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How to Use PATH TRACING in Twinmotion 2022!
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- Опубликовано: 18 авг 2024
- In this video, I show you step by step how to use path tracing in the 2022 preview version of Twinmotion!
FULL TWINMOTION 2022 FEATURE VIDEO
• SURPRISE RELEASE! What...
TWINMOTION 2022 Path Tracing Release Notes
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MY PC SPECIFICATIONS
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Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
TIMESTAMPS
0:00 - Introduction
0:44 - Who can use path tracing
1:22 - Manually enabling DirectX 12 in Twinmotion
1:49 - How to enable path tracing mode in Twinmotion
3:30 - Using different levels of quality for path tracing in Twinmotion 2022
4:10 - The best way to navigate in Twinmotion and use the path tracer
4:45 - How to adjust the brightness of path traced images
5:43 - How to create path traced images in media mode for export
6:57 - Denoising in Twinmotion and why it's important
8:12 - Toggling emissive light in Twinmotion path tracing
9:08 - Twinmotion 2022 new features
Hi everyone! Let me know what you think about the new Twinmotion Path Tracing Capabilities in the comments below! :)
Graphics
NVIDIA GeForce® RTX™ 3070 8GB GDDR6, is this good? or need 16gb?
Changing exposure settings make the sky pretty washed out! Instead of adjusting the exposure, when using path tracing, it is much better to adjust the sun intensity and the Ambient. You can see the "default" settings of the sun and ambient settings by simply toggle path tracing on and off - note that you need to be within the lighting settings
Nice video, Although Instead of live rendering I want to see the rendered image difference between old and new, and the time difference between the two of them
I've been waiting SOOOOO long for this in TM. I could never get reflection probes to look right.
Excited to finally try TM for interior renders now!
It makes a MASSIVE difference on interior renders for sure!
Very practical and helpful thank you!
Thanks, that exposure and save view tricks really helped
Awesome - glad it helped!
@@TheRenderingEssentials Notice the sun intensity gets set to 0 in the pathtracer? Default is 25. Seems to brighten it up without having to adjust exposure.
Hi awesome videos! I’m trying to have fog and sun rays on my path tracer renders…but how can i do this? Path tracer seems it won’t visualize those two options.. :( P.S. i’ve got by the way an RTX3090
thank you sir
Great video. In your description link, would you still recommend that MSI laptop for this software now, or would you bump up the graphics card.
Generally yes, though probably an updated version. I like the MSI laptops, but I'm currently transitioning to one of the WS series (the WS66). Alternatively, I think the MSI GS series would work fine as well - just pay attention to that graphics card as that will be really important
@@TheRenderingEssentials thanks, Twinmotion left out mac users with the path trace command so I’m looking at a PC but have no clue where to start and I don’t really want to spend $3k on something for a marginal improvement on renders, if I can get a cheap one with a smoking graphics card for $2k I might consider it
Hi Justin, love your video as always. I've tried path tracer after watching your video, but still haven't figured it out what I missed because my render sceen is totally black, even I have put in some lights and the sceen is by a facade...what did I do wrong?
Hey.. nice video again. Btw what the difference in render time between normal mode and path tracing mode for video
normal = fast - path tracer = slightly less than eternity
What is the GPU you used when you made this video?
my GTX 1650 has direct 12 8 gb ram and supports Ray Tracing but this card doesnt sport the RT cores that provide hardware acceleration for ray-tracing calculations :(
Me gastaría saber si mi tarjeta grafica permite renderizar con el path tracing, es una gtx 1050 y no me permite dar clic en el botón por compatibilidad.
Thank you
Thanks for watching!
Thank you for the video. I am having tremendous issues with the Path Tracer. The result is very dark and cold (similar as you described 4:55). I can modify the White balance (9800K, seriously?) and Exposure (2.0) but when I turn the Path Tracer off (for navigation and adjustments) then obvious the whole scene is completely blown out. Why are the settings sooo completely different when the Render is on/off?
I wish I had a good answer to this one, because I find it frustrating as well - at the moment I have no idea what's causing the difference between the two
The path tracer is a game changer for sure.
I see the path tracer does not do very well with water though or am I doing something wrong?
im definitely having the same issue, the water comes out very flat
i've tried everything i could to prevent that but nothing seems to work
When i try to render with path tracer,error message appears which is about “out of memory of gpu”. something like that. My gpu is rx 6750 xt 12 gb. Do u have any settings about it?
Can we use decals with path tracing?
how can i import 3ds max or anima animated people in twinmotion with animation?
What specs do you have for your GPU/CPU?
Trying this with a 1080ti, which I appreciate is barely compatible at this stage. Its not a good time.
im here to hear the introo ......huuuu whatsapp guyaassss ............ i love it
You've come to the right place!
Is the Path Tracer not working in the presentation mode? Or is it a limitation for the free version?
Path Tracing is for rendering individual images and maybe some rendered animation. It not something you would even WANT to try to use in presentation mode because it's not real time
I got a GTX 1650, DIRECTX 12, Updated drivers by GeForce Experience, but the option of swiching to DIRECTX 12 still not showing up. Do you know anithing that I can do to make thing work? Great video btw.
If you look at the screengrab of the system requirements, it says it needs to be DXR (which is DX12 exclusive) compatible. Meaning, only 20 and 30-series Nvidia cards and 6000 AMD cards are compatible. Which sucks, considering how hard it is to get one right now.
@@Diegorskysp17 I think that older versions work as well, at least I've seen it working on youtube
@@3100mateus Hmmm... will look it up to see if I find anything...
@@Diegorskysp17 ruclips.net/video/PR4EDlqc4pY/видео.html
can I use it in a MacBook Pro with m1 16core??
At this time the Path Tracer is unsupported in Mac OS.
Hi, Justin, quick question sir: I have a 2021 Dell Gaming Laptop with the AMD Raezon graphics/Alienware card. (also upgraded my ram to 32 gb) When I tried to use Path Tracing I received a message saying “Your machine doesn’t support this function” but it should, correct? I just changed my graphics card settings to “highest performance” hoping that will change it. Do I have the right specs to use Path Tracer?
Well it sounds like you skipped over the part of the video where I turned on Direct X 12
@@TheRenderingEssentials Listening is fundamental, no? lol my bad-That helped, Thanks!
Is it possible to use path tracer also in presenter?
Well no since that's a real-time product and path tracer isn't real-time
Wish I could use that path tracing
Graphics card not quite enough? It is a pretty hardware intensive tool
@@TheRenderingEssentials same , my Rx 580 not supported :((( sad , i need a new GPU but man it's impossible bro get one right now ahhhh
i have NVIDIA rtx 2060 but i dont use path tracing
Hi Justin, I can't use Path Tracing, do you know what this issue might be, this is the message I get. 'Pathtracer is not supported on your platform'.....
Sounds like your hardware might not support it?
@@TheRenderingEssentials My graphics card is GTX 1050 Ti, what do you think?
@@katharinefoley it needs to be a raytracing supporting graphics card...like rtx
Why won’t anyone say it’s ray tracing, is that what path tracing is or no.
Both are actually different things
Path tracing is slow but physically accurate but ray tracing is very fast but it's not really physically accurate ..
if decals with Path tracing ON are not workin, its useless ...
FIRST
:)
It looks so bad even with path-tracing. Twinmotion has a long long way to go.