Debating Jumping for Two Minutes Straight - Channel Update

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  • Опубликовано: 22 дек 2020
  • DISCLAIMER: This is not a devlog! This is a channel update.
    I know. I know. I'm sorry. These are always so boring.
    I felt like it was necessary, though
    Support me on Patreon:
    / aarthificial
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Комментарии • 74

  • @qwfp
    @qwfp 3 года назад +192

    This might be an overanalysis, but I feel like you worry about some things too much, like what people will think about your structure, or the fact that it's not a devlog etc. When you get big enough audience (and you are getting there) you will find everything in the comments. And it's easy to focus on the bad ones or just the ones that give some criticism.
    Just a friendly reminder to not care too much and just do your job.
    I'm waiting for the next devlog (but this video is cool too), keep 'em coming.
    Good luck and happy new year.

    • @aarthificial
      @aarthificial  3 года назад +36

      Thanks, I really appreciate that!
      Happy new year to you too!

    • @miamesa8652
      @miamesa8652 Год назад +6

      I second this
      As a """senior""" game dev, the biggest issue I've seen is devs listening too much to what people think about their work.
      While it's important to get feedback, it's also important to keep in mind that most of the time, they don't know what they're talking about, don't understand the constraints, and in general don't have the experience or the knowledge you do.
      This remains your job, and not theirs, "Feedback is a muse to draw inspiration from, not rules to follow." is what I've been told many times.
      And even outside of the game itself, people can get mean, put a lot of pressure on you, it isn't an uncommon thing that developers even get insults or threats directed at them, and this can be stressful and harmful to your mental health.
      Finally, you can't make something good if you don't like what you're doing. Don't make something that feels bad to you because people ask you to.
      TL;DR Do what you like, try not to get affected by what people say, it's your job, not theirs.

  • @DaCodaDragon
    @DaCodaDragon 3 года назад +47

    I don't know why you'd think these types of videos are boring. It was surprisingly chill to listen to.

  • @MajatekYT
    @MajatekYT 3 года назад +82

    You didn't disappoint me whatsoever - especially with that TF2 Meet The Heavy reference. :'D
    But yeah, it's your game. You get to decide whether jump is added or not. Also, making a game with limitations sets the stage for creative workarounds!

    • @aarthificial
      @aarthificial  3 года назад +15

      Thanks!
      Couldn't agree more about limitations enforcing creativity

  • @Mooncat25
    @Mooncat25 3 года назад +13

    See you in 2021, the actual movie with a 1-year long trailer.

  • @NickJerrison
    @NickJerrison 3 года назад +6

    Came for pixel art techniques, stayed for the game.

  • @DecrareOld
    @DecrareOld 3 года назад +6

    Just seeing this now, for some reason RUclips didn't notify me.
    Jumping not being part of your game makes sense because it forces you to use the main mechanics of the game instead of skipping them

  • @everything-narrative
    @everything-narrative 2 года назад +1

    Another World had a good jump mechanic: barely any height or distance.

  • @Jacob-ux2ni
    @Jacob-ux2ni 3 года назад +4

    Honestly, I was expecting there to be an upgrade that would allow you to jump.
    This idea was mainly due to the prosthetic leg, I thought it would be upgraded similarly to the AST-1.
    Also, I just realized AST stands for astortion.
    As for the upgrade, I think it would be nice if you could implement a jump, but it won’t do much in the game itself due to it being very short in terms of height like a jump in real life, about knee height.
    But the upgrade would increase the height of the jump to match that of the average platformer game.
    Or the upgrade would just add a jump all together.

  • @codepoison889
    @codepoison889 3 года назад +34

    “This video is basically me trying to disappoint you” lol, also do you have a discord server?

    • @aarthificial
      @aarthificial  3 года назад +7

      Not yet. I'll probably create one once I start realising builds of the game though

    • @eamonburns9597
      @eamonburns9597 2 года назад

      @@aarthificial releasing?

    • @AngusJMcGregor
      @AngusJMcGregor Год назад +4

      was rewatching this video and noticed this comment, there is now a discord server! it's connected to his patreon :)

    • @codepoison889
      @codepoison889 Год назад +1

      @@AngusJMcGregor hey thanks for letting me know!

  • @WuchtaArt
    @WuchtaArt 3 года назад +1

    It completely makes sense why there is no jump, it would undermine the gravity mechanic. Dont worry, youre doing a great job!

  • @bilel114
    @bilel114 3 года назад +6

    I really like the fact that you took the time and effort to respond to the viewers like this, but as your channel grows I think you'll find it useful not to focus as much on suggestions/criticims because it will take the effort further from meaningful progress, and because sometimes you need to assert your vision and decision no matter how it was recieved at the time.
    Anyway you're doing some fantastic work and I can't wait to see what you'll do in 2021.

  • @Light-wz6tq
    @Light-wz6tq 3 года назад +8

    Keep it up bro, you're such an inspiration for me ^^

  • @tauheedgamedev2388
    @tauheedgamedev2388 3 года назад +4

    There’s so many platform games where jumping is the main mechanic but your game is unique and TBH the gravity distortion system interests me way more and really makes it stand out. Great job

  • @HEHEHEIAMASUPAHSTARSAGA
    @HEHEHEIAMASUPAHSTARSAGA 3 года назад +6

    You should definitely prioritize the actual development over the devlogs, even if it means we see less. Good luck!

    • @aarthificial
      @aarthificial  3 года назад +1

      Thanks!

    • @quatricise
      @quatricise 3 года назад +1

      ​ @aarthificial True, the devlogs can be much shittier, so you can spend more time on the actual game. This reminds me of some developer, I think it was Alex Preston (from Heart Machine), who said that he hated making trailers for their game cos each trailer took around 2-3 weeks to produce. This is a similar situation.

  • @Skeffles
    @Skeffles 3 года назад +3

    It's funny hearing you say the visuals are subject to change when they look so impressive. Have a good 2021!

  • @user-cx6ec2kp6u
    @user-cx6ec2kp6u 3 года назад +2

    To me it seemed like a natural thing you can't jump, booth because of the missing leg thing but also since the gravity mechanic is so powerful in itself that jumping becomes completely useless in that context.
    In any case, so far you did some really great job IMO... but if you are not sure if control schemes are user friendly, one essential way for any sort of development is to get some user feedback. You could always ask for family and friends to playtest the game and see some things you might have missed. Good luck in any case, look very good so far!

    • @aarthificial
      @aarthificial  3 года назад

      Thank you so much!
      This is exactly why I want to start realising builds of the game as soon as possible

  • @tiredko-hi-
    @tiredko-hi- 3 года назад +14

    Merry christmas?

  • @ZanotexGaming
    @ZanotexGaming 3 года назад +1

    The way that you are laying out the groundwork for this game and the game itself is GREAT thank you for making this great game!

  • @muteman2432
    @muteman2432 3 года назад +1

    my opinion, as a dev that's just starting out (and has made 0.01 of a game)
    if your core mechanic is manipulating the gravity of the controlled character, and the object that lets you manipulate that is in most, if not all, rooms
    then you probably don't need to add jumping

  • @LollyPop1444
    @LollyPop1444 3 года назад +1

    Yah know, I'm just glad you're making this. Thanks for the explanation though, I appreciate that too

  • @pladselsker8340
    @pladselsker8340 3 года назад +2

    I'm not disapointed at all! All of this sounds reasonnable to me.
    Have a good dev time, don't forget to take a break from time to time, and happy new year to yall :p

    • @aarthificial
      @aarthificial  3 года назад

      Thanks and happy new year to you too!

  • @AntsanParcher
    @AntsanParcher 3 года назад

    Binging these right now. They're awesome.
    Also I am glad that you decided against jumping. I was actually kinda worried after the last video that you'd figure out a way to get it in and then decide to have it.

  • @ReubMann
    @ReubMann 3 года назад +1

    It's fine. I'm making a game with no lose state(don't ask).Conventions were made to be chucked out of the window

  • @_kett2164
    @_kett2164 3 года назад +1

    Keep it up! I really like the lack of jump, it's yet another thing (on top of the sick gravity mechanics) that let's the game stand out from every other indie platformer; it's pretty awesome to see! See ya in 2021

  • @probopax6295
    @probopax6295 3 года назад +1

    Ocarina of time dont have a jump button too

  • @zacharychristy8928
    @zacharychristy8928 Год назад

    Me with a full time job: "I don't know if I have time to make a game"
    Then here you are making an amazing game, devlogs, getting a degree, AND working a full time job?!
    You've got a god-tier work ethic. Im jealous!

  • @dcnzy
    @dcnzy 3 года назад +6

    This video is basically you trying to disappoint us

  • @Samwow
    @Samwow 3 года назад

    I really like the footage of the game that I've seen, and I think movement system is really good as is, and as you said in the video, the lack of jumping has directly influenced the design of the game, so I think it isn't really necessary if the game is designed around it. Regardless, this game seems really interesting and fun, so I'm looking forward to seeing how it develops! On the topic of music, I think one thing you could do that would be interesting is to have it so that when you're hooked to an anchor and swinging around it, you could have an audio stem that fades in an out based on your speed, it would make the music adapt to the gameplay a bit. Keep up the good work, and good luck with your degree!

    • @aarthificial
      @aarthificial  3 года назад

      Thank you so much!

    • @Samwow
      @Samwow 3 года назад

      @@aarthificial No problem!

  • @ruzco4873
    @ruzco4873 3 года назад +1

    I like the no jump mechanic of the game, it makes you face a platformer in a whole new way, however I think the gravity in the rmb it's way better even tho if you're not using the space bar, it's just more comfortable

  • @osvaldofilho7748
    @osvaldofilho7748 3 года назад +1

    Just now I realized that the game has no jump kk

  • @YuriNoirProductions
    @YuriNoirProductions 3 года назад

    Dont let others force you to certain design decisions
    Your channel is absolutly amazing..continue to do your thing and dont let others change what you strife for. Your work is amazingly creative and full of love...dont diverge from your path because of others opinions. You have something unique dont loose that to become homgenous...it will be increasingly hard with growing popularity

  • @ivanmoren3643
    @ivanmoren3643 3 года назад +2

    Sounds nice, looking forward to see how you connect it to the plot. See u in 2021 🌸

  • @justjjamn4952
    @justjjamn4952 2 года назад

    3:50 _NOOOOOOO DONT SAY THAT NO YOURE NOT NOOOOOOOOOOOOOOOOOOOOOO_

  • @lime31373
    @lime31373 2 года назад

    Actually, I think it sounds really interesting to not have jumping in the game. vvvvvv had no jumping and it was a really good game, so I don’t think your idea is bad. I look forward to see how your game turns out and hope to see more interesting devlogs. :)

  • @Light-wz6tq
    @Light-wz6tq 3 года назад +7

    Hello there ^^

    • @KarkatTamer413
      @KarkatTamer413 3 года назад +1

      Dangit you beat me to the first comment :p

  • @bamfyu
    @bamfyu 3 года назад +1

    Merry Christmas, bro

    • @aarthificial
      @aarthificial  3 года назад +1

      Merry Christmas to you too, brother!

  • @theb1rd
    @theb1rd 2 года назад

    Bionic Commando (NES) - one of the best platformers of all time - no jump, only grappling hook

  • @MrMalix
    @MrMalix 3 года назад +1

    That makes sense, once you're invested in a feature or mechanic, it's hard to try and change it. It would mess with your level design and probably might cause you to play mind games with yourself so I agree that not adding jumping is a good decision in the long run.

  • @thewonderfulwhaleshark5962
    @thewonderfulwhaleshark5962 2 года назад

    I think the not jumping makes sense since It would be difficult to jump with the prosthesis lol

  • @5Breaker
    @5Breaker 2 года назад

    Heavy: is nice!

  • @tulasigopinath
    @tulasigopinath 3 года назад

    the tank reference kkkkkkkkkkk bro i love you

  • @novantha1
    @novantha1 3 года назад

    Hm... I'm going to argue music is a weird one; if you're working with a dedicated composer I'd say it can be important to establish the rough musical ideas that will be embedded throughout the soundtrack early one, and to decide on the implementation of those sometime after the story is mostly complete. As an example, if you have a game with a heavy eastern theme, going through, say, pre-writing China, Japan, Korea (not that this was a nation back then), and various Polynesian islands, you might use very different melodic building blocks, than in say, a dark sci-fi thriller... And you might be surprised in the ways that those basic musical "building" blocks can influence the development of other parts of the game similarly to how the mechanics of a game can heavily influence the level design and tone of the story.
    But obviously, everybody feels differently about various things, and people who are, say, knowledgeable in art might feel more strongly that establishing visual motifs early on is more important than musical ones, for example.

    • @aarthificial
      @aarthificial  3 года назад

      Thanks, I really appreciate the insight! I'll try to get the music going as soon as possible. The main reason behind my decision was not that I thought it was right, but rather the fact that I didn't feel ready to work on the music yet

  • @itsME-dc4vm
    @itsME-dc4vm 3 года назад +2

    Nice ;O

  • @berrytart_
    @berrytart_ 3 года назад +1

    Being a game dev isn't my top pick on the list, but I hope I will be able to make a great game someday. Doubt it though ._.

  • @MrCool-lo3ls
    @MrCool-lo3ls 2 года назад

    Will you make it a metroidvania, like super metroid?

  • @Andystuff800
    @Andystuff800 2 года назад

    If you haven't already, I highly recommend you check out Sideways, especially these two videos:
    ruclips.net/video/HZB2_hlgKoA/видео.html
    ruclips.net/video/BcnSX319OhI/видео.html

  • @KarkatTamer413
    @KarkatTamer413 3 года назад +3

    Glad to be the first veiw! And the first comment, aight imma watch the video now :)

    • @Light-wz6tq
      @Light-wz6tq 3 года назад +3

      Pathetic :3

    • @MrMalix
      @MrMalix 3 года назад +1

      @Verodicia Devastating

  • @PhyloGenesis
    @PhyloGenesis 3 года назад +1

    I'm so confused, you clearly jump all the time. 1:50 even has an animation specifically for jumping off the ground rather than, say, being pulled by something??
    Edit: I feel like the game you're showing 90% of the time is not your game..... so,, huh? This is just confusing.

    • @aarthificial
      @aarthificial  3 года назад +1

      The game in the background is Ori and the Will of the Wisps

    • @isaacwildflower214
      @isaacwildflower214 2 года назад

      Uh... If you check his devlogs you'll see what game he is making and talking about, the background game in this video is Ori and the Will of the Wisps, which he's just using to provide as something to look at, and I'm guessing is one of the games he uses for inspiration for Astortion, given it's mechanic of launching/pulling off something, and shooting off as well as shooting off other objects