I prefer when Jonathan talks about sci-fi/fantasy games over "realistic" shooters. There's only so many times he can talk about AKMs or M16 over ten Call of Duties without repeating the same comments. I love hearing about the details of sci-fi revolver compared to real-life Smith & Wesson
I like when he talks about obscure weapons with curious mechanical operations. I didn’t enjoy the Borderlands episode because it was basically 20 mins of ‘this is ridiculous, I have no idea how it would work’ but something like Cyberpunk where he can say ‘well it’s a bit like this, and it *could* work if you did this’ is the most fun
Basically when it's a realistic game, the interest is in what they got right, and what inaccuracies there are. Maybe commentary on unusual or rare firearms (or variants) that might appear). I still find that very interesting. Still, I agree that it's a good change of pace to see an assessment of completely fictional weaponry, and about how they might possibly work.
@@tommyscott8511 I think that's purely because Gearbox decided to take things a bit too far, an irreverence for reality if you will, though I don't mean it negatively. Without at least some slight grounding in reality (either in form or in function), there's not much to assess, as was clearly the case with Borderlands weapons. Even Team Fortress 2's equally zany weapons often have aesthetic form reminiscent of real firearms, which adds interest to the analysis.
I really enjoy these videos where the guns aren't realistic but Jonathan is able to give us something to learn about what its design could've possibly been derived from in history.
14:37 The different skins for heroes changes their weapons appearance as well, and Soldier 76 does have a Commando skin that makes his gun look a lot more like that m16.
yeah i was gonna comment something like this, its a shame they didn't show the Overwatch 1 skin primarily, with the exception being junker queen, (as the Overwatch 1 skins are more indicative of the design ethos which went into creating the guns) and then perhaps some variants, but obviously there's only so much one can do in a video. (*it took me far too long to realise they were showing the new overwatch 2 default skins for the most part XD because I have not examined them in close detail, I was like wait that's not cassidy's default gun, then opened overwatch to examine them all myself) They showed junkrats, reapers, sombras and widows overwatch 1 default skin/gun. The rest were overwatch 2 base skins with the exception of soldier's gun showed in the video which you pointed out, which was from the night ops skin
i mean, almost(if not) all the hitscans un the Game have stylized gun skins, soldier has like 3 different skins with a flintlock style rifle, Tracer aswell, Cassidy has like a revolver from like 4 different eras of Black powder, the only one missing any "flintlock style" gun skins si actually Ashe
The wire on Sombra's gun might be connected to her ability to deal greater damage to enemies she has hacked. Not sure how it would work functionally... but that's my assumption
I like how he compliments the creativity, and how he enjoys the concepts, while also adding commentary. I honestly expected him to just tear the designs apart
Christ, there'd be enough in that to fund this series' video game ideas for the next year or two. I don't know how many weapons are in the game, but with the level of detail (it is literally a gun disassembly/assembly simulator), I can only imagine a single gun per video.
I’d love to see a look at some Deep Rock Galactic guns, there’s a good range there from guns based on historical weapons to just absolutely insane firearms
In possible explanation for why Reaper just chucks his shotguns away and pulls out new ones is that they are made of his cells as he can fully manipulate them to teleport and turn into mist. So it’s not a stretch to say he can create them with his cells, which may explain why whenever he shoots someone with them it heals them.
Before this video I already loved Jonathan, but now I see he is a Ghost fan. My jaw dropped when I saw the shirt. Two of my favorite things coming together.
@@jonathanferguson1211 My friend sent me a link to this video just because she saw the shirt and now I think Im gonna have to be a fan, you're so rad dude
If Jonathan enjoyed the wacky guns of Overwatch, I'd love to see what he thinks of the guns of Deep Rock Galactic. It has some fairly grounded guns like the M1000 and GK2, but it also has some completely bonkers guns like the Smart Rifle or Toxic Sludge Pump.
On the Widow's Kiss, I'd say it's probably similar to Metal Storm. Metal Storm was designed for hyper rapid firing but the same system could also be used to fire effectively a spear of bullets. It's probably a number of electrically fired rounds in each section of the cylinder and, in full auto mode, the weapon fires one round per cylinder section and spins to the next like a Bizon or Calico's helical magazine. Conversely, if firing in single shot, it fires all the rounds in the cylinder section maybe to improve armour-piercing capability and power by having like 5/6 rounds hit approximately the same spot in very quick succession....
With the recent rise in popularity again for Battlefield 1, how likely would it be for Jonathan to see the rest of the guns that were never fielded/extremely rare in WW1?
Yeah there is a ton of interesting guns and prototypes in BF1, would be right up his alley and he would get to show off some older guns of the collection!
I know it's a little out of his typical wheehouse, but I actually think it would be pretty interesting for Jonathan to look at some of the guns of Gundam Evolution. I'd love to hear his perspective both on the guns themselves, what inspiration they might have drawn from and how the more mechanical ones might actually work, and on how you would actually hypothetically arm a giant humanoid vehicle.
That pulse rifle is like a walkthrough of American standard issue rifles. It’s got a clip like the M1, “fixed” carry handle like the M16, and it’s got a more modern looking M4 stock and hand guard. Cool take if that’s what they intended
Please Jonathan and gamespot, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it) So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone. There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for MGS 3
Mei's Gun is not actually a gun, is a fictional ice machine, Bastion's gun (Bastion's whole arm actually) although it is a Gun we can't really SEE how it works at all, Torb's Gun is not a Firearm, its a Rivet Gun, an actually tool that is used on industrial construction, Winston' Gun is a Tesla Canon, a scientist would be more educated on that than Jonathan and Zarya's canon is also fictional
After a weird selection like Overwatch 2's guns, how about Deep Rock Galactic's guns? More space/future guns with questionable mechanics are always fun to watch him analyze.
I'd love to see Jonathan check out Metal Gear Solid 4. That series always was a step ahead of the competition in terms of firearm representation, but for MGS4 they seemed to take pride in how accurately they were modeled, down to the internals
It’s so fun that someone who doesn’t play the game or know any of the characters is able to contextually fill in some of the details about them from their weapons. Props to the OW art/dev team!
The guns of shatterline would be interesting to see Jonathan take a look over, especially with them having a more "realistic" approach to them and would be a great shout to the studio developing the game throughout an active warzone!
Just a note for Mr Ferguson - mechanical keyboard switches provide both a momentary switch and tactile, mechanical aspect so something like that could easily be repurposed for an electrically actuated firearm. The IBM buckling spring in particular has a nice ramp up on the force as you get closer to the actuation point and a really nice, crisp, clean break. Obviously you'd want to adjust them for the purpose but the principle applies. I can appreciate why it never really took off but still think that casings with an electrical primer sound like a really nice thing for reloaders as the primer doesn't need to be replaced for several hundred shots.
HOW have they not still not presented Receiver 2 to Jonathan to react to is beyond me. That game has hands down some of the most realistic (if not, the most realistic) weapon handling of any game out there. You can manually manipulate the slide of the weapon, hammer, individually load in bullets in the magazine, or load in a bullet in the chamber, there are also realistic jams too. You guys have to get him to see it!
The only explanation i can imagine for the Widow's Kiss is if the Revolver style loader is some kind of Metal Storm piece with several bullets lined up.
I'm really enjoying the "Firearms Expert Reacts" series. I'd be interested to see Jonathan's reactions to weapons from the newer Deus Ex series (Human Revolution, and Mankind Divided), Metal Gear Solid V: Phantom Pain, as well as other Far Crys (3 - 5)
Or there might be some sort of nanites in there that can tell they're being injected into a friendly or unfriendly target and act accordingly. Her grenade shows a splash of purple and yellow like Moira's orbs but I have no idea how the grenades work. All I remember from the lore is that Ana's gun was designed by Torb and Mercy to only heal but Ana modified it so it could also do damage.
4:34 the video gamey element here is that the Viper literally does more damage if you aim down the sights vs if you fire from the hip. Doesn’t make sense since you’re firing the same bullets, but it’s a fudge for the sake of gameplay.
I would love for Johnathan to review guns from the space themed FPS Boundary once the game is out, the team behind it put a lot of effort into making realistic firearms that would operate in space.
I want to bring up a very slight detail that he missed on Cass's Peacekeeper (and in all fairness its not that hard to see why he missed it as you have to slow down the shooting animation to really see it) and that is that it has a slide! In fact functionally Cass's Peacekeeper is closer to a Metabeta 6 Unica revolver than a S&W revolver and is purely the reason I want to own said revolver!
The Soldier 76 Fiearm shown in this video is from a skin. His default weapon skin is a very futuristic looking pulse rifle. Actually a few of these are from skins, but mostly look like their default look. The Soldier 76 one is *very* different.
I'd love to see Johnathan react to the firearms of any of the Half-life games, or the S.T.A.L.K.E.R. franchise, I wonder his take and opinion on the fictional/scientific guns of those series. Edit: Yes, I'm including Opposing Force too. The Gearbox expansions deserve more love!
His understanding of video game mechanics balancing und nuances is insane. He makes connections to real weapons for instance with roadhogs weapon i have never thought about. while alson understanding the surrealism and creative freedom of games. Also he quickly understood that Ana is shooting syringes that can damage opponents as well as heal teammated this man is a gem.
So for those that don't know: the bottom barrel for Reaper's shotgun's isn't for the "primary" shotgun spread. Rather it's a leftover detail from VERY early Reaper, who was supposed to have a grenade launcher. While this launcher never made it into the game, it can be seen in the initial cinematic reveal for Overwatch. Why the barrel remain to this day, I have no clue. Blizzard hasn't actively said anything on them, and they might be left in just as an Easter Egg, or may/will have a use later (like in PvE).
Given his reaction to the rocket launcher seeing his reaction to the Unreal Tournament 2004 rocket launcher would be interesting. Also the S.T.A.L.K.E.R. series would be a good one to look at, some real world weapons and some sci-if weapons.
i like that he understood that its a game and enjoyed how out there it was, in many "expert react" vidoes they seem to dump on the games for not being realistic enough
I would love to see members of the OW design team who made these gun react to his reaction, and tell us if he got some of these intuitions right/where they got the inspo for these designs.
Fun fact - the Armouries used to have a Keeper of Weapons and a Keeper of Armour rather than a Keeper of Firearms & Artillery and one for Edged Weapons & Armour.
I can’t believe I didn’t think until now how the ADS firing type change could work by when your eye presses against the back of the scope it changes the special ammo it takes in a more solid set or automatically changes the firing type.
Could you please take a look at Warhammer 40.000: Darktide's guns? I have long thought that the most common lasguns' design is based on the FAL, the autogun seen reminds me of the M3 grease-gun, and the semi-auto-with-a-pump action of the shotgun is like the SPAS-12.
Surprised he didnt mention the fact that for the Biotic Launcher to even work you'd need a complicated way to get the ammo from the grenade mag in the back past the rifle ammo mag to use it, when the easy solution would be to have the mag positions swapped, meaning the rifle bullets go up and over the 'nades, no workaround required.
Metal Storm also produced 36-barreled stacked projectile volley gun boasting the highest rate of fire in the world, just over 1 million rounds per minute. A minigun with a belt of separate firing chambers also exists. Multi-shot Accessory Under-barrel Launcher (MAUL) is an electronically fired, 12-gauge shotgun for use as an accessory weapon to a range of weapons. A pity that they folded up in 2012.
The last widow maker gun i think is more like a coil gun paired with a conventional gun. Basically when youre hip firing its just firing conventional bullets, but ADS you engage the coil mechanic and adds power to your bullets along with its conventional gunpowder. Thats why theres a charge meter
The bullets on the buttstock of that Lever-action are a concern - at least from a realisim point of view - in that they're pointed! Obviously the Spitzer-style bullets are potentially subject to a chain-reaction in the feeding tube, with the exception of rounds like the "Leverevolution".
Nice detail catch there. The other semi-exception is the Lebel bolt-action with its annular groove in the head of the case to accommodate the point of the bullet behind.
The thing is that the peacekeeper and the Viper are for the characters Cassity and ashe which Are outlaws from the wild west. And when the fact is brought that there are wanted posters after her she isn’t even phased. And yes the rocket launcher is used by an Egyptian
would be fun to check out some of the borderlands guns. esp some of the legendary weapons have interesting effects on it, not to mention the Tediore reload from 2
If he feels like doing something "stylized" again, I'd really like to see some Deep Rock Galactic weapons, if only for the little tricks with the reload key when the gun is full.
the reason the revolvers hammer in game dosent move before firing is just because in game people like to fire a bullet when they click so waiting even a 10th of a second for the hammer to slam forwards then firing the bullet dosent feel responsive enough in a fast paced multiplayer game. a lot of games seem to suffer this when implementing revolvers because its so visual in the way it works. having that bit of realisim might cause players to drift away from the character so instead they choose to set the hammer to be reactive instead of acting on the bullet, hence the "flapping about" amazing video btw this was really interesting.
I wish I could’ve reached out to tell you that Baptiste who’s gun fires tradition bullets plus a grenade launcher has healing grenades, so that changes the whole purpose of the gun and makes it a bit more practical.
I think it would be fun to have a look at the weapons of Splatoon 3. Jon was such a good sport about it last time, and there’s a lot of weapon types that he didn’t cover in that video
Specific weapons I would like to see him review: Aerospray, Jet Squelcher, Bamboozler, E-Liter, Glooga Dualies, Undercover Brella, Tri-Stringer, Splatana Wiper/Stamper, etc.
5:27 looks like a break open revolver to me, what with the stuff ahead of the trigger guard that looks like it is a pivot point, and the stylized top strap. But then it's got a swing out cylinder, and a hammer that only goes back after a shot is fired, like it's a slide... The Peacekeeper seems a bit confused. XD 14:39 dat length of pull
Very interesting! Would have loved to hear his thoughts on the ammo-counter headsup display on guns like Sombras "machinepistol", which shows your remaining ammo in hexadecimal - have something like that ever been attempted irl?
I love that he knows how flywheel nerf guns work
We might have given him one recently for an upcoming project...
Come again?
He may or may have not reviewed one for April's Fool's Day
@@IrregularDave the whacky sort of content I didn't know I wanted ^^
@@IrregularDave PROMISE?!
Oh boy, Overwatch is where I least expect realism
I'm more surprised at Jonathan for finding guns to compare to
You expected more realism from TF2?
@@ScibbieGames not by much, but yes actually
@@acuteavocado1962 But... there are laser guns? Just look ath the Pomson 6000 or the Phlogistinator
@@acuteavocado1962 i think it's more the fact that TF2 weapon didn't go too far from their original inspiration/s
@@acuteavocado1962 You shoot a rocket at your feet for movement
I prefer when Jonathan talks about sci-fi/fantasy games over "realistic" shooters. There's only so many times he can talk about AKMs or M16 over ten Call of Duties without repeating the same comments. I love hearing about the details of sci-fi revolver compared to real-life Smith & Wesson
I like when he talks about obscure weapons with curious mechanical operations. I didn’t enjoy the Borderlands episode because it was basically 20 mins of ‘this is ridiculous, I have no idea how it would work’ but something like Cyberpunk where he can say ‘well it’s a bit like this, and it *could* work if you did this’ is the most fun
Absolutely, I still watch every video with him but you're definitely right. "Oh boy another military shooter with modern guns" does get old.
@@tommyscott8511 yeah stuff like titan fall and crysis could work as they still have grounds in reality.
Basically when it's a realistic game, the interest is in what they got right, and what inaccuracies there are. Maybe commentary on unusual or rare firearms (or variants) that might appear).
I still find that very interesting.
Still, I agree that it's a good change of pace to see an assessment of completely fictional weaponry, and about how they might possibly work.
@@tommyscott8511 I think that's purely because Gearbox decided to take things a bit too far, an irreverence for reality if you will, though I don't mean it negatively.
Without at least some slight grounding in reality (either in form or in function), there's not much to assess, as was clearly the case with Borderlands weapons.
Even Team Fortress 2's equally zany weapons often have aesthetic form reminiscent of real firearms, which adds interest to the analysis.
Ah man. I was hoping he’d explain the complex firing mechanisms that Zenyatta’s kit offers.
🤣🤣
Reinhard 💀
I'm bummed he didn't get to comment on whole hog
I really enjoy these videos where the guns aren't realistic but Jonathan is able to give us something to learn about what its design could've possibly been derived from in history.
14:37 The different skins for heroes changes their weapons appearance as well, and Soldier 76 does have a Commando skin that makes his gun look a lot more like that m16.
That is the stylized skin.
In Soldiers case yes, the hero model is more stylized when compared to his default look, but it's a more traditional looking military aesthetic.
yeah i was gonna comment something like this, its a shame they didn't show the Overwatch 1 skin primarily, with the exception being junker queen, (as the Overwatch 1 skins are more indicative of the design ethos which went into creating the guns) and then perhaps some variants, but obviously there's only so much one can do in a video.
(*it took me far too long to realise they were showing the new overwatch 2 default skins for the most part XD because I have not examined them in close detail, I was like wait that's not cassidy's default gun, then opened overwatch to examine them all myself)
They showed junkrats, reapers, sombras and widows overwatch 1 default skin/gun. The rest were overwatch 2 base skins with the exception of soldier's gun showed in the video which you pointed out, which was from the night ops skin
Thought why they would not showcase his default weapon? With everyone else it is a default skins.
i mean, almost(if not) all the hitscans un the Game have stylized gun skins, soldier has like 3 different skins with a flintlock style rifle, Tracer aswell, Cassidy has like a revolver from like 4 different eras of Black powder, the only one missing any "flintlock style" gun skins si actually Ashe
Junkrats grenade launcher reminds me of baseball pitching machines
I have played this game for over 6 years and I never once made that connection.
I think it’s because Junkrat grabbed a bunch of -Junk- to make it 😂
The wire on Sombra's gun might be connected to her ability to deal greater damage to enemies she has hacked. Not sure how it would work functionally... but that's my assumption
Not really. This is a feature only in OW2. In OW1 those explanations wouldn't be a thing.
The wire looks like a ribbon cable which is used for data transmission so it might help her hack them or something
The top sight of the SMG has an ammo indicator reading in hexadecimal. I'm 99% sure the wire is used to transmit ammo readings to the indicator.
I would like to see John review the guns of the Bioshock Franchise.
Seeing his reaction to the standard guns in the game and then their..."upgraded" forms would be quite the hoot.
Heavily in favour of this, be nice to see what he makes of the skyhook from Infinite as well.
Especially the weapon modifications from Bioshock 1 and 2.
I agree
Ooo.
I like how he compliments the creativity, and how he enjoys the concepts, while also adding commentary. I honestly expected him to just tear the designs apart
The man is a gem. Has literally bookshelves of academic knowledge at hand and ALSO an understanding of video games and their given nuances.
Can you have Johnathan take a look at World of Guns: Gun Disassembly so see if he can spot any inaccuracy in it?
Maybe one day I'll ask if he wants to play it 👀
@@IrregularDave 🔥🔥🔥🔥🔥
Ooo.
@@IrregularDave That would be awesome!!!
Christ, there'd be enough in that to fund this series' video game ideas for the next year or two. I don't know how many weapons are in the game, but with the level of detail (it is literally a gun disassembly/assembly simulator), I can only imagine a single gun per video.
Funny that he mentioned nerf guns when talking about Soldier 76's pulse rifle as there actually exist a nerf replica of that weapon.
Yeah also 34 lik
I’d love to see a look at some Deep Rock Galactic guns, there’s a good range there from guns based on historical weapons to just absolutely insane firearms
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The shard defractor obviously being the most realistic
ROCK AND STONE
ROCK AND STONE
DID I HEAR A ROCK AND STONE?
In possible explanation for why Reaper just chucks his shotguns away and pulls out new ones is that they are made of his cells as he can fully manipulate them to teleport and turn into mist. So it’s not a stretch to say he can create them with his cells, which may explain why whenever he shoots someone with them it heals them.
Before this video I already loved Jonathan, but now I see he is a Ghost fan. My jaw dropped when I saw the shirt. Two of my favorite things coming together.
Absolutely love them. It was great to meet some fans of this series at a gig I went to early this year :)
@@jonathanferguson1211 Rock on! Thanks for all the entertainment you provide on this channel
I noticed that too! Big fan of Ghost. Seen them twice! Took my gf to see them in Toronto earlier this year and she loved them too lol
I legit just bought a shirt from them this week and recognized it almost immediately. Only found them this year but they are awesome.
@@jonathanferguson1211 My friend sent me a link to this video just because she saw the shirt and now I think Im gonna have to be a fan, you're so rad dude
If Jonathan enjoyed the wacky guns of Overwatch, I'd love to see what he thinks of the guns of Deep Rock Galactic. It has some fairly grounded guns like the M1000 and GK2, but it also has some completely bonkers guns like the Smart Rifle or Toxic Sludge Pump.
I really want Jonathan to break down the guns from The Order 1886
On the Widow's Kiss, I'd say it's probably similar to Metal Storm. Metal Storm was designed for hyper rapid firing but the same system could also be used to fire effectively a spear of bullets. It's probably a number of electrically fired rounds in each section of the cylinder and, in full auto mode, the weapon fires one round per cylinder section and spins to the next like a Bizon or Calico's helical magazine. Conversely, if firing in single shot, it fires all the rounds in the cylinder section maybe to improve armour-piercing capability and power by having like 5/6 rounds hit approximately the same spot in very quick succession....
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With the recent rise in popularity again for Battlefield 1, how likely would it be for Jonathan to see the rest of the guns that were never fielded/extremely rare in WW1?
Yeah there is a ton of interesting guns and prototypes in BF1, would be right up his alley and he would get to show off some older guns of the collection!
One of the first experts that is self-aware of the fact that's just a video game but some things are inspired from real life
Definitely need a part 2 of this. The episodes where you have to try your hardest to connect the fantasy guns to reality are the best
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part 2:
It appears to be a bow.
Yes, that's a hammer.
Looks like shurikens.
@@prointernetuser Jonathan: "hes just punching them"
@@goodboymango9885 "And here we see she's just shooting her fingers at them"
I know it's a little out of his typical wheehouse, but I actually think it would be pretty interesting for Jonathan to look at some of the guns of Gundam Evolution. I'd love to hear his perspective both on the guns themselves, what inspiration they might have drawn from and how the more mechanical ones might actually work, and on how you would actually hypothetically arm a giant humanoid vehicle.
Agreed, that'd be interesting
That pulse rifle is like a walkthrough of American standard issue rifles. It’s got a clip like the M1, “fixed” carry handle like the M16, and it’s got a more modern looking M4 stock and hand guard. Cool take if that’s what they intended
Big thanks not only to Jonathan but also Dave and everyone else involved making this series! My favorite series on youtube :D
Would be awesome to see a look at the guns of Deep Rock Galactic, good mix of somewhat grounded and total sci-fi.
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I'd love to see Jonathan to see the STALKER Gamma/Anomaly guns, Cold war era Soviet weaponry would definitely be up his street!
Please Jonathan and gamespot, made a video on *METAL GEAR SOLID 3* weapons. (Please like the comment so gamespot can finally see it)
So many weapons in MGS3 to react and comment on like the Patriot's infinite ammo magazine, the EZ tranq gun, Snake's customized officer M1911A1, Snake whittling the pistol grip to use a knife for CQC, Ocelot's SAA juggling skills, The End's paratrooper tranquilizer Mosin Nagant, the Davey Crockett recoil-less nuclear launcher and Eva's chinese mauser clone.
There are so many more other interesting trivias and weapons in MGS3 so please gamespot and Johnathan make a video for MGS 3
He needs to react to other heroes. Like Mei, Bastion, Torbjorn, Winston, Zarya
I hate torbs weapon so much
Mei's Gun is not actually a gun, is a fictional ice machine, Bastion's gun (Bastion's whole arm actually) although it is a Gun we can't really SEE how it works at all, Torb's Gun is not a Firearm, its a Rivet Gun, an actually tool that is used on industrial construction, Winston' Gun is a Tesla Canon, a scientist would be more educated on that than Jonathan and Zarya's canon is also fictional
@@BaS12241 isn't comparing fictional things to real life things the entire point of this series
Zarya ripped off her cannon from a tank
@@Johnnyquick_21 it wasnt a tank
After a weird selection like Overwatch 2's guns, how about Deep Rock Galactic's guns? More space/future guns with questionable mechanics are always fun to watch him analyze.
Hope they react to DRG, the guns in that game are very funny
Yeah agreed, would be great to see some DRG here. R&S!
that was a cool tidbit about the recoil shield; had no idea that's what it was for! Thanks Jonathan!
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I was looking forward to some insight into Junker Queen's gun. Looked kinda funky but still more grounded than a lot of other characters' weapons.
I'd love to see Jonathan check out Metal Gear Solid 4. That series always was a step ahead of the competition in terms of firearm representation, but for MGS4 they seemed to take pride in how accurately they were modeled, down to the internals
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Imagine he gets to the patriot and is like "ah, infinity symbol, makes sense"
It’s so fun that someone who doesn’t play the game or know any of the characters is able to contextually fill in some of the details about them from their weapons. Props to the OW art/dev team!
The guns of shatterline would be interesting to see Jonathan take a look over, especially with them having a more "realistic" approach to them and would be a great shout to the studio developing the game throughout an active warzone!
Talking about guns professionally and wearing Ghost shirts is where I want to see myself in 5 years.
So glad to see someone else noticed the shirt! My respect for Jonathan just seems to be growing!
This will be fun
i would love to see johnathan look at the metal gear solid series' guns
hoping for darktide to get the reaction treatment when it comes out. the guns of the imperium of man do look rather interesting
Reinhardt's massive warhammer shooting fireballs from its end also qualifies as a gun! Or projectile launcher! Or ranged weaponry!
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I am once again asking for Jonathan to look at the guns and gear from Deep Rock Galactic!
Rock and stone!
Just a note for Mr Ferguson - mechanical keyboard switches provide both a momentary switch and tactile, mechanical aspect so something like that could easily be repurposed for an electrically actuated firearm. The IBM buckling spring in particular has a nice ramp up on the force as you get closer to the actuation point and a really nice, crisp, clean break. Obviously you'd want to adjust them for the purpose but the principle applies. I can appreciate why it never really took off but still think that casings with an electrical primer sound like a really nice thing for reloaders as the primer doesn't need to be replaced for several hundred shots.
HOW have they not still not presented Receiver 2 to Jonathan to react to is beyond me.
That game has hands down some of the most realistic (if not, the most realistic) weapon handling of any game out there. You can manually manipulate the slide of the weapon, hammer, individually load in bullets in the magazine, or load in a bullet in the chamber, there are also realistic jams too. You guys have to get him to see it!
The only explanation i can imagine for the Widow's Kiss is if the Revolver style loader is some kind of Metal Storm piece with several bullets lined up.
Would love to hear his thoughts on the Crysis series. I love the guns in those games. Also Resident Evil is long overdue
I'm really enjoying the "Firearms Expert Reacts" series. I'd be interested to see Jonathan's reactions to weapons from the newer Deus Ex series (Human Revolution, and Mankind Divided), Metal Gear Solid V: Phantom Pain, as well as other Far Crys (3 - 5)
Hope we can see Jonathan's reaction to the guns of the Killzone franchise!
2:34 - Apparently, its a gameplay thing only because in lore Ana switches between healing and killing rounds whenever she needs it
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Or there might be some sort of nanites in there that can tell they're being injected into a friendly or unfriendly target and act accordingly. Her grenade shows a splash of purple and yellow like Moira's orbs but I have no idea how the grenades work. All I remember from the lore is that Ana's gun was designed by Torb and Mercy to only heal but Ana modified it so it could also do damage.
I love how the timestamps are named after the weapons not the characters using them.
4:34 the video gamey element here is that the Viper literally does more damage if you aim down the sights vs if you fire from the hip. Doesn’t make sense since you’re firing the same bullets, but it’s a fudge for the sake of gameplay.
would love to see his reaction to some of warframe's crazy (and not so crazy) stuff
I've watched many of your more tactical shooter or military sim videos, but this one was really unique. Love your take on Overwatch guns
I would love for Johnathan to review guns from the space themed FPS Boundary once the game is out, the team behind it put a lot of effort into making realistic firearms that would operate in space.
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I want to bring up a very slight detail that he missed on Cass's Peacekeeper (and in all fairness its not that hard to see why he missed it as you have to slow down the shooting animation to really see it) and that is that it has a slide! In fact functionally Cass's Peacekeeper is closer to a Metabeta 6 Unica revolver than a S&W revolver and is purely the reason I want to own said revolver!
A nice detail on Sombras mp7 copy, is that the ammunition counter is in hexadecimal
The Soldier 76 Fiearm shown in this video is from a skin. His default weapon skin is a very futuristic looking pulse rifle.
Actually a few of these are from skins, but mostly look like their default look. The Soldier 76 one is *very* different.
I'd love to see Johnathan react to the firearms of any of the Half-life games, or the S.T.A.L.K.E.R. franchise, I wonder his take and opinion on the fictional/scientific guns of those series.
Edit: Yes, I'm including Opposing Force too. The Gearbox expansions deserve more love!
His understanding of video game mechanics balancing und nuances is insane. He makes connections to real weapons for instance with roadhogs weapon i have never thought about. while alson understanding the surrealism and creative freedom of games. Also he quickly understood that Ana is shooting syringes that can damage opponents as well as heal teammated this man is a gem.
Would love to see Jonathan react to the guns that the dwarves use in Deep Rock Galactic! Can I get a Rock and Stone!
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So for those that don't know: the bottom barrel for Reaper's shotgun's isn't for the "primary" shotgun spread. Rather it's a leftover detail from VERY early Reaper, who was supposed to have a grenade launcher. While this launcher never made it into the game, it can be seen in the initial cinematic reveal for Overwatch.
Why the barrel remain to this day, I have no clue. Blizzard hasn't actively said anything on them, and they might be left in just as an Easter Egg, or may/will have a use later (like in PvE).
Given his reaction to the rocket launcher seeing his reaction to the Unreal Tournament 2004 rocket launcher would be interesting. Also the S.T.A.L.K.E.R. series would be a good one to look at, some real world weapons and some sci-if weapons.
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When Ashe fires the lever action at the hip, she’s just really good with the lever. It’s just really good handwork.
Do SAO Fatal Bullet and COD Advanced Warfare
i like that he understood that its a game and enjoyed how out there it was, in many "expert react" vidoes they seem to dump on the games for not being realistic enough
I love these sorts of videos. I would love to see Jonathan react to the guns of Deep Rock Galactic.
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Did I hear a rock and stone?
@@gman8133 ROCK! AND! STONE!
Fun fact for new players to overwatch, Cassidy's skins also change the Tumbleweed in his ult such as the Summer Skin making it a beach ball :)
Would love to see the guns from Warframe. For being a 3rd person game, I'm always surprised by how intricate the weapon animations and mechanisms are.
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Now we need him to look at Rein’s hammer!
I would love to see members of the OW design team who made these gun react to his reaction, and tell us if he got some of these intuitions right/where they got the inspo for these designs.
That would be neat, but they're probably busy making more 20 dollar skins...
@@Goldy01 indeed. blizzard management are so inept.
I'd be almost OBSCENELY happy to see a Division 2 firearm expert reacts episode!
Okay lets see what weapons our favorite weapons keeper have to react today.
Fun fact - the Armouries used to have a Keeper of Weapons and a Keeper of Armour rather than a Keeper of Firearms & Artillery and one for Edged Weapons & Armour.
I can’t believe I didn’t think until now how the ADS firing type change could work by when your eye presses against the back of the scope it changes the special ammo it takes in a more solid set or automatically changes the firing type.
Could you please take a look at Warhammer 40.000: Darktide's guns? I have long thought that the most common lasguns' design is based on the FAL, the autogun seen reminds me of the M3 grease-gun, and the semi-auto-with-a-pump action of the shotgun is like the SPAS-12.
Surprised he didnt mention the fact that for the Biotic Launcher to even work you'd need a complicated way to get the ammo from the grenade mag in the back past the rifle ammo mag to use it, when the easy solution would be to have the mag positions swapped, meaning the rifle bullets go up and over the 'nades, no workaround required.
I would love to see jonathan reacting to battlefield 1 weapons
He already has :P .
That part where he explained how Junkrat's weapon works is amazing, i didn't realise the tire at all hahhaa
Another good showing!
Going to do Darktide on release week?
If I can unlock enough different weapons to show off we will certainly be showing JF some more 40k stuff!
Metal Storm also produced 36-barreled stacked projectile volley gun boasting the highest rate of fire in the world, just over 1 million rounds per minute. A minigun with a belt of separate firing chambers also exists. Multi-shot Accessory Under-barrel Launcher (MAUL) is an electronically fired, 12-gauge shotgun for use as an accessory weapon to a range of weapons. A pity that they folded up in 2012.
I would love to see Johnathan look at the guns from phantom forces.
The last widow maker gun i think is more like a coil gun paired with a conventional gun.
Basically when youre hip firing its just firing conventional bullets, but ADS you engage the coil mechanic and adds power to your bullets along with its conventional gunpowder.
Thats why theres a charge meter
The bullets on the buttstock of that Lever-action are a concern - at least from a realisim point of view - in that they're pointed! Obviously the Spitzer-style bullets are potentially subject to a chain-reaction in the feeding tube, with the exception of rounds like the "Leverevolution".
Nice detail catch there. The other semi-exception is the Lebel bolt-action with its annular groove in the head of the case to accommodate the point of the bullet behind.
@@jonathanferguson1211 that's one I didn't know about - but that's why you have your Job. Thank you for all the content :)
The thing is that the peacekeeper and the Viper are for the characters Cassity and ashe which Are outlaws from the wild west.
And when the fact is brought that there are wanted posters after her she isn’t even phased.
And yes the rocket launcher is used by an Egyptian
would be fun to check out some of the borderlands guns. esp some of the legendary weapons have interesting effects on it, not to mention the Tediore reload from 2
One thing to point out from Ashe's rifle is that the ammo used is pointed but because it is tube fed, the ammo should be rounded off.
If he feels like doing something "stylized" again, I'd really like to see some Deep Rock Galactic weapons, if only for the little tricks with the reload key when the gun is full.
the reason the revolvers hammer in game dosent move before firing is just because in game people like to fire a bullet when they click so waiting even a 10th of a second for the hammer to slam forwards then firing the bullet dosent feel responsive enough in a fast paced multiplayer game. a lot of games seem to suffer this when implementing revolvers because its so visual in the way it works. having that bit of realisim might cause players to drift away from the character so instead they choose to set the hammer to be reactive instead of acting on the bullet, hence the "flapping about" amazing video btw this was really interesting.
would love to see how johnathan reacts to DRGs weird guns lol
Yes! Another ghost shirt 🤘🏻
If you have ghosttttssss
Love the profile pic too :)
I wish I could’ve reached out to tell you that Baptiste who’s gun fires tradition bullets plus a grenade launcher has healing grenades, so that changes the whole purpose of the gun and makes it a bit more practical.
I'm surprised he didn't mention how much the Pulse Rifle resembles the USAS12 shotgun. Seems there's at least some visual inspiration there.
Really want a part 2 to this, wanna see his reaction to stuff like what Lucio and Orisa carry!!!
Vermintide 2 black powder weapons please.
I think it would be fun to have a look at the weapons of Splatoon 3. Jon was such a good sport about it last time, and there’s a lot of weapon types that he didn’t cover in that video
Specific weapons I would like to see him review: Aerospray, Jet Squelcher, Bamboozler, E-Liter, Glooga Dualies, Undercover Brella, Tri-Stringer, Splatana Wiper/Stamper, etc.
I would like to see how he reacts to the guns of Deep Rock Galactic. I feel like it would be similar to this video
5:27 looks like a break open revolver to me, what with the stuff ahead of the trigger guard that looks like it is a pivot point, and the stylized top strap. But then it's got a swing out cylinder, and a hammer that only goes back after a shot is fired, like it's a slide... The Peacekeeper seems a bit confused. XD
14:39 dat length of pull
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What gun is Moiras based on irl?
Very interesting!
Would have loved to hear his thoughts on the ammo-counter headsup display on guns like Sombras "machinepistol", which shows your remaining ammo in hexadecimal - have something like that ever been attempted irl?
I'd love to see reactions to some of the ranged weapons of Elden Ring, or maybe Bloodborne guns
Best trigger analogy I’ve heard is thinking of it like you think of a clutch in your car
Too bad he didn't do Winston, Zarya, Bastion, or Torb. Would love to see his explanation of those.
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Part 2?? 😁