4 year old me would've felt so motivated and avenged from all the game overs he had in the first boulder level if he saw this and saw the boulder getting ungodly outpaced.
I'm interested in so many things going on id love to hear commentary! 1:00:26 I've never seen this before I wonder who they were? Either way despite sounding odd at a glance having such an important release in your honor even if only in retroactive respects. Sweet.
@@beinyourguard actually, no. the reason is just that he didn't use any bonus saves. they actually do count towards percentage, but getting all 26 gems nullify their effect - which is also the reason for the sudden jump to 100%.
I was surprised when you double jumped at first river level, also the super speed trick even the spinning boulder bailed from existence, and before you got the last gem the screen shows 35% completion and after you got the last gem it shows 100% lol, I notice the Japanese edition switched Slippery Climb with Sunset Vista, did they think it was easier? that was pretty am fun TAS video, thanks for the fun nostalgia ride The8bitbeast.
honestly they shoulda made every 9 gems you get, the speed of the gems going through your screen should be tripled. so at 9 gems it goes from 6 seconds to 2 seconds and at 18 gems it goes from 4 seconds to 2 seconds again with another triple. if the game has 27, it would be even FASTER after that.
1:20 - Excuse me!? 😓 Edit 1: he's actually going faster than the boulders...I thought that this wasnt possible all this time... Edit 2: What version is this? I remember Papu having 3 bars compared to 5. Edit 3: 12:43 - I can't. This is too much to process Edit 4: TNT boxes instantly explode upon contact. I'm shocked.
To address your questions in order: - The crate bridge uses a technique called the Submarine Jump. Basically if you spin off a ledge (or in this case, a barely-existent Outline Crate), there's a 10-frame window where Crash can jump while still in the air. - Most of this run uses Zigzagging, where you alternate adjacent diagonal inputs as fast as possible while in the air (e.g. Up-Left, Up-Right, Up-Left, etc.) to move faster. You can do this every other frame if you're fast enough. This is not to be confused with the TAS-only trick Zip-Zagging, where you alternate opposite diagonals (Up-Left, Down-Right, etc.) to build up a ton of speed. - This run was done on the NTSC-J version, released in Japan. This version has a lot of changes, including giving Papu more health, moving the Green and Red Gems to earlier levels, removing the second half of The High Road, and swapping the locations of Slippery Climb and Sunset Vista. NTSC-J is the fastest version for 100% by over a minute, as it skips needing to revisit Road to Nowhere later. - Yeah, they're basically jumping off the scenery out of bounds. Very cool. - TNTs explode instantly when spun. Normally this would just damage you, but the explosion has an expanding hitbox and can be escaped if you're fast enough.
Not for RTA runs, as they require you to input opposite diagonals (i.e. Up-Left, Down-Right, Up-Left, etc.) every single frame without letting go of the D-pad, for several seconds at a time.
Japanese version changes several things. Papu Papu has more health, High Road is shorter, Sunset Vista and Slippery Climb are swapped around, Hog Wild has the Green Gem, Lost City given the Red, platforms in the stream levels are larger, etc. etc.
I love how he breaks boxes out of nowhere and in a way
In a way?
In a way.... how?
In a way that... something happens?
Complete the sentence, curse you!
Finally the 100% of crash 1 , can’t wait to see this
The8bitbeast has a youtube channel
commentary on this run here: ruclips.net/video/Fm9T73f6P-Q/видео.html
Love how far you can push with the hitboxes in this game! Crash TASses are always so fun to watch. Many cool tricks and high show factor 👍
I like how hitboxes are merely a suggestion in this game 😅
I like how game goes from 35% right to 100% clear
4 year old me would've felt so motivated and avenged from all the game overs he had in the first boulder level if he saw this and saw the boulder getting ungodly outpaced.
Fun fact: The voice of Crash in Japanese version and Bugs Bunny are sharing same va(Kappei Yamaguchi)
Who also voices Usopp from One Piece and L from Death Note
Bandicoot Power~!
Great to see that all categories of the trilogy is TAS‘ed now.
Nostalgia, 4:14/ 6:40/ 13:20, awesome TAS!
Ive been waiting for this day for a long time.
Gotta love codes back in the day
I'm interested in so many things going on id love to hear commentary! 1:00:26 I've never seen this before
I wonder who they were?
Either way despite sounding odd at a glance having such an important release in your honor even if only in retroactive respects.
Sweet.
27:04 me when it’s 20 degrees out side and I gotta get to the mailbox lol
Can we talk about how the completion % jumps from 35% to 100% at 56:00 ?
because japanese crash bandicoot has a weird way of calculating percentage.
@@beinyourguard actually, no. the reason is just that he didn't use any bonus saves. they actually do count towards percentage, but getting all 26 gems nullify their effect - which is also the reason for the sudden jump to 100%.
@@inxphy that makes sense
Yeah, its pretty standard for Crash 1 speedruns 🙂
ジャジャーン!のドヤ顔好き😂
"I'll try spinning, that's a good trick!"
29:00 super wtf
I was surprised when you double jumped at first river level, also the super speed trick even the spinning boulder bailed from existence, and before you got the last gem the screen shows 35% completion and after you got the last gem it shows 100% lol, I notice the Japanese edition switched Slippery Climb with Sunset Vista, did they think it was easier? that was pretty am fun TAS video, thanks for the fun nostalgia ride The8bitbeast.
honestly they shoulda made every 9 gems you get, the speed of the gems going through your screen should be tripled.
so at 9 gems it goes from 6 seconds to 2 seconds and at 18 gems it goes from 4 seconds to 2 seconds again with another triple.
if the game has 27, it would be even FASTER after that.
My Favorite games
42:04
Gravity: Wait. That's illegal.
8:22 What is that text box that showed up?
In the Japanese version Aku Aku provides hints on the journey. Any time Aku Aku shows up hints follow.
@@Spikechive is it always the same hint or it's a different one everytime?
@@Iblis00 Different on each level.
Also unique dialogue when dying repeatedly and Aku Aku shows up in pity
@@duonorilluvia that's kinda cool.
@@SpikechiveSo kind of like the hints in the N Sane Trilogy
I'm so happy the Japanese version gets tas'ed now.
The any% TAS also used the Japanese version which has the harder debate of which is best version (as a note and fun fact).
I am yet to see a American/Europe version
@@BIIIIIGMAN A 2010 TAS with the ID 1458M which used the NTSC-U version.
Crash 1 Crash moving this fast is a very cursed visual
1:20 - Excuse me!? 😓
Edit 1: he's actually going faster than the boulders...I thought that this wasnt possible all this time...
Edit 2: What version is this? I remember Papu having 3 bars compared to 5.
Edit 3: 12:43 - I can't. This is too much to process
Edit 4: TNT boxes instantly explode upon contact. I'm shocked.
To address your questions in order:
- The crate bridge uses a technique called the Submarine Jump. Basically if you spin off a ledge (or in this case, a barely-existent Outline Crate), there's a 10-frame window where Crash can jump while still in the air.
- Most of this run uses Zigzagging, where you alternate adjacent diagonal inputs as fast as possible while in the air (e.g. Up-Left, Up-Right, Up-Left, etc.) to move faster. You can do this every other frame if you're fast enough. This is not to be confused with the TAS-only trick Zip-Zagging, where you alternate opposite diagonals (Up-Left, Down-Right, etc.) to build up a ton of speed.
- This run was done on the NTSC-J version, released in Japan. This version has a lot of changes, including giving Papu more health, moving the Green and Red Gems to earlier levels, removing the second half of The High Road, and swapping the locations of Slippery Climb and Sunset Vista. NTSC-J is the fastest version for 100% by over a minute, as it skips needing to revisit Road to Nowhere later.
- Yeah, they're basically jumping off the scenery out of bounds. Very cool.
- TNTs explode instantly when spun. Normally this would just damage you, but the explosion has an expanding hitbox and can be escaped if you're fast enough.
22:28 someone call an exorcist
What is being said for a split second at 16:39?
このしんでんは、ないぶがとても ふくざつなしくみになっておる。 もし、すすむべきほうこうが わからなくなったら、たしかめる たしかなほうほうがある。 リンゴをおいかけることじゃ。
このしんでんは、ないぶがとても ふくざつなしくみになっておる。 もし、すすむべきほうこうが わからなくなったら、たしかめる たしかなほうほうがある。 リンゴをおいかけることじゃ。
Those are a lot of polygons
27:45 i believe he did a pause puffering 😱
I dont understand, how you get the gem without Tawna Bonus?
Crates in bonus rounds aren’t included in level totals in the original PS1 version. That started in Crash 2.
like a machine
No bouns round?
Unlike the N. Sane Trilogy. Bonus Rounds provide nothing to the box counter. Well besides the keys you get from Cortex.
@@Spikechive so it was kinda pointless to get the brio and tawna tokens on ps1?
@@WW91_SF6 Tawna acted as save points. And Brio acted as an area to gather 6 lives.
42:14 Crash moonwalk
Could zip-zaps be implemented into 100% category?
Not for RTA runs, as they require you to input opposite diagonals (i.e. Up-Left, Down-Right, Up-Left, etc.) every single frame without letting go of the D-pad, for several seconds at a time.
Wait a minute.......THE RED GEM ISNT ON SLIPPERY CLIMB?
Japanese version changes several things.
Papu Papu has more health, High Road is shorter, Sunset Vista and Slippery Climb are swapped around, Hog Wild has the Green Gem, Lost City given the Red, platforms in the stream levels are larger, etc. etc.
It’s funny how the Japanese version puts some of the coloured gems from the later/harder levels in the earlier levels.
Crash Bandicoot derp face! XD
Transcript says at 25:15 = What have I got
No need tawna bonus boxes, for the Gem!??? 🤔😱
Yeah. But in N.Sane Trilogy it does required
16:39
このしんでんは、ないぶがとても ふくざつなしくみになっておる。 もし、すすむべきほうこうが わからなくなったら、たしかめる たしかなほうほうがある。 リンゴをおいかけることじゃ。
why does he sound like neco arc
Oh god he does
I can't unhear it now. I hate you so much
He is neco arc, in this case, neco bandicoot
Que barbaro mis respetos
Is this the first ever crash Bandicoot game ever made
No. This is the 9th entry
its kinda wierd not hearing him saw !WOW! every 5 seconds
LEGENDARY
Faz essas loucuras no N. Sane Trilogy e no it's about time 😂
ジャジャーン
Woah!
このゲームを一時間でクリアできるだと?
Funny thing is, we now know it's possible to get the Rolling Stones gem first try, so that would knock even more time off... ⌚
It was found just as the TAS was wrapping up before submission, which is the most unlucky thing about this TAS.
👍
Nostalgic music
Is This REAL??
Apparently in the Japanese version papu papu has 5 hits instead of 3 like in the North American & European versions
I was reading a comparison, and there are pretty extreme changes according to how the gems work, and they also increased boss health
WOAH!
Sub 56:35 !
28:58 aku aku
They made Papu Papu harder in this version! Lol
CTR is even worse when you fight against nitrous oxide nowhere to win unless you can skill up the game until win.
“IZA-“
I hope see Crash 2 and 3 100%
Do 100% of the other games plus "it's about time" title.
You can help assist that by joining the site and then also finding out that Crash 4 (2020) isn't TASable at the current time.
Cheater
Such a fake
Bro it’s a TAS 💀