AI has nothing to do with this map generation, Other software such as PixPlant can perform the same thing. However, thanks for those GitHub links for OSL shaders.
PixPlant can generate similar tileables! But withPoly is a tool that uses ai image generation to generate those images. The images in this video were all ai generated
Ughhhh... AI... i hate it but use it at the same time. lol what is wrong with me. this does look like a pretty good use for it. Never considered it for tileables.
I like your attitude man, I'm heading the same workflows from now on :D
Appreciate it! Definitely a lot of cool stuff to be made using this approach!
"The sponsor of this video: withpoly!".
it would be excellent if you could do step by step tutorial how to texture mountains the way you do it - i would buy!
Appreciate it! That's a good idea for a follow up video in the near future
LOL...hOUdini is squeezing autodesk and the fat burger eaters
Absolutely Epic Video! You earned yourself a sub. Well done!! Love the mindset too. Exactly how I like to work haha
Thank you! Glad you liked it (:
This is kind of Ian hubert style of workflow in blender. Blender has cube projection basically triplanar which is similar to that.
AI has nothing to do with this map generation, Other software such as PixPlant can perform the same thing. However, thanks for those GitHub links for OSL shaders.
PixPlant can generate similar tileables! But withPoly is a tool that uses ai image generation to generate those images. The images in this video were all ai generated
Ughhhh... AI... i hate it but use it at the same time. lol what is wrong with me. this does look like a pretty good use for it. Never considered it for tileables.