inputs that i was asked to do to keep trying if it works. You can watch all my other videos if you want to continue seeing combos and super attacks. You gotta realize how much footage I’ve put out by now, this is more just me trying to test inputs and seeing what actually works. Pro players have broken down all my videos and found so much from it, so trust me, I’ve done my best to show off even the smallest things to confirm it’s in the game