Top Tip Tuesday! - X-Particles Advection

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 27

  • @BradNesseth
    @BradNesseth Год назад +1

    Bob Walmsley is awesome tutorial presenter. Thanks XP & Bob!

  • @michaelkablitzeditor
    @michaelkablitzeditor Год назад +4

    This is so great! Love the longer top tips 🙌

    • @r.o.g.e.r.m.a.c
      @r.o.g.e.r.m.a.c Год назад +1

      The same here… Love longer tips as well. 7 minutes is still a short video…

  • @JustinMarimon
    @JustinMarimon Год назад

    Super helpful! It's a quick reminder just how powerful simple techniques can be.

  • @C4DRS4U
    @C4DRS4U Год назад +9

    Nice. How would you set up the "additive mode" for rendering with Redshift? I have not used Standard for final renders in a long time.

    • @eliellgvs1
      @eliellgvs1 Год назад +1

      nobody does. 😂 Maybe you have to do it in comp, with blending mode?

    • @RadGnarRad
      @RadGnarRad Год назад

      @@eliellgvs1 It won't look any different.
      Maybe Red Giant's Particular is more for you...? One can do much of the same stuff with Particular, and Transfer Modes are a snap there.
      If you ant to try another renderer - maybe test out Cycles4D - Insydium's "Redshift" competitor

    • @DynamicPhil84
      @DynamicPhil84 Год назад +1

      This would be simple with Redshift. You can bring in the particle's color using an RSColorData node (I think that's what it's called), and then decide how you want to connect that to the Emission color of an RS Standard material. You could pipe the particle color through a black and white ramp to decide which particles emit strongly vs. which ones don't, and that will get added on top of the material's Diffuse color (which you can also pipe the particle color into).

  • @katerynasivtseva7072
    @katerynasivtseva7072 Год назад

    AMAAAAZING!!! realy looking forword for more fire and nexus. Thank you a lot!

  • @accard1no
    @accard1no Год назад

    Thank you for this Bob! Appreciate the knowledge you're sharing.

  • @flyworld9620
    @flyworld9620 Год назад

    those videos are really helpful. thank you

  • @fredkennedy8435
    @fredkennedy8435 Год назад

    Love your tips! Always fun! Thanks guys! And thanks for not using nexus this time around.

  • @MadMaxPainPicture
    @MadMaxPainPicture Год назад

    fantastic work

  • @jaevnstroem
    @jaevnstroem Год назад

    Oh this is a really nice 'hack' for fast particle renders!

  • @NojsGraphics
    @NojsGraphics Год назад

    i dont know why even tho i have really good pc, it just chokes the moment i add xpExplosiaFX to my object its no where near your performance, is there some settings im missing?

  • @JosephWraith
    @JosephWraith Год назад

    Thank you!

  • @BongbokCG
    @BongbokCG Год назад

    Thank you.🔥

  • @DynamicPhil84
    @DynamicPhil84 Год назад

    Do the Burn and Smoke settings have any impact on the strength or look of the advection? It'd be nice to get a deeper dive into what the real differences are between burn, fuel, smoke, heat, etc. and how each one impacts velocity, each other, etc.

    • @INSYDIUMLTD
      @INSYDIUMLTD  Год назад +1

      You can advect Smoke, fuel, temp, (etc.) values onto the particles but only the velocity channel will add motion to the particles, For a deeper dive have a look at our Maintenance training videos on ExplosiaFX here on RUclips

    • @DynamicPhil84
      @DynamicPhil84 Год назад

      @@INSYDIUMLTD thanks I'll take a look at that training, just what I was looking for!

  • @pascalfurst7864
    @pascalfurst7864 Год назад

    How would you create light trails like the ones in the old Ipad commercials create with Xp? Would love to see a tutorial about that

  • @hoaeto2180
    @hoaeto2180 Год назад

    Awesome as usual
    But we still need more tutorials for nexus
    The different between Nexus turbulence and xp-turbulence ...etc
    We still need more tutorials for nexus dear
    Help us for that

  • @lineardrift
    @lineardrift Год назад

    Can we render this in RedShift?

  • @oliverlueiza4231
    @oliverlueiza4231 Год назад

    Could you extract the data from the Pyro object?

    • @INSYDIUMLTD
      @INSYDIUMLTD  Год назад

      You can export the explosiaFX sim with an xpCache object as a VDB, to use in other applications/renderers.
      If this isn't quite what you meant, you can also head over to Discord for more advice.

  • @user-jq9mv2yg8h
    @user-jq9mv2yg8h Год назад

    hua li hu shao

  • @_o__o_
    @_o__o_ Год назад

    bob