Thank you very much for uploading this. There weren't many games as atmospheric as Rise of the Dragon. I really got a kick from this game when I completed it for the first time
17:59 Pleasure Dome - Song 1 19:20 Pleasure Dome Bar - Song 1 20:40 Pleasure Dome - Song 2 22:25 Pleasure Dome Bar - Song 2 24:09 Pleasure Dome - Song 3 25:20 Pleasure Dome Bar - Song 3 26:30 Pleasure Dome - Song 4 27:56 Pleasure Dome Bar - Song 4
@Jake Of course that part would be your favorite... you're The Jake! The subway travel music is ingrained in my memory for whatever reason, maybe because it was so simple and played so often.
If you're going to be snobby/elitist about stuff like this, you should your facts straight. The original version of this game was released in 1990 for MS-DOS, and it came out in 1991 on the Amiga. The soundtrack on the Amiga version is clearly inferior to the MT-32 version. The Amiga beat the PC in color depth and resolution, so graphically it was a hands-down superior machine. But equipped with an MT-32, a DOS machine of that time period was lethal.
Not 30 years have passed yet and we are getting all the details wrong. Imagine in 1000 years ha ha. VGA has 256 colors palette so it is also more capable than the amiga 500 32 colors. MT-32 was very expensive $550 in ~1989!!! So it''s no surprise it was more capable than the amiga 500 sound hardware: a complete computer for just £399 in 1989.
@@ajax700 Apologies for the late reply. I did not get "all the details wrong" -- I got *none* of the details wrong. The Amiga A500 was capable, in 1985, of HAM mode -- which can display up to 4096 colors on screen simultaneously. This was at a display resolution of 368x482. So compared to MCGA/VGA's 320x200 w/ 256 colors, it's a clear winner. It was difficult in that mode to create things like a platform game, of course, but doing something like a point-and-click adventure game seems viable. If I ever developed a retro game for the Amiga, I would be using HAM mode like there's no tomorrow. Also, the non-HAM max color count of the Amiga was 64, not 32.
Thank you very much for uploading this. There weren't many games as atmospheric as Rise of the Dragon. I really got a kick from this game when I completed it for the first time
The part at Pleasure Dome might be my favorite video game music of all time.
17:59 Pleasure Dome - Song 1
19:20 Pleasure Dome Bar - Song 1
20:40 Pleasure Dome - Song 2
22:25 Pleasure Dome Bar - Song 2
24:09 Pleasure Dome - Song 3
25:20 Pleasure Dome Bar - Song 3
26:30 Pleasure Dome - Song 4
27:56 Pleasure Dome Bar - Song 4
@@midinerd Song 1 is definitely one of my favorites. Fits the atmosphere of the Dome so perfectly.
Mine too man ! Its like traveling back to my childhood :) The whole game.
Yeah, I'll never forget it :) Also Blade's Apartment is great
@Jake Of course that part would be your favorite... you're The Jake!
The subway travel music is ingrained in my memory for whatever reason, maybe because it was so simple and played so often.
Love the station track!
Thank you for recording this. Great soundtrack in a great format!
I have this on the Sega CD, and it sounds sooo much better with this module
Thanks!
Amazing!
Great Job! I love the soundtrack to Rise of the Dragon and this is as close as it gets to the original Amiga Soundtrack. Thanks for the upload :)
If you're going to be snobby/elitist about stuff like this, you should your facts straight. The original version of this game was released in 1990 for MS-DOS, and it came out in 1991 on the Amiga. The soundtrack on the Amiga version is clearly inferior to the MT-32 version. The Amiga beat the PC in color depth and resolution, so graphically it was a hands-down superior machine. But equipped with an MT-32, a DOS machine of that time period was lethal.
Not 30 years have passed yet and we are getting all the details wrong. Imagine in 1000 years ha ha.
VGA has 256 colors palette so it is also more capable than the amiga 500 32 colors.
MT-32 was very expensive $550 in ~1989!!! So it''s no surprise it was more capable than the amiga 500 sound hardware: a complete computer for just £399 in 1989.
While i know factually the Roland was better i had an Ad-lib when i played this and this sounds all wrong to me.
Sega cd was better
@@ajax700 Apologies for the late reply.
I did not get "all the details wrong" -- I got *none* of the details wrong.
The Amiga A500 was capable, in 1985, of HAM mode -- which can display up to 4096 colors on screen simultaneously. This was at a display resolution of 368x482. So compared to MCGA/VGA's 320x200 w/ 256 colors, it's a clear winner.
It was difficult in that mode to create things like a platform game, of course, but doing something like a point-and-click adventure game seems viable. If I ever developed a retro game for the Amiga, I would be using HAM mode like there's no tomorrow.
Also, the non-HAM max color count of the Amiga was 64, not 32.
Everything sounds weird on a MT-32 vs Adlib.
Is there not a download in midi format?
+Laukku Yes I have recorded the music from gameplay, I don't have midi-files