I opened Twine and stared blankly at it for a while, was about to give up and found this video. Thank you for the explanation and demo here. This is a really great help!
this could be used not only to create a text based game, but to keep track of a story in a regular game. this is vary interesting and I will look into it. Maybe not to make a text game, but to keep track of a game that I might make.
@@MightyCoconut I will be trying to do a lot of branching story lines in my game that I want to make. I might never get the chance to make the game, but this will definitely help to make the process easier.
thank you so much for this vid! i just discovered twine and it being very "visual" with the interface makes it a powerful tool not only in interactive storytelling but basically... anything that can be organized.
Oh wow, I had no idea you could set variables and If/else statements in this, that changes everything :O So this basically allows one to easily make a Minimum Viable Product for a visual novel pretty easy.
Wow this is the best intro to Twine and it's done in under 7 mins! Reminds me of the old saying, "If you can't explain something simply you don't understand it well enough." There are 30 video long video playlists on YT (I don't want to knock them because I respect all creators and they are helpful in their own way) that don't begin to get to the heart of the creative process like your video does. I'm curious did you do the follow up videos? Maybe I cannot find it. Any other resource on what you were talking about at the end would help massively too. Thanks for this video!
Lucas, thank you so much for this introduction to Twine video! I've been using it as a gentle introduction to a Twine workshop in our library. That said, now that we are delivering our library workshops remotely we've found that our students from China cannot access your video. I was wondering if you would mind if we made a copy of your video and put it in our password-protected learning management system for our China-based students to access?
Once you had your story written out out on Twine, how did you translate that into an IOS app with all the features that the game has there? Cause my understanding is that Twine doesn't support most of those features. Did you pay a programmer to build you a native app, or something else?
Yes we used Unity to build a native app, so Twine was treated more like a writing tool than a game engine in this case. There's a ton of people/studios who do it that way, including a lot of AAA places.
Wow, I see many possibilites using that tool in my classroom, thanks so much! Probably a dumb question, but how can you add pictures to it? So how to actually get from a story to a game?
Someone got a tutorial with a way to write for Twine? I always end up writing messy notes everywhere to make a game and it's deterring me from writing more paths.
Thank you for making this video! I'm wondering if you sketched out your main story before you added choices and different storylines, or did you just hit the ground running and develop the storylines/choices along the way?
Yeah I outline everything pretty thoroughly, generally know how each chapter starts, the overall plot/character progressions, any major decisions, where key paths diverge and come back together, etc.
Hello, there. I'm not sure if you're still active, but my studio is making it's first ever theatrical film, and we need other small studios to help out with the project. It's a 3D animated feature film about the revolutionary war, and it's a musical, so that's kind of cool. If you're interested, let me know, and if you have any questions, feel free to ask them.
I made a lot of videos that would seem like a point and click game, but I've been wanting to make something better, like an actual game. I want to make them non-linear, cause since its a video, It can't be. I'm not even kidding I tried making several point click games with unity and always given up. So hopefully these will be easy enough for my monkey brain. Though I know I have to get a grip and actually start learning if I want to get better, for now I'm gonna be lazy.
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
hi I have a question- suppose I have the following layout- option A and B, with A branching further into A.1 and A.2 Suppose I want to link B to A.2, how would I do that?
Is there a randomizer command? I have two options for a single choice but I want to allow either option so there can be a different outcome each time the story is played for the same choice.
@@MightyCoconut I'm not sure of the demand but was curious. I'm working in education and looking at a meld of a variety of frameworks. Love what you're doing
If you publish your story to file. Can you still edit it in Twine? - so lets say I publish to file then find a typo, can I then go back into Twine, edit it it Twine and then publish again?
Anyone know how to create a return variable or something, I'm new to this and don't really know much. I created an inventory on a separate page and linked it to every other page but I want for anyone that is playing to come back to the chapter they were reading when they pressed the inventory link.
Did that part in Unity, but pretty sure you can store the page you want to come back to in a variable and link the return button from your inventory page to that variable.
Hi, I'm completely new to this cool tool. I've seen your game and the file you provided. What I don't understand is how you got the voice-over and amazing backgrounds in there. Is that something you did outside of Twine?
@@MightyCoconut thanks a lot for your quick response! None of my browser seems able to open your homepage , I'll have to dig deeper to see what's the problem.
Hello. I have a question. When I use conditional statements, is it okay to use only "if" statement? Or "if" and "else" statement must be used together like a set? I'll be waiting for your answer. Thank you for your great video :)
Great video and very informative! Does twine have a RNG feature? like... if I wanted to have an chance option. Maybe it leads to "outcome A" or maybe it leads to "outcome B"? Thanks!
@Delana From Away Hey, don't know. I just used Twine for writing but the game itself was built in Unity so the Twine flowchart doesn't even exist in the game that shipped.
@@MightyCoconut Really great work - love it so much. Do you think u can make a little tutorial how you bring your twine-story to unity? This would be awesome.
I'm a bit late for this party, it seems. Is Twine still the way to go today, or have any other software taken its place? I'm currently getting into Articy:Draft because of the writing process.
Hi, I loved Oceanmaker so much, but is there a way I would be able to obtain a version of it with no music and just sound effects, so that I could rescore it?
Since its HTML I wonder how do you export it into the end-product? I have a story that's nearly finished, but I have zero idea how to implement it to be a standalone buyable game on Steam and GooglePlaystore
We used Unity to build a native app, so Twine was treated more like a writing tool than a game engine in this case. There's a ton of people/studios who do it that way, including a lot of AAA places.
Yep absolutely. You could do some tests to make sure you know things will work, but better to create final assets after it's as locked down as possible.
@@lucasmartell8019 thanks that was my instinct. I was also curious about using twine for point and click adventure games and more complex games where the logic and flow can be done in text only first
@@Dongobog-ps9tz Yep, in game design we call it grayboxing... just getting the mechanics/gameplay working and not making anything pretty or polished. If it's a story-driven game, a playable script is essentially the gray box.
@@lucasmartell8019just to clarify did you make 57 degrees north in twine or did you use the twine project as the first draft before transfering it to another engine? I was considering doing the first draft in twine and then transfering everything to unity + yarnspinner.
Twine would probably be more for writing. It can do some display stuff, but pretty basic. I think RUclips had a way to do that, maybe just linking to different videos with endcards?
You can embed videos in Twine passages, but the functionality is pretty basic. You couldn't do something like put the interactive links in the video itself.
Hm, it doesn't really work that way, I mean you could write your own converter to parse it however you want, but we just copied and pasted the text into custom unity components we wrote to emulate the Twine logic, handle all of the images, dialogue, music, AR tracking, UI, etc. That's not really Twine related, that's all the stuff that comes after if you want to turn it into a full blown game.
@@lucasmartell8019 thank you :). ı want to make a chatting game which looks similir with whatsapp. npc will send you messages and you will choose an answer from 2 avalible options. currently ı am using twine to create a proper story for that. but unfortunately ı couldn't find any resources about them. do you have a suggestion ? :) thank you. you are fast answerer exp game: ( play.google.com/store/apps/details?id=com.everbytestudio.cyoa.text.adventure.deadcity&hl=tr&gl=US )
@@hachasansavan2612 Yeah Unity would be WAY overkill for that, unless you already knew how to use it. Don't really know the other ones for that but try asking on www.reddit.com/r/interactivefiction/
This video is ancient (by internet standards) and its easily still the best Twine explanation around, plus the game is fun!
I opened Twine and stared blankly at it for a while, was about to give up and found this video. Thank you for the explanation and demo here. This is a really great help!
this could be used not only to create a text based game, but to keep track of a story in a regular game. this is vary interesting and I will look into it. Maybe not to make a text game, but to keep track of a game that I might make.
Yeah plenty of AAA studios use it. Just depends on how story driven it is, and how much branching you're doing.
@@MightyCoconut I will be trying to do a lot of branching story lines in my game that I want to make. I might never get the chance to make the game, but this will definitely help to make the process easier.
did you make the game
@@MightyCoconutHow can a find a job on this website?is this website a real?
@@kyanical the game is in progress... estimated 15 % done.
Nearly backed out when I saw this was published 4 years ago, but this has actually been really useful even now. Thanks!
thank you so much for this vid! i just discovered twine and it being very "visual" with the interface makes it a powerful tool not only in interactive storytelling but basically... anything that can be organized.
This was exactly what I needed from a video like this. Thanks muchly.
Do you know app that can run on low end PC t and draw a 2d character for a visual novel
Oh wow, I had no idea you could set variables and If/else statements in this, that changes everything :O
So this basically allows one to easily make a Minimum Viable Product for a visual novel pretty easy.
You can also use Twee to write a full script. My current game script has 5,000+ lines of code/prose at this point.
I'm starting to get interested in my own small game projects outside of my day job, thank you so much for posting this free info!
Wow this is the best intro to Twine and it's done in under 7 mins! Reminds me of the old saying, "If you can't explain something simply you don't understand it well enough." There are 30 video long video playlists on YT (I don't want to knock them because I respect all creators and they are helpful in their own way) that don't begin to get to the heart of the creative process like your video does.
I'm curious did you do the follow up videos? Maybe I cannot find it. Any other resource on what you were talking about at the end would help massively too. Thanks for this video!
Wow thank you so much for sharing the file! It's really helpful for beginners like me, i couldn't be more grateful!
This has inspired me to give Twine a try! Thank you.
thanks for this video. very inspiring. actually opens up many possibilities not just in the game industry but the entertainment industry in general.
Thank you so much. This is exactly what I needed!
Thank you do much you just answered most of the questions i had in 6 mins amazing video keep up the great work
Thank you so much. It does help when writing a novel! Great explanation
This is exactly what I've been looking for, thank you
Amazing, thank you for some great information.
And how did you add visuals to the game and not just text? That was my question personally :)
Pinned
Just wanted to say thank you for the twine file, its really helpful
This was very helpful and helped me understand the basics, but if you could make another one of these more in depth that would be very useful!
Thank you so much. I've been looking for this tool!!
Thank you so much for sharing this, this is great!
Looking forward to 2 part of writing IF- the storywriting process and tips :)
Keynote is a great thing to use in a I pad because you can link things so easily
Very cool and thanks for sharing the Twine doc, super useful!
This helped me so much! Thank you. :)
Being able to do variables is really huge
Is there a way to add art to it? I'm thinking about a choose your own adventure that's more atmosphere based with little reading
Try using Ren'py for that.
You can add images with a link in html:
That was a lot of help, thank you for taking your time to make this ♥ Love.
Just started making a game last month and am already getting lost. This should definitely help, thanks!
This just informs me of so much especially that I need to Number my Passages ;D
If is possible, could you please make a video on how you created the game in Unity? Thank you so much!
Absolutely fantastic
Great vid thanks! Is there a way to have a video running in twine to create an interactive movie story?
Good use for a dnd campaign in the right hands
QUESTION: Why HARLOWE vs any of the other story formats?
Thank you for this great, very basic tutorial
Lucas, thank you so much for this introduction to Twine video! I've been using it as a gentle introduction to a Twine workshop in our library. That said, now that we are delivering our library workshops remotely we've found that our students from China cannot access your video. I was wondering if you would mind if we made a copy of your video and put it in our password-protected learning management system for our China-based students to access?
Maybe i'm naive, but why don't you ask him to buy his work ?
Concise information on a great product.
Once you had your story written out out on Twine, how did you translate that into an IOS app with all the features that the game has there? Cause my understanding is that Twine doesn't support most of those features. Did you pay a programmer to build you a native app, or something else?
Yes we used Unity to build a native app, so Twine was treated more like a writing tool than a game engine in this case. There's a ton of people/studios who do it that way, including a lot of AAA places.
When I test the game:
JavaScript needs to be enabled to play **name of history**
What I do?
Thank you for this. WOW.
Nice video!! Thanks for sharing!
thanks it helped me complete my exam
Wow, I see many possibilites using that tool in my classroom, thanks so much! Probably a dumb question, but how can you add pictures to it? So how to actually get from a story to a game?
Someone got a tutorial with a way to write for Twine? I always end up writing messy notes everywhere to make a game and it's deterring me from writing more paths.
Thank you for this!
Great video
not gonna lie, I did a whole series on this
Thank you for making this video! I'm wondering if you sketched out your main story before you added choices and different storylines, or did you just hit the ground running and develop the storylines/choices along the way?
Yeah I outline everything pretty thoroughly, generally know how each chapter starts, the overall plot/character progressions, any major decisions, where key paths diverge and come back together, etc.
Lol, I was talking about wanting something like this earlier - for once I'm glad google was spying on me!
Hello, there. I'm not sure if you're still active, but my studio is making it's first ever theatrical film, and we need other small studios to help out with the project. It's a 3D animated feature film about the revolutionary war, and it's a musical, so that's kind of cool. If you're interested, let me know, and if you have any questions, feel free to ask them.
bro Is it possible to expand the range of options by implementing equipment and capability systems with Twine?
So helpful! Thanks
I made a lot of videos that would seem like a point and click game, but I've been wanting to make something better, like an actual game. I want to make them non-linear, cause since its a video, It can't be. I'm not even kidding I tried making several point click games with unity and always given up. So hopefully these will be easy enough for my monkey brain. Though I know I have to get a grip and actually start learning if I want to get better, for now I'm gonna be lazy.
Thank you so much for sharing
This is soooo helpful thanks!!
"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum."
Thanks for this informative video. Which "story format" did you use to build your story? Thnx
Just the default. I think it's Harlowe? The images and sound and everything was done in Unity, I just used twine for writing.
Story format only matters if you do anything special with code.
thanks for this!!!
I wonder do people use this to create presentations, as an alternative to powerpoint.
hi I have a question- suppose I have the following layout-
option A and B, with A branching further into A.1 and A.2
Suppose I want to link B to A.2, how would I do that?
Thats so cool. Thx.
Is there a randomizer command? I have two options for a single choice but I want to allow either option so there can be a different outcome each time the story is played for the same choice.
Did you figure this out?
No I didn't figure it out@@darkwing4027
Hey Lucas! Was wondering if you did the follow up to this by chance?
Hey haven't gotten a chance to, but thanks for asking. I'll try to get back to this at some point.
@@MightyCoconut I'm not sure of the demand but was curious. I'm working in education and looking at a meld of a variety of frameworks. Love what you're doing
If you publish your story to file. Can you still edit it in Twine? - so lets say I publish to file then find a typo, can I then go back into Twine, edit it it Twine and then publish again?
Anyone know how to create a return variable or something, I'm new to this and don't really know much. I created an inventory on a separate page and linked it to every other page but I want for anyone that is playing to come back to the chapter they were reading when they pressed the inventory link.
Did that part in Unity, but pretty sure you can store the page you want to come back to in a variable and link the return button from your inventory page to that variable.
Hi, I'm completely new to this cool tool. I've seen your game and the file you provided. What I don't understand is how you got the voice-over and amazing backgrounds in there. Is that something you did outside of Twine?
He did that in Unity
Amazing! I would love to check out the Twine projectfile, but the link to your website seems to be down...? Help!
It works for me, the button is labeled "Download Twine File" which is just an html file.
@@MightyCoconut thanks a lot for your quick response! None of my browser seems able to open your homepage , I'll have to dig deeper to see what's the problem.
Hello. I have a question. When I use conditional statements, is it okay to use only "if" statement? Or "if" and "else" statement must be used together like a set? I'll be waiting for your answer. Thank you for your great video :)
Yep IF can be used on it's own without ELSE.
@@lucasmartell8019 Thank you 🙏🙏
Great video and very informative!
Does twine have a RNG feature? like... if I wanted to have an chance option. Maybe it leads to "outcome A" or maybe it leads to "outcome B"?
Thanks!
Yep, not super up on all of the Twine features, but here's a good place to start: twinery.org/wiki/function
@Delana From Away Hey, don't know. I just used Twine for writing but the game itself was built in Unity so the Twine flowchart doesn't even exist in the game that shipped.
@@MightyCoconut Really great work - love it so much. Do you think u can make a little tutorial how you bring your twine-story to unity? This would be awesome.
I'm a bit late for this party, it seems. Is Twine still the way to go today, or have any other software taken its place? I'm currently getting into Articy:Draft because of the writing process.
Hi, I loved Oceanmaker so much, but is there a way I would be able to obtain a version of it with no music and just sound effects, so that I could rescore it?
1:34 Damn man did you do all of this?
Since its HTML I wonder how do you export it into the end-product? I have a story that's nearly finished, but I have zero idea how to implement it to be a standalone buyable game on Steam and GooglePlaystore
We used Unity to build a native app, so Twine was treated more like a writing tool than a game engine in this case. There's a ton of people/studios who do it that way, including a lot of AAA places.
Hi,
do you need/want meto translate in French/german ?
I see 80 days, the video game (an incredible IF game if you haven't played it) uses Ink. Have you tried Ink and, if so, is it any good?
well done
Would you reccomend creating the text only version of the game and finishing it before making assets?
Yep absolutely. You could do some tests to make sure you know things will work, but better to create final assets after it's as locked down as possible.
@@lucasmartell8019 thanks that was my instinct. I was also curious about using twine for point and click adventure games and more complex games where the logic and flow can be done in text only first
@@Dongobog-ps9tz Yep, in game design we call it grayboxing... just getting the mechanics/gameplay working and not making anything pretty or polished. If it's a story-driven game, a playable script is essentially the gray box.
@@lucasmartell8019 thanks, this is my first project I'm glad my instincts align with best practice here lol
@@lucasmartell8019just to clarify did you make 57 degrees north in twine or did you use the twine project as the first draft before transfering it to another engine? I was considering doing the first draft in twine and then transfering everything to unity + yarnspinner.
this is good, but I was thinking about some "entry text" type of game
Jan is a cutiepie and i love him very much
@@mitta3406 no
What did you use to add the visual and audio aspects of the game?
Interesting.
Hello, I'm looking to make an interactive video and I'd like to know is it possible with twine or anything else ??
Twine would probably be more for writing. It can do some display stuff, but pretty basic. I think RUclips had a way to do that, maybe just linking to different videos with endcards?
You can embed videos in Twine passages, but the functionality is pretty basic. You couldn't do something like put the interactive links in the video itself.
How do you animate pics like on which website please help
Yes
hello. do you have how we can connect twine and unity? thank you all
Hm, it doesn't really work that way, I mean you could write your own converter to parse it however you want, but we just copied and pasted the text into custom unity components we wrote to emulate the Twine logic, handle all of the images, dialogue, music, AR tracking, UI, etc. That's not really Twine related, that's all the stuff that comes after if you want to turn it into a full blown game.
@@lucasmartell8019 thank you :). ı want to make a chatting game which looks similir with whatsapp. npc will send you messages and you will choose an answer from 2 avalible options. currently ı am using twine to create a proper story for that. but unfortunately ı couldn't find any resources about them. do you have a suggestion ? :) thank you. you are fast answerer exp game: ( play.google.com/store/apps/details?id=com.everbytestudio.cyoa.text.adventure.deadcity&hl=tr&gl=US )
@@hachasansavan2612 Yeah Unity would be WAY overkill for that, unless you already knew how to use it. Don't really know the other ones for that but try asking on www.reddit.com/r/interactivefiction/
@@lucasmartell8019 thank you man, thank you very much
how do you extract it as a game?
needs update
I would just use Java Script.
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I have a Question, Sir? May I ask please?
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👎
This was great. Thank you.