Have a mechanic where the more missions in hisec system you do, the less dangerous it becomes. So rating would only give you 75% bonus after 5 encounters 50% after 10 and so on. Casuals can still farm 1 or 2 hours, abusers have to move on to make the isk. Low and null should not be affected because it's suppost to be more dangerous, including npcs.
Not to make the mechanic complicated but :) the "Effective Bounty Received" should be reduced within the system You are doing the High Sec encounters and Span out with some defined radious to other systems / light years range. So that if in main System A You reached 50% "Effective Bounty Received" you need to move at least 10 jumps for example to have it back to 100% at that new location. Additionally "Effective Bounty Received" should have a negative effect decay at the rate of for example 10% per day. So that real casuals can stick in one place for an 1-2 hours autopilot his ship to secondary location and be able to run encounters for another 1-2 hours next day etc. etc. In short I am not against this type of activity being profitable within 1-2 hour window max. I am against / trying to fight being able to chain those 24/7 - literally I have seen some pilots all day all night in those system, even scanned few of them a banch of times. its crazy
HI Gica, I just want to say thank you for all your content. You help casual players like myself learn so much about this game. You're by far one of the, if not THE, most helpful EE creator on yt. I've always watched your content and you always bring something new to the table. I subbed. Thank you for allowing me to enjoy this game even more.
Hey brother. Glad to have you here. It takes a fellow casual to understand the difficulties that another casual experiences. I was tech level 10 since long ago, yet 6-7 months my wallet looked the same and I was still flying prophecies as the isk reward gap between t9 and t10 is too big. And still I wouldn’t have gotten a battleship if someone hadn’t donated me one out of kindness. Back then the dominix standard was 800 mil. With just 6 million farmed per day haha I’d say battleships were a wet dream tho
Here are some other systems I know of, the first one is Miroitem in Sinq Laison, it can spawn up to 7 or 8 Minmatar encounters in the system of Hek in Metropolis. The second is Luminare in Essence where it usually spawns 8 and sometimes even 10 encounters in a Caldari system in The Citadel that I can’t remember the name of lol. It also usually spawns a fair amount of Gallente encounters in nearby systems like Algogile or Du Annes. The third one is in Onnamon in Black Rise where it usually spawns 6 to 8 Amarr encounters in the system of Palpis in Devoid, as well as some other nearby systems. The final one I know about, is Aidart in Verge Vendor. It doesn’t spawn as many encounters close together but usually 3 to 5 in some nearby systems. Hope someone found this helpful :) Fly safe o7 *edit* I also forgot to say the system of Olide in Everyshore lol
Yup these are co-dependant systems. The ones mentioned in the video don’t require any travel whatsoever. You just sit inside and all missions spawn also, inside xD I have recently found the highsec islands in the Ammatar Mandate to be broken. No mission spawns inside of them.
So back when those Chinese bots with numbers in their names appeared, I was able to accept 4 of them into my alts stand alone corp... I changed my tax rate to 100% and over a 1 week period they farmed over 600million ISK for me :D then they got banned and stopped logging it
I like this systems. I do a lot of encounters with my raven striker when I'm working or something. The null sec anoms needs a buff..more payout..more valuable blueprints in the inquisitors etc...
Lmao. Well it is infinite. You just farm non stop, no interruption, no invader bother you, you don’t even need to travel. You have 3 accounts and put them to work, you get 300-400 mil per hour. Some of these systems have been invaded by some nullsec alliances. Special “divisions/corps” made of alts that just sit and farm there non stop. Then the isk gets shared back to the alliance, and given to members, to turn into plex and items, and have infinite insurance. In a nullsec war, this is basically cheating as you never run out of resources. If you invade another nullsec alliance and they don’t do this (they just rely on nullsec farming), you’re just gonna steamroll them
Nulsec is ALWAYS going to bitch about people in highsec earning isk. It's a common thread from EO. Nulsec thinks that the game revolves around them, and I'm hoping that NetEase doesn't fall into this same trap.
True, but there must be some sort of a balance.. because if you go to any of those systems you’ll see that half the population in there is made up of nullsec pilots or their alts, generating isk for the wars. That’s practically free plex & insurance
Yes. That’s a direct result of uncontrollable free isk. There is so much isk being generated rn from highsec islands, that people afford to buy all the plex they can get. And so the plex price grows. It’s called inflation
I've been doing this for a long time in various points around the map, usually in clusters of 2-3 HiSec systems surrounded by LoSec. I don't see it as an issue; it is simply taking advantage of geography. If Multiboxers and botters are abusing them, that is more of a multiboxing/botting issue that needs to be addressed separately.
Exactly. Also nullsec alliances farm these areas to gain an advantage lmao. This is the sad part, as soon as something is good, exploiters come around and mess things up
Exactly. There should be means to address the multiboxing problem, not the ISK farming "issue" which to casual players is what makes the game worth their time. That is definitely a "pro" of this game mechanic. The main "con" (to me) is that so called multiboxers gain a lot by - well - multiboxing. I wouldn't go as far as establishing a total ban on multiboxing (which would be ideal), but maybe something to at least trim down the amount of players who engage in it. Like say, limit the number of players who connect from a single IP number? And I already hear the outrage of players who, say, play together - not multiboxing - but being separate people, just so happens - connecting from same IP. That issue was addressed by a different game developper, namely Digital Extremes. They (if I remember correctly) established a TTL measuring mechanism. TTL is different for each separate computer behind said router / firewall, which implies a different person playing the game from that certain device. Maybe go there? Best regards Gica
This has been my play style for several months now, and it has been quite enjoyable and profitable. The system I use was not mentioned in your video, but I have definitely noticed a higher volume of player traffic there for the last couple of months. My partner also plays, but is heavily into the PvP side of things, while I prefer a more stress-free playing experience lol. Thanks for making this vid, it feels so validating lol. I really hope NetEase doesn't nerf this, because as you say, they will likely lose a huge player base, and honest players such as you and myself will suffer the most.
Most likely they won’t destroy this. They know that the server is comprised of 60-70% casual players and these players actually buy most of the stuff with real money. The other people that have too much money usually buy plex and don’t spend a dime. So I don’t believe they will shooo away 70% of the playerbase. If they do that.. well, then I will be able to call them stupid
Two reasons I gather my isk wealth this way: One is self defense. Noticed pilots of the coalition we were up against months ago doing this. Once we figured out what they were doing and how much money they were making, it was clear how they were breaking our much larger coalition. They've been doing it for over a year and have vast wealth with it. Our very rich null systems could keep up because we were organized industry so it simply allowed an entity half our size to overpower us with ISK. The second is goals. Because we all have them. When I joined I made 4 accounts and went heavy industry. Mined from the beginning, all the way to covetor2's. Then insurance basically took all the work I put in since the beginning of the game and flushed it down the toilet. Now I was making about 30% of my original profits. HOW was I supposed to buy the things I wanted in the game at that point? Especially considering point 1, above. So...even though I love mining and building and would rather being doing that...even though I detest PvE in general but mission PvE especially, even though it bores me and I pine for mining, I do this thing. Because how can I not? I still have all the mining/industry skills. Still have the pimped out covetors, but if I stayed with that method of play I would be POOR compared to what I am now. I just blew 4b on ships for fun, threw 2b at a corp mate....this is the kinda thing I used to do but can only do now, at that level, with this method. Because the way I CHOSE to play the game was more or less removed from the game, and because if I do not, I will forever be falling behind those same two alliances who are till out there pounding on everyone they can with their grief tactics and massive wealth. If they remove this from the game, then (and I'm not gonna point out what it is here) I already know what the next meta is for making money. Is it what I wanna do? NO...it's even more miserable to me than this PvE mission crap, but I just won't play the game if I can't find some way to compete with those who will do anything to be on top, and neither if I can't afford anything of value in the game. o7
Holy shit, I was right on alliances exploiting these areas for cash resources. Yeah that’s terrible. This is why I exposed this in the first place. As for the insurance destroying any form of industry, I know. I’ve been arguing for months to fix it or at least make it 1to1 ratio.
Insurance would be SOOOO easy to fix... just make it like in EO. You can insure your ship for ISK but if you lose it, you get ISK back, not the entite ship with everything not dropped or im cargo. :D
@@HolyNEvil666 ^THIS. Because that is literally the part of the system that is making it a problem. It's the part that is different from EO. And the craziest thing, by my reckoning anyway, is that the game company would make more money themselves if it was the other way. The whole isk/plex component to how THEY make money from us would be better off. It boggles the mind to understand why they had to do that part differently. I'd love to assume it was because they were trying to make things easier because it's a mobile game, such as it is with autopilot but...that just doesn't track. It's too far off the point to think that'd help there. o7
@@aecirohawke2796 i guess it's because people complained about losing ships and fits worth billions in the beginning... and to make it easier, since it's a mobile game. but i dont understand it either. if i had to guess, that would be my guess.
Well thank you very much sir. Just a half casual half alliance player here who is trying to progress to t8 asap so that i could be of any use to my alliance. Currently at t7. If you hadn't made this video i never knew the systems i avoided for lowsec pvp were actually so good to myself for farming isk in my gila who is still in jita waiting for me to get enough ip to insure it 🤣
With a good corp you can do 20-30mil isk per tick “easy” in null sec with the 30% bounty increase - not to mention that the corp will also get 30% increase in bounty’s from your ratting and you can increase your t8 or t9 system to a t10 system for even better ratting - those saying null sec ratting isn’t profitable haven’t been doing it right IMO -
@@GicaForta potentially but only on a Individual pilot basis - null sec systems focus on more than just one aspect of the game - while you are correct in pointing out that these few system are very good running missions they don’t provide anything outside of that - a null sec system however “can provide” the best of all aspects mining-industry-ratting-pvp-etc if a corp is willing to put the time and resources into making it
Well, honestly right now it looks like the flavor is isk. Industry is mostly dead, so prices continue to plummet because of insurance and “no destruction” way of things. With isk you can buy anything. Including plex and gametime, which is what most people are after. At least those that just wanna shoot some npcs and that’s it. I agree nullsec is much more, it’s companionship, it’s drunken roams, it’s fun stuff.
@@GicaForta Just saying, and altho this is quite RNG based, but Hisec encounters, no matter ow high their base bount tick(which might win against nullsec base bounty tick) still won't have the equivalent jackpot of inquisitor and deadspace anoms(not to count we also get to have FRP, special capital fleet and ndeds). Considering industry related items aside, deadspace, ndeds, FRP and special capital fleet are isk rainfall. It jus generate a stupid amount of isk, far more than any of the hisec encounter can hope for
I’ve lived all my life in null-sec, taking that into account, I don’t really consider there’s something that should be donde against this. I mean, is just a geographical advantage, like rating in pockets, might sound unfair but still really think there’re more important things to fix in the game that a minority doing encounters that are not hurting anyone at all, they’re just producing ISK and you can’t expect sick ticks even then T10 ones. These people don’t have Bounty structures, special anomalies or a null-sec experience as a whole, and while this game is not being run by CCP don’t feel there’s a need to get hard on casual pilots and feed the not needed cycle of pushing people into null-sec being a mobile game. And well, as an anti-bots measure, they’ll just find another way to do it, they’ll always exist, and I prefer bots doing encounters on high sec rather than push them to null and ruin industry even more
@@GicaForta but only t10 really makes sense to farm, since the rest is utter garbage... unless you bot 24/7 there is no point in doing other tier encounters once you reach t10
Considering low sec is not dangerous for traveling. Just have them spawn outside of the high sec island. In other high sec systems. With the travel added in it's already much less isk per hour.
I already stopped paying Omega because of where the game has ended up. Now I just fly around hi/Low Sec doing encounters in a Gnosis. I use a Gnosis because it has standard ship bonuses which helps since all my skills are locked now. If they take away this mechanic I'll just stop playing all together. I was actually thinking of going Basic again if the new Faction Wargames sticks around.
Null has DS,Inquisitors,scouts,N space,rally points,special capital fleets and add on structures to increase the bounty all you get in high sec is isk,people in null can make an hour triple what a high sec mission runner make in 1h by doing one special anomaly.only T10 encounters are worth doing and you can’t get to T10 easily so it’s like a reward and not everyone can do it. In my opinion if Devs wants to fix this they have to increase the bounty significantly by the security level in null sec.
Ok kind sir. How many of these special anoms you get in a day? The funny thing is, in these highsec systems, you can get 100mil isk / hour non stop 24/7. Also if you are doing it with 3 friends, they each make 100 mil / hour. While in null, all 4 of you are doing the same content, so it’s a reward divided right? Do a simple calculation and kindly let me know. I did some math and turns out these highsec islands are somehow better. Also explains why you can find in them, fleets from big alliances (from nullsec). If this wouldn’t be the case, they’d have no business over here, right?
@@GicaForta if am doing anoms every 1-3h I get one special anom,the friend thing if people are able to rat solo in high sec they can rat solo in null so basically everyone can make 100mil an hour I know people who make 25mil a tick in null I tried to do high sec missions I stacked them in one system used the apoc striker and the highest tick I have ever got is 9mil+4mil mission reward for afk that’s great but still in null people can make 10mil more than me. The big alliances doing that is definitely an exploit the way to fix that in my opinion is to limit the missions spawn rate in the systems that a lot of people are doing encounters in or the systems around this “exploit” shows how there is no content in high sec people are doing it because it’s the only thing that they can do.
Hmm, I think around 30-50% increase from what you normally gain when doing encounters & traveling from system to system. The increase is represented by the fact that you no longer waste time on jumping and you just do encounter after encounter in the same system
Btw, don’t go to Clarelam. That unable to warp ban is still in effect in that system. Yesterday I counted 280 folks who were waiting for the warp issue to go away and resume farming
Exactly. So, cut back on the highsec rewards a bit, or increase nullsec rewards. Right now, all of “this” looks broken to me. But wait, as a 6h / day player, you can farm these systems and get even more ISK than another player who plays 6h/ day in nullsec. So… what was your question now?
If one had a scanner in a high sec island couldnt one scan the other players "farming" and go and kill the other players NPC's? While you can't readily attack another player you could destroy the source of their income and get the bounties for it. It seems like the bo
Or just go and repair the npcs using logistic ships xD someone is doing this btw, but they are doing it to new players instead of the exploiters, which is actually worse
Seems easy enough to fix. Simply makes the aoe check for where the next mission will be placed increasingly bigger until it finds the next closest high sec node.
As a newbie I thought these weren't working anymore.. I read that netease had NERFed them by either changing the system to losec or the adjacent systems but after checking they seem ok... I will go and have a crack at that later. I only went to 0.4 once.. and I got killed n lost my ship... Newbie question.. I can't get blown up just by warping through a low sec or nil sec system can I?
Interesting. In which system? In Clarelam? I’m sitting in Erzoh and Clorteler and it worked last week. I’ll check again today and let you know if it’s still working.
If you travel through lowsec 0.4-0.1, you are pretty safe if you go from gate to gate. Gates and stations have guns and they insta shot anyone. In nullsec however, no more protection on gates. Also, players can use warp interdiction bubbles and kill you on gate or before reaching the gate. So nullsec = not safe for travel unless you know what you are doing. I have a video around on how warp interdiction bubbles work
It is. You chain your tech level type of missions just as easy. Rewards won’t be like t10 expert, but, scaled down to the appropriate tech level that you select.
I did this forever. Glad you reported it. It’s an easy fix if NE felt so inclined. Right now all those missions are hyper optimized for combat battleships. If they changed some of the missions to be more smaller ship friendly (think more frigates and less battleships, or add boxes 100-200km apart that you have to loot to complete the mission) then not only do the missions become more interesting for the people who do them, it also means you cant fit a single ship to be a wrecking ball that smashes them all. Also, the payout should probably be something other than isk…something like loyalty points.
if one person can use the underline code to their advantage to gain isk by duping the game then you cant get upset that multi boxers or other “casual” players come to use the same dupe/exploit. if NETEASE did cap it then a stop is correct on all players not just a select few.
So it now depends on who gets first in these systems? Haha well if the system gets filled by the ones exploiting it and the others get left out, this fix is not good
Still works. They didn’t fix it. Not sure for Minamatar. Most profitable islands: Clorteler and Clarelam. Most people prefer Clarelam due to Blood Raiders giving off more mission money and bounty rewards compared to Serpentis in Gallente
@@GicaForta Any reason Bloodraiders pay more? I was just doing Angels because I'm new and only skilled into cannons. btw for anyone reading this Endrulf is one in min space I just found.
That’s how the devs decided it would be. I argued with them for over 2 years in regards to various aspects of the game (me and a couple more content creators..) and well nothing changed.
I am a null sec ratter and I don't mind that being in the game, tho null sec and lowsec should get buffed because low is empty and null isn't worth it enough (especially angel space)
Honesty, the most realistic solution to the botters is the 800 lb gorilla noone want's to talk about. Enable high sec PvP, and put CONCORD back to work, too. It works for Eve Online. Suicide gank the botters enough times, and they'll start leaving. Oh, you don't want to get shot by CONCORD? Stay in low/null. Win/win for everyone.
So I went to Clorteler and it didn't work for me ... As I said I'm T5 newby so maybe I'm doing something wrong I refreshed and all I got was missions at the same value as my 0.5 home around 35k isk
The value is the same everywhere. The catch about highsec islands is that all missions spawn in the system you’re in, so you don’t need to travel. This comes into play when you get to t10 because t10 expert missions pay out big and because you don’t have travel as all missions are inside the same system you can just chain up missions and make loads of isk
@@GicaForta ok thanks for the insight so just to confirm you're saying that it's not that you get a higher isk value reward, you can stay in the same system and save a lot of time not having to warp.?
Exactly. When you start doing t10 missions and you’re in a battleship that is slow and warping and moving from system to system, highsec islands are like this rave party at electric castle
Best highsec island is Clarelam in Amarr, next best thing is Erzoh in Amarr but it’s not very great as it’s just 1 lowsec jump away from highsec instead of 2 lowsec jumps.. then it’s Clorteler and I think one more somewhere else
No worries. As opposed to nullsec, you don’t do missions in group, the income is not diminished, not for bounties, not for encounter rewards. So what? xD at least there’s more people to talk to in local now
@@GicaForta I turned a few friends of mine on to this way of farming because its very laid back and easy to nearly afk while you work etc.. but for the market this is terrible. If null sec was more profitable or high sec less profitable that would decide where I farm most. Perhaps we need an event that lasts for a year where 25% of rigs pop on death or something. Nothing really dies in the game atm.
Yes. There’s no destruction in the game. Hence why the market and the economy went sour. Insurance system and how it behaves right now, plays a big part in it
Well the place in the thumbnail of this video, Kattegaud, is like this only. No station there. But since it's very close to null sec where my alliance is situated (VOID), i like farming here then dropping off to Weld and rinse and repeat.
@@GicaForta now that we got scrams the frigates should be able to go 4km/s. And yeah I remember at launch doing a t6 dead with a full 10 fleet and got like 30m in bounties.
Im looking to retire from the game...and was wondering if there was any of these in the Lontrek or north end of the world. if anyone has an idea let me know please?
That limit was added a month after I made the video. The limit doesn’t limit much. Regular players who farm highsec islands still get an easy half a billion from farming 50. Hardcore bot farmers with 10+ alts get much more :)))
@@GicaForta well, I'm T8 and it takes a fair bit of time to reach the cap on a bc. Can't imagine doing it more than one time a day. If anyone is doing it, they deserve the money in my book.
They are not doing it more than once. They use bots or that automated AI nanocore that just farms non stop. Bot farms are farms with 10-25 or more accounts just farming non stop, unattended either using botting scrips on pc emulators or the AI nanore I mentioned. They don’t need to do anything. Money just rains on them
@@GicaForta I see. Well, if not for hi sec islands I wouldn't be playing the game, that's for sure. I have limited time to play due to work and I'm basically a solo player. I can almost never do group activities with my Corp.
I’ll be honest I do this because I have the worst rng for specials in null. I’ll rat for an hour, nothing but normals (we even have a dam pda) I get up for a smoke come back inq has spawned and someone’s already on wave 2….every Fukien time.
It doesn't sound much of an exploit to me as much as it is the players and bots takeing advantage of a system and being exploitive. I say kill the multibox and bots before you implement something that punishes actual players trying to make isk and enjoy the game, especially with the way prices are standing now. I do agree this should not be as profitable as low sec but you are cutting out carebear combat for your entire player base with this especially the ones fueling solo pvp and just simple solo players.
I can't thank you enough for doing this bro! I know so many casual players don't understand why this is so bad, and why I've always been against these kinds of ISK faucets. They simply lead to exploitation, which inevitably ruins the game. I don't have an issue with them personally, I'm just an advocate for the game and community as a whole! This is bad! Any system that the devs implement to create ISK faucets, has an adverse effect on the rest of the game. For instance, market value of items is beyond low! The market is completely saturated with high tier items. While highsec players may not get this, Nullsec players suffer from this greatly. This kind of development forces players to retreat to highsec to compete. Even if they live in Nullsec, the ISK is so high in highsec(without risk) that those players are eventually forced to go participate to keep up in the marketplace. There's no incentive to risking Nullsec life, when you can simply let the game play itself in highsec. Add the Insurance exploit to this, and Nullsec life is a complete mess. They can just spawn whole fleets into your space, with top tier gear, at super cheap prices, while their carebears farm endlessly in highsec. I know many don't understand how game breaking this is. Fly aggressive o7
toptier gear in highsec? nooooope. toptier gear you only get in Nihilus or null anomalies. :D if you count mk9 as toptier then you shouldn't have an opinion on toptier gear.
@@HolyNEvil666 Afraid I'm talking to Gica about some conversations we were already having elsewhere, so I might not make much sense to onlookers. I am in no way saying what you're insinuating, not in the least bit. I can see how that might confuse you, but rest assured, Gica didn't reference me because I'm an idiot... Fly aggressive o7
Thanks Gica. I've long suspected that there some systems that you can really exploit. When I am mission running I just tend to accept them from my home base as the traveling around is part of the game for me. I think its a double edged sword - people are using these locations to avoid the low-sec ganking and Missions don't pay enough to risk doing low sec encounters. Mission encounters are still a little more interesting then farming endless nulsec anomolies hoping for that one special to form and a good source of T10 modules and wreaks that can only be found in deep deep null (In my nullsec pocket were limited to T8 anoms) The conclusion I have is that null needs re-balancing so that the rats need to be more challenging and pay more, and highsec missions need to be balanced so perhaps the bounties are lower (or zero as isk is included in the mission rewards, or another currency e.g. faction credits which can be exchanged for stuff rather than isk). I'd also like them to remove some of the NPC stations in null and increase the base sizes a few points for lowsec and null.
The whole game needs rebalancing 😂 old content is shot, new content is shot. Bugs here, exploits there. Ships tech trees are a joke… list goes on unfortunately 😵💫
I don’t see how. Insurance still remains the biggest threat. Industry and mining are semi dead on their last final road. There is no destruction in the game at the moment
I don’t have anything with your island haha. I have something with those that exploit it. The islands are good for me too. I can farm my 1-2 hours of playtime per day… unfortunately some exploit this to astonishing levels.
How about just changing the mission refresh timer to 6-12 hours or something? That would give "casual" players enough encounters to run one or two "rounds" per day while relieving the pressure these bot farmers put on the economy?
Even jumping and not farming 1 system i can easily make 100 mil an hour in hi sec. Don't cry to fix it because someone can make good isk in hi sec. If the isk is that good. It can only be that much better in null.
Well yeah, here’s how it goes. So an entire corporation of alts from an alliance farms there non stop, generates stacks and stacks of isk. The isk gets redistributed by the alliance, turned to plex => turned to free insurance for everyone in times of war. How is this, not broken lmao
Hey, how do you do 100 mil/hour, dude? You get like 10 mil per mission. I don't believe you can run 10 missions per hour, 1 every 6 minutes. Unless you count multiple alts doing the same which is slightly incorrect. Each alt needs to be fed with isk to get plex/omega
You can finish 3-4 missions in 20 minutes. That’s 5mil bounty for each = 15-20 mil, + 12-13 mil isk from the encounter rewards => 33-35 mil isk per 20 minutes. 60 minutes has 3 20 minutes periods so 35 mil times 3 = 100 mil. See ? :)
@@GicaForta Well null sec players have plenty enough things that highsec players do not have access to, it's just isk no fancy modules, blueprints, rigs or anything like that, high sec players have to buy those things from them, still they want all the eggs on their basket. The truth is, if the devs compromise casual player's ISK earning potential any further the game is as good as dead.
That’s what I said in the video. This requires some delicate handling. And the devs know most of the paid stuff comes from casual players haha. So they won’t jeopardize 70% of the playerbase
Please stop using the "risk in Nullsec" as part of this argument. Corps & Alliances use Rally Points to effectively "farm" safely within their home systems in a similar fashion. If an enemy fleet shows up unexpectedly without warning while you’re farming it, your ships deserve to be blow up because that means you have no early warning scouting or defense. The amount you’re farming per hour is a completely different story and I can understand that frustration. Yet I’d rather see things get added to to high level special anoms (ie Scout, Inquisator) in Nullsec to increase their value, so Corps and Alliances have to scout and hunter gathering for these big ISK rewards (to supplement their Rally point), rather than just sitting in their home system farming loads of ISK without much risk. That’s because the hunter gathering creates interdependencies and increases interaction amongst players (both in your alliances and against your enemies).
The word risk is mostly relative to the area you live in. Curse or Syndicate? Well of course risk has no meaning in Syndicate as that area is almost empty. Went there the other day. I found some 8 people holed up in some dead end system. Other than that, weeeeee
@@GicaForta ya Benzie stated the other day that there really isn’t any point in Alliances attacking each other in Nullsec anymore (other than the fun of it) because there’s not any newer, valuable resources to gain. So the risk of being in Nullsec from PvP isn’t as much as it used to be. For example, the first year the game launched, people had to go out scouting & hunter gathering special anoms and Deadspace to make money. So there was always a greater risk of being attacked, unless you controlled and scouted your entire region (which was monumentally hard to do but fun in my opinion as it required a lot of Alliance collaboration). Now special anoms are not as valuable to people and you don’t need to control a whole region because you can just setup a pocket empire of a few systems where you can farm safely just doing Rally points (just as you mentioned).
I agree with you, i was once a member of a big corp in a big alliance and i used to spend hours farming with zero risk even to the point where afk miners and ratters were actually a big issue because back then a single player on the anomaly would prevent it form respawning, the risk part of nullsec is a bit overrated.
Well i kinda disagree with you. Mercenary corps like ZRQ and HONK are pesky little mosquitoes that become a pain in the ___ for big alliances. Right now, HONK pilots reset a base of VOID Alliance. Their spies are all over our pocket, preying on any passersby. and the route outside our space, great wildlands, is always camped by them now, thus making it difficult to actually do any progress in our space now, except when you are in fleet. So yes except Gallente null sec, you can't be safe in any kind of nullsec
Encounters, small easily soloable, medium should require at least 2 players or a 2 char multibox. Large should require a squad of 10 (small corp), scouts and above should require multiple squads, and a mixture of ship types to get max payout. But then a huge increase in payout per player, soloers are part of the economic problem when it comes to the huge sink in module value. Dont get me wrong. Not all the problems are solo players. There is a lot of balancing that needs to be done.
So u report if other ppl use it but if only u u dont , quite ipocritical its ppl like u ruining the fun for others just delete your account if u gonna complain , its story missions who cares if there are a lot of players its their story mission they aint stealing from you.
I think you missed the whole point lmao. Highsec islands are not story missions. It’s just infinite farm. And it doesn’t matter anymore since the devs don’t care at all about the game, or the playerbase. Highsec islands caused inflation. Industry was destroyed by insurance system. Low tier content was reduced to being meaningless (totally opposite to what EVE represents). So here’s your current state of the game, where now ships can be bought with VISA/MasterCard
Have a mechanic where the more missions in hisec system you do, the less dangerous it becomes. So rating would only give you 75% bonus after 5 encounters 50% after 10 and so on. Casuals can still farm 1 or 2 hours, abusers have to move on to make the isk. Low and null should not be affected because it's suppost to be more dangerous, including npcs.
Holy shit this is good! I’m going to propose this. Simple, yet effective. Great input 🤘
Not to make the mechanic complicated but :) the "Effective Bounty Received" should be reduced within the system You are doing the High Sec encounters and Span out with some defined radious to other systems / light years range. So that if in main System A You reached 50% "Effective Bounty Received" you need to move at least 10 jumps for example to have it back to 100% at that new location. Additionally "Effective Bounty Received" should have a negative effect decay at the rate of for example 10% per day. So that real casuals can stick in one place for an 1-2 hours autopilot his ship to secondary location and be able to run encounters for another 1-2 hours next day etc. etc. In short I am not against this type of activity being profitable within 1-2 hour window max. I am against / trying to fight being able to chain those 24/7 - literally I have seen some pilots all day all night in those system, even scanned few of them a banch of times. its crazy
@RL at least we can kill the botters in nul
@RL we keep our area clean. Only issue is if an alliance is protecting botters, but they don't last too long. Hi sec is the issue.
Oh no hs causuals will be able to afford the shit the hardcore players sell and will be juicy targets for lowsec pirates the humanity.
HI Gica, I just want to say thank you for all your content. You help casual players like myself learn so much about this game. You're by far one of the, if not THE, most helpful EE creator on yt. I've always watched your content and you always bring something new to the table. I subbed. Thank you for allowing me to enjoy this game even more.
Hey brother. Glad to have you here. It takes a fellow casual to understand the difficulties that another casual experiences. I was tech level 10 since long ago, yet 6-7 months my wallet looked the same and I was still flying prophecies as the isk reward gap between t9 and t10 is too big. And still I wouldn’t have gotten a battleship if someone hadn’t donated me one out of kindness. Back then the dominix standard was 800 mil. With just 6 million farmed per day haha I’d say battleships were a wet dream tho
Here are some other systems I know of, the first one is Miroitem in Sinq Laison, it can spawn up to 7 or 8 Minmatar encounters in the system of Hek in Metropolis. The second is Luminare in Essence where it usually spawns 8 and sometimes even 10 encounters in a Caldari system in The Citadel that I can’t remember the name of lol. It also usually spawns a fair amount of Gallente encounters in nearby systems like Algogile or Du Annes.
The third one is in Onnamon in Black Rise where it usually spawns 6 to 8 Amarr encounters in the system of Palpis in Devoid, as well as some other nearby systems.
The final one I know about, is Aidart in Verge Vendor. It doesn’t spawn as many encounters close together but usually 3 to 5 in some nearby systems. Hope someone found this helpful :)
Fly safe o7
*edit* I also forgot to say the system of Olide in Everyshore lol
Yup these are co-dependant systems. The ones mentioned in the video don’t require any travel whatsoever. You just sit inside and all missions spawn also, inside xD
I have recently found the highsec islands in the Ammatar Mandate to be broken. No mission spawns inside of them.
So back when those Chinese bots with numbers in their names appeared, I was able to accept 4 of them into my alts stand alone corp... I changed my tax rate to 100% and over a 1 week period they farmed over 600million ISK for me :D then they got banned and stopped logging it
🤣 exploiting the exploiters haha
I remember seeing this and being jealous i didnt do it myself
Haha epic
Careful he might report you b8kd
Hahahaha
I like this systems. I do a lot of encounters with my raven striker when I'm working or something. The null sec anoms needs a buff..more payout..more valuable blueprints in the inquisitors etc...
Making the scout anoms actually worth something would be nice, as well.
Indeed
My issue is if your not in one of those dead end systems the missions are spread out way to far. You'll spend more time traveling then making isk.
Yup. That’s why these systems are so valuable
I would say using "Infinite ISK" in the title counts as click bait xD
But thanks for sharing this with us because its actually only 50% click bait lol
Lmao. Well it is infinite. You just farm non stop, no interruption, no invader bother you, you don’t even need to travel. You have 3 accounts and put them to work, you get 300-400 mil per hour. Some of these systems have been invaded by some nullsec alliances. Special “divisions/corps” made of alts that just sit and farm there non stop. Then the isk gets shared back to the alliance, and given to members, to turn into plex and items, and have infinite insurance. In a nullsec war, this is basically cheating as you never run out of resources. If you invade another nullsec alliance and they don’t do this (they just rely on nullsec farming), you’re just gonna steamroll them
@@GicaForta Is that story from eve online?
I mean ill try it out with my striker lol...
lets see how big the tiks get
In eve online the mission system is different. This is currently going on on echoes
@RL Agree with you ; I also do think hat multi-boxing is what should be tackled for a better economy and gameplay
Well I’m 1 man - 1 character type of player. Having to compete with multiboxers in.. pvp or even isk generation is discouraging
First time i head of this thanks mate
Nulsec is ALWAYS going to bitch about people in highsec earning isk. It's a common thread from EO. Nulsec thinks that the game revolves around them, and I'm hoping that NetEase doesn't fall into this same trap.
True, but there must be some sort of a balance.. because if you go to any of those systems you’ll see that half the population in there is made up of nullsec pilots or their alts, generating isk for the wars. That’s practically free plex & insurance
@@GicaForta have you seen the price of plex lately? Has gone up in the last 2 months with no sign of slowing.
Yes. That’s a direct result of uncontrollable free isk. There is so much isk being generated rn from highsec islands, that people afford to buy all the plex they can get. And so the plex price grows. It’s called inflation
I miss this guy ! His videos still help me
Miss you too mate. Working on her getting back. Can’t say for certain when exactly
nice video, but when you'll solve ActionProcessor memory leaks problems? :D
Delete ActionProcessor :)
We can rebuild it. We have the technology
I've been doing this for a long time in various points around the map, usually in clusters of 2-3 HiSec systems surrounded by LoSec. I don't see it as an issue; it is simply taking advantage of geography. If Multiboxers and botters are abusing them, that is more of a multiboxing/botting issue that needs to be addressed separately.
Exactly. Also nullsec alliances farm these areas to gain an advantage lmao. This is the sad part, as soon as something is good, exploiters come around and mess things up
Hi, whats a good Caldari one?
@@bazkervillerouge750 Otomainen
@@GicaForta
Thank you very much Gica.
Exactly.
There should be means to address the multiboxing problem, not the ISK farming "issue" which to casual players is what makes the game worth their time. That is definitely a "pro" of this game mechanic.
The main "con" (to me) is that so called multiboxers gain a lot by - well - multiboxing. I wouldn't go as far as establishing a total ban on multiboxing (which would be ideal), but maybe something to at least trim down the amount of players who engage in it. Like say, limit the number of players who connect from a single IP number?
And I already hear the outrage of players who, say, play together - not multiboxing - but being separate people, just so happens - connecting from same IP. That issue was addressed by a different game developper, namely Digital Extremes. They (if I remember correctly) established a TTL measuring mechanism. TTL is different for each separate computer behind said router / firewall, which implies a different person playing the game from that certain device.
Maybe go there?
Best regards Gica
This has been my play style for several months now, and it has been quite enjoyable and profitable. The system I use was not mentioned in your video, but I have definitely noticed a higher volume of player traffic there for the last couple of months. My partner also plays, but is heavily into the PvP side of things, while I prefer a more stress-free playing experience lol. Thanks for making this vid, it feels so validating lol. I really hope NetEase doesn't nerf this, because as you say, they will likely lose a huge player base, and honest players such as you and myself will suffer the most.
Most likely they won’t destroy this. They know that the server is comprised of 60-70% casual players and these players actually buy most of the stuff with real money. The other people that have too much money usually buy plex and don’t spend a dime. So I don’t believe they will shooo away 70% of the playerbase. If they do that.. well, then I will be able to call them stupid
Whats a good Caldari one?
@@bazkervillerouge750 Otomainen
its more of a island chain than an isolated island. @@GicaForta
Nice vid. Gica. Ty o7
Two reasons I gather my isk wealth this way:
One is self defense. Noticed pilots of the coalition we were up against months ago doing this. Once we figured out what they were doing and how much money they were making, it was clear how they were breaking our much larger coalition. They've been doing it for over a year and have vast wealth with it. Our very rich null systems could keep up because we were organized industry so it simply allowed an entity half our size to overpower us with ISK.
The second is goals. Because we all have them. When I joined I made 4 accounts and went heavy industry. Mined from the beginning, all the way to covetor2's. Then insurance basically took all the work I put in since the beginning of the game and flushed it down the toilet. Now I was making about 30% of my original profits. HOW was I supposed to buy the things I wanted in the game at that point? Especially considering point 1, above.
So...even though I love mining and building and would rather being doing that...even though I detest PvE in general but mission PvE especially, even though it bores me and I pine for mining, I do this thing.
Because how can I not? I still have all the mining/industry skills. Still have the pimped out covetors, but if I stayed with that method of play I would be POOR compared to what I am now. I just blew 4b on ships for fun, threw 2b at a corp mate....this is the kinda thing I used to do but can only do now, at that level, with this method.
Because the way I CHOSE to play the game was more or less removed from the game, and because if I do not, I will forever be falling behind those same two alliances who are till out there pounding on everyone they can with their grief tactics and massive wealth.
If they remove this from the game, then (and I'm not gonna point out what it is here) I already know what the next meta is for making money. Is it what I wanna do? NO...it's even more miserable to me than this PvE mission crap, but I just won't play the game if I can't find some way to compete with those who will do anything to be on top, and neither if I can't afford anything of value in the game.
o7
Holy shit, I was right on alliances exploiting these areas for cash resources. Yeah that’s terrible. This is why I exposed this in the first place.
As for the insurance destroying any form of industry, I know. I’ve been arguing for months to fix it or at least make it 1to1 ratio.
Insurance would be SOOOO easy to fix... just make it like in EO. You can insure your ship for ISK but if you lose it, you get ISK back, not the entite ship with everything not dropped or im cargo. :D
@@HolyNEvil666 ^THIS. Because that is literally the part of the system that is making it a problem. It's the part that is different from EO.
And the craziest thing, by my reckoning anyway, is that the game company would make more money themselves if it was the other way. The whole isk/plex component to how THEY make money from us would be better off.
It boggles the mind to understand why they had to do that part differently. I'd love to assume it was because they were trying to make things easier because it's a mobile game, such as it is with autopilot but...that just doesn't track. It's too far off the point to think that'd help there.
o7
@@aecirohawke2796 i guess it's because people complained about losing ships and fits worth billions in the beginning... and to make it easier, since it's a mobile game. but i dont understand it either. if i had to guess, that would be my guess.
@@aecirohawke2796 iirc in the beginning of EE only certain ships were able to be insured. that was also good. idk why they changed it in the end.
Well thank you very much sir. Just a half casual half alliance player here who is trying to progress to t8 asap so that i could be of any use to my alliance. Currently at t7. If you hadn't made this video i never knew the systems i avoided for lowsec pvp were actually so good to myself for farming isk in my gila who is still in jita waiting for me to get enough ip to insure it 🤣
With a good corp you can do 20-30mil isk per tick “easy” in null sec with the 30% bounty increase - not to mention that the corp will also get 30% increase in bounty’s from your ratting and you can increase your t8 or t9 system to a t10 system for even better ratting - those saying null sec ratting isn’t profitable haven’t been doing it right IMO -
Well, you have some highsec systems that can compete on par with nullsec. This doesn’t seem right, does it?
@@GicaForta potentially but only on a Individual pilot basis - null sec systems focus on more than just one aspect of the game - while you are correct in pointing out that these few system are very good running missions they don’t provide anything outside of that - a null sec system however “can provide” the best of all aspects mining-industry-ratting-pvp-etc if a corp is willing to put the time and resources into making it
Well, honestly right now it looks like the flavor is isk. Industry is mostly dead, so prices continue to plummet because of insurance and “no destruction” way of things. With isk you can buy anything. Including plex and gametime, which is what most people are after. At least those that just wanna shoot some npcs and that’s it. I agree nullsec is much more, it’s companionship, it’s drunken roams, it’s fun stuff.
@@GicaForta Just saying, and altho this is quite RNG based, but Hisec encounters, no matter ow high their base bount tick(which might win against nullsec base bounty tick) still won't have the equivalent jackpot of inquisitor and deadspace anoms(not to count we also get to have FRP, special capital fleet and ndeds). Considering industry related items aside, deadspace, ndeds, FRP and special capital fleet are isk rainfall. It jus generate a stupid amount of isk, far more than any of the hisec encounter can hope for
I’ve lived all my life in null-sec, taking that into account, I don’t really consider there’s something that should be donde against this.
I mean, is just a geographical advantage, like rating in pockets, might sound unfair but still really think there’re more important things to fix in the game that a minority doing encounters that are not hurting anyone at all, they’re just producing ISK and you can’t expect sick ticks even then T10 ones.
These people don’t have Bounty structures, special anomalies or a null-sec experience as a whole, and while this game is not being run by CCP don’t feel there’s a need to get hard on casual pilots and feed the not needed cycle of pushing people into null-sec being a mobile
game.
And well, as an anti-bots measure, they’ll just find another way to do it, they’ll always exist, and I prefer bots doing encounters on high sec rather than push them to null and ruin industry even more
True, but right now nullsec alliances are farming in there too with alts xD if it’s not bad well then so be it haha ! Isk for everyone!
Its worth mentioning you need to be t10 which is what like over a year of skilling ?
To run t10 expert yes. But you can do this for any encounter level.
@@GicaForta but only t10 really makes sense to farm, since the rest is utter garbage... unless you bot 24/7 there is no point in doing other tier encounters once you reach t10
@@HolyNEvil666 yeah true but still when i don't have anything else to do i just come here 🤣
Love your Dominix😍
Thanks o7
Considering low sec is not dangerous for traveling. Just have them spawn outside of the high sec island. In other high sec systems. With the travel added in it's already much less isk per hour.
Yeap. Increase the range (not just max 2 systems)
I already stopped paying Omega because of where the game has ended up. Now I just fly around hi/Low Sec doing encounters in a Gnosis. I use a Gnosis because it has standard ship bonuses which helps since all my skills are locked now. If they take away this mechanic I'll just stop playing all together. I was actually thinking of going Basic again if the new Faction Wargames sticks around.
I don’t think they’ll take away this mechanic. Probably find a way to stop people from exploiting it tho
now with the CONCORD bounty multiplier, its even more efficient. Bounty rewards is approximately calculated in 10 minutes from the last reward.
Yes but now nullsec has better payout. Because in highsec, 40% of total income is encounter rewards which isn’t included in the concord comendation
moh 0.5 is one, 3 jumps from closer 0.5, but the sistem itself dosent have a station
You don’t need a station xD. Good find!
I just realized derelik is out of empire space😅
Quite strange , there are even some 0.9 in region but sovereight map say no one owns it
Because it’s NPC owned space. But Moh is empire space. It’s the Ammatar Mandate. It’s those traitorous Minmatar tribes that want to be part of Amarr.
VOID and AoA was in slight war few months ago and they seem to be using clarelam to recuperate
Highsec islands are being used just like I predicted haha
Still a good way to make casual daily isk for that ever raising plex prices
Yes, highsec islands are excellent for casual players. Unfortunately no measure has been implemented to prevent them from being exploited by others
@@GicaForta i actually think it has been implemented, cause they started with that 50 missions a day limit thats okay 👍
Null has DS,Inquisitors,scouts,N space,rally points,special capital fleets and add on structures to increase the bounty all you get in high sec is isk,people in null can make an hour triple what a high sec mission runner make in 1h by doing one special anomaly.only T10 encounters are worth doing and you can’t get to T10 easily so it’s like a reward and not everyone can do it.
In my opinion if Devs wants to fix this they have to increase the bounty significantly by the security level in null sec.
Ok kind sir. How many of these special anoms you get in a day?
The funny thing is, in these highsec systems, you can get 100mil isk / hour non stop 24/7. Also if you are doing it with 3 friends, they each make 100 mil / hour. While in null, all 4 of you are doing the same content, so it’s a reward divided right? Do a simple calculation and kindly let me know. I did some math and turns out these highsec islands are somehow better. Also explains why you can find in them, fleets from big alliances (from nullsec). If this wouldn’t be the case, they’d have no business over here, right?
@@GicaForta if am doing anoms every 1-3h I get one special anom,the friend thing if people are able to rat solo in high sec they can rat solo in null so basically everyone can make 100mil an hour I know people who make 25mil a tick in null I tried to do high sec missions I stacked them in one system used the apoc striker and the highest tick I have ever got is 9mil+4mil mission reward for afk that’s great but still in null people can make 10mil more than me.
The big alliances doing that is definitely an exploit the way to fix that in my opinion is to limit the missions spawn rate in the systems that a lot of people are doing encounters in or the systems around this “exploit” shows how there is no content in high sec people are doing it because it’s the only thing that they can do.
True
Seems easy enough to fix.
Simply makes the aoe check for where the next mission increasingly bugger until it finds the next closest high sec node.
Are you a multiboxer if you play 3 toons on different phones?
If you are playing the 3 toons or 2 of them at the same time, yeah, you’re multiboxing
how much isk can i expects to get with 700 dps and t8 missions doing this?
Hmm, I think around 30-50% increase from what you normally gain when doing encounters & traveling from system to system. The increase is represented by the fact that you no longer waste time on jumping and you just do encounter after encounter in the same system
hey @GicaForta can you do a build on the Dom u have in the video
Check my other sentry drone domi build. That one is snipe. This one is brawler xD I will
This info should be sold on black marked! .)))) Thx, I take my prophecy II and on my way to farm! .)))
This is the black market :)) good info for a like & subscribe? 🥺
Btw, don’t go to Clarelam. That unable to warp ban is still in effect in that system. Yesterday I counted 280 folks who were waiting for the warp issue to go away and resume farming
I recomend you Olide too
I don't understand. Why exactly should you as casual player have the same resources as a 6h/day player?
Exactly. So, cut back on the highsec rewards a bit, or increase nullsec rewards. Right now, all of “this” looks broken to me.
But wait, as a 6h / day player, you can farm these systems and get even more ISK than another player who plays 6h/ day in nullsec.
So… what was your question now?
@@GicaForta are specials that ass in null? I remember back in the day inqs paid fat checks.
@@EddieJr85 Depends where you live... angel inquisitors average around 50m payout for all the loot now XD
If one had a scanner in a high sec island couldnt one scan the other players "farming" and go and kill the other players NPC's? While you can't readily attack another player you could destroy the source of their income and get the bounties for it. It seems like the bo
Or just go and repair the npcs using logistic ships xD someone is doing this btw, but they are doing it to new players instead of the exploiters, which is actually worse
@@GicaForta sir that's what im saying. No one wants new players in this game and allow them to prosper
@@GicaForta Wait, EE lets you rep rats? EO didn't have that until the triglavian invasions
best exploit of eve echoes yet. I tip my hat to you sir.
As the SpiffingBrit would say “it’s all perfectly balanced”
I’m only 7 jumps off of Kattegaud, found my new spot!
Seems easy enough to fix.
Simply makes the aoe check for where the next mission will be placed increasingly bigger until it finds the next closest high sec node.
That could also work
that would spread the missions super far, but it would work.
As a newbie I thought these weren't working anymore.. I read that netease had NERFed them by either changing the system to losec or the adjacent systems but after checking they seem ok... I will go and have a crack at that later. I only went to 0.4 once.. and I got killed n lost my ship... Newbie question.. I can't get blown up just by warping through a low sec or nil sec system can I?
Interesting. In which system? In Clarelam? I’m sitting in Erzoh and Clorteler and it worked last week. I’ll check again today and let you know if it’s still working.
@@GicaForta I was mistaken newbie mistake... Check out my and edited comment above... Can I get killed if I warp through less than 0.5 systems ?
If you travel through lowsec 0.4-0.1, you are pretty safe if you go from gate to gate. Gates and stations have guns and they insta shot anyone. In nullsec however, no more protection on gates. Also, players can use warp interdiction bubbles and kill you on gate or before reaching the gate. So nullsec = not safe for travel unless you know what you are doing. I have a video around on how warp interdiction bubbles work
@@GicaForta no it didn't work check my comment above where I went to Clorteler
Ain't profitable for a T7?
It is. You chain your tech level type of missions just as easy. Rewards won’t be like t10 expert, but, scaled down to the appropriate tech level that you select.
@@GicaForta amu ma duc sa moara gibilan
Da’i blana pana nu le repara haha. Am raportat asta de 2 luni de zile, n-au facut nimic
Vezi ca Clarelam e inca blocat. Nu merge sa warpezi la misiuni. Ia unu din alealtalte 3
@@GicaForta merci, de 2 luni si n am auzit neam in toata alianta.
I did this forever. Glad you reported it. It’s an easy fix if NE felt so inclined. Right now all those missions are hyper optimized for combat battleships. If they changed some of the missions to be more smaller ship friendly (think more frigates and less battleships, or add boxes 100-200km apart that you have to loot to complete the mission) then not only do the missions become more interesting for the people who do them, it also means you cant fit a single ship to be a wrecking ball that smashes them all. Also, the payout should probably be something other than isk…something like loyalty points.
Good point! Check out the solution proposed by someone (pinned comment) that thing is brilliant
the pirates watching all that canapés
if one person can use the underline code to their advantage to gain isk by duping the game then you cant get upset that multi boxers or other “casual” players come to use the same dupe/exploit. if NETEASE did cap it then a stop is correct on all players not just a select few.
So it now depends on who gets first in these systems? Haha well if the system gets filled by the ones exploiting it and the others get left out, this fix is not good
@@GicaForta hence it needs to be all not just a mission runner cap
(Lowsec hunter dislikes this tip)
Lowsec content has been dead for quite some time now
This still work? Anybody have one for Minmatar space? I can't find one.
Still works. They didn’t fix it. Not sure for Minamatar. Most profitable islands: Clorteler and Clarelam. Most people prefer Clarelam due to Blood Raiders giving off more mission money and bounty rewards compared to Serpentis in Gallente
@@GicaForta Any reason Bloodraiders pay more? I was just doing Angels because I'm new and only skilled into cannons.
btw for anyone reading this Endrulf is one in min space I just found.
That’s how the devs decided it would be. I argued with them for over 2 years in regards to various aspects of the game (me and a couple more content creators..) and well nothing changed.
I am a null sec ratter and I don't mind that being in the game, tho null sec and lowsec should get buffed because low is empty and null isn't worth it enough (especially angel space)
Yeah rip angel space
It's a easy way of having fun and earning isk in ee for those players very busy in real life. Hope devs will not fix this 😔
There needs to be a way to make enough isk to Plex omega as a casual player.
True. But making more isk than in nullsec, what is the point of nullsec then. A fix needs to balance these out
@@GicaForta point of nullsec would be C-type+ gear, better ores and PvP...
Yes true especially in rising Plex prices.
Do you use an emulator? If so what emulator do you use?
No emulator. Just a phone
Honesty, the most realistic solution to the botters is the 800 lb gorilla noone want's to talk about. Enable high sec PvP, and put CONCORD back to work, too. It works for Eve Online. Suicide gank the botters enough times, and they'll start leaving. Oh, you don't want to get shot by CONCORD? Stay in low/null. Win/win for everyone.
If they enable highsec ganking, the playerbase will plummet even more
@@GicaForta yes sir jita would become a war ground 🤣
But yes maybe they should disable highsec PvP in ITC areas or >0.8 security level
So I went to Clorteler and it didn't work for me ... As I said I'm T5 newby so maybe I'm doing something wrong I refreshed and all I got was missions at the same value as my 0.5 home around 35k isk
The value is the same everywhere. The catch about highsec islands is that all missions spawn in the system you’re in, so you don’t need to travel. This comes into play when you get to t10 because t10 expert missions pay out big and because you don’t have travel as all missions are inside the same system you can just chain up missions and make loads of isk
@@GicaForta ok thanks for the insight so just to confirm you're saying that it's not that you get a higher isk value reward, you can stay in the same system and save a lot of time not having to warp.?
Exactly. When you start doing t10 missions and you’re in a battleship that is slow and warping and moving from system to system, highsec islands are like this rave party at electric castle
Best highsec island is Clarelam in Amarr, next best thing is Erzoh in Amarr but it’s not very great as it’s just 1 lowsec jump away from highsec instead of 2 lowsec jumps.. then it’s Clorteler and I think one more somewhere else
@@GicaForta yes I saw that information in your video.. and thank you for your help.
Been farming this way for 6 months. Sadly everyone else has caught on now :p
No worries. As opposed to nullsec, you don’t do missions in group, the income is not diminished, not for bounties, not for encounter rewards. So what? xD at least there’s more people to talk to in local now
@@GicaForta I turned a few friends of mine on to this way of farming because its very laid back and easy to nearly afk while you work etc.. but for the market this is terrible.
If null sec was more profitable or high sec less profitable that would decide where I farm most. Perhaps we need an event that lasts for a year where 25% of rigs pop on death or something. Nothing really dies in the game atm.
Yes. There’s no destruction in the game. Hence why the market and the economy went sour. Insurance system and how it behaves right now, plays a big part in it
I'd remove stations from these and neighboring systems, so you will have to leave the area to drop off loot.
Also the system I farm out of routinely gets 3-6 missions stacked in systems within 2 jumps. And it isn't an island.
Yeah same mechanic.
Well the place in the thumbnail of this video, Kattegaud, is like this only. No station there. But since it's very close to null sec where my alliance is situated (VOID), i like farming here then dropping off to Weld and rinse and repeat.
This is end game as it should be. But null sec should give more isk than it currently does.
Back at launch you were able to get much more isk for each npc kill.
Can’t remember if the lowered the bounties. Don’t confuse it with the beta where a frigate gave you 1.8 milion xD it was 10x speed
@@GicaForta now that we got scrams the frigates should be able to go 4km/s. And yeah I remember at launch doing a t6 dead with a full 10 fleet and got like 30m in bounties.
Drams were a pain in ass though
Low sec/null sec bounty +100%. Fixed
True
Also true rofl. This is becoming more complicated than I anticipated
Im looking to retire from the game...and was wondering if there was any of these in the Lontrek or north end of the world. if anyone has an idea let me know please?
There was otomainen but not sure if it still works
Has anyone found a highsec island closer then 10j from jita?
Don’t think so. What about Otomainen. That’s Caldari, but it’s not 100% highsec island, more like 50%
@GicaForta Best I've found is Anher which is 10j from Jita.
Two years later, now there's a limit of 50 encounters/day.
That limit was added a month after I made the video. The limit doesn’t limit much. Regular players who farm highsec islands still get an easy half a billion from farming 50. Hardcore bot farmers with 10+ alts get much more :)))
@@GicaForta well, I'm T8 and it takes a fair bit of time to reach the cap on a bc. Can't imagine doing it more than one time a day.
If anyone is doing it, they deserve the money in my book.
They are not doing it more than once. They use bots or that automated AI nanocore that just farms non stop. Bot farms are farms with 10-25 or more accounts just farming non stop, unattended either using botting scrips on pc emulators or the AI nanore I mentioned. They don’t need to do anything. Money just rains on them
@@GicaForta I see. Well, if not for hi sec islands I wouldn't be playing the game, that's for sure.
I have limited time to play due to work and I'm basically a solo player. I can almost never do group activities with my Corp.
Ahhhhhh stop telling everyone the secret hi sec sauce lol 😜
Sauce is sauce!
I’ll be honest I do this because I have the worst rng for specials in null. I’ll rat for an hour, nothing but normals (we even have a dam pda) I get up for a smoke come back inq has spawned and someone’s already on wave 2….every Fukien time.
I’ve been telling my friends about it fer months and 90% are like “hi sec is for losers” lol enjoy losing your fac BS ratting in null…..
Lol nice vid i trie to explain that to my Friends, but nobody come to Olide to rat with me XD..
Haha thanks for the 5th system. I knew there were more
Where is the news button in encounters? Ah its the bloody mobile game.
Yes.. it’s the crappy version
It doesn't sound much of an exploit to me as much as it is the players and bots takeing advantage of a system and being exploitive. I say kill the multibox and bots before you implement something that punishes actual players trying to make isk and enjoy the game, especially with the way prices are standing now. I do agree this should not be as profitable as low sec but you are cutting out carebear combat for your entire player base with this especially the ones fueling solo pvp and just simple solo players.
Yeah in itself it’s not a real exploit, that’s what I mentioned in the video as well. It turns exploitive because of the exploitive behavior of others
I’m a convert #savetherats
I can't thank you enough for doing this bro! I know so many casual players don't understand why this is so bad, and why I've always been against these kinds of ISK faucets. They simply lead to exploitation, which inevitably ruins the game.
I don't have an issue with them personally, I'm just an advocate for the game and community as a whole! This is bad! Any system that the devs implement to create ISK faucets, has an adverse effect on the rest of the game.
For instance, market value of items is beyond low! The market is completely saturated with high tier items. While highsec players may not get this, Nullsec players suffer from this greatly.
This kind of development forces players to retreat to highsec to compete. Even if they live in Nullsec, the ISK is so high in highsec(without risk) that those players are eventually forced to go participate to keep up in the marketplace. There's no incentive to risking Nullsec life, when you can simply let the game play itself in highsec.
Add the Insurance exploit to this, and Nullsec life is a complete mess. They can just spawn whole fleets into your space, with top tier gear, at super cheap prices, while their carebears farm endlessly in highsec. I know many don't understand how game breaking this is.
Fly aggressive o7
toptier gear in highsec? nooooope. toptier gear you only get in Nihilus or null anomalies. :D
if you count mk9 as toptier then you shouldn't have an opinion on toptier gear.
@@HolyNEvil666 Afraid I'm talking to Gica about some conversations we were already having elsewhere, so I might not make much sense to onlookers. I am in no way saying what you're insinuating, not in the least bit. I can see how that might confuse you, but rest assured, Gica didn't reference me because I'm an idiot...
Fly aggressive o7
@@Bradric1 alright. just was comfused as hell because mk9 stuff is nowhere near topgear. ^^
you too mate o7 may luck be on your side
Thanks Gica. I've long suspected that there some systems that you can really exploit. When I am mission running I just tend to accept them from my home base as the traveling around is part of the game for me.
I think its a double edged sword - people are using these locations to avoid the low-sec ganking and Missions don't pay enough to risk doing low sec encounters. Mission encounters are still a little more interesting then farming endless nulsec anomolies hoping for that one special to form and a good source of T10 modules and wreaks that can only be found in deep deep null (In my nullsec pocket were limited to T8 anoms)
The conclusion I have is that null needs re-balancing so that the rats need to be more challenging and pay more, and highsec missions need to be balanced so perhaps the bounties are lower (or zero as isk is included in the mission rewards, or another currency e.g. faction credits which can be exchanged for stuff rather than isk). I'd also like them to remove some of the NPC stations in null and increase the base sizes a few points for lowsec and null.
The whole game needs rebalancing 😂 old content is shot, new content is shot. Bugs here, exploits there. Ships tech trees are a joke… list goes on unfortunately 😵💫
@@GicaForta if MTU is implemented that should solve a large part of this issues
I don’t see how. Insurance still remains the biggest threat. Industry and mining are semi dead on their last final road. There is no destruction in the game at the moment
LEAVE MY ISLAND ALONE. I AM NOT HURTING ANYONE
I don’t have anything with your island haha. I have something with those that exploit it. The islands are good for me too. I can farm my 1-2 hours of playtime per day… unfortunately some exploit this to astonishing levels.
How about just changing the mission refresh timer to 6-12 hours or something? That would give "casual" players enough encounters to run one or two "rounds" per day while relieving the pressure these bot farmers put on the economy?
why 6-12 hours? i need like 70 rerolls already to fill my storys.. i'd never get a single story mission full again
@@HolyNEvil666 yes true
Change the encounter refresh time to 1-1.5 hours much better
Even jumping and not farming 1 system i can easily make 100 mil an hour in hi sec. Don't cry to fix it because someone can make good isk in hi sec. If the isk is that good. It can only be that much better in null.
I’m not crying to fix it. If you watched the video than you’d know what I’m talking about rofl
@@GicaForta i did.. you called it cheating... lolz
Well yeah, here’s how it goes. So an entire corporation of alts from an alliance farms there non stop, generates stacks and stacks of isk. The isk gets redistributed by the alliance, turned to plex => turned to free insurance for everyone in times of war. How is this, not broken lmao
Hey, how do you do 100 mil/hour, dude? You get like 10 mil per mission. I don't believe you can run 10 missions per hour, 1 every 6 minutes. Unless you count multiple alts doing the same which is slightly incorrect. Each alt needs to be fed with isk to get plex/omega
You can finish 3-4 missions in 20 minutes. That’s 5mil bounty for each = 15-20 mil, + 12-13 mil isk from the encounter rewards => 33-35 mil isk per 20 minutes. 60 minutes has 3 20 minutes periods so 35 mil times 3 = 100 mil. See ? :)
does anyone one of a Calgary island in high sec? I´ve been looking for one for months hahahaha
There’s isn’t one. I know Otomainen used to be but it’s now broken and doesn’t spawn missions, but please check
Haha funny. I did say T10 highsec mission farming was king. Albeit, boring.
Well in my opinion if multiboxing is fair game, this is too... XD
Well I don’t understand then, why are nullsec folks upset when they hear there’s some highsec location that gives you more isk / hour than nullsec
@@GicaForta Well null sec players have plenty enough things that highsec players do not have access to, it's just isk no fancy modules, blueprints, rigs or anything like that, high sec players have to buy those things from them, still they want all the eggs on their basket. The truth is, if the devs compromise casual player's ISK earning potential any further the game is as good as dead.
That’s what I said in the video. This requires some delicate handling. And the devs know most of the paid stuff comes from casual players haha. So they won’t jeopardize 70% of the playerbase
@@GicaForta Yup, you are absolutely right.
Honestly, wish you didn't make this video maybe report the systems but now the cat is out of the bag.
I did report this, 2 months ago. No harm done. They didn’t fix it then, they won’t fix it now either. Let there be isk lol
What a sexy voice!
Thanks 🤪
Please stop using the "risk in Nullsec" as part of this argument. Corps & Alliances use Rally Points to effectively "farm" safely within their home systems in a similar fashion. If an enemy fleet shows up unexpectedly without warning while you’re farming it, your ships deserve to be blow up because that means you have no early warning scouting or defense.
The amount you’re farming per hour is a completely different story and I can understand that frustration. Yet I’d rather see things get added to to high level special anoms (ie Scout, Inquisator) in Nullsec to increase their value, so Corps and Alliances have to scout and hunter gathering for these big ISK rewards (to supplement their Rally point), rather than just sitting in their home system farming loads of ISK without much risk. That’s because the hunter gathering creates interdependencies and increases interaction amongst players (both in your alliances and against your enemies).
Yes the risk in null sec that they are so proud to claim until something else comes along to benefit someone else
The word risk is mostly relative to the area you live in. Curse or Syndicate? Well of course risk has no meaning in Syndicate as that area is almost empty. Went there the other day. I found some 8 people holed up in some dead end system. Other than that, weeeeee
@@GicaForta ya Benzie stated the other day that there really isn’t any point in Alliances attacking each other in Nullsec anymore (other than the fun of it) because there’s not any newer, valuable resources to gain. So the risk of being in Nullsec from PvP isn’t as much as it used to be. For example, the first year the game launched, people had to go out scouting & hunter gathering special anoms and Deadspace to make money. So there was always a greater risk of being attacked, unless you controlled and scouted your entire region (which was monumentally hard to do but fun in my opinion as it required a lot of Alliance collaboration). Now special anoms are not as valuable to people and you don’t need to control a whole region because you can just setup a pocket empire of a few systems where you can farm safely just doing Rally points (just as you mentioned).
I agree with you, i was once a member of a big corp in a big alliance and i used to spend hours farming with zero risk even to the point where afk miners and ratters were actually a big issue because back then a single player on the anomaly would prevent it form respawning, the risk part of nullsec is a bit overrated.
Well i kinda disagree with you. Mercenary corps like ZRQ and HONK are pesky little mosquitoes that become a pain in the ___ for big alliances. Right now, HONK pilots reset a base of VOID Alliance. Their spies are all over our pocket, preying on any passersby. and the route outside our space, great wildlands, is always camped by them now, thus making it difficult to actually do any progress in our space now, except when you are in fleet. So yes except Gallente null sec, you can't be safe in any kind of nullsec
Turn them all into lowsec and be done with it or buff nul isk
Encounters, small easily soloable, medium should require at least 2 players or a 2 char multibox. Large should require a squad of 10 (small corp), scouts and above should require multiple squads, and a mixture of ship types to get max payout.
But then a huge increase in payout per player, soloers are part of the economic problem when it comes to the huge sink in module value.
Dont get me wrong. Not all the problems are solo players. There is a lot of balancing that needs to be done.
So u report if other ppl use it but if only u u dont , quite ipocritical its ppl like u ruining the fun for others just delete your account if u gonna complain , its story missions who cares if there are a lot of players its their story mission they aint stealing from you.
I think you missed the whole point lmao. Highsec islands are not story missions. It’s just infinite farm. And it doesn’t matter anymore since the devs don’t care at all about the game, or the playerbase. Highsec islands caused inflation. Industry was destroyed by insurance system. Low tier content was reduced to being meaningless (totally opposite to what EVE represents). So here’s your current state of the game, where now ships can be bought with VISA/MasterCard