A lot of it, (you might be aware of this but any chance I get to shill for NWN I'll take) was taken from neverwinter nights. An old now, but pretty great dnd simulating game. Someone made this module to be used in neverwinter nights, so that is gameplay of this module in video game form. I think that's pretty neat.
This was the first premade adventure that I ever dm'ed, I believe it was in 1981. We were a bunch of soldiers stuck by duty over a weekend at Ft. Campbell. They were mostly brand new players only playing because they were stuck on post, so I railroaded the group (it was very large) mercilessly. Everybody seemed to have fun, and we added a couple of new regular players to our regular group. Thank-you for bringing this memory back to my mind.
Thank you for the review. You do an EXCELLENT job of breaking down what these older adventures are, telling me whether or not I'd find them interesting to run for my players...not to mention the great production value! Thanks for this.
I love learning about old-school RPG adventures! Its so fun seeing how they're similar to and different from modern games. Thank you so much for doing this.
You can let the players know, describing how they are suddenly hit with what feels like a reverse sensation of vertigo and as they watch all the age of the old stonework seems new. Describe how the stones lose the wear and tear of ages and how paint goes from barely their to faded, how chips of plaster falls upward from the floor back onto the walls and ceiling. You don't have to say anything else, most players will get the message at that point.
This is one of the issues with creating detailed backstories for dungeons. If the players have no way of learning that backstory, it's mostly an exercise in DM self-indulgence.
I've run this at least twice. I like the fact that players get a sum of money at the beginning and must purchase magic items with the intent of their use to stay alive.
So glad you are back. I ran an updated one shot of this using pathfinder rules it was a blast. The players took to the we are criminals whole heartedly. Enlightened self interest was the battle cry of the players. Way to much fun.
Lol. My dm in high school used the saltmarsh modules without showing/telling us. Bought it and realized it as i was reading it thru. Name changes not withstanding.
I never comment on videos but this channel is premium quality and I have ran almost all the modules you have posted with your help. Thanks and glad to see the new post!
This channel should be a lot more well-known and followed than it is. The videos are engaging, the production values are pleasantly high, and your voice is *chef's kiss*.
I'm definitely gonna use this adventure for a start of an adventure and see where my players take it. Like the time travel and Soul Stone I feel are both fine foundational elements to build on, and with some more development of NPCs you could get some emergent storylines to grow more adventures around. It's pretty good for a tournament play module in terms of slotting into or beginning a campaign and having it in a DM's back pocket if they need either a plot light bit of adventuring or have more of a react to what your players do storytelling style is a nice tool in the toolbox
You could have some fun with it. Being a 5-7th level adventure, you could have it as a reward for the players. Instead of being prisoners (and one debt payment), you can have it so that the king is rewarding them for their good deeds. He knows of this castle in his lands, and no one is currently using it, so they could build their keep there, using whatever is left among the ruins as a base. All the party has to do is get the stone that his vizier says might be trouble and wants brought back so he can try to destroy it. This brings a whole new level to the adventure. The players go in ready to go over the ruins, gathering treasure and sussing out rooms so that they may decide where they're going to put their training room and alchemy lab and whatever. This also means the players will be more careful, as the first cave in will tell them that any errant magic could destroy parts of their new home. Then have the tower reassert itself as they grab the gem. The magic of the four elements is gone, and a traditional tower is in its place, giving them a proper place to stay after the adventure.
My wife had a druid with a wolf and got so excited when the wolf passed it's save and turned completely white. Ironically the wolf's name was Darque. When I was younger I had a friend who got fed up fighting the umber hulk and forced the amulet of recall around it's neck and teleported him back to the Duke, saying "What? My character is a criminal and it's the Duke's problem now!"
I'm getting weirded out every time they emphasize the second syllable of "Inverness". When I say that name, I put the emphasis on the first and third syllables, like "margarine" or "laundromat". I can't think of a single word offhand where the middle syllable is the one you stress.
I just looked up the old serial that inspired this module, and they pronounce it "INverNESS". I can only assume that DM It All intentionally chose the inVERness pronunciation in an attempt to be distinctive, but it's really pissing me off. As to the serial, it got me interested at first with the opening narration, and then almost immediately turned me off by ham-acting a bunch of annoying characters. So I don't think I'll be devoting seven hours of my life to experiencing the whole thing.
Just watching the lasts video in this series, DM. It's been very interesting as I only played 2e, so I missed almost all of this except by reputation. I will also mention that Inverness, on top of being on the Ness river in Scotland, is also a Canadian municipality in both the provinces of Nova Scotia (appropriate as this means 'New Scotland' in Latin) as well as Québec.
I like that in the 5e sequel, the plot of the adventure is to return the Soul Gem to the tower, because it being removed is going to destroy the world. Or at least the country. This is what nosy wizards get for disturbing ancient artifacts. On another note, I like the concept of a "Dungeon Speed Run", and think it would make for good content. One of those big D&D stream channels ought to do it some time.
Wait what? Where the hell is this speedrun video that they show a thumbnail of at 22:10? I've watched every video on their channel apart from their Patreon announcement; if this one exists, it's unlisted or something.
There are two Invernesses in Alabama (one a suburban neighborhood in Shelby County, the other an unincorporated community in Bullock County), which might not be a coincidence.
One of the modules I thought I'd never run. But then two PCs lost their souls thanks to unlucky draws from the Deck of Many Things. The Ghost Tower became a sorcerer's hideout and the experiments destroyed the inhabitants of the island where it was built. I managed to give the party a lot of backstory via a seer and some information within the dungeon as well. The rest of the module was trimmed down to what I needed and the last chamber was modified so they met the ghost of the Sorcerer who was trapped by his own device. I guess about 80% was run as is. The whole took about three sessions and it was a fairly good ending to a relatively short campaign. I was surprised by the pronunciation of Inverness. I'd always pronounced it as per the city.
As a guy who bought his brother the Basic Dungeons and Dragons box set when it came out, I've got to suggestion guys do a deep dive on the Expedition to the Barrier Peaks.
ruclips.net/video/Zo15ec95H6Y/видео.html As a Scottish person I would like to personally commend your attempt at the accent, if only because it didn't sound like a WoW dwarf.
I owned this module but never played it as our group was never particularly a fan of fun house dungeons. That said I use the map as a basis for my own dungeon crawl adventure and made a central tower for it. It still used the soul gem aspect but the goal was to free those trapped in it and it was more gritty and combat driven I eventually used the same map as fortress for my high level Magic user recreating the main level and tower as well as the other 4.
YES!!!!!!!!!!!! YEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!! A NEW VIDEO FROM DM IT ALL!!!!!!!!!!!!!!!!! OH PRAISE ILLMATER AND EILISTAEE!!!!!!!!!!!!!!!!!!!!!!!!
The adventurers are criminals, eh? Steal a little bit and they call you a thief. Steal an entire duchy and they call you a duke.
looks at the french Normans......looks at England
THEY’RE BACK! Glad to see you back in my timeline friends.
You have timeline friends?
It's worth saying that they posted a video last month too, about Vecna.
Your ability to find appropriate video clips is impressive
A lot of it, (you might be aware of this but any chance I get to shill for NWN I'll take) was taken from neverwinter nights. An old now, but pretty great dnd simulating game. Someone made this module to be used in neverwinter nights, so that is gameplay of this module in video game form. I think that's pretty neat.
This was the first premade adventure that I ever dm'ed, I believe it was in 1981. We were a bunch of soldiers stuck by duty over a weekend at Ft. Campbell. They were mostly brand new players only playing because they were stuck on post, so I railroaded the group (it was very large) mercilessly. Everybody seemed to have fun, and we added a couple of new regular players to our regular group. Thank-you for bringing this memory back to my mind.
The idea of a D&D tournament feels so alien to me.
Hell yeah, DM it all is back
I didn't get this as a notification otherwise would've been here first hour. Honestly your my favorite DnD content themed RUclipsr
You could easily run a full campaign just around the idea of the time travel and the soul gem.
YESSSSSSSSS!!! I’M SO HAPPY TO SEE YOU GUYS BACK!!
Thank you for the review. You do an EXCELLENT job of breaking down what these older adventures are, telling me whether or not I'd find them interesting to run for my players...not to mention the great production value! Thanks for this.
I love learning about old-school RPG adventures! Its so fun seeing how they're similar to and different from modern games. Thank you so much for doing this.
I love how silly it is that the party travels back in time but has no way of knowing that they did.
You can let the players know, describing how they are suddenly hit with what feels like a reverse sensation of vertigo and as they watch all the age of the old stonework seems new. Describe how the stones lose the wear and tear of ages and how paint goes from barely their to faded, how chips of plaster falls upward from the floor back onto the walls and ceiling. You don't have to say anything else, most players will get the message at that point.
This is one of the issues with creating detailed backstories for dungeons. If the players have no way of learning that backstory, it's mostly an exercise in DM self-indulgence.
@@Bluecho4 Which is why several reviewers of such games have suggested that game makers add a way for the players to learn too.
I've run this at least twice. I like the fact that players get a sum of money at the beginning and must purchase magic items with the intent of their use to stay alive.
So glad you are back. I ran an updated one shot of this using pathfinder rules it was a blast. The players took to the we are criminals whole heartedly. Enlightened self interest was the battle cry of the players. Way to much fun.
Only now, more than 30 years later, do I realize that I have actually played through this adventure without knowing. Thank you!
Lol. My dm in high school used the saltmarsh modules without showing/telling us. Bought it and realized it as i was reading it thru. Name changes not withstanding.
YES YES YES I DO HOPE YOU ARE HAVING A GOOD TIME AND THE WORLD IS TREATING YOU WELL!!
You dont upload often, but when you do, it's gold.
22:07 I'd actually be curious to see a D&D module speedrun. I'm curious what strategies and exploits can allow for the fastest run of a given dungeon.
Everybody would have to talk real fast.
I did check the uploaded videos just to make sure I hadn't missed an actual speedrun :D
I never comment on videos but this channel is premium quality and I have ran almost all the modules you have posted with your help. Thanks and glad to see the new post!
Oh yeah! Another DM It All video. Love your work and can't wait till i finish this video!
This channel should be a lot more well-known and followed than it is. The videos are engaging, the production values are pleasantly high, and your voice is *chef's kiss*.
I’m so happy y’all are back,always knocking it out of the park and helping me to learn more about editions and adventures I never played.
I'm definitely gonna use this adventure for a start of an adventure and see where my players take it. Like the time travel and Soul Stone I feel are both fine foundational elements to build on, and with some more development of NPCs you could get some emergent storylines to grow more adventures around. It's pretty good for a tournament play module in terms of slotting into or beginning a campaign and having it in a DM's back pocket if they need either a plot light bit of adventuring or have more of a react to what your players do storytelling style is a nice tool in the toolbox
You could have some fun with it. Being a 5-7th level adventure, you could have it as a reward for the players. Instead of being prisoners (and one debt payment), you can have it so that the king is rewarding them for their good deeds. He knows of this castle in his lands, and no one is currently using it, so they could build their keep there, using whatever is left among the ruins as a base. All the party has to do is get the stone that his vizier says might be trouble and wants brought back so he can try to destroy it.
This brings a whole new level to the adventure. The players go in ready to go over the ruins, gathering treasure and sussing out rooms so that they may decide where they're going to put their training room and alchemy lab and whatever. This also means the players will be more careful, as the first cave in will tell them that any errant magic could destroy parts of their new home.
Then have the tower reassert itself as they grab the gem. The magic of the four elements is gone, and a traditional tower is in its place, giving them a proper place to stay after the adventure.
Awesome vid, always love these retrospectives on the older dnd modules!
Hey nice job you clearly put a lot of work into making these and it doesn't go unnoticed thanks for the fun and see you next time .
I am so happy to see you still posting great content.
This is one of my all-time favourite modules. I played, then later ran this under the tournament format. Excellent fun!
Absolutely love your videos, glad you're back! Keep up the great work!
This is the only one the modules you guys have covered that I think sounds actually fun to run in the current game
This one is always so surreal to see, being from the real Inverness in scotland :D
(p.s. its pronounced "In-ver-ness", like nest or ness-ie) :P
*laughs* I was about to post I lived only half an hour away! Look's like I'm beaten there!
@@calvinskye small world! Honestly need to find where all the other Highlands players are
@@RobbieIsntAmerican Afraid I actually can't help much there. I tend to play online with friends scattered all over the UK, and further afield.
inVURRness 🤣
Yep love the channel but pronunciation got me
Thank you for doing another! Love listening to your modules.
Boy am I glad to see y'all! Always a pleasure!
Yay!!! A new video! Happy to see you again.
Oh I’ve missed this channel! I’m an avid AD&D player and this really helps put it in perspective for my 5e friends
i want more adventures like this, old school one shots with a timer and a scorecard at the end
I loved to play this module. One of my favorites 😁👍
Always excited to see you upload!
I am so happy to have found this channel
Always excited to see content from this channel
The time travel idea sounds a little like "Castles Forlorn" in Ravenloft.
My wife had a druid with a wolf and got so excited when the wolf passed it's save and turned completely white. Ironically the wolf's name was Darque.
When I was younger I had a friend who got fed up fighting the umber hulk and forced the amulet of recall around it's neck and teleported him back to the Duke, saying "What? My character is a criminal and it's the Duke's problem now!"
That is such a clever use of the tools provided by the game.
@@OfficialDJZR0 A use that dooms them, but clever in the moment.
Man, ive been waiting for a new video! These are so fascinating.
I'm getting weirded out every time they emphasize the second syllable of "Inverness". When I say that name, I put the emphasis on the first and third syllables, like "margarine" or "laundromat". I can't think of a single word offhand where the middle syllable is the one you stress.
I just looked up the old serial that inspired this module, and they pronounce it "INverNESS". I can only assume that DM It All intentionally chose the inVERness pronunciation in an attempt to be distinctive, but it's really pissing me off. As to the serial, it got me interested at first with the opening narration, and then almost immediately turned me off by ham-acting a bunch of annoying characters. So I don't think I'll be devoting seven hours of my life to experiencing the whole thing.
@@EnvisionerWill A lot of people feel that way...but then you miss the rakshasa!!
Just watching the lasts video in this series, DM. It's been very interesting as I only played 2e, so I missed almost all of this except by reputation. I will also mention that Inverness, on top of being on the Ness river in Scotland, is also a Canadian municipality in both the provinces of Nova Scotia (appropriate as this means 'New Scotland' in Latin) as well as Québec.
I'm happy to see your content is back!!
Glad you are here again!! :3
Nice to see more content from you guys.
I really love these videos and would love for you to continue them forever. I hope you'll do something a bit more modern for contrast soon.
Nice video, keep it up, I love seeing 'em! :D
I like that in the 5e sequel, the plot of the adventure is to return the Soul Gem to the tower, because it being removed is going to destroy the world. Or at least the country. This is what nosy wizards get for disturbing ancient artifacts.
On another note, I like the concept of a "Dungeon Speed Run", and think it would make for good content. One of those big D&D stream channels ought to do it some time.
I’m actually really happy to see you upload :•)
A few months back I wondered if DM it all would ever release another video, now I feel like they’re spoiling us!
Wait what? Where the hell is this speedrun video that they show a thumbnail of at 22:10? I've watched every video on their channel apart from their Patreon announcement; if this one exists, it's unlisted or something.
Been waiting a minute for this one.
ive missed your content! glad your back
Love these videos, so interesting to see the history and get ideas too, thanks.
Best Dnd channel.
I've run this multiple times, including twice at a convention where I used the scoring. It was one of my favorite light weight dungeons.
How so?????
Best dnd channel on the site
I love this show, keep the good work goin
The Questlords of Inverness ride! Far, far away to the ultimate light!
DM IT ALL!!!
This adventure module was the first one I was a player in instead of a DM. Fond memories
Holy shit the man is back!!!
There are two Invernesses in Alabama (one a suburban neighborhood in Shelby County, the other an unincorporated community in Bullock County), which might not be a coincidence.
I hope you plan to do Sinister Secrets of Saltmarsh soon... or maybe the Lankhmar modules. Cheers!
Another awesome video!, you deserve way more subscribers than you have. Great job! :)
One of the modules I thought I'd never run. But then two PCs lost their souls thanks to unlucky draws from the Deck of Many Things. The Ghost Tower became a sorcerer's hideout and the experiments destroyed the inhabitants of the island where it was built. I managed to give the party a lot of backstory via a seer and some information within the dungeon as well.
The rest of the module was trimmed down to what I needed and the last chamber was modified so they met the ghost of the Sorcerer who was trapped by his own device. I guess about 80% was run as is. The whole took about three sessions and it was a fairly good ending to a relatively short campaign.
I was surprised by the pronunciation of Inverness. I'd always pronounced it as per the city.
As a guy who bought his brother the Basic Dungeons and Dragons box set when it came out, I've got to suggestion guys do a deep dive on the Expedition to the Barrier Peaks.
I actually like using a mapmaker in my modern games. Especially since we are online. Makes things interesting.
Your videos are the best.
Welcome Back!!
God, I hate chess puzzles. Most puzzles actually. Interesting adventure and great video tough!
Love the Channel!
holy crap I didn't need to wait a month for another one of these.
Also do the dnd adventure where its the spaceship dungeon
Interesting pronunciation. I would have said Inverness like Loch Ness. Inva Ness. I once went to the Scottish place. Very nice castle.
ruclips.net/video/Zo15ec95H6Y/видео.html As a Scottish person I would like to personally commend your attempt at the accent, if only because it didn't sound like a WoW dwarf.
Let’s gooo, my dad TPK’d me and the Bois so many times in the Ghost Tower
I owned this module but never played it as our group was never particularly a fan of fun house dungeons. That said I use the map as a basis for my own dungeon crawl adventure and made a central tower for it. It still used the soul gem aspect but the goal was to free those trapped in it and it was more gritty and combat driven I eventually used the same map as fortress for my high level Magic user recreating the main level and tower as well as the other 4.
Finally more videos
13:29 what adventure is this from?
Can't belive they called it Inverness. I mean just mix it up Nessverin cool
YES!!!!!!!!!!!! YEEEEEEEEEEEEEEEEEES!!!!!!!!!!!!!!!!!!!!!!! A NEW VIDEO FROM DM IT ALL!!!!!!!!!!!!!!!!! OH PRAISE ILLMATER AND EILISTAEE!!!!!!!!!!!!!!!!!!!!!!!!
Played it for the first time at a con last Fall. My thief got killed by a Soul Gem blast, but I'm counting that as a win.
Keep up the good work. :)
I just learned recently that it wasn’t based on the location. Much to my childhood sadness. 😢
What’s your view on the Green historical books? I’ve been meaning to run a Mighty fortress or maybe even a crusade game. 🤔 but I’m not sure. Any tips?
Keep posting!!!
what a new video within a month instead, what new spore of madness is this? also please, please, please do against the giants next
Have any plans to do a video on Expedition to the Barrier Peaks? Because from what I've heard, that module is *buckwild*
Yo, you guys should cover Castle Amber. It's mad fun.
More! More! More!
oh yeah! new video
Good Video, also first in 2k24!
Can you guys do a video on White Plum Mountain and the Apocalypse Stone?
Tamoachan next ?
Duuuude. I love you! Please comeback
is this a regular nevervinter nights campaign or mod?
Wait, DM it All speedran this module? That I want to see.
I’ve never heard of this one
And I actually live about an hour away from Inverness 😂
nice 👍