Watch dogs 2 stealth is anything but dissapointing. The sheer amount of hack compared to the 1st one makes up for it + you got the drone and the buggy that you can clear any level without actually stepping foot.Watch dogs 2 mods for the past month have ever been pooping off and there are no people that are showing light to it,
i feel like the hacks are the same as the first game but has more options. In WD1 you can make electric boxes explode, but in WD2 you can attract and set a red zone but at the end, the outcome is the same. When i talk about a point, i try to approach from its core rather than its improved version (the drone and the buggy). WD1's stealth didn't have those but still was entertaining. And its not the hacks that disappointed me when it comes to stealth, the level design, and stuff like everyone getting alerted when i miss a headshot are all elements that make a stealth run very difficult.
the point is for it to be difficuly. I find it hard to do a takedown without alerting someone cuz of the sheer time it takes for a takedown.The old fashioned way still works but now it's hard because the game is promoting the other way of more hacking and planning with the improved version(the drone and the buggy and other gadgets)
Watch dogs 2 stealth is anything but dissapointing. The sheer amount of hack compared to the 1st one makes up for it + you got the drone and the buggy that you can clear any level without actually stepping foot.Watch dogs 2 mods for the past month have ever been pooping off and there are no people that are showing light to it,
i feel like the hacks are the same as the first game but has more options. In WD1 you can make electric boxes explode, but in WD2 you can attract and set a red zone but at the end, the outcome is the same. When i talk about a point, i try to approach from its core rather than its improved version (the drone and the buggy). WD1's stealth didn't have those but still was entertaining. And its not the hacks that disappointed me when it comes to stealth, the level design, and stuff like everyone getting alerted when i miss a headshot are all elements that make a stealth run very difficult.
the point is for it to be difficuly. I find it hard to do a takedown without alerting someone cuz of the sheer time it takes for a takedown.The old fashioned way still works but now it's hard because the game is promoting the other way of more hacking and planning with the improved version(the drone and the buggy and other gadgets)