Doom Eternal Switch: The Making Of An 'Impossible' Port - id Software/Panic Button Interview

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  • Опубликовано: 3 дек 2024

Комментарии • 884

  • @festive5476
    @festive5476 3 года назад +480

    I love how John never interrupts them. It allows the interview to flow so well!

    • @festive5476
      @festive5476 3 года назад +8

      @Christian William definitely something that I'd like

    • @VaydaladaVodalada
      @VaydaladaVodalada 3 года назад +1

      But we get interrupted by his stupid midroll ads.

    • @d4n5t3p3
      @d4n5t3p3 3 года назад +13

      @@VaydaladaVodalada well I wouldn't mind if you paid them

    • @dave7244
      @dave7244 3 года назад

      It is an advert for Doom Eternal on the switch. He has to let them say what they want.

    • @VaydaladaVodalada
      @VaydaladaVodalada 3 года назад +11

      @@dave7244 what are you even talking about lmfao

  • @natepfeiffer5224
    @natepfeiffer5224 3 года назад +95

    Nintendo must be so damn grateful for panic button's work on switch titles, the platform would have so much less third party support without them!

    • @Dash120z
      @Dash120z 3 года назад +4

      Nintendo should seriously think on acquiring them..

    • @natepfeiffer5224
      @natepfeiffer5224 3 года назад +26

      @@Dash120z nah, panic button does valuable work porting games to other consoles too. And I don’t see any reason to make them less independent when they work so well independent

    • @frapippo420
      @frapippo420 3 года назад +11

      Panic Button and Saber Interactive are doing the Lord's work on Switch.

    • @apictureoffunction
      @apictureoffunction 2 года назад +10

      @@Dash120z Nintendo very, very rarely acquires third party devs

  • @flyingplantwhale545
    @flyingplantwhale545 3 года назад +101

    One of the best experiences I’ve had on Switch. Runs great, looks amazing and supports motion controls on top of it. It was money well spent.

  • @TrepeGB
    @TrepeGB 3 года назад +320

    This port turned out better than I ever thought it would.

    • @agamaz5650
      @agamaz5650 3 года назад +6

      exactly

    • @anthonyreynoza8535
      @anthonyreynoza8535 3 года назад +7

      I know right. when I got it on the Xbox one x I thought there's no way this game is going to run on the switch.

    • @anthonyreynoza8535
      @anthonyreynoza8535 3 года назад +1

      @@mcdonaldsisforfatamericans7185 what lol

    • @Newgodofwar
      @Newgodofwar 3 года назад +6

      @@mcdonaldsisforfatamericans7185 Remaster?

    • @aashishak8720
      @aashishak8720 3 года назад +4

      @@mcdonaldsisforfatamericans7185 Sure is but wise one, teach me how to play my pc rig while i’m travelling. Portability makes the switch just “better” for me.

  • @lottji
    @lottji 2 года назад +14

    I've watched this video three times over like a year now. It's really just so insightful and fascinating

  • @Bassemasattar
    @Bassemasattar 3 года назад +265

    CD Project should’ve hired Panic Button to port cyberpunk to older consoles lol

    • @CTderBozZ
      @CTderBozZ 3 года назад +16

      Saber do a awsome Job with Witcher 3 too

    • @Spydah3kgt
      @Spydah3kgt 3 года назад +5

      People with old consoles should have upgraded with the rest of us.

    • @frogg4711
      @frogg4711 3 года назад +37

      They wouldn't be able to save it, the base game itself is so fucked

    • @bearpuns5910
      @bearpuns5910 3 года назад +74

      @@Spydah3kgt Or maybe publishers shouldn't mislead customers into thinking they're getting a playable product.

    • @archetype6351
      @archetype6351 3 года назад +46

      @@Spydah3kgt People like you should get a dose of reality if you think it's as simple as "they didn't upgrade because they didn't want to".

  • @kevinmandrile5074
    @kevinmandrile5074 3 года назад +206

    ONE FULL HOUR OF DIGITAL FOUNDRY!?!?!?!
    i'm in 😎👍.

    • @DP12321
      @DP12321 3 года назад +3

      Happy Valentine's Day to us! 😍💝

  • @trap4925
    @trap4925 3 года назад +141

    This engine was one of the most important aspects of the bethesda acquisition for xbox

    • @user-ll3gt8jj3c
      @user-ll3gt8jj3c 3 года назад +37

      idTech is an absolute beast in the right hands

    • @MrTuneCrave
      @MrTuneCrave 3 года назад +14

      Doesn't mean it will be shared to other developers, depending on how specialist those are tools are, may require special experience

    • @amysteriousviewer3772
      @amysteriousviewer3772 3 года назад +23

      @@user-ll3gt8jj3c Id Tech 7 is one of the most impressive engines out there. It produces amazing visual fidelity with buttery smooth performance. It's incredible.

    • @dnakatomiuk
      @dnakatomiuk 3 года назад +1

      Should use it for Fallout games, but that would mean Bethesda would have to actually work and do something mkre than they'd like

    • @stingymcduck5450
      @stingymcduck5450 3 года назад +10

      @@dnakatomiuk do you think the improvements they have added to the Creation Engine over the years are easy to come by? Don't understate the work they have to do. Besides, as great as id tech 7 is, it is a Doom engine not an open world engine, it would probably break trying to do the things open world games do. There is a reason for Avanlanche to use their own engine instead of id tech 6 for Rage 2.

  • @MisticDW
    @MisticDW 3 года назад +207

    These guys should just optimise every game coming out on every system henceforth.

    • @acesuperwolf3277
      @acesuperwolf3277 3 года назад +1

      Was just thinking this 😂

    • @nicksgamesandmusicreview9629
      @nicksgamesandmusicreview9629 3 года назад +5

      I would like that but it’ll have to be one at a time because if they try and make them optimise every new game then they would get delayed cause it would take awhile

    • @diarykeeper
      @diarykeeper 3 года назад +19

      They should rather teach other devs in "seminars" how not 'to suck' at game optimization.
      Saber Interactive and Virtuous are also good on track.

    • @dvornikovalexei
      @dvornikovalexei 3 года назад +5

      @@diarykeeper Virtuos are horrible devs. Arkham Knight and HZD on PC, Outer Worlds on Switch are dogshit. Saber is well, they ported Witcher 3, Hellblade and Vampyr to Switch. They do a good job

    • @arrowknee7356
      @arrowknee7356 3 года назад +4

      @@dvornikovalexei They also did the pc rerelease of Crysis and didn't fix the cpu bottleneck issue. Arkham Knight was not ported by virtuous and outer worlds is a far more demanding game then DOOM or DOOM Eternal.

  • @Segtend0
    @Segtend0 3 года назад +11

    Just started the video, but once again. Panic Button is filled with optimization GENIUSES. To think that a massive game like Doom Eternal could run well on Switch.
    Cheers to the teams for such a great job!

  • @T4gProd
    @T4gProd 3 года назад +26

    Before this video, I had never even realized how low spec the Switch actually is. ID tech is almost magic seeing how well it runs on that system. Super interesting video, thank you for making it!

    • @ActionJaxonH
      @ActionJaxonH 3 года назад +10

      Ya it’s only 7 watts in handheld mode. There are toasters that pull more than that. It’s amazing the quality and caliber of games we’ve gotten on the system.

    • @T4gProd
      @T4gProd 3 года назад +1

      @@ActionJaxonH What, really? I thought it would have been like around 50 Watts. My 3080 PC draws 500 Watts from the wall.

    • @glorious720p_2
      @glorious720p_2 3 года назад +4

      @@T4gProd switch is very power efficient. especially switches produced after 2019 that can play games for 4.5-9 hours.

    • @thomasemory4352
      @thomasemory4352 3 года назад +2

      @@ActionJaxonH toasters are minimum 800 watts

    • @jc_dogen
      @jc_dogen 3 года назад +1

      @@T4gProd a 50w handheld would probably melt lmao.
      or at least it would have almost no battery life

  • @steel5897
    @steel5897 3 года назад +54

    20:40
    I like motion blur at 30 FPS, I find it essential even, but for 60 FPS and higher I turn it off.

    • @bearpuns5910
      @bearpuns5910 3 года назад +26

      That makes sense. Though I'm a crazy person who keeps the motion blur on at 144fps because I just think it looks nice

    • @alexsilva28
      @alexsilva28 3 года назад +4

      Same. 60fps is fluid enough were you don't need motion blur but 30 feels too stuttery in comparison

    • @CarsonCote
      @CarsonCote 3 года назад +6

      @@alexsilva28 Yeah, imo if you have good motion blur like spiderman or gow for a 30fps game. It makes it feel really good compared to other 30fps games.

    • @LemonRush7777
      @LemonRush7777 3 года назад +3

      Most games have horrible motion blur implementation so I prefer to just turn it off.

    • @guitarninja416
      @guitarninja416 3 года назад +2

      @@bearpuns5910 used to have motion blur off in all games. But Doom Eternal's motion blur looks so nice after I tried it I kept it on lol

  • @pcgameboy8407
    @pcgameboy8407 3 года назад +158

    To think Switch still has Metroid Prime 4, Bayonetta 3, Breath of the Wild 2, and more coming.. such a fun console, and I say that as a PC guy. Lol

    • @ogikay7056
      @ogikay7056 3 года назад +8

      I started to think that Bayonetta will be Switch 2 launch title

    • @crescentmoon256
      @crescentmoon256 3 года назад +6

      you can play them on pc via emulation provided that you have a decent enough system

    • @pcgameboy8407
      @pcgameboy8407 3 года назад +31

      @@crescentmoon256 Not all unfortunately, and you need a damn good pc to do it. Though I have a 3080. I prefer paying the devs for their work tho, so I bought the console and games.

    • @pcgameboy8407
      @pcgameboy8407 3 года назад +2

      @@ogikay7056 Its gonna be a Switch Pro title at this rate but who knows. Lol

    • @ZackSNetwork
      @ZackSNetwork 3 года назад +6

      @@crescentmoon256 Even if that is the case the Switch is an awesome console. I would rather play the games natively than deal with all the problems of emulation.

  • @xenobrain
    @xenobrain 3 года назад +8

    Lots of great info here. I’m so glad John was able to steer them into giving sone real, technical answers rather than the “uh yea so the engine is really scalable and we tried to make the right calls to keep the gameplay intact” non answers they seemed inclined to repeat over and over until properly pushed.
    There’s about 20-25 minutes of fascinating information here and I’ll definitely take it.
    Some great work done by these devs but it seems to take the right interviewer to actually get them to really talk about it. Kudos all around

  • @Loundsify
    @Loundsify 3 года назад +7

    When they start talking about triangles between 15m to 16m, it reminds me how Spyro 1 worked on the PS1 where objects and NPC's in the distance were rendered with less triangles and everything up closer had more triangles and more detail, which is why Spyro 1 on PS1 holds up well today as a 3D platformer.

  • @krisgodwin7014
    @krisgodwin7014 3 года назад +52

    The stuff about TAA and LOD adjustments were genuinely interesting. Awesome interview!

  • @schtive81
    @schtive81 3 года назад +6

    It impresses me that each Panic Button port is just a little better than the last one. the fact that Doom Eternal runs at 30fps (mostly) on the Switch is impressive to me. Feral Interactive has also been delivering some good Switch ports as well.

  • @DKG-85
    @DKG-85 3 года назад +26

    Played through this on the one x and am now going through the switch version and I dunno why but I'm enjoying this version more, there's just something so cool about seeing a game like doom eternal running this well in your hands, it's just fucking awesome. Even the 30fps frame rate feels totally fine and it even looks nice on my TV, these dude's are wizards no doubt about it

    • @fullauto86
      @fullauto86 Год назад +1

      I’m doing the same thing and I appreciate it a lot more than I thought I would. I’m glad I bought it.

  • @spencerhon4430
    @spencerhon4430 3 года назад +7

    One of your best interviews, John. Loved every bit of this and hope to see more behind the scene stuff like this, especially for Switch ports.

  • @vivid8979
    @vivid8979 3 года назад +22

    Everytime they say Vulffenschtein makes my whole life meaningful.

  • @Chocapic_13
    @Chocapic_13 3 года назад +34

    If you look carefully at the raytraced reflections in john's window you can see he was standing up during the entire interview

    • @stingymcduck5450
      @stingymcduck5450 3 года назад +4

      You wouldn't see that with screen space reflections LOL

    • @DP12321
      @DP12321 3 года назад +2

      Standing desk? He's ahead of the game.

  • @fcukugimmeausername
    @fcukugimmeausername 3 года назад +85

    0:45 "Awesome to have me here" lmao, wow he's bold. lmao.

    • @MisterPikol
      @MisterPikol 3 года назад +26

      that was a "y-you too" moment

    • @nikitavychuz
      @nikitavychuz 3 года назад +32

      I'm sure he's just nervous and started freaking out thinking "HOW DID I FUCK THIS UP"

    • @meowforjasper2838
      @meowforjasper2838 3 года назад +17

      Haha I love how quickly his face changed to "oh shit" when he said that.

    • @fatweeb1545
      @fatweeb1545 3 года назад +3

      Power move.

    • @HueyTheDoctor
      @HueyTheDoctor 3 года назад +14

      @@MisterPikol
      "Hello."
      "Good thanks."

  • @CompleteAnimation
    @CompleteAnimation 3 года назад +72

    After noticing John's reflection, I can't stop looking at it.

    • @bearpuns5910
      @bearpuns5910 3 года назад +34

      Raytraced transparency reflections sure do look nice, even though they're very expensive

    • @onepiece190993
      @onepiece190993 3 года назад +15

      I keep looking at is arms and notice he is standing, idk why but that really shocked me lol

    • @mr_m4613
      @mr_m4613 3 года назад +6

      It's the teraflops and the ambient occlusion....

    • @Z-Mikes00
      @Z-Mikes00 3 года назад

      ya why the fuck he standing

    • @DP12321
      @DP12321 3 года назад +2

      @@Z-Mikes00 Standing desks are a thing. They're apparently better for you.

  • @DeanCalaway
    @DeanCalaway 3 года назад +5

    Gotta love the impressive work the team does in such a machine, in a way it's just about the most impressive version of the game when you consider the hardware specs and what's being put on the display.

  • @alexsilva28
    @alexsilva28 3 года назад +33

    Still waiting for a physical release. This is one of those games that we'll look back on and think "How the hell was this ported to the Switch?!" so having it in a physical cartridge would be great for collecting

    • @CarsonCote
      @CarsonCote 3 года назад +1

      Yeah and plus after a few months you get that sweet price cut but I still wouldn't mind paying full price

    • @iriyap
      @iriyap 3 года назад +2

      >How the hell was this ported to the Switch?!
      Dynamic resolution that goes down to 360p, that's how.

    • @CarsonCote
      @CarsonCote 3 года назад +1

      @@iriyap No in portable, the resolution is 4k and can drop to 1080p. Its crazy the switch is more powerful then the ps4.

    • @_strayfer_
      @_strayfer_ 3 года назад +4

      @@iriyap did you play the port

  • @thefrunj
    @thefrunj 3 года назад +4

    Great interview, and amazing access. It's rare to bypass the PR and speak directly with the programmers!

  • @blootography2867
    @blootography2867 3 года назад +3

    these guys are so good, they got their part of the interview to run on a switch.

  • @siriocaz5743
    @siriocaz5743 3 года назад +4

    I'll always appreciate that they pretty much managed to lock the frame rate at 30 fps in docked mode. It starts to pale in the master levels, but only then. Fantastic job, guys.

  • @squeedoesgame9849
    @squeedoesgame9849 3 года назад +10

    Waiting for the day when Panic Button will discuss how they ported GTA V on Switch.

  • @YT-CesarB
    @YT-CesarB 3 года назад +40

    May God bless Panic Button & their amazing staff for the miracles they’re making on the Switch. Now all we need is Dark Souls 2 & 3 as well as Sekiro ported over...

    • @Dev-nr4dw
      @Dev-nr4dw 3 года назад +4

      I think Sekiro could be ported to switch because it looks and runs excellent on lower end PCs and base consoles but I'm not sure about Dark Souls 3.

    • @nuclearbeeberman
      @nuclearbeeberman 3 года назад +3

      the dark souls 1 port was from Virtuos and I think they always say they can port everything but I never found their ports really excellent... So hope we will see more awesome stuff from panic button

    • @loveordie4
      @loveordie4 3 года назад

      @@nuclearbeeberman dark souls 1 park looks good imo

    • @rafgp
      @rafgp 3 года назад +1

      @@nuclearbeeberman Virtuos ported Starlink (forgotten TTL Ubisoft game) to Switch, and while it managed to mostly run at 60 FPS (iirc), the graphics took quite a nosedive compared to the other platforms (especially the textures). Didn't help that the game was grindy as hell and that you needed to pay real money for extra ships (which were overpriced no matter how you bought them).
      They probably just really needed that Ubisoft/Nintendo cash.

  • @jiface
    @jiface 3 года назад +8

    John is a brilliant interviewer

  • @teach9023
    @teach9023 3 года назад +35

    Still amazed at what game devs are able to get out of the mobile chip that the Switch uses. Impressive that games like this and Witcher 3 can run at a more than playable state.

    • @jonathontsamantanis
      @jonathontsamantanis 3 года назад +3

      it really is and shows Nintendo was right in their approach of Power isn't everytthing , many people laughed at the Switch's power me being one of them and believed it was doomed (pun) for failure was I wrong

    • @MarcoFlores-um7cj
      @MarcoFlores-um7cj 3 года назад +6

      @@jonathontsamantanis lol, most switch ports are shit lol, the credit goes to the developers of doom not nintendo.

    • @MisticDW
      @MisticDW 3 года назад +2

      @@MarcoFlores-um7cj Doesn't change the fact that Witcher 3 and Doom run on that mobile chip, That was the point of his comment...

    • @MarcoFlores-um7cj
      @MarcoFlores-um7cj 3 года назад

      @@MisticDW and i was answering a reply not the comment lol...

  • @ninjapants7688
    @ninjapants7688 3 года назад +31

    Panic Button are amazing. They don't make the excuse to do streamed games like lots of devs do. Can't respect them enough for having the guts to actually make an effort in all their ports.

    • @SALTYTOAD000
      @SALTYTOAD000 3 года назад +3

      You people keep talking like Panic Button are the only ones who could have done this lmao. This is just a case of a studio taking enough time to scale the games down properly to the Switches size, nothing unusual, countless other studios have done that with other Switch ports.

    • @david-spliso1928
      @david-spliso1928 3 года назад +5

      Panic Button are the few who could have done this justice.

    • @kazuhiramiller2121
      @kazuhiramiller2121 3 года назад +4

      @@SALTYTOAD000 Maybe the other studios aren't making it with the same level of excellence. See ark, the other worlds and saints row 3, etc.

    • @SALTYTOAD000
      @SALTYTOAD000 3 года назад +1

      @@kazuhiramiller2121
      See Witcher, Spryo & Crash, Crysis, Jurassic World, Rogue Company, Overwatch, Immortals Fenyx Rising. Whats your point?

  • @charleshodge6920
    @charleshodge6920 3 года назад +70

    Actual games journalism, thought this was dead!

    • @morganmcgill3169
      @morganmcgill3169 3 года назад +3

      Best comment in 2021 so far 👌

    • @RobKorV
      @RobKorV 3 года назад +1

      If you don't know about it already. Visit the NoClip youtube channel. It has great documentaries where it's not just only a marketing piece. They really get into the depth of making video games.

    • @Camilhurt
      @Camilhurt 3 года назад

      Plebs ^

  • @antbrooks1625
    @antbrooks1625 3 года назад +7

    John's good at interviewing I'll admit that. 1 simple skill is to let the person speak, and most interviewers are always interrupting. John doesn't.

  • @ActionJaxonH
    @ActionJaxonH 3 года назад +14

    Should review *Sniper Elite 4 (Nintendo Switch)* It’s an immaculate port. Feels like 1080p docked, 720p handheld and gyro aiming, HD rumble for heartbeat holding breath for a snipe... it’s incredible. But overlooked because it released right alongside the onslaught of PS5/XSX coverage

    • @flyingplantwhale545
      @flyingplantwhale545 3 года назад +5

      Dude, good call. That game on Switch is a technical marvel. Really feels like a PS4/XOne title with nearly no compromises running on a portable.

    • @caleb_widogast_fan
      @caleb_widogast_fan 2 года назад +1

      Sniper elite 4 looks so good on switch (based on the average graphics).
      It was a pleasure to play

  • @dsmvfl363
    @dsmvfl363 3 года назад +9

    I love their philosophy of having their games scale back and forwards

  • @donjames5761
    @donjames5761 3 года назад +9

    panic button does really amazing work

  • @guillermomendoza3831
    @guillermomendoza3831 3 года назад +48

    I need the physical version

    • @dracomet2097
      @dracomet2097 3 года назад +3

      Yas

    • @Alakazzam09
      @Alakazzam09 3 года назад +4

      Hopefully Limited Run will print some. I bought several games from them and they're all retail quality or better. I'm very happy with my Divinity Original Sin 2 physical copy and that one I bought from Best Buy.

    • @Karlenk0
      @Karlenk0 3 года назад +3

      We all need one

  • @DieselJT
    @DieselJT 3 года назад +7

    Awesome port! The only thing that was a disappointment for me was the lack of a physical edition. I had the physical edition preordered for about a year and that getting cancelled was upsetting....

  • @MikeSSDD
    @MikeSSDD 3 года назад +8

    I’m not super surprised. That engine is optimized as fuck. Like OG doom you could probably run it on anything

  • @kidatplay9380
    @kidatplay9380 3 года назад +10

    physical release is well deserved for amazing port :)

  • @matcarfer
    @matcarfer 3 года назад +1

    I rarely watch this interiiews cause I cant bear long videos, but man this one is keeping on my toes! John, it is great. Keep them coming!

  • @kapt980
    @kapt980 3 года назад +38

    Hour long nerd videogame engine discussion? I'm in, let me grad drink and eat.

  • @thespecialbru
    @thespecialbru 3 года назад +2

    Really appreciate the talk about TSAA at the end, fascinating stuff.

  • @FazedInferno
    @FazedInferno 3 года назад +3

    I VERY much appreciate these videos! Its so fascinating to listen to, even as someone who understands most of the jargon but doesn't have any technical background or education

  • @snapp0
    @snapp0 3 года назад +2

    Both ID and Panic button are technical masters. Absolutely crazy

  • @ikeelu259
    @ikeelu259 3 года назад +4

    I really wish more devs would take note of this so that players with low spec hardware wont be left out of experiencing next gen games.

  • @robizunreal
    @robizunreal 3 года назад +4

    Digital Foundry - absolutely loving the Dev deeps dives, I hadn't seen one before the BluePoint Demon Souls interview. Great mixture of technical/process/personnel Info on game design and implementation. Definitely something looking forward to more in the future.
    Would love to see something more on Unreal Engine, e.g. indie and influential studios like Ninja Theory (now MS) doing Senuas Sacrifice, or the now unreal 5 hellblade 2.
    Anyway - Cheers John !

  • @0okaze
    @0okaze 3 года назад +4

    Lots of knowledge from very good and talented developers to clueless people (most gamers and DF members) who don't understand that any game can be made for the Switch, that power is not the problem usually for that, that nowadays all modern game engines are scalable, that the Switch is a state of the art piece of tech and 9th gen console, that it needs better current style of programming and not the inefficient brute force from previous consoles... Things I said in 2016 when the Switch was revealed, that I've known for years, like every good developer should know.

  • @willwunsche6940
    @willwunsche6940 3 года назад +3

    Glad they keep updating these games and adding patches to make them run better that's awesome

  • @Rhahdhdn
    @Rhahdhdn 3 года назад +5

    John is a fantastic interviewer.

  • @gryphon1564
    @gryphon1564 3 года назад +1

    Still my favorite channel HANDS DOWN. You Guys are awesome!!

  • @radrobb3530
    @radrobb3530 3 месяца назад

    The music got so tense I thought my First Descendant gameplay took over my Bluetooth earbuds lol. Great interview and really love the high level of technical detail, especially as someone that is most likely in IT because of RUclips content like this!

  • @malo6748
    @malo6748 3 года назад +1

    great interview, really learned some new things and I watched 32 mins before I noticed he was standing the whole time :D

  • @pokomothe2nd
    @pokomothe2nd 3 года назад +2

    Absolutely fascinating to hear the development process and some BTS stuff. Excellent interview!

  • @clementm9161
    @clementm9161 3 года назад +2

    I am sincerely impressed with the work they did.

  • @europeanlion6212
    @europeanlion6212 3 года назад +11

    Completed this on ultra violent on my switch lite . Great port 👍🏻

  • @Doctre81
    @Doctre81 3 года назад +30

    Damn John was standing up that whole time. Lmao. That's dedication

    • @azyrael96
      @azyrael96 3 года назад +4

      standing up, what a concept!

    • @MrNewVegas101
      @MrNewVegas101 3 года назад +5

      Dude 😬 I stand for 8-10hours a day can I get a medal 🏅

    • @Doctre81
      @Doctre81 3 года назад +2

      @@MrNewVegas101 I do the same lol

    • @MrNewVegas101
      @MrNewVegas101 3 года назад +2

      @@Doctre81 🏅 just for you and I held F to pay my respects 🙏

  • @sidshekar
    @sidshekar 3 года назад +2

    A real good look into the process of porting the game to switch. Awesome work by John and Digital foundry as always. Wish they had dived a little more deep into what/how objects had to be culled or optimisation had to be made to bring the triangle count down 200,000 ( i think) and what changes had to be made to object transparency to get that smooth frame-rate. I thought the id software guy would talk about it but just smiled and moved on. I guess that would be divulging trademark secrets. But it was good to hear how TAA helped to smooth out the image quality. Hopefully Panic Button does a GDC talk that goes further into the tech and shows how the 30fps was achieved and still maintained image quality. And wish John answered more on Twitter :D.

  • @ltxr9973
    @ltxr9973 3 года назад +8

    Impossible port? That sounds like gamefreak should hire them for code optimization.

    • @gamephreak5
      @gamephreak5 3 года назад +1

      GameFreak has never been good at coding or optimization. In the past Satoru Iwata had to bail them out on the GameBoy with Gen1 and Gen2. They actually weren't planning to have Kanto as an explorable region in Gen2, but because Iwata optimized and cleaned up everything in the code there was enough room to put Kanto in and Iwata did that for them as a bonus!

    • @timmy3822
      @timmy3822 3 года назад +2

      God yeah, the technical performance for their games is utterly diabolical. The "N64" trees in Sword/Shield were mocked as they should be. It looks and runs appaulingly, they should be ashamed of themselves. But, like with EA and FIFA the idiotic fans will buy the same shit every time even if it's terrible.

  • @PcruProducer
    @PcruProducer 3 года назад +18

    “Awesome to have me here” 😂😂😂

    • @spyczech
      @spyczech 3 года назад +1

      I'm gonna start saying that at future job interviews etc 😆

  • @Skeames1214
    @Skeames1214 3 года назад +1

    god damn this is an amazing video. you're the best at what you do, John. hope the last month has been better than the holidays were for you, your videos have been as quality as ever.

  • @doornext8244
    @doornext8244 3 года назад +1

    Fantastic interview! Lots of new information!

  • @alexweinberg3913
    @alexweinberg3913 3 года назад +13

    Pure wizards and a marvel to witness.

    • @Taijifufu
      @Taijifufu 3 года назад

      They must've got their hands on those moon sapphires.

  • @OrbZero
    @OrbZero 3 года назад +97

    Call out for Doom 2026: permanent dead bodies on the battleground, so at the end of the arena you can look back proud of the butchery you just did.

    • @DenkyManner
      @DenkyManner 3 года назад +14

      Like in 1993!

    • @Dragonfury3000
      @Dragonfury3000 3 года назад +2

      We need this

    • @edmundkempin3653
      @edmundkempin3653 3 года назад +2

      Absolutely agree. I hate how Demons have fizzled away since Doom 3

    • @richardtucker5938
      @richardtucker5938 3 года назад +6

      There is a mod I think called 'keep the dead' on pc for Eternal and it does just this, really does increase immersion, bit more performance intensive but nothing big.

    • @ralphhoskins2115
      @ralphhoskins2115 3 года назад

      That should be a requirement for every version of doom!!! It was that way in 93

  • @ataksnajpera
    @ataksnajpera 3 года назад +26

    Have you noticed that John was standing in shorts for whole hour?!

    • @amysteriousviewer3772
      @amysteriousviewer3772 3 года назад +5

      Imagine if he didn't wear pants at all... 😂

    • @alexsilva28
      @alexsilva28 3 года назад

      I thought it was the reflection of a camera man for a second lol

  • @FazeredTube
    @FazeredTube 3 года назад +1

    Great interview. Loved hearing from them and would be up for even more technical details in the future!

  • @EstratosVarios
    @EstratosVarios 3 года назад +2

    I'm tempted to get a Switch only to play Doom Eternal. Even though I have a PC that can run it at 1920x1080 -solid 144Hz, just to experience first hand how they could fit such a game in a handheld device. I enjoyed this interview even though I did not understood much of the technical jargon.

  • @SALTYTOAD000
    @SALTYTOAD000 3 года назад +66

    Monster Hunter Rise, Age of Calamity and Crysis patch 1.6.0 next please. I'm sure I missed at least 2 more.

    • @aathreyashenoy
      @aathreyashenoy 3 года назад +1

      Witcher 3?

    • @SALTYTOAD000
      @SALTYTOAD000 3 года назад +8

      @@aathreyashenoy
      Witcher 3 had its patch-related Analysis.

    • @lucaspereirahmj
      @lucaspereirahmj 3 года назад +6

      Immortals Fenyx Rising

    • @jasonisourhero
      @jasonisourhero 3 года назад +7

      im not into Monster hunter, but that title screen on the MH Rise Demo was bloody beautiful, I'm pretty sure I will finally get involved in MH once Rise is out, look's like Capcom really put a lot of effort into this series

    • @nknicolas
      @nknicolas 3 года назад

      Yes please !

  • @deanopain
    @deanopain 3 года назад +3

    I had no idea that was a Switch port. That's absolutely incredible.

    • @ralphengland8559
      @ralphengland8559 3 года назад

      yeah! Its scary how good it looks.

    • @LemonRush7777
      @LemonRush7777 3 года назад

      Should look even better on the small screen of the Switch as opposed to your big monitor or TV you used to watch this.

  • @festive5476
    @festive5476 3 года назад +13

    Yes! I wanted a deeper insight! Thanks guys :)

    • @agamaz5650
      @agamaz5650 3 года назад

      what anime is that

    • @lolcat
      @lolcat 3 года назад +1

      @@agamaz5650 probably just a vtuber

    • @agamaz5650
      @agamaz5650 3 года назад

      @@lolcat ah ok thx

  • @AlexandruJalea
    @AlexandruJalea 3 года назад +1

    other RUclips channels, take notice on how to do a proper interview. DF is DF for a reason. well done! Also great work @ ID and PB!

  • @Jugghead
    @Jugghead 3 года назад +2

    Such a great interview, thank you.

  • @wedusk
    @wedusk 3 года назад +1

    Great content as always! Really informative. Kudos to Panic Button and id.

  • @armed_but_blind2768
    @armed_but_blind2768 3 года назад +3

    This was very informative and interesting

  • @BoyProdigyBaby
    @BoyProdigyBaby 3 года назад +1

    Thats pretty damn good video game jurnalism. Excelent questions and interesting guests.

  • @EvryGama
    @EvryGama 3 года назад +3

    @DigitalFoundry
    Thank you a lot for this awesome video! 😃👍
    I love your channel in general, but I need to say that this really was the most interesting video for me so far!
    It was really interesting to hear about all of the challenges the developers had so far, and the subject is especially interesting because it really must have been hard to bring such a great looking, top notch game to Switch!
    Will you be doing more of such videos interviewing the developers in the future?

  • @crescentmoon256
    @crescentmoon256 3 года назад +1

    6:20 the engineers who designed and made id tech 7 are the real stars and that is the reason why you are not seeing other games on switch

  • @panos2082
    @panos2082 3 года назад +1

    Got the game and it's amazing playing it in portable mode!

  • @ralphengland8559
    @ralphengland8559 3 года назад +1

    At first glance I couldnt help but think you were showing OG xbox footage. This port is amazing.

    • @genericsavings
      @genericsavings 3 года назад

      Have it for both PS4 and switch.
      In quiet scenes, the switch mimics the higher-end brethren. It’s mind bending.
      You can see why they delayed this game for that long.

  • @thegreatfulgamer5749
    @thegreatfulgamer5749 3 года назад +8

    I love it. The Switch has a great catalog now

  • @carrotmaster8521
    @carrotmaster8521 3 года назад +1

    WOOOOO! I've been waiting for this one!

  • @nuclearbeeberman
    @nuclearbeeberman 3 года назад +6

    I played through the whole game on switch and this is just the best port of a next gen game on switch... sooo good.
    Is the subnautica switch port also handled by panic button ?

    • @docArr666
      @docArr666 3 года назад +2

      Not sure, but Apex Legends is

    • @reddonut1518
      @reddonut1518 3 года назад

      @@docArr666 oh that gives me a lot of hope

  • @freshhotline696
    @freshhotline696 3 года назад +3

    I love these interviews

  • @REMEDY-REPAIRS
    @REMEDY-REPAIRS 3 года назад +4

    Wizardry💯🧙‍♂️ Panic button amazing team at it again 🙌🏾🙌🏾

  • @aldoelektrika
    @aldoelektrika 3 года назад +1

    "Awesome to have me here" is how I want to introduce myself

  • @DJ10ROCS
    @DJ10ROCS 3 года назад

    Outstanding video, great to watch! Cheers guys!

  • @KrunchyTheClown78
    @KrunchyTheClown78 3 года назад +2

    The switches GPU is as powerful as an old 8800/9800 GTX. Back in the day, those GPUs were godlike.

  • @jaredappleseed7037
    @jaredappleseed7037 3 года назад +2

    There should never be a time where panic button is out of work if companies were smart they'd hire them not only for porting but they should be involved throughout the development process to maximize efficiency

  • @ijustsawthat
    @ijustsawthat 3 года назад

    DF : So tells us how you ported ID's new engine.
    PB : So, ID's v7 is already using heptagons, but by using the classic pentagrams, we are able to summon the same chaos an hell as they did, but on Switch.

  • @acdp11
    @acdp11 3 года назад +1

    John's so happy :D

  • @slickrat
    @slickrat 3 года назад +21

    It would be great to have this "lower than low" version running on my weak non-gamer laptop.

    • @barret-xiii
      @barret-xiii 3 года назад +6

      Check out Low Spec Gamer's videos. He made one specifically about tweaking files to lower DOOM 2016 well below the in game settings, to the point where it gets playable framerates even on those crappy Intel UHD integrated graphics chips.

    • @mbsfaridi
      @mbsfaridi 3 года назад

      @@barret-xiii What about RAM and CPU though.

  • @thecuriousone1721
    @thecuriousone1721 3 года назад +29

    i love that you can see that he is standing in his shorts in the reflection... maybe try turning off rtx irl 😂

    • @heromedley
      @heromedley 3 года назад +1

      oh come on who actually wear pants during a zoom call in your house

  • @Jorvik-The-Poor
    @Jorvik-The-Poor 3 года назад +2

    Brilliant & fascinating interview. 👍

  • @tomkirbygreen
    @tomkirbygreen Год назад

    Fantastic discussion. You all rock mightily!

  • @callumdointhings5
    @callumdointhings5 3 года назад +2

    God I love these John interviews

  • @winlover37
    @winlover37 Год назад

    I've seen many miracle ports over the years, but Doom Eternal on the switch is a special case. The sheer amount of fluidity maintained and responsive controls is seriously impressive. I'm used to miracle ports that push the graphics at the cost of performance and control, not the case here.

  • @pancon5
    @pancon5 3 года назад +1

    Good stuff, John is a great interviewer.

  • @MisterReen
    @MisterReen 3 года назад +1

    This is again some fantastic stuff :)