@@Dash120z nah, panic button does valuable work porting games to other consoles too. And I don’t see any reason to make them less independent when they work so well independent
@@mcdonaldsisforfatamericans7185 Sure is but wise one, teach me how to play my pc rig while i’m travelling. Portability makes the switch just “better” for me.
@@user-ll3gt8jj3c Id Tech 7 is one of the most impressive engines out there. It produces amazing visual fidelity with buttery smooth performance. It's incredible.
@@dnakatomiuk do you think the improvements they have added to the Creation Engine over the years are easy to come by? Don't understate the work they have to do. Besides, as great as id tech 7 is, it is a Doom engine not an open world engine, it would probably break trying to do the things open world games do. There is a reason for Avanlanche to use their own engine instead of id tech 6 for Rage 2.
I would like that but it’ll have to be one at a time because if they try and make them optimise every new game then they would get delayed cause it would take awhile
@@diarykeeper Virtuos are horrible devs. Arkham Knight and HZD on PC, Outer Worlds on Switch are dogshit. Saber is well, they ported Witcher 3, Hellblade and Vampyr to Switch. They do a good job
@@dvornikovalexei They also did the pc rerelease of Crysis and didn't fix the cpu bottleneck issue. Arkham Knight was not ported by virtuous and outer worlds is a far more demanding game then DOOM or DOOM Eternal.
Just started the video, but once again. Panic Button is filled with optimization GENIUSES. To think that a massive game like Doom Eternal could run well on Switch. Cheers to the teams for such a great job!
Before this video, I had never even realized how low spec the Switch actually is. ID tech is almost magic seeing how well it runs on that system. Super interesting video, thank you for making it!
Ya it’s only 7 watts in handheld mode. There are toasters that pull more than that. It’s amazing the quality and caliber of games we’ve gotten on the system.
@@alexsilva28 Yeah, imo if you have good motion blur like spiderman or gow for a 30fps game. It makes it feel really good compared to other 30fps games.
@@crescentmoon256 Not all unfortunately, and you need a damn good pc to do it. Though I have a 3080. I prefer paying the devs for their work tho, so I bought the console and games.
@@crescentmoon256 Even if that is the case the Switch is an awesome console. I would rather play the games natively than deal with all the problems of emulation.
Lots of great info here. I’m so glad John was able to steer them into giving sone real, technical answers rather than the “uh yea so the engine is really scalable and we tried to make the right calls to keep the gameplay intact” non answers they seemed inclined to repeat over and over until properly pushed. There’s about 20-25 minutes of fascinating information here and I’ll definitely take it. Some great work done by these devs but it seems to take the right interviewer to actually get them to really talk about it. Kudos all around
When they start talking about triangles between 15m to 16m, it reminds me how Spyro 1 worked on the PS1 where objects and NPC's in the distance were rendered with less triangles and everything up closer had more triangles and more detail, which is why Spyro 1 on PS1 holds up well today as a 3D platformer.
It impresses me that each Panic Button port is just a little better than the last one. the fact that Doom Eternal runs at 30fps (mostly) on the Switch is impressive to me. Feral Interactive has also been delivering some good Switch ports as well.
Played through this on the one x and am now going through the switch version and I dunno why but I'm enjoying this version more, there's just something so cool about seeing a game like doom eternal running this well in your hands, it's just fucking awesome. Even the 30fps frame rate feels totally fine and it even looks nice on my TV, these dude's are wizards no doubt about it
Gotta love the impressive work the team does in such a machine, in a way it's just about the most impressive version of the game when you consider the hardware specs and what's being put on the display.
Still waiting for a physical release. This is one of those games that we'll look back on and think "How the hell was this ported to the Switch?!" so having it in a physical cartridge would be great for collecting
I'll always appreciate that they pretty much managed to lock the frame rate at 30 fps in docked mode. It starts to pale in the master levels, but only then. Fantastic job, guys.
May God bless Panic Button & their amazing staff for the miracles they’re making on the Switch. Now all we need is Dark Souls 2 & 3 as well as Sekiro ported over...
the dark souls 1 port was from Virtuos and I think they always say they can port everything but I never found their ports really excellent... So hope we will see more awesome stuff from panic button
@@nuclearbeeberman Virtuos ported Starlink (forgotten TTL Ubisoft game) to Switch, and while it managed to mostly run at 60 FPS (iirc), the graphics took quite a nosedive compared to the other platforms (especially the textures). Didn't help that the game was grindy as hell and that you needed to pay real money for extra ships (which were overpriced no matter how you bought them). They probably just really needed that Ubisoft/Nintendo cash.
Still amazed at what game devs are able to get out of the mobile chip that the Switch uses. Impressive that games like this and Witcher 3 can run at a more than playable state.
it really is and shows Nintendo was right in their approach of Power isn't everytthing , many people laughed at the Switch's power me being one of them and believed it was doomed (pun) for failure was I wrong
Panic Button are amazing. They don't make the excuse to do streamed games like lots of devs do. Can't respect them enough for having the guts to actually make an effort in all their ports.
You people keep talking like Panic Button are the only ones who could have done this lmao. This is just a case of a studio taking enough time to scale the games down properly to the Switches size, nothing unusual, countless other studios have done that with other Switch ports.
If you don't know about it already. Visit the NoClip youtube channel. It has great documentaries where it's not just only a marketing piece. They really get into the depth of making video games.
Should review *Sniper Elite 4 (Nintendo Switch)* It’s an immaculate port. Feels like 1080p docked, 720p handheld and gyro aiming, HD rumble for heartbeat holding breath for a snipe... it’s incredible. But overlooked because it released right alongside the onslaught of PS5/XSX coverage
Hopefully Limited Run will print some. I bought several games from them and they're all retail quality or better. I'm very happy with my Divinity Original Sin 2 physical copy and that one I bought from Best Buy.
Awesome port! The only thing that was a disappointment for me was the lack of a physical edition. I had the physical edition preordered for about a year and that getting cancelled was upsetting....
I VERY much appreciate these videos! Its so fascinating to listen to, even as someone who understands most of the jargon but doesn't have any technical background or education
Digital Foundry - absolutely loving the Dev deeps dives, I hadn't seen one before the BluePoint Demon Souls interview. Great mixture of technical/process/personnel Info on game design and implementation. Definitely something looking forward to more in the future. Would love to see something more on Unreal Engine, e.g. indie and influential studios like Ninja Theory (now MS) doing Senuas Sacrifice, or the now unreal 5 hellblade 2. Anyway - Cheers John !
Lots of knowledge from very good and talented developers to clueless people (most gamers and DF members) who don't understand that any game can be made for the Switch, that power is not the problem usually for that, that nowadays all modern game engines are scalable, that the Switch is a state of the art piece of tech and 9th gen console, that it needs better current style of programming and not the inefficient brute force from previous consoles... Things I said in 2016 when the Switch was revealed, that I've known for years, like every good developer should know.
The music got so tense I thought my First Descendant gameplay took over my Bluetooth earbuds lol. Great interview and really love the high level of technical detail, especially as someone that is most likely in IT because of RUclips content like this!
A real good look into the process of porting the game to switch. Awesome work by John and Digital foundry as always. Wish they had dived a little more deep into what/how objects had to be culled or optimisation had to be made to bring the triangle count down 200,000 ( i think) and what changes had to be made to object transparency to get that smooth frame-rate. I thought the id software guy would talk about it but just smiled and moved on. I guess that would be divulging trademark secrets. But it was good to hear how TAA helped to smooth out the image quality. Hopefully Panic Button does a GDC talk that goes further into the tech and shows how the 30fps was achieved and still maintained image quality. And wish John answered more on Twitter :D.
GameFreak has never been good at coding or optimization. In the past Satoru Iwata had to bail them out on the GameBoy with Gen1 and Gen2. They actually weren't planning to have Kanto as an explorable region in Gen2, but because Iwata optimized and cleaned up everything in the code there was enough room to put Kanto in and Iwata did that for them as a bonus!
God yeah, the technical performance for their games is utterly diabolical. The "N64" trees in Sword/Shield were mocked as they should be. It looks and runs appaulingly, they should be ashamed of themselves. But, like with EA and FIFA the idiotic fans will buy the same shit every time even if it's terrible.
god damn this is an amazing video. you're the best at what you do, John. hope the last month has been better than the holidays were for you, your videos have been as quality as ever.
There is a mod I think called 'keep the dead' on pc for Eternal and it does just this, really does increase immersion, bit more performance intensive but nothing big.
I'm tempted to get a Switch only to play Doom Eternal. Even though I have a PC that can run it at 1920x1080 -solid 144Hz, just to experience first hand how they could fit such a game in a handheld device. I enjoyed this interview even though I did not understood much of the technical jargon.
im not into Monster hunter, but that title screen on the MH Rise Demo was bloody beautiful, I'm pretty sure I will finally get involved in MH once Rise is out, look's like Capcom really put a lot of effort into this series
@DigitalFoundry Thank you a lot for this awesome video! 😃👍 I love your channel in general, but I need to say that this really was the most interesting video for me so far! It was really interesting to hear about all of the challenges the developers had so far, and the subject is especially interesting because it really must have been hard to bring such a great looking, top notch game to Switch! Will you be doing more of such videos interviewing the developers in the future?
Have it for both PS4 and switch. In quiet scenes, the switch mimics the higher-end brethren. It’s mind bending. You can see why they delayed this game for that long.
I played through the whole game on switch and this is just the best port of a next gen game on switch... sooo good. Is the subnautica switch port also handled by panic button ?
There should never be a time where panic button is out of work if companies were smart they'd hire them not only for porting but they should be involved throughout the development process to maximize efficiency
DF : So tells us how you ported ID's new engine. PB : So, ID's v7 is already using heptagons, but by using the classic pentagrams, we are able to summon the same chaos an hell as they did, but on Switch.
Check out Low Spec Gamer's videos. He made one specifically about tweaking files to lower DOOM 2016 well below the in game settings, to the point where it gets playable framerates even on those crappy Intel UHD integrated graphics chips.
I've seen many miracle ports over the years, but Doom Eternal on the switch is a special case. The sheer amount of fluidity maintained and responsive controls is seriously impressive. I'm used to miracle ports that push the graphics at the cost of performance and control, not the case here.
I love how John never interrupts them. It allows the interview to flow so well!
@Christian William definitely something that I'd like
But we get interrupted by his stupid midroll ads.
@@VaydaladaVodalada well I wouldn't mind if you paid them
It is an advert for Doom Eternal on the switch. He has to let them say what they want.
@@dave7244 what are you even talking about lmfao
Nintendo must be so damn grateful for panic button's work on switch titles, the platform would have so much less third party support without them!
Nintendo should seriously think on acquiring them..
@@Dash120z nah, panic button does valuable work porting games to other consoles too. And I don’t see any reason to make them less independent when they work so well independent
Panic Button and Saber Interactive are doing the Lord's work on Switch.
@@Dash120z Nintendo very, very rarely acquires third party devs
One of the best experiences I’ve had on Switch. Runs great, looks amazing and supports motion controls on top of it. It was money well spent.
@Brendan real pathetic answer...
@Brendan You're*
@@livinlikeeli6785 No, your're
This port turned out better than I ever thought it would.
exactly
I know right. when I got it on the Xbox one x I thought there's no way this game is going to run on the switch.
@@mcdonaldsisforfatamericans7185 what lol
@@mcdonaldsisforfatamericans7185 Remaster?
@@mcdonaldsisforfatamericans7185 Sure is but wise one, teach me how to play my pc rig while i’m travelling. Portability makes the switch just “better” for me.
I've watched this video three times over like a year now. It's really just so insightful and fascinating
CD Project should’ve hired Panic Button to port cyberpunk to older consoles lol
Saber do a awsome Job with Witcher 3 too
People with old consoles should have upgraded with the rest of us.
They wouldn't be able to save it, the base game itself is so fucked
@@Spydah3kgt Or maybe publishers shouldn't mislead customers into thinking they're getting a playable product.
@@Spydah3kgt People like you should get a dose of reality if you think it's as simple as "they didn't upgrade because they didn't want to".
ONE FULL HOUR OF DIGITAL FOUNDRY!?!?!?!
i'm in 😎👍.
Happy Valentine's Day to us! 😍💝
This engine was one of the most important aspects of the bethesda acquisition for xbox
idTech is an absolute beast in the right hands
Doesn't mean it will be shared to other developers, depending on how specialist those are tools are, may require special experience
@@user-ll3gt8jj3c Id Tech 7 is one of the most impressive engines out there. It produces amazing visual fidelity with buttery smooth performance. It's incredible.
Should use it for Fallout games, but that would mean Bethesda would have to actually work and do something mkre than they'd like
@@dnakatomiuk do you think the improvements they have added to the Creation Engine over the years are easy to come by? Don't understate the work they have to do. Besides, as great as id tech 7 is, it is a Doom engine not an open world engine, it would probably break trying to do the things open world games do. There is a reason for Avanlanche to use their own engine instead of id tech 6 for Rage 2.
These guys should just optimise every game coming out on every system henceforth.
Was just thinking this 😂
I would like that but it’ll have to be one at a time because if they try and make them optimise every new game then they would get delayed cause it would take awhile
They should rather teach other devs in "seminars" how not 'to suck' at game optimization.
Saber Interactive and Virtuous are also good on track.
@@diarykeeper Virtuos are horrible devs. Arkham Knight and HZD on PC, Outer Worlds on Switch are dogshit. Saber is well, they ported Witcher 3, Hellblade and Vampyr to Switch. They do a good job
@@dvornikovalexei They also did the pc rerelease of Crysis and didn't fix the cpu bottleneck issue. Arkham Knight was not ported by virtuous and outer worlds is a far more demanding game then DOOM or DOOM Eternal.
Just started the video, but once again. Panic Button is filled with optimization GENIUSES. To think that a massive game like Doom Eternal could run well on Switch.
Cheers to the teams for such a great job!
Before this video, I had never even realized how low spec the Switch actually is. ID tech is almost magic seeing how well it runs on that system. Super interesting video, thank you for making it!
Ya it’s only 7 watts in handheld mode. There are toasters that pull more than that. It’s amazing the quality and caliber of games we’ve gotten on the system.
@@ActionJaxonH What, really? I thought it would have been like around 50 Watts. My 3080 PC draws 500 Watts from the wall.
@@T4gProd switch is very power efficient. especially switches produced after 2019 that can play games for 4.5-9 hours.
@@ActionJaxonH toasters are minimum 800 watts
@@T4gProd a 50w handheld would probably melt lmao.
or at least it would have almost no battery life
20:40
I like motion blur at 30 FPS, I find it essential even, but for 60 FPS and higher I turn it off.
That makes sense. Though I'm a crazy person who keeps the motion blur on at 144fps because I just think it looks nice
Same. 60fps is fluid enough were you don't need motion blur but 30 feels too stuttery in comparison
@@alexsilva28 Yeah, imo if you have good motion blur like spiderman or gow for a 30fps game. It makes it feel really good compared to other 30fps games.
Most games have horrible motion blur implementation so I prefer to just turn it off.
@@bearpuns5910 used to have motion blur off in all games. But Doom Eternal's motion blur looks so nice after I tried it I kept it on lol
To think Switch still has Metroid Prime 4, Bayonetta 3, Breath of the Wild 2, and more coming.. such a fun console, and I say that as a PC guy. Lol
I started to think that Bayonetta will be Switch 2 launch title
you can play them on pc via emulation provided that you have a decent enough system
@@crescentmoon256 Not all unfortunately, and you need a damn good pc to do it. Though I have a 3080. I prefer paying the devs for their work tho, so I bought the console and games.
@@ogikay7056 Its gonna be a Switch Pro title at this rate but who knows. Lol
@@crescentmoon256 Even if that is the case the Switch is an awesome console. I would rather play the games natively than deal with all the problems of emulation.
Lots of great info here. I’m so glad John was able to steer them into giving sone real, technical answers rather than the “uh yea so the engine is really scalable and we tried to make the right calls to keep the gameplay intact” non answers they seemed inclined to repeat over and over until properly pushed.
There’s about 20-25 minutes of fascinating information here and I’ll definitely take it.
Some great work done by these devs but it seems to take the right interviewer to actually get them to really talk about it. Kudos all around
When they start talking about triangles between 15m to 16m, it reminds me how Spyro 1 worked on the PS1 where objects and NPC's in the distance were rendered with less triangles and everything up closer had more triangles and more detail, which is why Spyro 1 on PS1 holds up well today as a 3D platformer.
The stuff about TAA and LOD adjustments were genuinely interesting. Awesome interview!
It impresses me that each Panic Button port is just a little better than the last one. the fact that Doom Eternal runs at 30fps (mostly) on the Switch is impressive to me. Feral Interactive has also been delivering some good Switch ports as well.
Played through this on the one x and am now going through the switch version and I dunno why but I'm enjoying this version more, there's just something so cool about seeing a game like doom eternal running this well in your hands, it's just fucking awesome. Even the 30fps frame rate feels totally fine and it even looks nice on my TV, these dude's are wizards no doubt about it
I’m doing the same thing and I appreciate it a lot more than I thought I would. I’m glad I bought it.
One of your best interviews, John. Loved every bit of this and hope to see more behind the scene stuff like this, especially for Switch ports.
Everytime they say Vulffenschtein makes my whole life meaningful.
If you look carefully at the raytraced reflections in john's window you can see he was standing up during the entire interview
You wouldn't see that with screen space reflections LOL
Standing desk? He's ahead of the game.
0:45 "Awesome to have me here" lmao, wow he's bold. lmao.
that was a "y-you too" moment
I'm sure he's just nervous and started freaking out thinking "HOW DID I FUCK THIS UP"
Haha I love how quickly his face changed to "oh shit" when he said that.
Power move.
@@MisterPikol
"Hello."
"Good thanks."
After noticing John's reflection, I can't stop looking at it.
Raytraced transparency reflections sure do look nice, even though they're very expensive
I keep looking at is arms and notice he is standing, idk why but that really shocked me lol
It's the teraflops and the ambient occlusion....
ya why the fuck he standing
@@Z-Mikes00 Standing desks are a thing. They're apparently better for you.
Gotta love the impressive work the team does in such a machine, in a way it's just about the most impressive version of the game when you consider the hardware specs and what's being put on the display.
Still waiting for a physical release. This is one of those games that we'll look back on and think "How the hell was this ported to the Switch?!" so having it in a physical cartridge would be great for collecting
Yeah and plus after a few months you get that sweet price cut but I still wouldn't mind paying full price
>How the hell was this ported to the Switch?!
Dynamic resolution that goes down to 360p, that's how.
@@iriyap No in portable, the resolution is 4k and can drop to 1080p. Its crazy the switch is more powerful then the ps4.
@@iriyap did you play the port
Great interview, and amazing access. It's rare to bypass the PR and speak directly with the programmers!
these guys are so good, they got their part of the interview to run on a switch.
I'll always appreciate that they pretty much managed to lock the frame rate at 30 fps in docked mode. It starts to pale in the master levels, but only then. Fantastic job, guys.
Waiting for the day when Panic Button will discuss how they ported GTA V on Switch.
May God bless Panic Button & their amazing staff for the miracles they’re making on the Switch. Now all we need is Dark Souls 2 & 3 as well as Sekiro ported over...
I think Sekiro could be ported to switch because it looks and runs excellent on lower end PCs and base consoles but I'm not sure about Dark Souls 3.
the dark souls 1 port was from Virtuos and I think they always say they can port everything but I never found their ports really excellent... So hope we will see more awesome stuff from panic button
@@nuclearbeeberman dark souls 1 park looks good imo
@@nuclearbeeberman Virtuos ported Starlink (forgotten TTL Ubisoft game) to Switch, and while it managed to mostly run at 60 FPS (iirc), the graphics took quite a nosedive compared to the other platforms (especially the textures). Didn't help that the game was grindy as hell and that you needed to pay real money for extra ships (which were overpriced no matter how you bought them).
They probably just really needed that Ubisoft/Nintendo cash.
John is a brilliant interviewer
Still amazed at what game devs are able to get out of the mobile chip that the Switch uses. Impressive that games like this and Witcher 3 can run at a more than playable state.
it really is and shows Nintendo was right in their approach of Power isn't everytthing , many people laughed at the Switch's power me being one of them and believed it was doomed (pun) for failure was I wrong
@@jonathontsamantanis lol, most switch ports are shit lol, the credit goes to the developers of doom not nintendo.
@@MarcoFlores-um7cj Doesn't change the fact that Witcher 3 and Doom run on that mobile chip, That was the point of his comment...
@@MisticDW and i was answering a reply not the comment lol...
Panic Button are amazing. They don't make the excuse to do streamed games like lots of devs do. Can't respect them enough for having the guts to actually make an effort in all their ports.
You people keep talking like Panic Button are the only ones who could have done this lmao. This is just a case of a studio taking enough time to scale the games down properly to the Switches size, nothing unusual, countless other studios have done that with other Switch ports.
Panic Button are the few who could have done this justice.
@@SALTYTOAD000 Maybe the other studios aren't making it with the same level of excellence. See ark, the other worlds and saints row 3, etc.
@@kazuhiramiller2121
See Witcher, Spryo & Crash, Crysis, Jurassic World, Rogue Company, Overwatch, Immortals Fenyx Rising. Whats your point?
Actual games journalism, thought this was dead!
Best comment in 2021 so far 👌
If you don't know about it already. Visit the NoClip youtube channel. It has great documentaries where it's not just only a marketing piece. They really get into the depth of making video games.
Plebs ^
John's good at interviewing I'll admit that. 1 simple skill is to let the person speak, and most interviewers are always interrupting. John doesn't.
Should review *Sniper Elite 4 (Nintendo Switch)* It’s an immaculate port. Feels like 1080p docked, 720p handheld and gyro aiming, HD rumble for heartbeat holding breath for a snipe... it’s incredible. But overlooked because it released right alongside the onslaught of PS5/XSX coverage
Dude, good call. That game on Switch is a technical marvel. Really feels like a PS4/XOne title with nearly no compromises running on a portable.
Sniper elite 4 looks so good on switch (based on the average graphics).
It was a pleasure to play
I love their philosophy of having their games scale back and forwards
panic button does really amazing work
I need the physical version
Yas
Hopefully Limited Run will print some. I bought several games from them and they're all retail quality or better. I'm very happy with my Divinity Original Sin 2 physical copy and that one I bought from Best Buy.
We all need one
Awesome port! The only thing that was a disappointment for me was the lack of a physical edition. I had the physical edition preordered for about a year and that getting cancelled was upsetting....
I’m not super surprised. That engine is optimized as fuck. Like OG doom you could probably run it on anything
physical release is well deserved for amazing port :)
I rarely watch this interiiews cause I cant bear long videos, but man this one is keeping on my toes! John, it is great. Keep them coming!
Hour long nerd videogame engine discussion? I'm in, let me grad drink and eat.
absolutely agree :D
That's not nerd that's professionals speaking ;)
Really appreciate the talk about TSAA at the end, fascinating stuff.
I VERY much appreciate these videos! Its so fascinating to listen to, even as someone who understands most of the jargon but doesn't have any technical background or education
Both ID and Panic button are technical masters. Absolutely crazy
I really wish more devs would take note of this so that players with low spec hardware wont be left out of experiencing next gen games.
Digital Foundry - absolutely loving the Dev deeps dives, I hadn't seen one before the BluePoint Demon Souls interview. Great mixture of technical/process/personnel Info on game design and implementation. Definitely something looking forward to more in the future.
Would love to see something more on Unreal Engine, e.g. indie and influential studios like Ninja Theory (now MS) doing Senuas Sacrifice, or the now unreal 5 hellblade 2.
Anyway - Cheers John !
Lots of knowledge from very good and talented developers to clueless people (most gamers and DF members) who don't understand that any game can be made for the Switch, that power is not the problem usually for that, that nowadays all modern game engines are scalable, that the Switch is a state of the art piece of tech and 9th gen console, that it needs better current style of programming and not the inefficient brute force from previous consoles... Things I said in 2016 when the Switch was revealed, that I've known for years, like every good developer should know.
Glad they keep updating these games and adding patches to make them run better that's awesome
John is a fantastic interviewer.
Still my favorite channel HANDS DOWN. You Guys are awesome!!
The music got so tense I thought my First Descendant gameplay took over my Bluetooth earbuds lol. Great interview and really love the high level of technical detail, especially as someone that is most likely in IT because of RUclips content like this!
great interview, really learned some new things and I watched 32 mins before I noticed he was standing the whole time :D
Absolutely fascinating to hear the development process and some BTS stuff. Excellent interview!
I am sincerely impressed with the work they did.
Completed this on ultra violent on my switch lite . Great port 👍🏻
Respect!!
Damn John was standing up that whole time. Lmao. That's dedication
standing up, what a concept!
Dude 😬 I stand for 8-10hours a day can I get a medal 🏅
@@MrNewVegas101 I do the same lol
@@Doctre81 🏅 just for you and I held F to pay my respects 🙏
A real good look into the process of porting the game to switch. Awesome work by John and Digital foundry as always. Wish they had dived a little more deep into what/how objects had to be culled or optimisation had to be made to bring the triangle count down 200,000 ( i think) and what changes had to be made to object transparency to get that smooth frame-rate. I thought the id software guy would talk about it but just smiled and moved on. I guess that would be divulging trademark secrets. But it was good to hear how TAA helped to smooth out the image quality. Hopefully Panic Button does a GDC talk that goes further into the tech and shows how the 30fps was achieved and still maintained image quality. And wish John answered more on Twitter :D.
Impossible port? That sounds like gamefreak should hire them for code optimization.
GameFreak has never been good at coding or optimization. In the past Satoru Iwata had to bail them out on the GameBoy with Gen1 and Gen2. They actually weren't planning to have Kanto as an explorable region in Gen2, but because Iwata optimized and cleaned up everything in the code there was enough room to put Kanto in and Iwata did that for them as a bonus!
God yeah, the technical performance for their games is utterly diabolical. The "N64" trees in Sword/Shield were mocked as they should be. It looks and runs appaulingly, they should be ashamed of themselves. But, like with EA and FIFA the idiotic fans will buy the same shit every time even if it's terrible.
“Awesome to have me here” 😂😂😂
I'm gonna start saying that at future job interviews etc 😆
god damn this is an amazing video. you're the best at what you do, John. hope the last month has been better than the holidays were for you, your videos have been as quality as ever.
Fantastic interview! Lots of new information!
Pure wizards and a marvel to witness.
They must've got their hands on those moon sapphires.
Call out for Doom 2026: permanent dead bodies on the battleground, so at the end of the arena you can look back proud of the butchery you just did.
Like in 1993!
We need this
Absolutely agree. I hate how Demons have fizzled away since Doom 3
There is a mod I think called 'keep the dead' on pc for Eternal and it does just this, really does increase immersion, bit more performance intensive but nothing big.
That should be a requirement for every version of doom!!! It was that way in 93
Have you noticed that John was standing in shorts for whole hour?!
Imagine if he didn't wear pants at all... 😂
I thought it was the reflection of a camera man for a second lol
Great interview. Loved hearing from them and would be up for even more technical details in the future!
I'm tempted to get a Switch only to play Doom Eternal. Even though I have a PC that can run it at 1920x1080 -solid 144Hz, just to experience first hand how they could fit such a game in a handheld device. I enjoyed this interview even though I did not understood much of the technical jargon.
Monster Hunter Rise, Age of Calamity and Crysis patch 1.6.0 next please. I'm sure I missed at least 2 more.
Witcher 3?
@@aathreyashenoy
Witcher 3 had its patch-related Analysis.
Immortals Fenyx Rising
im not into Monster hunter, but that title screen on the MH Rise Demo was bloody beautiful, I'm pretty sure I will finally get involved in MH once Rise is out, look's like Capcom really put a lot of effort into this series
Yes please !
I had no idea that was a Switch port. That's absolutely incredible.
yeah! Its scary how good it looks.
Should look even better on the small screen of the Switch as opposed to your big monitor or TV you used to watch this.
Yes! I wanted a deeper insight! Thanks guys :)
what anime is that
@@agamaz5650 probably just a vtuber
@@lolcat ah ok thx
other RUclips channels, take notice on how to do a proper interview. DF is DF for a reason. well done! Also great work @ ID and PB!
Such a great interview, thank you.
Great content as always! Really informative. Kudos to Panic Button and id.
This was very informative and interesting
Thats pretty damn good video game jurnalism. Excelent questions and interesting guests.
@DigitalFoundry
Thank you a lot for this awesome video! 😃👍
I love your channel in general, but I need to say that this really was the most interesting video for me so far!
It was really interesting to hear about all of the challenges the developers had so far, and the subject is especially interesting because it really must have been hard to bring such a great looking, top notch game to Switch!
Will you be doing more of such videos interviewing the developers in the future?
6:20 the engineers who designed and made id tech 7 are the real stars and that is the reason why you are not seeing other games on switch
Got the game and it's amazing playing it in portable mode!
At first glance I couldnt help but think you were showing OG xbox footage. This port is amazing.
Have it for both PS4 and switch.
In quiet scenes, the switch mimics the higher-end brethren. It’s mind bending.
You can see why they delayed this game for that long.
I love it. The Switch has a great catalog now
WOOOOO! I've been waiting for this one!
I played through the whole game on switch and this is just the best port of a next gen game on switch... sooo good.
Is the subnautica switch port also handled by panic button ?
Not sure, but Apex Legends is
@@docArr666 oh that gives me a lot of hope
I love these interviews
Wizardry💯🧙♂️ Panic button amazing team at it again 🙌🏾🙌🏾
"Awesome to have me here" is how I want to introduce myself
Outstanding video, great to watch! Cheers guys!
The switches GPU is as powerful as an old 8800/9800 GTX. Back in the day, those GPUs were godlike.
There should never be a time where panic button is out of work if companies were smart they'd hire them not only for porting but they should be involved throughout the development process to maximize efficiency
DF : So tells us how you ported ID's new engine.
PB : So, ID's v7 is already using heptagons, but by using the classic pentagrams, we are able to summon the same chaos an hell as they did, but on Switch.
John's so happy :D
It would be great to have this "lower than low" version running on my weak non-gamer laptop.
Check out Low Spec Gamer's videos. He made one specifically about tweaking files to lower DOOM 2016 well below the in game settings, to the point where it gets playable framerates even on those crappy Intel UHD integrated graphics chips.
@@barret-xiii What about RAM and CPU though.
i love that you can see that he is standing in his shorts in the reflection... maybe try turning off rtx irl 😂
oh come on who actually wear pants during a zoom call in your house
Brilliant & fascinating interview. 👍
Fantastic discussion. You all rock mightily!
God I love these John interviews
I've seen many miracle ports over the years, but Doom Eternal on the switch is a special case. The sheer amount of fluidity maintained and responsive controls is seriously impressive. I'm used to miracle ports that push the graphics at the cost of performance and control, not the case here.
Good stuff, John is a great interviewer.
This is again some fantastic stuff :)