How Do Speedrunners Get So Fast?!? | Game/Show | PBS Digital Studios

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  • Опубликовано: 9 июл 2024
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    Speedrunning! The competitive genre of choice recently that's popping up on Reddit, Twitch, RUclips, and basically anywhere you can watch video. Recently popularized by people like Cosmo through his run of The Legend of Zelda: Ocarina of Time, speedrunning is becoming the next big thing (and possible foil) to most games' competitive scenes. Instead of doing your best to play by the rules, you break them! You try and beat the game as fast as you can in an exhibition of wit, reflex, and raw talent. But how? How do people become MASTER speedrunners? And can you become one too? Join Jamin on this week's episode of PBS Game/Show and find out!
    Cosmo Explains His Ocarina of Time Speedrun:
    • Zelda: Ocarina of Time...
    LackAttack
    / @lackattack
    Truljin
    / profile
    Zero-Master
    / @zeromaster
    ASSETS:
    :15
    • Super Mario World - Sp...
    :34
    • The Legend of Zelda: O...
    :40
    • Mario Kart 64 :: 150cc...
    1:04
    • Quake :: SPEED RUN (0:...
    1:13
    • Awesome Games Done Qui...
    1:57
    • OoT Any% former WR in ...
    COMMENTS:
    Nicoyutub
    • How Do Call of Duty an...
    OGjimbo
    • How Do Call of Duty an...
    Nicole Majeski
    • How Do Call of Duty an...
    MUSIC:
    "Oh Damn!" by CJVSO
    / cjvso-oh-damn
    "Digital Sonar" by Brink
    "Mindphuck" by Known To Be Lethal
    • Video
    "After Hours"
    "Lakes" by Chooga
    • Chooga - 3170 Lakes
    "Beautiful Days" by Extan
    / beautiful-days
    "Spectrum Subdiffusion Mix" by Foniqz
    / foniqz-spectrum-subdif...
    "Good Way Song" by Electronic Rescue
    "Alice y Bob" by Javier Rubio and Parsec
    archive.org/details/escala19_...
    "Sleet" by Kubbi
    / kubbi-sleet
    "Toaster" by Kubbi
    / toaster
    "Patriotic Songs of America" by New York Military Band and the American Quartet
    freemusicarchive.org/music/New...
    "Lets Go Back To The Rock" by Outsider
    www.jamendo.com/en/artist/440...
    "Run" by Outsider
    www.jamendo.com/en/artist/440...
    "Fame" by Statue of Diveo
    www.jamendo.com/en/artist/352...
    "Freedom Weekends" by Statue of Diveo
    www.jamendo.com/en/artist/352...
    ---------------------------------------­­­­­­­­­­­­­­-----------------------
    Hosted by Jamin Warren (@jaminwar)
    See more on games and culture on his site: www.killscreendaily.com
    Made by Kornhaber Brown (www.kornhaberbrown.com)
    And regarding my glasses:
    • Has League of Legends ...

Комментарии • 479

  • @NoobLord9001
    @NoobLord9001 9 лет назад +5

    Some speedruns are absolutely beautiful to look at.

  • @UBFearfulFerret
    @UBFearfulFerret 9 лет назад +83

    Thanks so much for doing an episode on speedrunning! :D

    • @Blorp_
      @Blorp_ 9 лет назад +4

      :o I've seen you speedrun Dishonored and teach bisnap when the start of the game is!

    • @UBFearfulFerret
      @UBFearfulFerret 9 лет назад +1

      Blorp He's looking to beat my PB in Dishonored soon, I need to get back to it and retake my WR!

    • @8jb65
      @8jb65 9 лет назад

      I love your Dishonored speedruns the most! Did you ever post a Brigmore Witches speedrun?

    • @jfryk
      @jfryk 9 лет назад +3

      A wild ferret has appeared.

    • @UBFearfulFerret
      @UBFearfulFerret 9 лет назад

      8jb65 I've done Knife of Dunwall, but not Brigmore Witches. No plans to, but I can see it happening one day.

  • @Hokumanga
    @Hokumanga 9 лет назад +10

    Speedruns are so beautiful to look at.

  • @Cellkist
    @Cellkist 9 лет назад +3

    This has made me respect speedrunners a lot more.

  • @Drdragonflz
    @Drdragonflz 9 лет назад +2

    My favorite aspect of speed runs is how much they teach me about a game I enjoy playing in an extremely short time.

  • @CaiominTwin
    @CaiominTwin 8 лет назад +1

    I like that there is a differentiation within the community between glitchless, glitch, and tool-assisted runs. I think each approach has their own appeal and set of necessary skills and knowledge

  • @a2rhombus2
    @a2rhombus2 9 лет назад +20

    My favorite thing that anti-speedrun activists say is "how can you enjoy the game if you're playing it so fast?"
    Excuse me, how is putting thousands of hours and INFINITE replayability in to a game NOT enjoying it?

    • @Arkylie
      @Arkylie 9 лет назад +4

      Kinda reminds me of back when I was playing World of Warcraft regularly. I had a couple dozen characters and none of them had even made it to 40 (when the cap was, at the time, at least 60... and they didn't have low-level mounts).
      I didn't connect it at the time, but what I was doing was learning to speedrun the starting areas. And for me it was a lot of fun, not that I could explain it to anyone else. I found out what all the quests were and which ones connected and how to best run through them and at which levels. I figured out which areas I enjoyed best and marched all my characters of various races over to elven lands and draenei areas for starters, and then played through those quests until I knew the areas inside and out and had found pretty much all of the existing secrets.
      That's not counting how much I enjoyed a few key role-playing incidents, or figuring out how to get up to the Ironforge airport, or tagging along with a higher-level character who'd see me through dangerous territory to get gryphon routes I wasn't supposed to have that early. Or running newbies to other starting areas while telling them Warcraft-themed versions of my favorite fairy/folk tales. Or learning the paths of the super-high-level sharks in the waters of Westfall and just how far you had to be away from them to completely avoid their aggro range. Or finding out how to corpse walk to a few places I wanted to see early but really wasn't ready for.
      It was a memorable time, and it always felt weird trying to point out why I liked my playstyle so much. I never got very high in level, never ran instances with a group of my level peers (though occasionally a higher-level guild member would take me through a place and just wipe out all the enemies, which I found a bit boring), never got to really experience the higher-level content. But that was never my aim, or at least, it was a long-term goal that I never got close to achieving, not the short-term bypass-the-boring-early-stuff route that so many other players seemed to take.

    • @a2rhombus2
      @a2rhombus2 7 лет назад +1

      huckmart 99
      In my opinion, I would rather put as much time as possible into a game I love and possibly ruin it than have it sit on a shelf for years without playing it

  • @HughWalenski
    @HughWalenski 9 лет назад +3

    I watched this episode in two minutes and thirteen seconds.

  • @Forstride
    @Forstride 9 лет назад +6

    Thanks for mentioning my Animal Crossing run (Even though the video used was a really old run of mine :P)!

  • @VGA322
    @VGA322 9 лет назад

    As a runner of SM64 myself, I just want to say this was an awesome episode. Sometimes people don't understand how much really goes into these runs, yet they don't attempt them themselves. Keep it up :)

  • @WarsPC
    @WarsPC 9 лет назад

    thank you for doing this episode about speed runs, its all over the community and new people are checking it out because of this video

  • @Omapk
    @Omapk 9 лет назад +6

    AGDQ is my favorite part of summer

    • @pbsgameshow
      @pbsgameshow  9 лет назад +1

      ***** cool!

    • @iokua84
      @iokua84 9 лет назад +2

      Except AGDQ is hosted in January. However, SGDQ is run in the middle of the summer :)

  • @Khordin
    @Khordin 9 лет назад +2

    I would have liked to see you get into the other types of speedruns such as full and 100% runs, because they are all different paths to the same objective with wildly varying objectives (minus the overall being quick to finish), tasks, and viewpoints on what a game is and what finishing it means.

  • @stt5v2002
    @stt5v2002 8 лет назад +2

    I find speedrunning videos very entertaining! I find the ones that do not use extreme glitches to be more fun to watch, but that is just my preference. The speedrunning community has developed many categories so that each game can be run in various ways, which is a much better idea than trying to set some kind of broad standard.

  • @lillbrorsan
    @lillbrorsan 9 лет назад +3

    Been waiting for this episode for a while now, glad to have helped with about 4 pages of information! =D (Truljin aka Nord)

  • @JoshCloss
    @JoshCloss 9 лет назад

    I've been working on a Braid speedrun off and on for almost a year (I'm somewhere in the 28-ish minutes neighborhood on a really good day), and it's a really satisfying process when it goes well. Getting that used to the game requires a deeper understanding than a normal playthrough would ever require. When I see everything that was put in to try and stop me from beating the game so quickly (and where I can exploit it), I better appreciate what Jonathan Blow did when he made the game.
    I know that speedrunning isn't for everyone -- which is pretty obvious looking at some of the other comments -- but I'm glad for the community that's built up around it. It's the ultimate synergy of technique and research when it comes to gaming. Plus, the money AGDQ/SGDQ raises for their various charities is always great to help give gamers a better name.

  • @nbattey42
    @nbattey42 9 лет назад

    One of my favorite things about speedrunning is that it gives often older games new life. It gives people new ways to play old games far beyond the time people would normally do if they just stuck to the path set by the intentions of the designers.

  • @joshhiroti
    @joshhiroti 9 лет назад

    Really enjoyed your responses in the comment reply segment. Nicely done.

  • @WandererEris
    @WandererEris 9 лет назад +72

    Honestly, I find glitchless speedruns to be far more interesting to watch than those that use glitches. Sure, completing Ocarina of Time in about 20 minutes is quite the feat, but seeing the entire game done skilfully within the rules of the game is far more impressive. Sure it takes longer to not use glitches, but it makes for a better show of expertise, in my opinion.

    • @malicious6636
      @malicious6636 9 лет назад +21

      In my opinion glitches in speedruns are interesting for me. Glitches in speedrun require insane amount of practice and are extremely hard to do. Some glitches require frame perfect glitches which is also insanely hard.
      I have more interest and respect for the insane amount of practice some speedrunners go to do glitches that can be really hard. But hey, thats just my opinion.

    • @WandererEris
      @WandererEris 9 лет назад +4

      malicious66 I think we both enjoy the same thing but from a very different angle. You enjoy the amount of practice going into breaking the game while I enjoy the practice that goes into being good while following the rules.

    • @pbsgameshow
      @pbsgameshow  9 лет назад +1

      Wanderer Eris The question is whether glitches *are* part of the game itself, or something outside of it.

    • @WandererEris
      @WandererEris 9 лет назад

      PBS Game/Show Well, I mean, look at the Ocarina of Time run where they warp right to the end. That kind of thing is just kinda boring to me. I guess I'd rather see a 100% run where someone is just incredibly good at the game, rather than warping all over the place and such.

    • @RadishAcceptable
      @RadishAcceptable 9 лет назад +1

      People do them both ways. For most games that are ran people keep records for modified rulesets, but everything goes is always the "standard" way to play.

  • @benjaminreveles6083
    @benjaminreveles6083 9 лет назад +1

    I'd say my favorite speedrun would be the Awesome Games Done Quick Metroid Prime speedrun. It's SO broken, and they exploit the glitches SO much.

  • @Michirin9801
    @Michirin9801 9 лет назад +1

    I really enjoy the speedruns and TAS videos of Super Mario World hacks, one of my favourites used to be "Worse than Kaizo" but well, there has been many others much harder hacks than that now...

  • @texnonik
    @texnonik 9 лет назад

    i love this show , thank you ! this video was intresting for me , need too check other this channels videos !

  • @MaraudingManiac
    @MaraudingManiac 9 лет назад

    One speedrun I love is the one by Mecca Prime where Link's Awakening is done in complete reverse dungeon order. Especially funny is the commentary that occompanies it, which acts like this is how the game is supposed to be played.

  • @1view765
    @1view765 9 лет назад +1

    I like the new lighting. It feels more "cinematic".

  • @mistaecco
    @mistaecco 9 лет назад

    Personally, I love speedrunning as it serves two purposes: It gives new life to games I would otherwise have few reasons to return to, and because routing a game is honestly one of the most creatively invigorating thing I've ever done in any game.
    Just about every game with a definite beginning and end has some element of linearity to it. When creating a speedrun's preliminary route, you need to be as creative as you can to try and circumvent as many steps in the path of the game. I can't really describe the exhilaration of finding a new skip, a shorter path, save to say that speedrunning is an extremely important part of how I play and view games, and I wish more could experience it in this way.

  • @cosmicsans67
    @cosmicsans67 9 лет назад

    My favorite series to see speedran are the Sonic games, with all the glitching through walls via loops and skipping triggers, I just really like it!

  • @Mapmaker39
    @Mapmaker39 9 лет назад +1

    For me, when I saw the speedrun of Half Life(my personal favorite by the way), I realized that Video games is all about learning and breaking the system and playing video games your personal way and for many others it is about speed.

  • @ViceDellos
    @ViceDellos 9 лет назад

    speedrunning in a team is so much fun. in guild wars 1 after a while we did almost nothing except run the deep again and again as fast as possible and it was awesome

  • @seamonkeysarereal
    @seamonkeysarereal 9 лет назад +3

    Oh! Your glasses have lenses in them now xD i was wondering what was up with that strange ending

    • @thedavischanger
      @thedavischanger 9 лет назад

      I assumed it was a resolution thing. Even when I know to look for lenses or their absence I miss them!

  • @elfgoat
    @elfgoat 9 лет назад +2

    i think the craziest speedrun i have seen so far is by far mario 64... behind that maybe dark souls 2 in under 20 minutes?

  • @profkingthing
    @profkingthing 9 лет назад

    Did you get better lighting? I tried comparing to previous videos but other than a slight difference in wall colour(I think it might be more light, I can't see anything.

  • @mrtmat
    @mrtmat 9 лет назад

    This is the best gaming channel on YT. Thanks for the great content and interesting discussions.

  • @frollard
    @frollard 9 лет назад

    I think its important to point out there are two styles: no holds barred anything goes, glitches and all -- and then what a lay-person would say is the first-order-optimal strategy of just following the exact most short path within the game's intended design. Both are fascinating. Glitching in Portal for a speedrun is amazing. Watching someone hop through a wall corner to cut most of the level that took me half an hour...in seconds...is fascinating. Using the crouch run backwards and hop to overcome 'max speed' with bypassing the inertia calculation is brilliant, not so much a glitch as an optimization. Aiming your portal through a vertex in a wall because of a rounding error in trigonometry shot constraints to place a portal elsewhere in the level not visible to the player is straight-up a violation of the intended game mechanics.

  • @adambonaparte4206
    @adambonaparte4206 9 лет назад

    The "blind run" of Zelda @ Awesome Games Done Quick 2015 was mind-blowing. Runnerguy2489 said he and a friend use to write out directions for a blind person that wanted to beat games. So, Runnerguy2489 used a technique he developed to help the blind and used it to raise thousands of dollars for charity. This guy is a real class act and embodies the best of not only the speed running community, but gaming in general.

  • @otakutom17
    @otakutom17 9 лет назад

    I've into speedrunning for quite a while, to the point where I honestly can't remember when I started watching them and planning my own. The Games Done Quick marathons are among my favorite events to watch year after year, and my goal is to run a game at AGDQ 2016. The big question for me still is which game to run.
    One section of the speedrun community I was sad to see omitted from this video is the Tool-Assisted community. That was where I got my start for both watching and helping verify runs. I know there's a lot to cover with a topic such as this, and I'm hoping to see it featured in a future episode.

  • @sedonaparnham2933
    @sedonaparnham2933 9 лет назад

    I'm hoping you've watched the videos where devs sit down with speedrunners and watch them play through their games. It's really neat watching them clue in on how the player took advantages of small mistakes they made. I recommend the Psychonauts one if you get the chance.

  • @nicholasiverson9784
    @nicholasiverson9784 8 лет назад

    Love to see little things in games that are overlooked, or the programmers knew but ignored to optimize other aspects of the game given the limitations of their respective systems. In the same way Space Invaders had so many sprites, on newer systems glitches are often the result of working around similar limitations. Finding these and using them in entertaining ways is an amazing art, my favorite speedrunner is SwordlessLink

  • @YodaWasSith
    @YodaWasSith 8 лет назад +5

    I just realized; holding speed run competitions in alpha games with a monetary reward for the fastest time to complete, might just be the best bug smashing technique ever...

    • @jakeeakle
      @jakeeakle 8 лет назад +2

      +hondac55 Not sure if you're saying this because you know already, but Indivisible recently did exactly this: labzerogames.com/indiv-igg-contests/

    • @YodaWasSith
      @YodaWasSith 8 лет назад +1

      Jake Eakle I had no idea. Thank you for that.

    • @TrenteR_TR
      @TrenteR_TR 8 лет назад

      +you said
      Speedrunners mostly do things that are "hard" or so far of the normal route. Many players wouldn't even notice.
      For Instance, In Banjo-Tooie you can shoot eggs past nearly any doors if you align yourself correctly. Finding that is hard, using it is easy. But if you don't know it, you wouldn't even notice it.
      QA-Testing mostly tries to find glitches, but mostly for "normal" players.
      Speedrunners mostly do things beyond possibility for a normal playthrough. (Paper Mario: 17 Frame perfect inputs...)

    • @YodaWasSith
      @YodaWasSith 8 лет назад

      TrenteR What you just described is essentially bug smashing.

  • @_ch1pset
    @_ch1pset 9 лет назад +1

    I'd like to point out that speed running, at least as a concept, has been around since well before Doom. The original Metroid(1986) actually rewarded players for finishing the game faster and, if I'm not mistaken, was the first game to do so. Let's not forget the demographic of video games was little kids who likely didn't have money to buy many different games, and would instead replay the same ones. Maybe the Doom speed running community is credited with being the first to go online, but speed running didn't start with Doom.

  • @carsonpark4742
    @carsonpark4742 9 лет назад

    I recently left a comment on here that has more than 125 thumbs up. probably most popular post I've had on youtube and it was a criticism of the topic trends of late... this video is worth a thumbs up and only literally thousands of times better... and given my criticism I'm fairly sure almost all 125 would agree with me again if they happen to read this.
    MORE OF THIS!!! Fucking quality.

  • @carbonfiberboat6341
    @carbonfiberboat6341 9 лет назад

    I'm sad you didn't cover the magnum opus of speedruns, Hotline Miami, but this was still a very good video.
    Good job!

  • @BenNixBradley
    @BenNixBradley 9 лет назад

    It's about time. I'm glad you covered this topic.

  • @Time2DoStuff
    @Time2DoStuff 9 лет назад

    Really liked werster's heart gold run was really cool! The AGDQ run came 7 seconds from the WR!

  • @Stipopedia
    @Stipopedia 9 лет назад

    I've got huge respect of speedrunners. They are the top notch in their game, they know every corner, ammo pack and every enemy and they move extremely precise, hitting a target the size of a Football with 500 m jump. Even without exploiting of Glitches they would be incredibly fast.
    I love the ones of Half Life 2, just because of the possibility of backhopping.

  • @Tenwaystospoildinner
    @Tenwaystospoildinner 9 лет назад

    Well timed video. I've been working on learning to speedrun Super Metroid so I can make a video with tips and tricks in it. There's a lot of work that goes into it, and one thing you didn't mention was picking a version of any particular game. For instance, with Ocarina of Time people usually use the Japanese version because, as I recall, the text is faster.
    I'm working with the NTSC version of Super Metroid (North American) because the game is faster than the PAL (European) counterpart (60 - 50 Hz). The PAL version however, has tricks that can't be performed in the NTSC version, such as skipping one of the earliest bosses (the bomb Torizo).

  • @ReikaSensei
    @ReikaSensei 9 лет назад

    Honestly, the glitchless speedruns can actually be really useful especially for newbies who maybe aren't able to figure out how to pass a level. It's a good reference point to see how someone else would do it and it's a pretty quick video. Plus it's better than being stuck and giving up on it because you're discouraged that you can't get past this one part of a level.

  • @bbqR0ADK1LL
    @bbqR0ADK1LL 9 лет назад

    I think one of my favourite speed runs is Fallout. It's a massive sprawling RPG where you're given a massive map & only a suggestion of where to go at the beginning. It normally takes dozens of hours & has an intriguing story but with some knowledge of where things are on the map & a bit of min-maxing, the game can be beaten in under 10 minutes. Fallout 2 can be beaten in under 18 minutes. It's amazing how the game can be beaten so quickly using its own rules, not even exploiting glitches.

  • @russellcottingham5185
    @russellcottingham5185 8 лет назад

    Super Metroid is epic for glitchless, and N.B.M.B. speed runs. It even rewards you with different endings if you are willing to master it without the glitches. Both made me appreciate the game even more. Kudos to anyone putting their time into something they love.

  • @BeBetterGamerWrestling
    @BeBetterGamerWrestling 9 лет назад +4

    Another fun and enlightening episode! Do you think with the rise of speedrunning on youtube and twitch, more developers will begin to incorporate hidden secrets in the code of their games to encourage the discovery of speed braking techniques?

    • @KuriGoat
      @KuriGoat 9 лет назад +2

      The developers of DustForce but apples in some out of bounds sections for speedrunners to collect. I could definitely see more developers doing things like this.

    • @RadishAcceptable
      @RadishAcceptable 9 лет назад

      It's already happened. Shovel Knight developers, for example, collaborated with speedrunners in other games when developing it.
      www.siliconera.com/2013/07/20/shovel-knight-developer-on-level-design-speedrunning-and-death/
      IDK about outside the indie community though.

  • @reddcube
    @reddcube 9 лет назад +1

    You got your lens back in your glasses

  • @mattwelshman590
    @mattwelshman590 9 лет назад

    You should make a video on glitches! I loved playing Halo and all its buggy goodness. You could warp your character's color, throw hundreds of magazines out of your gun, walk to heaven, spin tanks..

  • @jordankloosterman2966
    @jordankloosterman2966 9 лет назад

    I find it interesting when games have speed running as part of their design, where speedrunning is the actual goal of the game. Games like the trials games, dustfforce, and mirrors edge (but I'm mostly talking about dustfforce). These games have In-game leaderboards and even replays of the top players, and watching those replays shows people breaking the game, they make it look like runners are holding down the dash button when you can only press it, and other than that the speedrun, every motion, is perfect, often twice as fast as my best run. Seeing how perfect other players are gives me two options for playing these games, and still having a good time. Either I decide to become a speedrunner and spend hours perfecting each movement in each level hoping to get on the leaderboards or I could remain blissfully ignorant of how well other people play and just worry about improving my own play at my own level. I'm going to choose the ladder, it's good to worry about being better, not being the best.
    It's also interesting, thinking that speedruning isn't actually playing the game, Wich makes the objective in these games to to not have fun, and that's why worse players can actually have more fun, because they don't play to be perfect.
    Anything interesting you can think about from these types of games

    • @iiximachineixii
      @iiximachineixii 9 лет назад

      Fun is very subjective competitive players are attracted to all types of games as well as there being both very successful models of the preferred player type, you have mobas which is the biggest esport in the world and boasts one of the highest activity rates at the same time you have minecraft which has no fail state and is centered around expanding your creative horizen, just saying just cause you choose to be more laid back doesn't mean other competitive players aren't having fun what they do. To be honest though thats no differenr from the rest of society works.

  • @PranavDhunnoo
    @PranavDhunnoo 9 лет назад

    I don't particularly follow speedruns but I support those done for a reason like Awesome Games Done Quick. I also didn't know about the way speedruns work! I thought they were played normally! Wow, thanks for informing me! :D

  • @thatotherguy27
    @thatotherguy27 9 лет назад

    I like watching speedruns because it stops being about the game and becomes more about the player... it's the difference between liking a particular piece of music and liking how a performer does that piece of music.
    Speedrunning is also a type of emergent gameplay, which I support.

  • @Zerepzerreitug
    @Zerepzerreitug 9 лет назад +2

    This reminds me of this video of a speedrunner playing _Psychonauts_ in front of the game developers from _Double Fine_ . It's a fascinating video to watch as you not only get amazed at this guy's techniques but the developers also make lots of great comments and anecdotes about what glitches the speedrunner is exploiting. It's also really fun to watch them shout "What? Nooo!" when the runner reveals some glitch they didn't know about.
    Here's the video: ruclips.net/video/lsDc1YVxHA0/видео.html
    So maybe in a future speedrunners will cooperate with the developers of the game so that both can work in finding the best and fastest way for them to speedrun

  • @silvermegami
    @silvermegami 9 лет назад

    It took me a bit to figure out you had your lenses in... I had to go back after your end bit :p

  • @jgfence123
    @jgfence123 9 лет назад +2

    I'm a speed runner. It's pretty damn fun

  • @duckfist
    @duckfist 9 лет назад +2

    Good speedrunning piece. GG

  • @gluee8674
    @gluee8674 9 лет назад

    I watched a speedrun of portal, my eyes got ripped out and thrown on the floor.

  • @ThinkingFingers
    @ThinkingFingers 9 лет назад

    Very good episode.

  • @DaveLillethun
    @DaveLillethun 9 лет назад

    I think speedrunning is about the human desire for mastery. A person can "beat" a game and yet have room for improvement, but when you speedrun you are demonstrating a peak level of competency in that game.

  • @GMM5Art
    @GMM5Art 9 лет назад

    I don't like when speed-runners glitch their way out of a game. I really appreciate the ones who have mastered the game in such a way that they play the whole game and just find ways to skip content by either ignoring enemies or just jumping in certain places of the map to go further ahead without having to rely on a glitch. Like the Dark Souls 1 game.

  • @DgtlRnn042
    @DgtlRnn042 9 лет назад

    First, you did a great job with is episode, as always. I do think that an important distinction should be made between classic speed-runners and tool-assisted speedruns. I'll admit I don't know the behind-the-scenes mechanics of TASs as well, but I do watch enough TAS videos to know there is a difference.
    Second your talk of manipulating the rules and taking advantage of glitches make me think of Minecraft and Terraria. Specifically I would like to bring your attention to the "HOIK" glitch and the "Hoiktronic Computer" that are both happening in Terraria. I am aware of some amazing Minecraft computers as well, but as of late Terraria has taken over my free time.

  • @crystallit3
    @crystallit3 9 лет назад

    Choices are good. You can play games as they were intended, or you can discover exploits or glitches. You have choices to set the rules to play with your friends (Wario's Stadium on Mario Kart 64 is one everybody knows) as these glitches are discovered.
    We have an entire speedrunning community based around this who also runs donation drives. It's quite awesome!

  • @illdie314
    @illdie314 9 лет назад

    Super mario world credits warp, skip to the credits from the first level by executing the positions of items as code. It ends up taking just about 3 minutes.

  • @wohlgangerc
    @wohlgangerc 9 лет назад

    You should have mention Tool-Assisted Speedruns. I would consider them a different class of art than unassisted Speedruns; TASs are like movies (prepared, multiple takes), while unassisted runs are like theater. I generally enjoy TASs more, because they have the freedom to do things which are not humanly possible, but still within the rules of the system.

  • @Arkylie
    @Arkylie 9 лет назад

    Love speedruns. I've never liked sports but watching a couple of guys go head-to-head on Super Metroid for charity made me appreciate what people who *do* like sports must feel like when they watch the things that interest them.
    However, the one that irritates me is the Harvest Moon "speedrun." It's basically playing out the first day -- before you can do any regular content, basically -- then hitting the debug code to warp to the end of the game. If you're gonna do a speedrun of HM you could at least manage to woo one of the girls first.
    I haven't managed to complete it yet, but I've been trying, off and on, to get an "efficient" run of Harvest Moon: Back to Nature, where you get all the possible crops during the first year and all the possible food during the second year. I really don't know what's available after that but working out the necessary conditions for a perfect first spring harvest was mind-boggling, to say the least. And then it didn't help when I had to redo my calculations for the girls' version, and later redo calculations for the console version (where I don't think a perfect first spring is even possible, since you don't have save states, and I rely pretty heavily on them because otherwise the days are incredibly long chunks of gameplay wherein to avoid huge mistakes).

  • @idnfvpanpdofniap
    @idnfvpanpdofniap 9 лет назад

    I like watching Metroid speed runs because it's fun to cry about how much better people are than me.

  • @holdmybeer
    @holdmybeer 9 лет назад

    Anti-Chamber speed runs are cool. SethBling and his Mario world speed runs are really interesting. I also like to watch TAS runs

  • @doodlcakes
    @doodlcakes 9 лет назад

    Nice Forstride Mention! (Forstride is the guy who ran Animal Crossing last AGDQ) forsHOYP

  • @Korajiyo
    @Korajiyo 8 лет назад +1

    The only thing I hate about speedruns is how hard they make me. I have to give my self relief every 20 minutes or so or I'll feel like i'll explode.

  • @slflew
    @slflew 9 лет назад

    My favorite kinds of speedruns are of the game Mirror's Edge - it's tough gameplay to master, and there are some fantastically talented and amazing runs. Even the best people still mess up, though!

  • @HarukoJisan
    @HarukoJisan 9 лет назад

    I am actually in the process of poking at one of my favorite games, Red Dead Revolver, in attempt to speed run it. Currently with no glitches found, I can beat the game in 2 hours 57 minutes

  • @facerip356
    @facerip356 7 лет назад +1

    @1:16 Hey! I know that guy! Err, girl. I mean g.... great. Now I'm depressed.

  • @MrVariant
    @MrVariant 9 лет назад

    Well said, whenever you mod a game in any way, you are being a scientist. Same is true when I set up a semi-restriction format in yugioh, as most cards search or are that broken card to make the game way too repetitive, so normal monsters or cards that only combo with themselves at 3 should be the only thing used in 3. With speed runs, you apparently map out the shortest path to finish a game

  • @bendonatier
    @bendonatier 9 лет назад +1

    I'm trending towards game design as a career, and I wonder, if I find a little bug here or there in a game I make, that would be a godsend to speedruners, and not hurt normal players, weather or not it is my duty to get rid of it.

  • @MathOnMain
    @MathOnMain 9 лет назад +1

    It would have been nice if Tool Assisted Speedruns would have been mentioned.

  • @ChanceTheCheetah
    @ChanceTheCheetah 9 лет назад

    Cool i need to do an speed run of shovel knight for the acheivements

  • @DigGil3
    @DigGil3 9 лет назад

    Now searching for speedruns of STALKER. It must be a nightmare.

    • @DigGil3
      @DigGil3 9 лет назад

      Some managed it in under 40 minutes...

  • @KristofDE
    @KristofDE 9 лет назад

    I like speedruns that use the rules of the game to break it, not exploit glitches. For example, I'm a fan of how you can complete Fallout 2 by placing an explosive in a certain character's pants, which you only do when you've got a high enough Steal skill. It's silly, it's entertaining, but also you can totally see how it's being done - which makes the speedrunner look like he was even smarter for figuring out the method.

  • @MultiLussebulleN
    @MultiLussebulleN 9 лет назад

    Mirrror's edge is one of the best speedrun games ever.... And also one of the most hardest one =)

  • @Kalernor
    @Kalernor 8 лет назад

    I can never look at that smiling yellow flower in the background the same way ever again...

  • @VideoFeverShow
    @VideoFeverShow 9 лет назад

    Speedrunning is the only venue where exploitable glitches are viewed as a positive, but they can often be enjoyed by anyone. A game like Sonic Boom: Rise of Lyric was viewed as a disaster because of exploitable glitches like the infinite Knuckles jump. Obviously they aren't intended by the developers, but games with these bugs offer two experiences to players: the intended path and an adventure into the programming of the game. One of my defining game experiences was Link's Awakening on the Game Boy, where a screen warping glitch let me explore how the game was constructed. A more recent example is the Final Fantasy XV demo, where players can escape the imposed boundaries of the demo and explore the unfinished environments outside, avoiding the minefield of checks that end your game for being where you shouldn't be. There is surprisingly little acceptance of the idea that glitches are sometimes able to improve the experience of a game.

  • @Clefspeare97
    @Clefspeare97 9 лет назад

    I can personally 100% Speedrun Link to the Past in a bit under 3 hours, while not the best, still pretty proud of it!

  • @Gagneto
    @Gagneto 9 лет назад +1

    you forgot to mention the arbitrary code of 2014 where they, with controllers, reprogrammed pong and snake in snes super mario with just inputs from the controllers

  • @dylanharris5426
    @dylanharris5426 9 лет назад

    I'd love to see a speed run in a Total War game, that'd be really interesting to see.

  • @LNP3
    @LNP3 9 лет назад

    I think that Skyrim and Dishonored runs are very entertaining due to how quick someone is playing a game I have put hours upon hours into. That is why I think speed runs are done. To show a new way to play a game, and also as a bragging right. :P

  • @MrVariant
    @MrVariant 9 лет назад

    Well it is true regarding that latter segment. It is over like how thy hyped in the anime when someone gets you with that tiger knee. Amazing how many big guys in street fighter had lightning speed, like balrog, honda, Sagat and Dudley

  • @argonaut999
    @argonaut999 9 лет назад

    The speedrun of Mirror's Edge by VafflaN8 is amazing. Also hilarious, because of the OMFG UR CHEETAH comments.

  • @626F62
    @626F62 9 лет назад

    what just happened, you had your glasses with glass in on!!

  • @DJKento
    @DJKento 9 лет назад

    When it comes to speed running, I like to watch players of the original Mega Man series. That game is so finicky with how certain actions will either slow down or speed up the game. Firing slows things down, getting hit drastically slows the game down, going through a gate slows the entire game to a crawl.
    But there are other tactics that are very smart like when you get hit you're given a few moments of invincibility which might allow you to completely bypass a villain rather than killing him which might take too much time.

  • @Raptorifik
    @Raptorifik 9 лет назад

    Short answer, if it is part of the shipped game it is okay to use.
    Whether anyone likes it glitches in a game are a part of that game. The object of a game primarily is to win.
    Now with PC games these glitches will appear or disappear with patches, however, cartridge games can't be patched so how the game comes is how it is played. Everything in there if usable can be used to your advantage. To not is to cheat yourself. Certainly of course as the player you are free to play in whatever way you want, just don't be mad at other players who choose a different way.
    It would be the same as if you choose to only play with the starting weapon/ armor to the end.

  • @thomashorne2607
    @thomashorne2607 8 лет назад +3

    Glitching isn't really cheating. Its kind of like a nuzlocke its much harder than normal. Cheats are mainly for making the game easier

  • @MidwestMedic
    @MidwestMedic 9 лет назад

    Off topic. But more related to your final comment. Can you show us a clear pic of the eye chart on your sets background?
    Thank you. Love your videos and the thoughts they provoke.

  • @LordByron08
    @LordByron08 9 лет назад

    Y'all remember the Ganton Gym Glitch in San Andreas?

  • @Rheologist
    @Rheologist 9 лет назад

    Running Super Mario World is like the best!★

  • @stickybear2557
    @stickybear2557 9 лет назад

    I recently saw the Sonic Boom speed run and was thoroughly tickled. I don't believe in glitches. I believe the game is designed exactly as the designers intended. The rules of engagement were set by the designers, so as long as you don't mod the game, I'm down for whatever.

  • @Sirbringabel
    @Sirbringabel 9 лет назад

    Speedrunning to me seems like gaming's version of Deconstructive critique in literary criticism. One could easily take the speedrunner's use of glitches as a particular application of Derrida's assertion that 'there is nothing beyond the text', insofar as both question the boundaries of what is 'inside' or 'outside' of the medium. It asks the simple question, why not make play out of the marginal, the fragmented or the unintentional? Really cool episode, and very revealing to someone who has only really been aware of this phenomenon from afar.

  • @Dreekuz
    @Dreekuz 7 лет назад

    Siiiick vid! -Yoshis Island 100%

  • @TheTrixxo
    @TheTrixxo 9 лет назад

    What if life becomes so digitalized that you'll be able to speedrun life... DUUUUUMMM