One thing I noticed is that you used your Tracker to give out +1APL to a friendly operative whilst the Tracker was within 6" of an enemy operative. The Eye from Above action can't be used within 6" of enemy operatives
Great BR! I'm starting to play and thrifting through all those rules and everything and just wanted to check something out (even though it's a 5 month vid already) to see what I'm actually missing. On 50:00, when the sniper shoots the Hulk, it starts down to 6 wounds. You score a crit (which is MW3) so he should be down to 3 automatically and then after the normal hits, saves, and extra save of the Geller, he gets 5, so he's down to -2. Instead, you say it's down to 1. It seems you never applied the MW3. Why is that so? Thanks and keep up with the hard work. It's amazing!
@@CanYouRollaCrit not sure, I think you got lost with the wound counter. He starts on 6, he takes the 3 MW "I don't block any" and then you say "which you're down to 6". That's where I think the error is. Correct me if I'm wrong, please! Thanks so much!
Thanks for the batrep, very interesting matchup! I gotta throw out a quick bit of rules lawyering :D - you said you have two trophies on your bow (halfway through, not sure if you misspoke earlier because you only used it once so far iirc?), but you can give every op each equipment only once: "[...] each operative can be equipped with no more than one of each item."
Played with Kinband a couple of times but now want to start going to comps with them. What scope is there for mercenary contract? Is it just not worth the CP cost or are there considered to be staple Tac ops that you'd always use it for?
52:27 Kroot have a strat for +1 attack because it's a compromise to make them both lore-accurate but fair and balanced. A team of 12 all with 4 3+ attacks naturally (or better) would be oppressive to 7 wound teams given their equal competence at shooting when compared to all the other 10+ operative teams.
@@CanYouRollaCrit Thanks! I just double checked on WarCom, reason I couldn't find it on waha is because they forgot to add that bit it seems :D Very good to know, that makes vantages more useable and also makes it easier to understand for new players
Great to see this BR. Kinband players often challenged by this match up, albeit more so ItD. Great to see it play out closely with ploys and ops.
Oh it's much worse on ITD aha, very tough matchup in general for Kroot. Yup, it was super close in the end, love games like that aha
I like running regular Kroot Warriors with Poison rounds when I want to lock down an enemy.
Same, but I expected Charles to lock out my poision (which he did) so I was limited in that regard 🥲
One thing I noticed is that you used your Tracker to give out +1APL to a friendly operative whilst the Tracker was within 6" of an enemy operative. The Eye from Above action can't be used within 6" of enemy operatives
Oh wow, that makes this comms terrible 🤣😭
@@CanYouRollaCrit yeah... It's such a strange rule, would be better if the bird could give out an APL instead, like the Surveyor/C.A.T
I hope to see a rematch of these teams in the future
Might happen on ITD
Great BR! I'm starting to play and thrifting through all those rules and everything and just wanted to check something out (even though it's a 5 month vid already) to see what I'm actually missing. On 50:00, when the sniper shoots the Hulk, it starts down to 6 wounds. You score a crit (which is MW3) so he should be down to 3 automatically and then after the normal hits, saves, and extra save of the Geller, he gets 5, so he's down to -2. Instead, you say it's down to 1. It seems you never applied the MW3. Why is that so?
Thanks and keep up with the hard work. It's amazing!
Ah it's cause he saved the extra MW already
@@CanYouRollaCrit not sure, I think you got lost with the wound counter. He starts on 6, he takes the 3 MW "I don't block any" and then you say "which you're down to 6". That's where I think the error is. Correct me if I'm wrong, please! Thanks so much!
Thanks for the batrep, very interesting matchup!
I gotta throw out a quick bit of rules lawyering :D - you said you have two trophies on your bow (halfway through, not sure if you misspoke earlier because you only used it once so far iirc?), but you can give every op each equipment only once:
"[...] each operative can be equipped with no more than one of each item."
Nah it was a mis-spoke. Only had 1 trophy on the bow, then another on sniper (:
A very well-played game. 💪
Thanks, glad you liked it (:
Played with Kinband a couple of times but now want to start going to comps with them. What scope is there for mercenary contract? Is it just not worth the CP cost or are there considered to be staple Tac ops that you'd always use it for?
I usually use it once as you can pick it all the time. Depends on the opponent and board mostly. Generally pick Recover Item with Seek amd Destroy
52:27 Kroot have a strat for +1 attack because it's a compromise to make them both lore-accurate but fair and balanced. A team of 12 all with 4 3+ attacks naturally (or better) would be oppressive to 7 wound teams given their equal competence at shooting when compared to all the other 10+ operative teams.
At 3/4 I still think they'd be okay at 4 base and not need the ploy
Traversing top of octarius terrains is without cost?
It counts as part of the climb when climbing up as per the FAQ
@@CanYouRollaCrit do you remember what FAQ / where in the FAQ that was? I just wanted to look it up on waha but couldn't find it
It's in the general one for when climbing
@@CanYouRollaCrit Thanks! I just double checked on WarCom, reason I couldn't find it on waha is because they forgot to add that bit it seems :D
Very good to know, that makes vantages more useable and also makes it easier to understand for new players
Kinda weak play from Gellerpox player. Too many CPs spent round one, while they have too many useful ploys that could be used during next rounds.