My favorite BOOLEAN techniques in Blender (and how to do them)

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  • Опубликовано: 3 авг 2024

Комментарии • 14

  • @peterbalance
    @peterbalance 4 месяца назад +1

    Thanks Josh just never get bored of your work. it doesn't seem to get old. you've got a nice way about you

  • @koijoijoe
    @koijoijoe 4 месяца назад

    Its always awesome when you were just learning about something and then a video comes out about that exact thing. Just learned a bit about booleans, and now seeing it done at a high level it makes alot of things click for me.

  • @jijijijijijijijijijijijiji
    @jijijijijijijijijijijijiji 4 месяца назад

    Thanks! Back to the jumpstart class notes and do something on my own now.

  • @CodenameStudios
    @CodenameStudios 4 месяца назад

    You are the man. Thank you for this. In combo with "DECODED" video topology, you guys are making me the most powerful modeler on the planet lol...J/K of course. Thank you for this video.

  • @mendezcreative
    @mendezcreative 4 месяца назад

    so much information. thank you

  • @emmamarx9284
    @emmamarx9284 Месяц назад

    God tier tips ❤

  • @acecab5397
    @acecab5397 4 месяца назад

    Awesome stuff!

  • @Mr2e2e2e2
    @Mr2e2e2e2 4 месяца назад

    Bravo Josh!!

  • @PankajSingh-bh2if
    @PankajSingh-bh2if 4 месяца назад

    Josh, please create a video on mirror modifiers. Mirroring is easy but mirror only selected vertices is a bit tough.

  • @UNKNOWNUSHER624
    @UNKNOWNUSHER624 4 месяца назад

    I fuck with the cut bro. Good shit

  • @svstmn6373
    @svstmn6373 4 месяца назад +3

    BOOLEAN's favorite methods are to buy Zbrush and never suffer again

  • @nabiulisalm138
    @nabiulisalm138 4 месяца назад

    ❤❤

  • @marcfuchs6938
    @marcfuchs6938 4 месяца назад +5

    A loose suggestion for your content: You are a hardsurface artist. This is your field, and you do that well. Many if your examples represent your workflow for concept pieces, where the topology and poly count doesn't matter at all. I am not saying there needs anything changed about this, I am just suggesting, you may make your role more apparent in your videos. Your role as a hard surface artist AND for which kind of result you are explaining your methods. As you said in this video, you go the lazy way, because that's fine and done. Which is alright for a concept piece, but not for other elements that are supposed to be used in a different context.
    Instead of mentioning many times, what your profession is or what you current examples could be usable for, maybe use a video overlay, that communicates such elements at all time. Because I can imagine many people stumbling over your content, intending to learn things that don't really connect to hardsurface modeling, see your workflow and they are puzzled like "that's how you are supposed to do this?". And then they make end up with counterproductive things added to their workflow.
    That has not happened with me, but something that circulated in my head many times. So might as well express it, because especially in educational content, it's always a good thing to make things clear. Despite me rarely learning something new from these videos, I like to watch them.

  • @kolkutta
    @kolkutta 4 месяца назад

    Leave a mustache bro