Powerup Pack Guide

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  • Опубликовано: 21 янв 2025

Комментарии • 45

  • @gooseflinger8114
    @gooseflinger8114  3 месяца назад +1

    Hello! As of 2.0.0 of the pack, adding powerups to your level/episode has been made much easier now!
    All you have to do it simply place the files of the powerup you're using in your level/episode folder & the .lua file of the respective powerup's powerup npc should automatically register itself!
    Do note that some powerups still need a luna.lua file for special cases, so copy the contents of that to your clipboard, then paste it your own luna.lua file of your level.

  • @anom2619
    @anom2619 4 месяца назад +2

    Hi Gooseflinger, I have always loved the 2Dmario games since I was a kid and had always wanted to make a game of my own. Mario Maker was a blessing, however felt really restricted and was missing key parts that a complete mario game would need. I found out about SMBx2 and was over the moon, but I got confused trying to add custom tiles and blocks and eventually gave up and quit (I struggle with finding motivation or passion.) I recently stumbled upon your NPC pack video and now this powerup pack, and you have reignited my spark for level creation. I watched the custom asset tutorial and it was very easy and simple to follow so I’m going to give everything another shot and hopefully I will get somewhere :) Please keep up the good work and if there is a link or place anywhere we can support you then be sure to send it !

    • @gooseflinger8114
      @gooseflinger8114  4 месяца назад +1

      Thank you for the kind words! It means a lot to me when I'm able to help others. Good luck with everything!

  • @AxelDBZ777
    @AxelDBZ777 4 месяца назад +1

    No matter how hard I've tried I haven't managed to add more than one power up to my level. And I don't know why, since I followed the guide to the letter. But thanks anyway for taking the time to make this video so useful, I liked it. 💙

    • @gooseflinger8114
      @gooseflinger8114  4 месяца назад +2

      Make sure you open the luna.lua file that your level contains, and paste the contents of other luna.lua files into that one, not removing what's already there just adding to it.

    • @jtdavis-t7j
      @jtdavis-t7j 3 месяца назад

      @@gooseflinger8114 i tried that but all it did is nothing and it shows a orange line

  • @pintinho_piu
    @pintinho_piu 3 месяца назад

    Hey, i added the Boomerang Flower, but when i test it shoots the boomerang but with hammers too, same with the Super Bell, but instead of hammers it's fireballs...

    • @gooseflinger8114
      @gooseflinger8114  3 месяца назад +1

      Try refreshing the editor, a guide is shown on the forum page

    • @pintinho_piu
      @pintinho_piu 3 месяца назад

      @@gooseflinger8114 i've fixed it, it was a script that i was using in my levels (fastFireballs), removing it i can use the power-ups normally, is there some way to use the two scripts without any bug?

  • @jtdavis-t7j
    @jtdavis-t7j 3 месяца назад

    hey i followed your instructions to add a enough power up but did nothing and the code shows a orange line

    • @gooseflinger8114
      @gooseflinger8114  3 месяца назад

      You'll have to provide more information, I can't really help without any meaningful information. Sounds like you're missing some files

    • @jtdavis-t7j
      @jtdavis-t7j 3 месяца назад

      @@gooseflinger8114 i love your tutorials ho and got the hang of it but can you show me the drill powerup if you can do that would be good😃

  • @RKR2969
    @RKR2969 2 месяца назад

    I copy and pasted the boomerang flower’s files into my smbx2 level’s folder and tried use it in the level and it kept popping up this small window before it started letting me play the level saying error a file wasn’t found and It kept popping up until I pressed cancel and I tried terminating lua tester I tried deleting the boomerang flower’s files and tried a different power up files but it also didn’t work can I get help please?

    • @gooseflinger8114
      @gooseflinger8114  2 месяца назад +1

      @RKR2969 You just need to copy paste everything as you see it, folders and all. If it doesn't work, try pressing in the editor the following:
      Test -> LunaTester -> Terminate running process

  • @supercooky9714
    @supercooky9714 5 месяцев назад +1

    what is the song in the back? btw thank you for showing me how to input the power ups!

    • @gooseflinger8114
      @gooseflinger8114  5 месяцев назад

      No problem, the first song is the sky theme from mario vs luigi online, and the second song is from gyromite on the nes

  • @jtdavis-t7j
    @jtdavis-t7j 3 месяца назад

    hey i loved that you made this but i am have trouble with adding enough power ups can you help me

  • @Matheus2009usa
    @Matheus2009usa 2 месяца назад

    Is it hard to change the name file for it like npc 751 for green lui to npc-752

    • @gooseflinger8114
      @gooseflinger8114  2 месяца назад

      Nah just rename files and change the contents of the .ini files a little bit

    • @Matheus2009usa
      @Matheus2009usa 2 месяца назад

      @ oh

  • @jtdavis-t7j
    @jtdavis-t7j 3 месяца назад

    ho i got the hang of it but can you show me the drill powerup

    • @gooseflinger8114
      @gooseflinger8114  3 месяца назад

      Just copy everything from a luna.lua file and follow the guide, I can't help much beyond that

    • @jtdavis-t7j
      @jtdavis-t7j 3 месяца назад

      can any one see this

  • @WhirlygigZ
    @WhirlygigZ 11 дней назад

    Hey! I love this pack, but I have a quick question. Are the custom powerup states meant to be kept when exiting a level into a world map? For instance, is exiting a level with the blueshell powerup state meant to be converted into the fireflower powerup state when re-entering the world map?

    • @gooseflinger8114
      @gooseflinger8114  10 дней назад

      That's a known bug with the blue shell, it should hopefully be fixed next update.

    • @WhirlygigZ
      @WhirlygigZ 10 дней назад

      @gooseflinger8114 I see. I also had a similar issue with the boomerang flower, except the powerup state was set to the hammer suit. Either way, I'm looking forward to said update!

  • @outradinabat
    @outradinabat 4 месяца назад

    Is there any way to add the power ups you want in all levels at once in one singular game/episode or do we have to add them for each level individually ?
    Anyway you've all done a great work with this pack and I can't wait to add many new power ups to my future levels and stuff, especially the mini mushroom as it can have many interesting uses in a traditional level.

    • @gooseflinger8114
      @gooseflinger8114  4 месяца назад +1

      @@outradinabat if you do the steps but put the files in the folder of your episode rather than a level, including the steps with the Luna.lua file, it will load for your episode yes

    • @outradinabat
      @outradinabat 4 месяца назад +2

      @@gooseflinger8114 Thank you !! I wasn't expecting an answer this quick !

  • @CesarDavidSuarezMieres
    @CesarDavidSuarezMieres 4 месяца назад +1

    Please do the megadood npc pack 1.6 with bubble bobble items food and enemies pls

  • @adeelky1452
    @adeelky1452 4 месяца назад +1

    This mod pack is really good and has kind of helped me get into the basics of "lua coding". Anyways I have been having a bit of trouble with wall jump mushroom, in my level I have already placed 4 of your amazing power ups by coping the luna.lua but in the wall jump mushroom I see this:
    local cp = require("customPowerups")
    local wallJumpShroom = cp.addPowerup("Wall Jump Mushroom", "powerups/wallJumpShroom", 842)
    local aw = require("anotherwalljump")
    aw.registerAllPlayersDefault()
    function onStart()
    for _,p in ipairs(Player.get()) do
    p.data.noWallJumpByDefault = true
    aw.disable(p)
    end
    end
    Now I see the thing that im supposed to put in my lvl (local wallJumpShroom = cp.addPowerup("Wall Jump Mushroom", "powerups/wallJumpShroom", 842) but when I added it i got an error. So after that I decide to add the rest in starting from local aw = require("anotherwalljump") but still got another error... Do you know how I can fix this? (I also use Notepad++)

    • @adeelky1452
      @adeelky1452 4 месяца назад

      NEWS FLASH!!!! I actually somehow fixed it myself. I realized that I was missing aw.registerAllPlayersDefault() so I plugged that in and I'm not getting the error anymore!!!!

    • @gooseflinger8114
      @gooseflinger8114  4 месяца назад

      @@adeelky1452 Great to hear you got it working!

  • @Squiddy1inCRL
    @Squiddy1inCRL Месяц назад

    can you do a real tutorial, I have no clue what to do????? MY level file is .lvlx

    • @gooseflinger8114
      @gooseflinger8114  Месяц назад

      I've done as much a tutorial as there is to it. If you're still unsure, check the forum page on the smbx forums

    • @Squiddy1inCRL
      @Squiddy1inCRL Месяц назад

      @@gooseflinger8114 i was just confused as it was my first time doing something like this, thanks for the reply

  • @shotzz78
    @shotzz78 3 месяца назад

    bro the power ups is killing me