The Magic of Procedural Materials in Maya Arnold

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  • Опубликовано: 24 ноя 2024

Комментарии • 13

  • @Krisowski89
    @Krisowski89 Год назад

    I like your attitude man, I'm heading the same workflows from now on :D

    • @crafthive
      @crafthive  Год назад

      Appreciate it! Definitely a lot of cool stuff to be made using this approach!

  • @tlilmiztli
    @tlilmiztli Год назад +1

    "The sponsor of this video: withpoly!".

  • @annveligurskaya7015
    @annveligurskaya7015 Год назад +2

    it would be excellent if you could do step by step tutorial how to texture mountains the way you do it - i would buy!

    • @crafthive
      @crafthive  Год назад

      Appreciate it! That's a good idea for a follow up video in the near future

    • @ACES-BRAZIL
      @ACES-BRAZIL Месяц назад +1

      LOL...hOUdini is squeezing autodesk and the fat burger eaters

  • @ASKVFX
    @ASKVFX 6 месяцев назад

    Absolutely Epic Video! You earned yourself a sub. Well done!! Love the mindset too. Exactly how I like to work haha

    • @crafthive
      @crafthive  6 месяцев назад

      Thank you! Glad you liked it (:

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 6 месяцев назад

    This is kind of Ian hubert style of workflow in blender. Blender has cube projection basically triplanar which is similar to that.

  • @acmmanoj
    @acmmanoj Год назад

    AI has nothing to do with this map generation, Other software such as PixPlant can perform the same thing. However, thanks for those GitHub links for OSL shaders.

    • @crafthive
      @crafthive  Год назад +1

      PixPlant can generate similar tileables! But withPoly is a tool that uses ai image generation to generate those images. The images in this video were all ai generated

  • @inkman002
    @inkman002 10 месяцев назад +1

    Ughhhh... AI... i hate it but use it at the same time. lol what is wrong with me. this does look like a pretty good use for it. Never considered it for tileables.