I have baked out a displacement map for my low poly. When I'm using the principledshader to view it it doesn't show correctly. It kinda dismantles my whole geometry by the polygon seams. The displacement map works if I apply it in Blender.
@nowak93 I was getting this as well, it might be because you are using redshift? If so, go to your 'shop' area and create a redshift_vopnet then within that create an 'rs texture' bring in your displacement file. then make a 'displacement' node connect the texture to the displacement node texture map, then to the displacement. once you've done that, in your obj area go to your geo and go to redshift tab, there is an enable displacement and tessolation. click that then this should all work.
I have baked out a displacement map for my low poly. When I'm using the principledshader to view it it doesn't show correctly. It kinda dismantles my whole geometry by the polygon seams. The displacement map works if I apply it in Blender.
@nowak93
I was getting this as well, it might be because you are using redshift? If so,
go to your 'shop' area and create a redshift_vopnet then within that create an 'rs texture' bring in your displacement file. then make a 'displacement' node connect the texture to the displacement node texture map, then to the displacement.
once you've done that, in your obj area go to your geo and go to redshift tab, there is an enable displacement and tessolation. click that then this should all work.
I am having the same issue with the displacement map. It breaks the geometry along seams / doesn't display.
When I bake to texture I'm getting very low and negative values so the image is completely black. Like min is -0.003 and max is 0.
did you find a solution for this?
@@vitoboox No
The guy from Nine Between. He makes really efficient tutorials.
my baketexture cannot find my OBJs. Any ideas?
Same error. Error
Command Exit Code: 1
[23:22:00] mantra: Mantra tile imager open failure: Tiled Image File: 0 file
[23:22:00] mantra: Could not open imager
[23:22:00] mantra: UV rendering failed for object /obj/LOW_RES_GEO
Same
@@mila2max same problem for me any solution found?
same
i've found the solution, it's a resolution problem, you can render maximum to 512x512
Question: my render window show the texture but then overrides it with a black one as if it re-renders it. Any ideas why this happens?
Great series, thanks a lot.
Quick question though please...
Why didn't you just use the Labs materials baker... Wouldn't that be much easier??
Thanks.
Just tried it, works just as well and is indeed a bit simpler.
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh amazing, I didn't know Houdini can also bake high res to low res!! OHHHHHHHHHHHHHHHHHHHHHHHHHHH