I know it looks crazy at first, but just remember the ENTIRE menu is "Optional" - You don't have to understand it completely to fracture your mesh. It's just if you want to get very specific types of fractures, but otherwise the defaults are usually more than enough :)
Also, when are you going to do one on unreal engine cloth physics? Because I played around a little bit my foot I’m still trying to figure it out but it’s quite fun
Mine barely did before. I upgraded (with money I don't really have) to a OC GTX 3060ti and can now put out quite a few trees and still get 28-60 FPS. Next, upgrading RAM as that is actually pretty cheap. Run 'dxdiag' to see what your system as for a motherboard, then check it online to see what it can handle. You may be able to upgrade piece by piece over time. Good luck!
Quick and easy to understand. Thank you! Could you do something like this for the Field System Actor; maybe using the MasterField Actor BP that comes with the engine?
@@moshmoshpitpit Thank you very much for the kind words - Comments like these really help motivate me to keep going with the content :) I'm so glad to hear the vids have been helpful and I'll do my best to keep it up! All the best, and hope you have a Fantastic Day-!!
What I was looking for was not explained, namely AutoUV. When used, this tool produces a multi-colored texture, but I still haven’t figured out how to use it.
I know it looks crazy at first, but just remember the ENTIRE menu is "Optional" - You don't have to understand it completely to fracture your mesh. It's just if you want to get very specific types of fractures, but otherwise the defaults are usually more than enough :)
Amazing, I'd been looking for something quick and easy to understand on this. Thank you!
hey, are you going to make a video on facial capture but for unreal engine?
Yes, later on after we cover the rest of the Fundamental Unreal stuff :)
Also, when are you going to do one on unreal engine cloth physics?
Because I played around a little bit my foot I’m still trying to figure it out but it’s quite fun
@@damienradymskylanders3421 It would probably be before we do the facial Mo-Cap stuff, since I also need to test it for things like Capes and Skirts -
Unreal needs to hire this guy to make their tutorials!
Having on demand randomized fractured would be really cool for a gMe with randomized environmental destruction
My pc doesn't even run Unreal 5, but this is interesting
Mine barely did before. I upgraded (with money I don't really have) to a OC GTX 3060ti and can now put out quite a few trees and still get 28-60 FPS. Next, upgrading RAM as that is actually pretty cheap. Run 'dxdiag' to see what your system as for a motherboard, then check it online to see what it can handle. You may be able to upgrade piece by piece over time. Good luck!
Great video!, only have 1 issue, after fracturing a mesh the material on the mesh got all weird looking...
Algo!!
Quick and easy to understand. Thank you! Could you do something like this for the Field System Actor; maybe using the MasterField Actor BP that comes with the engine?
Great video, thank you!
👑
No but seriously… your videos are a treasure for learning any of the apps you focus on. Thank you.
@@moshmoshpitpit Thank you very much for the kind words - Comments like these really help motivate me to keep going with the content :) I'm so glad to hear the vids have been helpful and I'll do my best to keep it up! All the best, and hope you have a Fantastic Day-!!
how great this clip are thx
What I was looking for was not explained, namely AutoUV. When used, this tool produces a multi-colored texture, but I still haven’t figured out how to use it.
Breaking things but the complicated way.
nice
Eyyy, laptop mic. Not a problem. Sound quality is still fine.
dammit now i want a donut
I just click "uniform" and slap the fracture button
No help at all, some of us don't know how to get the generate panel yet.