Magic Market | Procedural Rocks 3 | Texture Baking & Displacement

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  • Опубликовано: 19 янв 2025

Комментарии • 18

  • @nowak93
    @nowak93 2 года назад +5

    I have baked out a displacement map for my low poly. When I'm using the principledshader to view it it doesn't show correctly. It kinda dismantles my whole geometry by the polygon seams. The displacement map works if I apply it in Blender.

    • @leobatt3337
      @leobatt3337 11 месяцев назад

      @nowak93
      I was getting this as well, it might be because you are using redshift? If so,
      go to your 'shop' area and create a redshift_vopnet then within that create an 'rs texture' bring in your displacement file. then make a 'displacement' node connect the texture to the displacement node texture map, then to the displacement.
      once you've done that, in your obj area go to your geo and go to redshift tab, there is an enable displacement and tessolation. click that then this should all work.

    • @MrAdamJW
      @MrAdamJW 7 месяцев назад

      I am having the same issue with the displacement map. It breaks the geometry along seams / doesn't display.

  • @bodiapal
    @bodiapal 2 года назад +2

    When I bake to texture I'm getting very low and negative values so the image is completely black. Like min is -0.003 and max is 0.

    • @vitoboox
      @vitoboox Год назад

      did you find a solution for this?

    • @bodiapal
      @bodiapal Год назад

      @@vitoboox No

  • @emirunalan1287
    @emirunalan1287 3 года назад +1

    The guy from Nine Between. He makes really efficient tutorials.

  • @blakedarrow
    @blakedarrow 3 года назад +3

    my baketexture cannot find my OBJs. Any ideas?

    • @mila2max
      @mila2max 3 года назад

      Same error. Error
      Command Exit Code: 1
      [23:22:00] mantra: Mantra tile imager open failure: Tiled Image File: 0 file
      [23:22:00] mantra: Could not open imager
      [23:22:00] mantra: UV rendering failed for object /obj/LOW_RES_GEO

    • @st3ve710
      @st3ve710 3 года назад

      Same

    • @gnisrotv9701
      @gnisrotv9701 3 года назад

      @@mila2max same problem for me any solution found?

    • @sdw534
      @sdw534 2 года назад

      same

    • @taxoquellovero
      @taxoquellovero 5 месяцев назад +1

      i've found the solution, it's a resolution problem, you can render maximum to 512x512

  • @cosmosunited
    @cosmosunited 2 года назад

    Question: my render window show the texture but then overrides it with a black one as if it re-renders it. Any ideas why this happens?

  • @saebr
    @saebr 4 года назад +3

    Great series, thanks a lot.
    Quick question though please...
    Why didn't you just use the Labs materials baker... Wouldn't that be much easier??
    Thanks.

    • @MrJemabaris
      @MrJemabaris 6 месяцев назад

      Just tried it, works just as well and is indeed a bit simpler.

  • @junwu3850
    @junwu3850 4 года назад

    ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh amazing, I didn't know Houdini can also bake high res to low res!! OHHHHHHHHHHHHHHHHHHHHHHHHHHH