From what I remember before they went the CGI route for the water tentacle in The Abyss they looked into making replacement animation models from clear acrylic to use instead, the Cinefex has some stills of them.
Yes, I also think they tested with white modelling clay and front projected it with water texture footage! Would love to see more examples of R&D from that period.
Fantastic! I have always loved stop motion videos and I’m happy to see that it evolves and creates different levels of it. You can starts easy with LEGO, clay or other objects and then become more advanced. Thanks for sharing 👍🏼
I love this, JP! Something I'm curious about is how possible it would be to 3D scan a small miniature figure (such as a Warhammer model), then rig it to be animated in a 3D environment?
Cool! Reminds me of a 3D printed animation done years ago called "Bear on Stairs". I'm surprised there aren't more people doing this. Btw, I notice that the support bends in some frames. The animation would probably look smoother with stronger supports.
Yes, the first thing I noticed before animating was that the support arms came out with different degrees of warping after curing (being too thin). Next time I’d just model a recessed registration key shape into the figure - so that a separate/stronger aluminium bar or rod would give consistent support without bend or warp. But it was only a test, so that is where best to learn these things :)
I've seen this technique and I think it's cool, but it is just ridiculously wasteful, especially if it's done one the scale of a feature (or even short) film.
In my test example, yes - incredibly wasteful and impractical. But if employed into a animation feature or short film as a way of recycling looped motion for a character's running or walking / repetitive action, then it could become quite an efficient method to transition to, from the regular stop motion work either side of it . It would be super crazy to employ replacement animation for every frame of unique animation, but for moments of prolonged loops or cycles of repeated motion it could be a good solution....as you are literally recycling the use of your 3D printed assets. It works best for unpainted or simplistic coloured subjects - as accurately matching paint jobs between 3D prints would quickly become a nightmare to hold continuity...but for some things, it could work. For example, if you were to make a stop motion remake of 'Run Lola Run' - you might want to invest in making good quality replacement animation 3D prints for the run cycle - as 80% of your movie will be showing your main character running through locations in medium/ wide shots. Then you can revert back to regular armature based puppet for all other scenes and actions.
More of this sort of thing JP! 👍🏼
thinking of this channel on a daily basis, hope to see more from the team soon!
From what I remember before they went the CGI route for the water tentacle in The Abyss they looked into making replacement animation models from clear acrylic to use instead, the Cinefex has some stills of them.
Yes, I also think they tested with white modelling clay and front projected it with water texture footage! Would love to see more examples of R&D from that period.
@@InCameraTV Could be a cool thing to have a go at recreating yourself on mini scale maybe!
Wonderful use of ActorCore motions James! 🙌 We love it!
This is fantastic. Old is new.
Wow, the motion blur makes it look so much more natural!
Really great series! Thanks so much.
Glad you like them!
Loved this video!
Thanks Joe!
Absolutely love the look of it! Can't wait for you to explore further! Bravo, JP.👏👏👏👏
Really interesting! Thanks for sharing 👍
I've always wanted to try doing stop-motion. Very cool.
Very new tech old school. Thanks.
Fantastic! I have always loved stop motion videos and I’m happy to see that it evolves and creates different levels of it. You can starts easy with LEGO, clay or other objects and then become more advanced.
Thanks for sharing 👍🏼
Love this! I did a 3d printed gif a while ago on my channel, always wanted to take it a step further like this.
Oh, 3D printing a gif is a great idea!…I guess laser engraving each frame onto boards would also work ;)
Really fantastic work. I've been meaning to try out something like this ever since I saw Bears On Stairs.
Loving this series
I love this, JP! Something I'm curious about is how possible it would be to 3D scan a small miniature figure (such as a Warhammer model), then rig it to be animated in a 3D environment?
I like this video - it's the sort of thing that interests me.
😁
Hahahaha....Great! 😂
@@InCameraTV seriously though, thanks for this JP. You are opening my eyes to some bery cool and useful things.
Excellent. Thank you!
Marvelous keep him coming❤
Cool! Reminds me of a 3D printed animation done years ago called "Bear on Stairs". I'm surprised there aren't more people doing this. Btw, I notice that the support bends in some frames. The animation would probably look smoother with stronger supports.
Yes, the first thing I noticed before animating was that the support arms came out with different degrees of warping after curing (being too thin). Next time I’d just model a recessed registration key shape into the figure - so that a separate/stronger aluminium bar or rod would give consistent support without bend or warp. But it was only a test, so that is where best to learn these things :)
This immediately reminded me of the bucket 'o' soldiers from Toy Story.
Very cool!
It is the kind of thing that interests me ...
Cool
Interesting..
Do we have a community outside of RUclips? I'd really want to share things and ask questions with you guys!
I've seen this technique and I think it's cool, but it is just ridiculously wasteful, especially if it's done one the scale of a feature (or even short) film.
In my test example, yes - incredibly wasteful and impractical. But if employed into a animation feature or short film as a way of recycling looped motion for a character's running or walking / repetitive action, then it could become quite an efficient method to transition to, from the regular stop motion work either side of it . It would be super crazy to employ replacement animation for every frame of unique animation, but for moments of prolonged loops or cycles of repeated motion it could be a good solution....as you are literally recycling the use of your 3D printed assets. It works best for unpainted or simplistic coloured subjects - as accurately matching paint jobs between 3D prints would quickly become a nightmare to hold continuity...but for some things, it could work. For example, if you were to make a stop motion remake of 'Run Lola Run' - you might want to invest in making good quality replacement animation 3D prints for the run cycle - as 80% of your movie will be showing your main character running through locations in medium/ wide shots. Then you can revert back to regular armature based puppet for all other scenes and actions.
Where art thou?
Oh we're comin with something big, this month in fact!