Great game! Love the board and the armies. Just something I noticed. You always have to allocate dev wounds last after any saves. So that last bladeguard on a single wound wouldn't have died from the dev wound and could have potentially saved a bunch of those wounds from the stealers on his invuln and in turn kept Tigurius alive.
Thanks! Dev wounds don't do mortal wounds anymore. They are just wounds that can not be saved. So it makes no difference what order the saves were allocated as the whole unit had 4++ invulnerable saves, including Tiggy
Great to see the 'nyds out again! You scammed yourself at 2:41:55 though, broodlord claws and talons always has dev wounds, he just gives dev wounds to stealers as an ability
@@HereticDave40k I honestly love watching you run the genestealers bomb, it's so slept on and the broodlord is nasty enough by himself that he punches well above his 80 points... I've even had a broodlord 1v1 a demolisher Russ this edition and win lol Would be great to see you run 2 blocks of them in a vanguard list!
They have '-1' for indirect, '+1' for heavy '-1' for stealth. = '-1' to hit. They hit on 4's normally so would hit on 5's... the cumulative value cannot exceed +/- 1 but "1" + 1 and "2" -1 does work as the total change to the hit is only -1. Yes. Hive Guard are that bad.
Nice to see that more peeps are watching your videos!
Loving the 3k game!
Thanks for watching!
Great game! Love the board and the armies. Just something I noticed. You always have to allocate dev wounds last after any saves. So that last bladeguard on a single wound wouldn't have died from the dev wound and could have potentially saved a bunch of those wounds from the stealers on his invuln and in turn kept Tigurius alive.
Thanks! Dev wounds don't do mortal wounds anymore. They are just wounds that can not be saved. So it makes no difference what order the saves were allocated as the whole unit had 4++ invulnerable saves, including Tiggy
@@HereticDave40k Wow. I've been playing that really wrong then! Cheers mate!
@jackkirby7244 no worries. The dev wounds change was about 6 months ago in a core rule faq/dataslate thing
Great to see the 'nyds out again! You scammed yourself at 2:41:55 though, broodlord claws and talons always has dev wounds, he just gives dev wounds to stealers as an ability
Thanks! O, nice, I need to remember that, good catch!
@@HereticDave40k I honestly love watching you run the genestealers bomb, it's so slept on and the broodlord is nasty enough by himself that he punches well above his 80 points... I've even had a broodlord 1v1 a demolisher Russ this edition and win lol
Would be great to see you run 2 blocks of them in a vanguard list!
@@deleted4577 O yea for sure, Broodlord + Genestealers in Vanguard are frightening
Don't say that! 😭
@@deleted4577was that 1v1 at 48 inch or after contact
Nice surprise this morning! Thanks!
You bet! Enjoy!
At this stage, they might aswell model nerf bats on the hive guard lol
Haha. Great idea!
Nice!
In the tray, Dave.
haha, I know right!
wonder what pauls favourite spacemarine faction is lol hmmmm
Favourite colour or Favourite Smurf??
oopsie thanks@@HereticDave40k
@@nomis19821982 I'm sure he likes Blood Angels... haha
Davage, just a note, you wouldnt suffer the -1 to hit from stealth with hive guard because you are already at -1 from indirect penalty.
They have '-1' for indirect, '+1' for heavy '-1' for stealth. = '-1' to hit. They hit on 4's normally so would hit on 5's... the cumulative value cannot exceed +/- 1 but "1" + 1 and "2" -1 does work as the total change to the hit is only -1. Yes. Hive Guard are that bad.
@HereticDave40k
oooohhhh I didn't realize you had a +1. Yeah.....those hive guard need to ride the bench lol.
@CinderellasStinkyFoot yea they're rubbish... might try the shock cannons though...
@HereticDave40k tyrannofex time I think. As a guard player, I hate that casino cannon.
@@CinderellasStinkyFoot it's on my to get list!
Yeah buddy!