Magic Market | Procedural Rocks 2 | Tool Generation

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  • Опубликовано: 31 дек 2024

Комментарии •

  • @cirnofumo7352
    @cirnofumo7352 2 года назад +2

    I love this so much. You made what seemed like a daunting process, into a quick and digestible tutorial. Best part is I can use this right away in my personal & professional work.
    God bless houdini.

  • @Godkiller08
    @Godkiller08 Год назад

    The fact that you can edit and build your own tools in Houdini makes it already stand out from all the other softwares

  • @Shibi_Cherry
    @Shibi_Cherry 2 года назад

    Im so proud that i finished this! The wonders of Houdini!

  • @H.Jahanshahi
    @H.Jahanshahi 3 года назад

    This is great! Thank you!

  • @valerakarpenko8079
    @valerakarpenko8079 Год назад

    UV autoseam doesn't work in my case...

  • @flashgiz1
    @flashgiz1 4 года назад +3

    For some reason this setup is working painfully slow for me and I have a pretty fast computer with threadripper 16 cores, 128 GB ram, 4x GPU's. Now I need to wait 10 seconds after each change I make to the rock. (calculating all the remesh stuff) It seems very fast in the tutorial unless they edit all the waiting parts out. I don't know what I did wrong :(

    • @YiChi457
      @YiChi457 4 года назад +2

      The vdbs at the beginning are totally useless, you can simply create a polygon sphere with a frequency of like 50 and a simple remesh and you save tons of useless computations already from skipping that.

    • @panddr
      @panddr 4 года назад

      same here

  • @DeonCokeCG
    @DeonCokeCG 4 года назад

    there's something wrong with ur mic