@@soulxcvYour Steve is so damn clean man. How long have you been playing him? I see stuff like this and go oh man I should really play him again but then realize I can't do like most of this video lol, but my god is he so cool to watch
Thanks for the compliment! I've been playing him since 2018 or whenever Season 2 of Tekken 7 started, where Steve was top 5 (I was a bit of a tier whore back then). I think the key is to forget about Back 1 since most people know that's Steve's best move and they formulate their gameplan around it, and instead just focus on linking his stances from one to the other as seamlessly as possible much like how Hwoarang players do it. Try to use stances as a mental stack against the enemy and make them forget about Back 1. Then when you sense desperation in keeping up with your offense via stance mixups, do you unleash the Back 1. You can do it friend! :D
@@soulxcv Trying to! lol. I had a really rough 2 weeks or so of Tekken so I'm gonna take a little break and come back strictly focused on Steve. I went from TK to Mighty Ruler within like 2 weeks on Paul, it is a mental boom that will take a little time to recover from. Issue I have with every character is I suck at offense, with Paul once people figured out sway pressure was fake and I couldn't land a random launcher my offense completely collapsed. Busting out the notebook right now to just take a big step back and try to learn from the ground up again. Will definitely be reviewing all of my notes on your videos (I think I've taken a bunch on every single guide video you made lol) and try to just keep it very simple. Thanks for coming to my TED talk, you're a champ.
Bro seeing steves like you makes me feel like i got an imposter rank also being a bushin steve, amazing gameplay mate ima try to work on my own wall game so it could l have more dominant rounds just like those
Been trying to work the shove into my games its really good once you get the flow :) love the vids I've gone from about 40% wr to 57% with steve the last week or so from your videos big thank you!
@@soulxcv Oh man that's dope, means a lot! I've been trying to learn Steve a couple of days ago so I've been binging your content lately. This channel is a goldmine forreal. Keep up the great work bro!👊
Amazing work, as always. I copied the skin you use at 3:50 (mine has a shotgun tho) and now I am finally Raijin with Steve. Time to copy another one and rank up more I guess.
I've try that Steve "don't go too far from wall" grab and follow it with PAB 1+2 and when it succeed, I'm so satisfying with that 😂. well yes it's not always work every time. but when my opponent starting to duck, it's time to billy club comes to shine 😂.
You are definitely one of the most fun Steve players to watch. I know that Paul in the beginning was PISSED. Everything you do looks so nice. I aspire to be as good as you.
I'm curious; how lenient or tight is the follow-up using PKB F1+2 after pushing the opponent into the wall? In any case, seeing this really shows that I have much more to learn Steve and utilize his gameplay at the wall.
It's tight, but far from frame perfect. It's why I opt to do this instead of b2 into PKB F1+2. That link does so much more damage but execution should be on point
after Steve does Backsway 1+2 grab, I know he has more advantage when throw them to the side and behind him but i can't find the actual frame data on this. Do you know?
It depends on how far you push them before they hit the wall, so frame data on this varies a lot. I think the max you can get is 17f with b2 into instant PKB f1+2 for massive damage + wall splat.
You can't, it's gonna always show as blank. This is why I made an embarrassing mistake in my wall guide 😅 But basically it's based on how far they travel from your initial grab, to the wall. The farther, the bigger the plus frames up to 17f from the side. From the front it's always just 10f guaranteeing 112.
I'm on your same rank but it's too difficult to keep going, sometimes steve seems lacking something compared to other characters, like what if the poke and ch doesn't work? You got nothing to rely on anymore once they start blocking and stuff.
Steve really struggles against turtles like Bryan does due to the nature of his character. If my opponent is a good and effective turtle, I try to gain an early life lead by playing aggressively, and backing off so they are forced to come to me, enforcing his keepout playstyle once more. However if you are on a life deficit, d21 and PKBd1 are great tools to slowly chip away at them and these moves are very hard to block.
B3 for backsway into which direction you wanna throw them, and then 1+2. So assuming you are P1 and you wanna shove them to your right, then you wanna go b3, d1+2
1:56 What's the input for this move after the sway throw? Is it an advanced tech or something? Because I thought we normally can only do 112 after the sway throw.
@@soulxcv Thanks, is there a way I can set up this one in Practice Mode to know if I can do it correctly or not? Should I just set the dummy to "block" after getting it get a hit or something?
@@huy7402 Yup! Position and record your status to the side of the wall and set action 2 to block all. If you do PKB F1+2 correctly it will wall splat them. Shove distance also matters to increase frame advantage, so if PKB F1+2 doesn't connect at all, try throwing them from a farther distance
that sequence against kazuya at like 1 minute was fucking art
It was actually the clip that got me to start this montage!
@@soulxcvYour Steve is so damn clean man. How long have you been playing him?
I see stuff like this and go oh man I should really play him again but then realize I can't do like most of this video lol, but my god is he so cool to watch
Thanks for the compliment! I've been playing him since 2018 or whenever Season 2 of Tekken 7 started, where Steve was top 5 (I was a bit of a tier whore back then).
I think the key is to forget about Back 1 since most people know that's Steve's best move and they formulate their gameplan around it, and instead just focus on linking his stances from one to the other as seamlessly as possible much like how Hwoarang players do it. Try to use stances as a mental stack against the enemy and make them forget about Back 1. Then when you sense desperation in keeping up with your offense via stance mixups, do you unleash the Back 1.
You can do it friend! :D
@@soulxcv Trying to! lol. I had a really rough 2 weeks or so of Tekken so I'm gonna take a little break and come back strictly focused on Steve.
I went from TK to Mighty Ruler within like 2 weeks on Paul, it is a mental boom that will take a little time to recover from.
Issue I have with every character is I suck at offense, with Paul once people figured out sway pressure was fake and I couldn't land a random launcher my offense completely collapsed.
Busting out the notebook right now to just take a big step back and try to learn from the ground up again. Will definitely be reviewing all of my notes on your videos (I think I've taken a bunch on every single guide video you made lol) and try to just keep it very simple.
Thanks for coming to my TED talk, you're a champ.
Bro seeing steves like you makes me feel like i got an imposter rank also being a bushin steve, amazing gameplay mate ima try to work on my own wall game so it could l have more dominant rounds just like those
Nah nah, you earned that rank friend! 💪
Been trying to work the shove into my games its really good once you get the flow :) love the vids I've gone from about 40% wr to 57% with steve the last week or so from your videos big thank you!
Thank you for watching!
When every single move just makes sense 🔥 sick Steve
Thank you! I play Leo as a sub and you are my biggest inspiration 🫡
@@soulxcv Oh man that's dope, means a lot! I've been trying to learn Steve a couple of days ago so I've been binging your content lately. This channel is a goldmine forreal. Keep up the great work bro!👊
Awesome wall combos, nice editing with the slo-mi touches 🥊💪
Amazing work, as always.
I copied the skin you use at 3:50 (mine has a shotgun tho) and now I am finally Raijin with Steve. Time to copy another one and rank up more I guess.
Hey, YOU'RE amazing! 😀
damn, first combo was sick!
Idk why i really like the music choice you picked
I've try that Steve "don't go too far from wall" grab and follow it with PAB 1+2 and when it succeed, I'm so satisfying with that 😂. well yes it's not always work every time. but when my opponent starting to duck, it's time to billy club comes to shine 😂.
I love it!
ever since the lnh rework there is not a single dude in this game that is more deadly at the wall than him.
not even bryan can compete.
Hell yeah I'm so glad his identity being a wall monster is very apparent now
You are definitely one of the most fun Steve players to watch. I know that Paul in the beginning was PISSED. Everything you do looks so nice. I aspire to be as good as you.
Thank you for your kind words friend!
I'm curious; how lenient or tight is the follow-up using PKB F1+2 after pushing the opponent into the wall?
In any case, seeing this really shows that I have much more to learn Steve and utilize his gameplay at the wall.
It's tight, but far from frame perfect. It's why I opt to do this instead of b2 into PKB F1+2. That link does so much more damage but execution should be on point
Let Him Cook !!!
after Steve does Backsway 1+2 grab, I know he has more advantage when throw them to the side and behind him but i can't find the actual frame data on this. Do you know?
It depends on how far you push them before they hit the wall, so frame data on this varies a lot. I think the max you can get is 17f with b2 into instant PKB f1+2 for massive damage + wall splat.
From the side you can get sonic fang and back to the wall you can get b 2 like Soul said
for the side throw, around 45 degrees gets you +13, 90 degrees gets you +15 (I think) and max range gets you +17
I don't know what that king did to you man but I think he's sorry
Is there a way to know the +frames with the grab at the wall? I tried it in training mode and it doesn't tell me for some reason.
Also--insane vid
You can't, it's gonna always show as blank. This is why I made an embarrassing mistake in my wall guide 😅
But basically it's based on how far they travel from your initial grab, to the wall. The farther, the bigger the plus frames up to 17f from the side. From the front it's always just 10f guaranteeing 112.
I'm on your same rank but it's too difficult to keep going, sometimes steve seems lacking something compared to other characters, like what if the poke and ch doesn't work? You got nothing to rely on anymore once they start blocking and stuff.
Steve really struggles against turtles like Bryan does due to the nature of his character. If my opponent is a good and effective turtle, I try to gain an early life lead by playing aggressively, and backing off so they are forced to come to me, enforcing his keepout playstyle once more. However if you are on a life deficit, d21 and PKBd1 are great tools to slowly chip away at them and these moves are very hard to block.
I can’t find the inputs for this shove; can anybody tell me?
B3 for backsway into which direction you wanna throw them, and then 1+2.
So assuming you are P1 and you wanna shove them to your right, then you wanna go b3, d1+2
People need to learn how to duck the sway grab lol
You duck the grab you get the billy club 🥊
@@soulxcv yeah 50/50, does side step beat both?
This grab is breakale rigth ?
@@Vinkecarter Yes it is but the window is tighter than a regular grab
@@Vinkecarter lol
1:56 What's the input for this move after the sway throw? Is it an advanced tech or something? Because I thought we normally can only do 112 after the sway throw.
It's instant PKB F1+2. You can get it from a side or back throw but the timing is a bit strict
@@soulxcv Thanks, is there a way I can set up this one in Practice Mode to know if I can do it correctly or not? Should I just set the dummy to "block" after getting it get a hit or something?
@@huy7402 Yup! Position and record your status to the side of the wall and set action 2 to block all. If you do PKB F1+2 correctly it will wall splat them. Shove distance also matters to increase frame advantage, so if PKB F1+2 doesn't connect at all, try throwing them from a farther distance