Update 8 World Showcase in UNREAL ENGINE 5

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  • Опубликовано: 5 окт 2024
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Комментарии • 600

  • @KTigr3
    @KTigr3 Год назад +556

    The thing I'm looking forward to most is being able to have dark factories. Hoping we get a few more lights especially for smaller areas the current light doesn't work well for.

    • @MagicZ_YT
      @MagicZ_YT Год назад +37

      Bigger lights or wider lights for big factories cuz like 20 ceiling lights cuts you fps in freaking half😂

    • @fIoorb
      @fIoorb Год назад +22

      I wish there where smaller lights, like really small ones cause right now you need quite tall walls for the mounted lights

    • @eatthepen
      @eatthepen Год назад +9

      @@fIoorb yesssss I crave the ability to make my factories look like sinister gigerian nightmares

    • @yerwol
      @yerwol Год назад +4

      Absolutely. However with Lumen on it still is looking a bit weird. At 1:39:35 for example not only are there a load of artificial lights on in that scene, but its bright daytime outside with giant glass skylights - why does it look so dark inside still? It's like it's completely ignored the intensity of the sunlight and the artificial lights just aren't that bright

    • @SyntheticFuture
      @SyntheticFuture Год назад +4

      It's sad that lumen is not going to be "officially supported". That means lighting options probably won't be optimized for lumen as well.

  • @_spacemadness
    @_spacemadness Год назад +234

    2:21 - Start of stream
    3:50 - World perimeter talk (skyboxes with geometry)
    6:30 - mini Q&A
    11:40 - Desert Canyons
    15:28 - mini Q&A #2 (is in UE5? & changes for road/path network?)
    18:40 - Nanite showcase/summary (no more LODs)
    22:55 - Treehouses confirmed?
    26:15 - Brand new Rocky Desert
    41:30 - Cool water cave
    45:35 - Titan Forest
    Couldn't get further had other stuff in life going on, but feel free to continue the timestamps in replies if you have time.

    • @sagetm
      @sagetm Год назад +7

      based

    • @thierryvt
      @thierryvt Год назад +7

      Mostly talking about map updates, fixing bugs, new foliage systems and such.
      The only bit I found interesting next to Nanite is Lumen starting around 1:35:00

    • @thoriandragontamer1411
      @thoriandragontamer1411 Год назад +1

      You missed the car going by at the beginning. xD xD

    • @Goremize
      @Goremize Год назад

      Fixing bugs they created by updating the engine. There will be bugs forever now :)

    • @ThatPianoNoob
      @ThatPianoNoob Год назад

      ​@@thierryvtthank you kind sir that is the only thing I cared about

  • @OkerlundTV
    @OkerlundTV Год назад +348

    The secret to creating a great community like you have? Being as transparent as you have been. Proving you care about the community through actions and not just words. Keep doing what you guys are doing, you folks are a fantastic studio in every way possible.
    Anyway, I am only 2 minutes and 9 seconds in. Time to watch the rest!

    • @gallavanting2041
      @gallavanting2041 Год назад +6

      You're dead on, the most patient communities I see in gaming always have the most transparent devs, and the toxic ones always have devs with terrible communication skills.

    • @bbjornsson
      @bbjornsson Год назад +2

      I've said this on another video of theirs, but it's worth repeating. I'd rather they be honest and delay the update until they're happy with it than have them rush and burn out the team to put out something by some ambiguous deadline

    • @bellacose3837
      @bellacose3837 Год назад +5

      @@gallavanting2041 I don't necessarily think Patient and Toxic are opposites. Some game communities have a kind of toxic positivity thing going on to where you can't bring up reasonable complaints without getting dogpiled.
      Satisfactory isn't like that though.

    • @helplmchoking
      @helplmchoking Год назад +4

      Literally all we need is;
      Here's where things are at
      Here's why we're at this stage (could be a delay, could just be normal steps on the roadmap, all is fine)
      Here's what we're working on
      And here's a rough idea of what to expect.
      Like a little statement saying "we've been made aware of some issues surrounding x and y and are actively investigating" with some BS excuses doesn't cut it (looking at you, big budget studios). We're grownups, give it to us straight. Honestly CDPR handled Cyberpunk better than most, were very honest that it had issues, laid out their priorities and keep the info fairly regular, even if it could be better.
      The others who do this well are around KSP2. The devs are very, very honest about how much of a total mess it currently is, they're open about exactly what they're working on right now, when updates are hopefully coming, they tell the community when big issues won't be solved in the closest update so expectations are set. Idk, it's probably a huge amount of work and really hard to manage but it's so much easier to handle a buggy/delayed or incomplete status when the info is transparent. Jedi Survivor is exactly how NOT to address your community

    • @Cewu
      @Cewu Год назад

      @@gallavanting2041 I mean an average Satisfactory player is for sure different than your average CoD lobby. XD

  • @SatisfactoryNews
    @SatisfactoryNews Год назад +158

    You give kindness and openness, and the community gives it back! It's well deserved!

  • @shaqm0bile
    @shaqm0bile Год назад +201

    As a fellow dev i really enjoy you guys sharing this stuff with us. I love getting an inside look.
    great work moving over to ue5! this has to be super challenging. Hopefully you'll get the gains from reduced tris! Be cool to see numbers for improvements if you guys have em!

    • @aeriumfour6096
      @aeriumfour6096 Год назад +7

      Same here!
      I work a lot in Unity and UE, and I can say without a doubt the upgrade to UE 5 has caused the most problems of all migrations we've ever made.
      Got nothing but respect for anyone that manages to get through it.

    • @daikikaminari6360
      @daikikaminari6360 Год назад +2

      I didn't even think they could ever migrate to ue5, they're amazing :D

    • @helplmchoking
      @helplmchoking Год назад

      ​@@aeriumfour6096 in fairness, UE4 to UE5 is super easy and smooth. If you ONLY implement native, built in features in the engine - basically just creating environments and super basic interaction stuff like Epic showcases.
      Our problems are always around getting the mountain of custom stuff we build to work on a new version, it's such a long and difficult process

    • @aeriumfour6096
      @aeriumfour6096 Год назад

      @@helplmchoking If all you do is work with the tools provided, sure.
      Unfortunately a lot of studios (ours included) develop a lot of extra in-engine tools in-house. A lot of that code needed editing, trying to work out what the UE5 equivalent is, and in some cases even decompiling the UE4 DLLs, and rewriting our code to implement the methods they've changed or removed for UE5.
      Then there's the litany of testing required between the two to ensure you get the same result cross-version. It's awful.
      I remember we had one plugin called MarchingDepth (don't ask, don't remember why) for calculating dynamic water pressure based on depth using raycasts, and some other things I had nothing to do with. That was then passed to a water flow system. It took us a good 3 months to work out that there was no actual problem with the code in either of these, but in the communication between the two, because the engine didn't allow us to have deep analysis into it, just surface-level debug info.

  • @DruncanUK
    @DruncanUK Год назад +33

    Jace - of course your community supports you. No other studio connects so well with their community as Team CoffeeStain and keeps us all informed and updated on what you are doing. You guys are awesome! Team Larian comes second IMHO but even they don't come close to yourselves. Keep up the good work guys!

  • @coldsnap4467
    @coldsnap4467 Год назад +15

    I truly wish that every studio was so close to its player base. I feel like that's the main reason why the community is so amazing. When things don't go as planned, you say it, and the community massively respects that.

  • @TheRealTobias
    @TheRealTobias Год назад +23

    Lumen support is exciting. Having the lighting in mind while building a factory sounds fun :)

  • @whoisj
    @whoisj Год назад +76

    as a developer with 20+ years of experience, I 10,000% understand running behind, going over schedule, having underestimated required effort, etc.
    we have total faith in Coffee Stain Studio developers - keep keeping on 👍

    • @Simply_Jerry
      @Simply_Jerry Год назад +1

      Yeah man, we dont want what happens to the big companies to happen to you guys aka crunch time and stuff like that.

  • @TheGenericPerson
    @TheGenericPerson Год назад +153

    This is why Coffee Stain Studios is the one I trust the most, they are so open with what they do, and say what issues there might be. Thanks for being transparent with us, Coffee Stain Studios!

    • @seandidsomething
      @seandidsomething Год назад +3

      Except for when they said the game was gonna release on steam and then it was blocked for a year.

    • @TheGenericPerson
      @TheGenericPerson Год назад +5

      @@seandidsomething So? that's still VERY minor compared to the stuff other studios pull. They are very transparent with us now and have been for the whole duration asides from that. I trust them way more than other studios.

    • @satibel
      @satibel Год назад +1

      @@seandidsomething technically it was released on steam, but yeah it felt a bit bad going "it's releasing on steam but it a year because we got a big check".
      though besides that they've been very transparent imo.

    • @seandidsomething
      @seandidsomething Год назад

      @Person so that's one example. idc about other companies, we're not comparing companies.

    • @TheGenericPerson
      @TheGenericPerson Год назад

      @@seandidsomething then stop trying to bring up reasons as to not them. I didn't ask for you to comment on this, and I was stating why I trust this studio.

  • @roguemajin46290
    @roguemajin46290 Год назад +18

    you guys keep it real with us and are not affriad to show your own personalities in your streams we love how open and free this community u have made us is and im sure i speak for us all when i say i wish more devs where like u guys ty for all the hard work 🎉

  • @miguelelliesen7628
    @miguelelliesen7628 Год назад +13

    hannah and the unknowns shape my factories. I love building in a way that factories blend into the terrain. Also for my latest playthrough I destroyed as little as possible from the environment so now I can choose if I want to remove parts of the nature or not. This meant a lot of handcrafting until I reached coal power :D

    • @LCTesla
      @LCTesla Год назад +1

      I personally play without foundations (except in some situations like train stations) so I have to force myself to utilize the terrain. I haven't been kind to the trees though 😬

  • @dander9335
    @dander9335 Год назад +7

    I really like the look of Lumen. I've always wanted to be able to have darker rooms and nights.
    Even though you say it won't be "supported", I would love to have more variants of lights so that we can compensate for the lack of natural light.
    The current lights are quite big and won't easily fit in narrow hallways etc. By adding smaller wall- and ceiling mounted lights, we'd have a good way to combat the challenge of the darkness indoors in our factories.

  • @toddslimmer4897
    @toddslimmer4897 Год назад +3

    As a two decades plus Mac user, I was intrigued enough by seeing this game being played that I invested in software to allow me to run Windows on my MacBook Pro. I've only been playing it for a couple of years but still get the same thrill each time I start a new build. For a game that's still early access, I find it challenging, fun, and unbelievably polished even in its pre-launch state. All of you are to be commended for the years of hard work. Your passion for the game shows. Thank you!

  • @ADRIAAN1007
    @ADRIAAN1007 Год назад +9

    I gonna keep buying Satisfactory merch and doing everything I can to support you guys. Can you imagine what gaming would look like if every game studio were as committed to improving their games as Coffee Stain is.

  • @mr.wazowski6980
    @mr.wazowski6980 Год назад +1

    Please dont ever stop doing all these kinds of videos you do. I have seen no other company that is so open and caring. This is what makes your players understanding and supportive.

  • @mcpa0701
    @mcpa0701 Год назад +8

    People tend to give the energy they get. You guys have always been open with your community so they reciprocate.

  • @Br3ttM
    @Br3ttM Год назад +2

    I built an elevated rail through the Titan Forest, and that collision around the branches was annoying. Glad to hear that's fixed.
    And on the foliage tags and uncuttable trees part, I have noticed a few rocks in caves that you can pick, instead of the mushrooms on the rock.

  • @GamesandBacon
    @GamesandBacon Год назад +8

    doubt anyone will see this ;) but when it comes to lumen. in 5.1 theres a new parameter in the post process volume. "Lumen skylight leaking" it wont effect the other lighting and setting it to something like 0.2 lets juuust enough light through that factories ect wont be 100% darkness in lumen. it was added to fix the dark interiors for fortnite.

  • @leinadreign3510
    @leinadreign3510 Год назад +2

    I really love you all guys for being so honest with the community!
    Thank you!

  • @TheRantingsofaMadman
    @TheRantingsofaMadman Год назад

    ty for the vod, something to watch/look forward to while stuck in the hospital.

  • @praetorprime
    @praetorprime Год назад +8

    I love the under the hood commentary at around 1:05:12. I'm a software engineer, and I love this game, and I've always wondered why it struggles to synchronize seemingly basic states such as foliage (and maybe belt states). I now understand the problem. Coffee Stain Studios, thank you.

  • @SorenEzio
    @SorenEzio Год назад +5

    My issue with Lumen is the poor ambient light. When he removed the ceiling, you can sell a well lit direct light, but no ambience lighting to the rest of the room. Same effect with overhead lights. I say if the ambient lighting is fixed, it will look a lot better.

  • @jacobhill8568
    @jacobhill8568 Год назад +7

    WE HAVE YOUR BACK!!! you guys are making a mind-blowingly thorough and endlessly captivating game. We appreciate all of your efforts, from the bottom up. Even if you all quit and left the game as is, we would still be left with the best survival crafting game experience available.

  • @CornFlakesPC
    @CornFlakesPC Год назад

    The thing the community is so supportive and understanding is, because - How do I phrase that - you are not afraid to be human. If something goes wrong you are open about it, you go out say what was or is going wrong and how you plan to fix it etc. You guys are open and transparent and that's something big publishers and studios don't understand. Things go wrong but just be open to admit it. Games aren't like 25 years ago. They got fking complex so no wonder issues and bugs find their way in.
    In the end. We, the community, love you. Keep up the awesome work!

  • @analog56x
    @analog56x Год назад +6

    im almost at 1100 hours between 3 worlds. satisfactory has over 5x as many hours as my next most played game. i dont think ive ever enjoyed a single game as much as this one. i can be as OCD or as chaotic as i want. its completely up to the player how they want to play. brings a whole new meaning to open world. theres no rules, theres no limits (except you imagination). its the perfect game.

    • @WiggglezMr
      @WiggglezMr Год назад

      Still lame you have only one map. That's it, no RND.

  • @Billybobble1
    @Billybobble1 Год назад

    I miss pretty much all the live streams so this was very welcome and I love seeing the individual devs getting to talk about their work. Thanks Hannah, helps a lot.

  • @SirTayluh
    @SirTayluh Год назад +4

    Getting an inside look at the game under the hood and consistent and clear communication about everything. Oh if only the rest of the gaming industry were as wonderful as you guys are. The game looks really good! I haven't been playing too long, but can already tell this is something I will be fiddling with for years.

  • @macmartin86
    @macmartin86 Год назад

    Brainstorm ideas for the future:
    - Procedural world / randomly placed resource nodes (not fixed positions).
    - Random "settlement" that need certain resources in exchange for steady flow of items, if you build a supply line to them, they could provide you with other items you might need.
    - Instead of just industry, also provide plants, trees to be planted to make everything look like a breathing world.
    - Ability to build robots/A.I. to help boost productivity.
    - Building blocks to represent housing (apartment complexes) that boost nearby factory and maybe the environment look like a city.
    - Subway: ability to build a train tunnel underground to provide fast freight transport to all areas of the map without being constraint by indestructible world objects.
    - Better train tracks: bridges / pillars to better snap train tracks to make elevated tracks look better.
    - Fixed curved train tracks (45°/90°/180°, etc).
    - Upgrade Nuclear power to Fusion power (no more radiation).
    - Mountable plane / drone / helicopter to fly around in.
    - Radio controlled drone in order to have an overview of the building site.
    - Illuminated biome (Avatar movie night jungle inspired illumination).
    - Farm industry? (cattle / plants / trees / flowers)
    - Hairy spiders (scary AF)
    - Slug terrariums

  • @miguelelliesen7628
    @miguelelliesen7628 Год назад +6

    "it's time to party" needs to be in deep rock galactic as a emote. this sounded so similar to the voice lines from the dwarfs

  • @TheSchwarzKater
    @TheSchwarzKater Год назад +3

    1:22:00 that's why we need to be able to regrow trees. I hope with Update 8 it will be possible to. This would be so great, especially since you now reworked the foliage.
    Also wall foliage decoration would be nice, like ivy ;)

    • @brodriguez11000
      @brodriguez11000 Год назад

      I'm glad they're redoing the trees. Now I can get some of my blocks out of the trees.

  • @jacobhill8568
    @jacobhill8568 Год назад +1

    "I don't think many people build here in the desert canyon"
    *Zooms in directly where my main factory is*
    🤣🤣

  • @stocktonhardy6328
    @stocktonhardy6328 Год назад +7

    Such a beautiful game you made. Can´t wait to 1.0. Congrats team.

  • @Jeff-wn5sv
    @Jeff-wn5sv Год назад

    Jace: "Lots of great work, Hannah!"
    Hannah: "Yeah, looking forward to seeing it paved."💯

  • @NaughtyKlaus
    @NaughtyKlaus Год назад +1

    I'm glad that lights will finally have a use.

  • @chekote
    @chekote Год назад +7

    Oooooh, cool! I never use Twitch so I really appreciate y’all cross posting this. Thank! 🙇

  • @thegiantguy
    @thegiantguy Год назад +1

    As someone working in games I love following your updates while I play, nanites are huge and look forward to everything update 8 will bring (once my teleporter mod works)

  • @Vashtstamped
    @Vashtstamped Год назад +2

    We need support for roads, curved blocks or some road functions to make roads not take 12 hours for a few feet.

  • @malumphasma
    @malumphasma Год назад

    Oh nice! Malum likes! Great Work Hannah, it's coming along quite well. Hell great work everybody. Except Snutt, he needs to work a little harder, everybody else is doing great though! 🤣
    I just have to throw in here that you guys never cease to amaze me. How open you are, how polite and kind to the community you are... I just can NOT say this enough, you are the absolute hands down best development team I have ever seen. When things get pushed back, the way you handle it so far FAR above and beyond, this is the only team I think that I could never become angry with. Thank you for making the delays as entertaining as the advances, here's hoping you never change.

  • @SebastianD334
    @SebastianD334 Год назад +2

    1:25:02, I love to keep the world intact, on my most recent playthrough I've constructed a 42 story factory over the void hole and all of the infrastructure is on bridges, the only bit that was destroyed was the swamp within my nuclear power plant, but even that has a courtyard, I love keeping the nature intact.

  • @magirus40k
    @magirus40k Год назад

    Thank you Snutt, Jace and Hannah for keeping us in the loop. I love Satisfactory and love the work and effort you all put into letting us see where it is going and how it is being developed. People all through these comments have said this, but it can't be said enough. More studios should take notes of what you do. Keep up the good work and can't wait to see more!!!

  • @horizon2896
    @horizon2896 Год назад +2

    man. imagine if all game devs were like this. coffee stain are a different breed i swear

  • @wayneross6332
    @wayneross6332 Год назад +2

    A totally freakin' awesome video, thanks! I learned so much about how it all works together and is balanced. Your passion really shines!

  • @aeriumfour6096
    @aeriumfour6096 Год назад +5

    Quick question guys... let's say I hypothetically put a full nuclear power plant setup in a cave... and it's not hypothetical.
    You've said you're changing a lot of caves, how much trouble am I in?

  • @LCTesla
    @LCTesla Год назад +7

    I'm a huge fan of Hannah's work. Always felt like the landscape design is a huge factor in this game's pervasive feelgood experience.

    • @curiaregis9479
      @curiaregis9479 Год назад

      I have 200 hours in the game. My opinion from the first hour is that the landscape design and the florae and fauna were derivative and mediocre. Not creative. Hannah seems like a pleasant enough person so I don't want to be critical, but really, that was the weakest aspect of the game. Nice to see they've made a lot of improvements here compared to when I was playing. But the game will never be as magnificent as it would have been if truly creative people were designing the florae, fauna and landscapes.

    • @LCTesla
      @LCTesla Год назад

      @@curiaregis9479 I think that's a minority opinion, but sure. Personally I can't even count the number of times I reached the edge of a cliff and stood there in awe for 5 minutes at the beautiful sights it revealed.
      and I don't know how long ago you've played... maybe when things weren't so great yet. Personally I put most of my hours in around update 4 and 5.

    • @curiaregis9479
      @curiaregis9479 Год назад

      @@LCTesla Yes, they did the big overhaul of the landscapes and fauna right after I stopped playing. I only have an idea of what they did from taking a peek at some of the update videos. However, looking at the footage here I can still see what could have been, even though it is much improved. (And people don't know how much they love one thing compared to another unless they can experience both.) For instance, I like the verticality of the map (not just for exploration but factory building) but the rock arches still look unnatural and fake. One could imagine how huge, arched surfaces might form on an alien planet that do not look like the sandstone from the American Southwest. Rather, they look like a catacomb of webbing from a massive and ancient fossilized creature. Or from a geological phenomenon unknown to earth but one that still looks natural. Many of the plants still look directly lifted from earth (as opposed to being inspired by) but with hack alterations. (Did they ever remove the 1980s album cover metallic teal palm trees?)
      As for the fauna, the aptly named "lizard doggo" is some derivative, cutesy hackery. The big lumbering creatures look like humpback whales on stilts. And then there's the flying stingrays. (Like stingrays... only massive and flying instead of swimming! Oh wow!) And so on. It's not terrible, it's just derivative and unimaginative and something an artsy but uninspired teenager would come up with.
      True creativity is pretty rare and if a company like Coffee Stain doesn't hire people with the creativity to do something it's no surprise that the result will be mediocre. But outside of my mild aesthetic complaints the game is outstanding. Here's to hoping they don't take a shit on it with a woke story.

  • @dcy665
    @dcy665 Год назад +1

    Versus various other 'worlds' built by tools in other games I have always enjoyed how much Satisfactory's world is hand built. The new tools (UE5 based) allow you to update the maps, and remove deprecated assets is good. The results shown in the editor still looks like the correct world.
    Nice work, team Coffee Stain. As per usual.

  • @kentslocum
    @kentslocum Год назад +2

    So glad the terrain isn't procedurally generated--I love the thoughtfulness that has gone into every corner of this world.

    • @CptBlaueWolke
      @CptBlaueWolke Год назад

      .. it is, they also use probably use procedural tools, nobody today, places every tree and rock by hand.

  • @parthoss3697
    @parthoss3697 Год назад +1

    I would love to see house building in the future. eg beds couches tables. That is my biggest desire for this game

  • @CodeWookiee
    @CodeWookiee Год назад +2

    I would love to see a "cinematic" recap of the changes to the Northern Forest as a rotating viewpoint from the "starting" location. Once every full rotation, it would fade between iterations. Don't know if that's even remotely possible, but that would be epic.

  • @Lyfeel
    @Lyfeel Год назад +18

    Don't know if I can actually watch a 2 hours long video, but I'll do my best!

    • @bakkerem1967
      @bakkerem1967 Год назад +1

      Yeah, I've got a factory, that needs EXPANSION.

    • @jbird976
      @jbird976 Год назад

      did ya make it son?

    • @chakerian
      @chakerian Год назад

      hey this already has 200 upvotes... how did people watch it so fast?!

    • @kevinwallis2194
      @kevinwallis2194 Год назад

      yeah i dont have the time. lol im out at 3 minutes.

    • @follymetric
      @follymetric Год назад +1

      You obviously don't hang out on the Livestream/podcast/interview part of RUclips

  • @Eladelia
    @Eladelia Год назад

    So glad everyone is being kind to you about the tough spots :)

  • @jfuqua79
    @jfuqua79 Год назад +2

    Thank you so much for sharing this with us, it's part of what makes Coffee Stain the best.

  • @arcadia1701e
    @arcadia1701e Год назад

    LOVE the dark factories, its always been a gripe i have with how bright things that should be dark were.

  • @juanmojito8300
    @juanmojito8300 Год назад +2

    I upgraded my video card specifically to prepare for the move to unreal engine 5, thanks for all you folks do!

  • @nypdann
    @nypdann Год назад

    This game is magical. Can spend hours on it and don't even realize it. Crazy. Thank you

  • @twiztedcorrupt9115
    @twiztedcorrupt9115 Год назад +1

    thank you for making such a killer game. first day I played this I pulled a 24 hour play session. keep up the good work. I wish more game companies were like you guys, keeping us in the loop.

  • @tlheart
    @tlheart Год назад

    The satisfactoy community is understanding because you keep the community informed, and say when things are going ruff

  • @carstenbeerwerth7982
    @carstenbeerwerth7982 Год назад

    This game is seriously a groundbreaking experience for me... so much love gets put into this and you can really feel that! Please keep up the great work!

  • @hexerin
    @hexerin Год назад +4

    It'd be cool if there was a button to convert a stamp to a map marker. Or better yet, just remove stamps (since they don't really... do anything) and have CTRL+M2 place a map marker.

  • @extendedblundering
    @extendedblundering Год назад +1

    Yeah that amount of nanite support is going to be game changing. Huge quality upgrade and honestly might save a bit of processing resources in the long run. good win!

  • @Ghost_Hybrid
    @Ghost_Hybrid Год назад

    I think the dense bamboo is great, though! We have clearing tools we can use to clear areas where we want. Don't be afraid of creating beautiful areas at the expense of convenience. Adds texture to the game.

  • @vikgun2109
    @vikgun2109 Год назад +1

    Finally! Far objects won't look like they are covered with oil!

  • @jamesknauer540
    @jamesknauer540 Год назад

    want want want.... I froze construction in the rocky desert transition and I think my early works will be cliffed. Thanks for the wonderful update!

  • @selstad84
    @selstad84 Год назад +2

    What a lot of developers could learn, is community interaction and how to do it. If you respect the community, the community will return that respect. CSS has understood this, and are reaping the "rewards" from it. Just like Yoshi-P and his team on FF14 when they had to push back Endwalker, the community responded kindly and accepted it. So keep up the good work on community interaction
    Update 8 looks sick, and can't wait to see it all when it's eventually done and released. I'm particularly interesting in the lighting because I feel that the world becomes too bright, so a bit more darkness at least indoors is a good thing. Would love an option for a lot darker nights but, that's just me. Modded Skyrim to have "realistic nights" and scared the living life out of me when I wandered into a snow troll. Good times

  • @Nasenharbaer
    @Nasenharbaer Год назад

    Last Week started a new Game and my new Hub stand at 9:43 this position. Spawn was upon the hill near the little pond. Best Spawn since i play the Game. :D
    Thanks for all the great Patches and work on this Game. 🖖🏼

  • @TAiiNE
    @TAiiNE Год назад

    The one area I would LOVE to see fixed is the area around -94,901 / 68,075. It's that semi cave center left of the map with the two pure quarts nodes inside, a limestone node just outside and the pure water well outside. The cave is jank with a waterfall that just cuts off into nothing and theres a HUGE world hole along the wall by the water well nearish -104,606 / 73,686 that is big enough to drive a truck through.

  • @tomseibert8400
    @tomseibert8400 Год назад +1

    Need a flying explorer vehicle so bad.

  • @fryerforce5673
    @fryerforce5673 Год назад

    could you imagine if Coffee Stain and Hello Games worked on the planet together to make SatisFactory open world! Epic!

  • @TonyLicavoli
    @TonyLicavoli Год назад

    A little "How's your grandad?".......I cracked up, then you cracked up, and then I cracked up more harderer. Great work, folks!

  • @BlueShadow125
    @BlueShadow125 Год назад

    we need more transparent devs like you.

  • @chrisgregory3955
    @chrisgregory3955 Год назад

    Learning that some trees are cliffs and some rocks are plants in the game engine actually explains a few things, like the chainsaw carving up some rocks but not some trees.

  • @rczarnecki
    @rczarnecki Год назад +1

    That's awesome that you put it here on youtube. Really appreciate that!. Take your time in developing in new engine. As for me you could release update 8 on 31 june ;). Keep on keeping on! :)

  • @MarmaladeMaki
    @MarmaladeMaki Год назад +1

    That was really cool and informative. About the unevenly scaled cliffs. Iam pretty sure you could quickly throw together an HDA to take the scaled asset and normalize it as a new asset.

  • @danteresinski3048
    @danteresinski3048 Год назад +1

    Woooo Update 8!!!!!!!!! Can't wait keep up the good work team! We know you can do it

    • @danteresinski3048
      @danteresinski3048 Год назад

      And can't wait to try out with Lumen! The lighting effects within a factory is.... oh so sweet!

  • @bozinoski
    @bozinoski Год назад +1

    Instant excitement every time Coffee Stain uploads a video.

  • @Miszkaaaaa
    @Miszkaaaaa Год назад +1

    Wow these changes are really unreal!! Nanite, Gaia all the cool stuff

  • @kitkat2407
    @kitkat2407 Год назад

    Like others already commented. I also appreciate your transparency. Thanks for your work. I am looking forward to update 8 but still have fun with update 7 right now so take your time. No pressure from me.

  • @ChiefArug
    @ChiefArug Год назад

    36:27 MY NEW COAL POWER PLANT... noooooo
    hopefully it wont be *too* buried

  • @yuzbasivolkan86
    @yuzbasivolkan86 Год назад

    i remember how i excited about discovering new things on the planet ! keep going guys !

  • @nathnathn
    @nathnathn Год назад

    Well your honest and generally apart from some who complain just to complain we understand things aren’t always going to be easy/smooth sailing.
    I honestly appreciate you plainly saying the issues your getting especially compared to so many many companies these days who will either attempt to hide the issues and just push more hype or lie and push blame in a attempt to get more sales from sympathy.
    More really should take inspiration from you in that manner “though maybe not some of your hype/teaser video styles as others wouldn’t manage to pull them off”

  • @Silly_Cilly
    @Silly_Cilly Год назад +1

    Am I being weird or this is the only game dev company that feels like they genuinely care about proper communication. It feels really nice and refreshing to see this. It feels personal. Very nice devs.

  • @slumberspeak
    @slumberspeak Год назад

    "i like to make people feel as guilty as possible for destroying the environment". Straight up. This is the most beautiful, well designed map I'd ever had the pleasure of playing a game in. And I always feel guilty for turning into industry. But hey, what can ya do. The factory must grow.

  • @chillytheninja5997
    @chillytheninja5997 Год назад +1

    Who might be in charge of music copyright of your games? You guys have some absolute bangers, and they are not on spotify. Talk to this man, make this happen. I will love you even more! I know this has nothing to do with the video, but im not sure how else to reach out.

  • @redhawkrobin
    @redhawkrobin Год назад

    I would love to see some minor landscaping tools such as flattening just so could smooth out some of the grassy surfaces to prevent them from showing up through foundation etc

  • @averagezing
    @averagezing Год назад +1

    This is awesome. Wonder if one day there'll be an update to waterfall graphics and secrets behind waterfalls; that's possibly the only bit of raw texture that feels off

  • @xaiano794
    @xaiano794 Год назад

    58:00 - you could tell he was having far too much fun

  • @ladyhagaming
    @ladyhagaming Год назад

    its gonna look amazing for sure , awesome job. side note i will have to start over , its fine , course more new things to do. thanks coffee stain you guys rock

  • @darkkarmagaming7458
    @darkkarmagaming7458 Год назад

    What great developers and an amazing project. We are lucky.

  • @rjtaylor677
    @rjtaylor677 Год назад +6

    These guys are a great example of how development can be done in a basicly perfect way. They pushed enough content on the way, actually fixed stuff along the line and never really messed up. I'm glad to see this game coming closer to full release even though I could keep on beeing surprised by the updates for years to come 😅

  • @Gamesaucer
    @Gamesaucer Год назад

    I kinda liked the green valley being different from the rest of the area. It felt like an oasis compared to the rocky desert proper. So I hope it's still going to feel like that even after making it blend with the rest of the biome more. I guess that's one thing where the in-engine and in-game appearance might differ quite a lot, too.

  • @eyrioscoast
    @eyrioscoast Год назад +2

    You guys rock. Thanks for the update!

  • @zodrickzheioh7318
    @zodrickzheioh7318 Год назад +1

    honestly, I kinda prefer that buildings with no lights in them aren't lit at all with lumin, That actually feels sick, and adds a little bit more to consideration with building too. but maybe that's just me.

  • @dupre7416
    @dupre7416 Год назад

    As a software developer I find listening to other developers talk very relaxing.

  • @Whackjob
    @Whackjob Год назад

    Forget quad bikes or motorcycles. Bring back the monowheel, baby!

  • @JustNilt
    @JustNilt Год назад

    Oh, sure, I see how you are. I was expecting a 2 hour long video again and it's just the one I already watched! How dare you?!
    /s just in case.
    Seriously, though, this is a little easier to share so thanks for putting it up here. Y'all are very much the gold standard for this sort of thing. An engine change is always tricky and I have confidence that you're all working hard on it. Great stuff all around!

  • @jasenmorin4936
    @jasenmorin4936 Год назад +1

    I will soon have 3000 hrs in this game in 18 months. The work you guys are doing is amazing. I love the biome redesigns. One thing i would love to see is more wall tiles. the choice is scant. The mod structural solutions has some really nice build pieces it would be nice if some of them made it to the game.

  • @JonatanRaven
    @JonatanRaven Год назад

    0:26 That was either the Skovde-raggare or the military driving past, probably the former...

  • @pandeomonia
    @pandeomonia Год назад

    Ooooo very cool. I like little peeks behind the curtain. Thanks!

  • @BladedFish
    @BladedFish Год назад +6

    Jace help, lots a thank

  • @TerrisLeonis
    @TerrisLeonis Год назад

    One year from now, someone adds to the wiki "There is an unmoving Steve hidden under the map in the red forest, and nobody knows why"