I hate the drunk effect being at 50kg even though I can carry up to 140kg. After I got the Maximum carry weight artifact and Anti radiation, I never used the water anymore.
@ Night Star, it's a Strong carry. Forgot that Maximum carry doesn't exist in normal artifacts. But the Diamond Exo could help too. I only rock Weird Water when I'm really stuffed with items. I don't think it should be used constantly, the 50kg cap with the drunk effects ruins that for me.
Weird water is the best artefact in the game at the moment. It gives a flat 40kg carry weight boost, and has the strongest radiation protection by light years. One weird water is enough to hold any combination of artefacts without the lead container at all. And even then, if you do happen to get radiation, it will absolutely eat it up for you. You will never have to carry anti-rads, vodka or anything else, significantly reducing the weight you have to carry all the while by increasing the carry weight so much.
Correction on wierd water, it gives 40kg if you don't have anything that boosts your carry weight, wierd water boosts your carry weight my 50%, meaning that when you have that +8kg upgrade on your suit it makes it 132 instead of 128 (88×1.5=132)
@@nopayoff3552 thanks for the correction. I also learned that after I wrote this comment, it does actually take extra carry weight into consideration and boosts the sum by 50%, making it an even better option.
The ball also increase resistance to bullet the more you get hit and it will increase it's weight from 0,5 to 5kg at max. But it will reduce it's weight when you're out of combat. The flower... it would be nice if you don't have to sleep to get it's effect bc while stalker rely on their eyes to spot you, mutant use their nose.
Good vid but some mistakes, weird water removes all radiation affects from Artifacts and it’s also gives you plus 40 kg of carry weight but past 50kg you gain the drunk effect, weird ball seems to have its description changed as of the most recent patch where instead of damage reduction it instead speed up recovery, like being knocked down etc I could be wrong on that tho and the weird bolt stops any damage being taken from anomalies BUT it only does it three times I believe, after the third time it loses it charge and doesn’t gain its power back till an emission happens, realistically, weird ball, weird pot, weird bolt, and weird nut are all nice to have, weird flower is probably decent as the stealth system in the game isn’t all that smooth so an artifact based on stealth might prove iffy, and weird water is a must have, but don’t put it on, just leave it in your inventory and when your over encumbered just slap it on for a sweet +40kg To make the journey back to base a bit smoother.
Oh, did these just get changed? I made this video a few days ago and I swear the ball was saying bullet damage. And that does make the water a lot better if you want to go full loot goblin.
@ these changes were in witch 1.1, which was like last Thursday, it now has a new description from the released version, bolt and water shave always been like that
@@egordon7543In fact, the artifact does not give you 40 additional carrying points but 50% of your transport capacity. You get 40 because you can carry 80 by default but if you improve your basic transport capacity with an artifact or an armor improvement, it will give 50% of this additional load. The artifact therefore works in synergy with anything that increases your base weight. For example, I have armor with a 10% transport improvement. In this case, having 88 of carrying capacity, I go to 132 by equipping The Weird Water. 88 + 44 (so + 50% of 88). With this legendary artifact, my 10% transport improvement and a medium quality carrying artifact (+6 carrying) I already exceed the maximum load allowed by the game which is 140.
In case you are wondering how to balance your rads on your artifacts, a skipjack plus a medium radio protection artifact is not enough to counteract a maximum rads artifact, even when strong alone counters strong, maximum needs two skipjacks if not using a led container or legendary radio protection
Oh, something to note on at least the split carry weight and other bonus ones, the carry weight increase is less than the normal 'weak' ones (think about half as good usually)
Hi, I'd like to give you a tip about the effects of the Heart of Chornobyl. Unlike Scar's artifact, this one can be put in the slots and its effect is to recharge the player's energy to maximum after a certain amount of time from the last damage received, provided that you don't have any bleeding. In essence, it's the most "powerful" artifact in the entire game.
Weird nut is quite nice, when fighting anything that makes you bleed. Reduces the amount of medkits you have to spam, since it practically allows you to negate bleeding completely. I'd say it's pretty darn good.
10:16 basically only in one ending you don't get this artifact, and it actually has gameplay property - it regenerates your HP, when you don't receive damage
Weird Water is OP. It is the best carry weight artifact adding +40kg. Also as far as I can tell makes you immune to radiation. I was able to equip a Compass, 2x Thunderberry, and a Hypercube with no Lead pockets without taking any radiation damage. The down side is you become intoxicated after going over your initial 80kg weight limit.
Damn, I did not expect Stalker content to come this early! It's nice to see more content from that game! I was wondering, are you going to upload reviews of other Fallout 4 weapons?
Thanks, and yeah I will be getting back to the Fallout 4 weapons at some point. Fallout London kind of stopped me from getting to those, but they will be coming out at some point.
Weird Water is the best artifact in the game. 40 extra kilos of carry weight, rad immunity + regen and the drunken effect typically only shows up when you're picking things up or start to get heavy. It basically has no negatives and massive positives.
The 🔩 is good the bleeding is annoying not having bleeding or a little bleeding then stopping is nice. U just bleed from pretty much everything. And I have found it annoying to have to pop 2 3 med packs to stop the bleeding or bandages sometimes. Is probably one of the favorites of the legendary ones.
Thanks for the guide! Do you know if the anomaly damage reduction artifacts decrease how much damage the anomalies do to your gear/weapons? I haven’t tested it yet
dude the weak water is one of the best artifacts because it ads like 40 points to your carry weight as well as rad protection in exchange for the drunk symptoms.
Why keep saying nonsense like it's an artifact that you can get at the beginning of the game and that it deserves its place in the Nice to Have even if you can get better later when you can technically get almost ALL the artifacts at the beginning of the game because the drop is RANDOM (so you could also only get it at the end of the game if you're unlucky) and you can literally FARM to get the one you want thanks to quick saves? Unless we're talking about artifacts that can be obtained at 100% in a fixed location, talking about artifacts that can be obtained at the beginning of the game or elsewhere makes absolutely no sense, especially if we take into account that even though artifacts can be found at 100%, even if they can be located in dangerous places for a beginner, nothing prevents us from going to get them. It would be good if this kind of thing, which is not so complicated to understand, got into people's heads. This tier list starts off well with an endurance artifact that is considered decent where another one that requires a really strong antirad artifact to equip is a Nice to Have early game while endurance is much more important early game to escape a fight rather than the small difference that even a medium level physical defense artifact will make on early game burlap armor. Sorry but a low radiation endurance artifact, it allows you to be temporarily equipped to flee a fight with a very manageable radiation level and will be much more useful than anecdotal physical protection without the appropriate armor and which will not save us from the attacks and blows of the enemies while endurance does. We must not forget that an endurance buff is almost permanent. With a small radiation protection artifact, endurance is used in 100% of situations where all other artifact buffs, apart from the increase in charge carried, are only situational. We do not take damage permanently, we do not bleed permanently, we do not walk around in an anomaly field permanently and we do not get shot permanently. Endurance is a buff that can reduce your damage in all the situations I just mentioned. And even if energy drinks are there for that, they weigh more in the inventory and are rarer than consumables like bandages and I'm not even talking about the armor reinforcements that you can do to do without these artifacts so even a minimum improvement will be much greater than the benefits of other artifacts even of average quality.
I think artifact spawns are not completely random. The farther you are in the story the better artifacts are getting spawned in anomalies. In late game I am getting a lot of compasses, liquid rocks, hypercubes etc I wanted achievement for finding all possible artifacts. I have 2 lowest grade artifacts left, and it is very hard to get them if the game spawns hypercubes with 50% chance in fire anomalies
@@Z3rgatul Their chances of appearing are just smaller for better quality artifacts and the more you play, the more you increase your chances of coming across them given that you multiply your attempts regardless of the difficulty or the advancement of the areas you travel through. I got my first legendary artifact shortly after arriving at the garbage dump, a liquid rock in the large acid field at the top left of the area when I went back a second time and without trying to save/load to force it to appear. I hadn't even visited another area except very quickly the Cordon at that time. I find them pretty regularly since without ever having gone beyond the Red Forest where I just did a side quest that took me there very briefly (with a rather very tough piece of crap to shoot, my first pseudogiant encountered). I also picked up a compass at Chemical Plant no later than this afternoon. I haven't set foot in all the areas above Yantar or Cement Factory yet and I haven't visited Burnt Forest and Buga once either. I must have had 5 or 6 (a 2nd Liquid Rock, 2 Thunderberries and 1 Hypercube) before the main quests even took me to SIRCAA. I remember farming 3 or 4 hours for my 2nd Thunderberry in the left part of Cement Factory before giving up because I got tired of it and then finally finding it at the electric field just south of the Garbage camp without even trying to farm it. It's since then that I stopped trying to farm the artifacts that interested me because I realized that I had a better chance of getting interesting stuff by letting this luck take its course lol. On the other hand, I only have the Weird Water and the Weird Ball as unique artifacts, but with what I already have, the artifacts I find only serve to earn coupons. I play on Veteran so we can't say that the difficulty level has worked in my favor. I just like to completely rake an area without leaving any crumbs behind, which takes time without progressing in the game but also makes the artifacts reappear more easily given the time it takes me to go around in circles ^^. If you want a good spot for fire artifacts, there is a rather dangerous anomaly field in Zaton. The place is called Circus and is at the bottom right of the Zaton area at the edge of the Swamps. It is a kind of crater with lots of fire and lava anomalies but where you can get 2 fire artifacts at once. I have not found any other places where there can be 2 at once. You have to be wary of statistics for this kind of thing. If you take into account just the fact that an anomaly field can make you see 10 or 15 different artifacts, that already gives you a 1 in 10 or 15 chance of having what you are looking for without even taking into account the intrinsic probability of each artifact.
@@thesilencer8074 you must be very lucky with getting liquid rock that early I started getting top grade artifacts (which costs 70k) only after about half of the main story
@@Z3rgatul Yeah, I myself found myself so lucky in this game (we're not going to talk about the rest of my life LOL) to the point of wondering if sometimes it wasn't a fixed drop and I would reload my game (obviously having made a save of my lucky game ^^) to see if I could find the same artifact and the answer was no. When I reloaded my game, I came across another one which confirmed that I had just had a big stroke of luck. And I generally had much less when I tried to force my luck by trying to farm a specific artifact. That's what convinced me that the drops were really random no matter where you are in the game because I thought like you at the beginning.
Afaik, artifact spawns are tied to type of anomaly and not the zone, so you can potentially get any artifact even in the early zones. I also feel like you overvalue electric resistance and undervalue thermal and acid. Reason being that while electric does more damage, it is easier to avoid, while there are plenty of places where acid and heat damage is very hard to completely avoid. Overall you usually end up taking more heat and acid damage over the course of the game than electric damage, which in terms of HP is whatever, we can just heal it with out endless supply of medikits. But the damage to the armor and resulting repair bill is the really scary part and the reason why I value thermal and acid over electric. Finally, unless weird water was changed in one of the recent patches (Don't have it yet in my current run) it doesn't affect radiation afaik, and instead it gives you +40 carry weight at the cost of giving you the being drunk effect of drinking alcohol for as long as you wear it. Also makes the world look more colourful.
@@ReapeeRon Went and grabbed it. It still increases your carry weight, but I was wrong about the amount, it's not fixed but based on your current carry limit. My 88 turned into 132, and with basic armour, 80 became 120. I have no idea how the math works, since I suck at it, but the increase seems to be 33.33% if you compare carry limit before and after equipping it. Regardless, 100% worth carrying it around if you want to loot everything and make Ragman a very happy grumpy man.
@@Scarlet_Fate Yeah that sounds awesome, maybe it's a % and there is another bug that was in the game, and might still be that counts armor extra carry weight upgrade even after the armor is switch or taken off. So that could be messing with it too.
weird water absolutely affects radiation and always has, it's one of its primary effects. It makes you completely immune, from external radiation and from equipped artifacts. Also, electrical anomalies are far more dangerous than chemical, they can instantly obliterate all of your health and can't be jumped over. Not only are chemicals much easier to avoid, they do miniscule damage.
@@Scarlet_FateThe math behind this is very simple. The artifact gives you 50% of your total carrying capacity. 80 + 40 (50% of 80) = 120. 88 + 44 (50% of 88) = 132. If you use a medium quality carrying artifact that gives +6, you go to 94 base. With the weird bottle, it gives this calculation and result. 94 + 47 (50% of 94) = 141. The game does not allow you to exceed 140 carrying capacity so with your armor upgrade and these 2 artifacts you reach the max capacity. I always carry an artifact of this kind in addition to the Weird Water to go from 132 to 140 when I need it.
weird water makes you immune to radiation and adds 40kg of weight. The drunk effect is practically unnoticeable. Best artifact by far
Yeah that one is much better then I thought.
I hate the drunk effect being at 50kg even though I can carry up to 140kg. After I got the Maximum carry weight artifact and Anti radiation, I never used the water anymore.
@@kamik1ng here is a tip then. only equip it once you become overburdened, for the rest just keep in inventory
@@kamik1ng what max carry artifact in particular are you speaking of ?
@ Night Star, it's a Strong carry. Forgot that Maximum carry doesn't exist in normal artifacts. But the Diamond Exo could help too. I only rock Weird Water when I'm really stuffed with items. I don't think it should be used constantly, the 50kg cap with the drunk effects ruins that for me.
Weird water is the best artefact in the game at the moment. It gives a flat 40kg carry weight boost, and has the strongest radiation protection by light years. One weird water is enough to hold any combination of artefacts without the lead container at all. And even then, if you do happen to get radiation, it will absolutely eat it up for you. You will never have to carry anti-rads, vodka or anything else, significantly reducing the weight you have to carry all the while by increasing the carry weight so much.
@@blastmanutz7798 Best artifact in the game along side thunderberry and compass
Correction on wierd water, it gives 40kg if you don't have anything that boosts your carry weight, wierd water boosts your carry weight my 50%, meaning that when you have that +8kg upgrade on your suit it makes it 132 instead of 128 (88×1.5=132)
@@nopayoff3552 thanks for the correction. I also learned that after I wrote this comment, it does actually take extra carry weight into consideration and boosts the sum by 50%, making it an even better option.
@blastmanutz7798 my only gripe with the wierd water us that the drunk effect triggers when you have 50 carry weight Worth of stuff on you
Merry Christmas bro, I'd love to see more stalker videos
So glad to see you covering stalker. Good video as always. Merry Christmas
Merry Christmas to you too!
The ball also increase resistance to bullet the more you get hit and it will increase it's weight from 0,5 to 5kg at max. But it will reduce it's weight when you're out of combat.
The flower... it would be nice if you don't have to sleep to get it's effect bc while stalker rely on their eyes to spot you, mutant use their nose.
Good vid but some mistakes, weird water removes all radiation affects from Artifacts and it’s also gives you plus 40 kg of carry weight but past 50kg you gain the drunk effect, weird ball seems to have its description changed as of the most recent patch where instead of damage reduction it instead speed up recovery, like being knocked down etc I could be wrong on that tho and the weird bolt stops any damage being taken from anomalies BUT it only does it three times I believe, after the third time it loses it charge and doesn’t gain its power back till an emission happens, realistically, weird ball, weird pot, weird bolt, and weird nut are all nice to have, weird flower is probably decent as the stealth system in the game isn’t all that smooth so an artifact based on stealth might prove iffy, and weird water is a must have, but don’t put it on, just leave it in your inventory and when your over encumbered just slap it on for a sweet +40kg To make the journey back to base a bit smoother.
Oh, did these just get changed? I made this video a few days ago and I swear the ball was saying bullet damage. And that does make the water a lot better if you want to go full loot goblin.
@ these changes were in witch 1.1, which was like last Thursday, it now has a new description from the released version, bolt and water shave always been like that
@@egordon7543In fact, the artifact does not give you 40 additional carrying points but 50% of your transport capacity. You get 40 because you can carry 80 by default but if you improve your basic transport capacity with an artifact or an armor improvement, it will give 50% of this additional load. The artifact therefore works in synergy with anything that increases your base weight. For example, I have armor with a 10% transport improvement. In this case, having 88 of carrying capacity, I go to 132 by equipping The Weird Water. 88 + 44 (so + 50% of 88). With this legendary artifact, my 10% transport improvement and a medium quality carrying artifact (+6 carrying) I already exceed the maximum load allowed by the game which is 140.
In case you are wondering how to balance your rads on your artifacts, a skipjack plus a medium radio protection artifact is not enough to counteract a maximum rads artifact, even when strong alone counters strong, maximum needs two skipjacks if not using a led container or legendary radio protection
Oh, something to note on at least the split carry weight and other bonus ones, the carry weight increase is less than the normal 'weak' ones (think about half as good usually)
Knew someone would make a list sooner rather than later. Man I hope everyone is having a good Christmas
Thanks you too Miller!
Hi, I'd like to give you a tip about the effects of the Heart of Chornobyl. Unlike Scar's artifact, this one can be put in the slots and its effect is to recharge the player's energy to maximum after a certain amount of time from the last damage received, provided that you don't have any bleeding. In essence, it's the most "powerful" artifact in the entire game.
Weird nut is quite nice, when fighting anything that makes you bleed. Reduces the amount of medkits you have to spam, since it practically allows you to negate bleeding completely. I'd say it's pretty darn good.
Very helpful, sometimes trying to keep all of these straight is a pain. Nice to know what not to sell.
Glad it helped you out!
10:16 basically only in one ending you don't get this artifact, and it actually has gameplay property - it regenerates your HP, when you don't receive damage
pretty damn sure the the heart of chernobyl will heal you to full health after being out of combat for a short time. many CCs get this one wrong
Weird Water is OP. It is the best carry weight artifact adding +40kg. Also as far as I can tell makes you immune to radiation. I was able to equip a Compass, 2x Thunderberry, and a Hypercube with no Lead pockets without taking any radiation damage. The down side is you become intoxicated after going over your initial 80kg weight limit.
Damn, I did not expect Stalker content to come this early! It's nice to see more content from that game! I was wondering, are you going to upload reviews of other Fallout 4 weapons?
Thanks, and yeah I will be getting back to the Fallout 4 weapons at some point. Fallout London kind of stopped me from getting to those, but they will be coming out at some point.
Weird Water is the best artifact in the game. 40 extra kilos of carry weight, rad immunity + regen and the drunken effect typically only shows up when you're picking things up or start to get heavy. It basically has no negatives and massive positives.
That is very good.
Id place most of these as coupon fodder.
That would be a great tier
The 🔩 is good the bleeding is annoying not having bleeding or a little bleeding then stopping is nice. U just bleed from pretty much everything. And I have found it annoying to have to pop 2 3 med packs to stop the bleeding or bandages sometimes. Is probably one of the favorites of the legendary ones.
Hypercubes are really common, I’ve got like 5 when randomly finding fire anomalies.
Yeah I found quite a few of them too.
Thanks for the guide!
Do you know if the anomaly damage reduction artifacts decrease how much damage the anomalies do to your gear/weapons? I haven’t tested it yet
That's a good question, I don't think that it changes the damage to gear, but I should try that out.
@@ReapeeRon did it decrease how much dmg your gear takes? I didn’t think about that till now.
I have the ball, the water, hyper cube and liquid rock. I hate being caught in emissions so I don't farm artifacts.
The weird ball is good when you are sniping(not moving).
@@cebuanostud Weird ball has been nerfed, reworked with the latest patch 1.13. It no longer gives the protection you think it does.
@@perckmalice70 then run around with 2, 3 of em mofos in yo suit.
Would be nice to see your tier list for looks of the artifacts.
nice review
Thanks!
WOAH ITS THE NEW VEGAS GUY
Hi!
Merry Christmas
Same to you!
Fireball used to be AWSOME!
dude the weak water is one of the best artifacts because it ads like 40 points to your carry weight as well as rad protection in exchange for the drunk symptoms.
Why keep saying nonsense like it's an artifact that you can get at the beginning of the game and that it deserves its place in the Nice to Have even if you can get better later when you can technically get almost ALL the artifacts at the beginning of the game because the drop is RANDOM (so you could also only get it at the end of the game if you're unlucky) and you can literally FARM to get the one you want thanks to quick saves?
Unless we're talking about artifacts that can be obtained at 100% in a fixed location, talking about artifacts that can be obtained at the beginning of the game or elsewhere makes absolutely no sense, especially if we take into account that even though artifacts can be found at 100%, even if they can be located in dangerous places for a beginner, nothing prevents us from going to get them. It would be good if this kind of thing, which is not so complicated to understand, got into people's heads.
This tier list starts off well with an endurance artifact that is considered decent where another one that requires a really strong antirad artifact to equip is a Nice to Have early game while endurance is much more important early game to escape a fight rather than the small difference that even a medium level physical defense artifact will make on early game burlap armor.
Sorry but a low radiation endurance artifact, it allows you to be temporarily equipped to flee a fight with a very manageable radiation level and will be much more useful than anecdotal physical protection without the appropriate armor and which will not save us from the attacks and blows of the enemies while endurance does. We must not forget that an endurance buff is almost permanent. With a small radiation protection artifact, endurance is used in 100% of situations where all other artifact buffs, apart from the increase in charge carried, are only situational. We do not take damage permanently, we do not bleed permanently, we do not walk around in an anomaly field permanently and we do not get shot permanently. Endurance is a buff that can reduce your damage in all the situations I just mentioned. And even if energy drinks are there for that, they weigh more in the inventory and are rarer than consumables like bandages and I'm not even talking about the armor reinforcements that you can do to do without these artifacts so even a minimum improvement will be much greater than the benefits of other artifacts even of average quality.
I think artifact spawns are not completely random. The farther you are in the story the better artifacts are getting spawned in anomalies.
In late game I am getting a lot of compasses, liquid rocks, hypercubes etc
I wanted achievement for finding all possible artifacts. I have 2 lowest grade artifacts left, and it is very hard to get them if the game spawns hypercubes with 50% chance in fire anomalies
@@Z3rgatul Their chances of appearing are just smaller for better quality artifacts and the more you play, the more you increase your chances of coming across them given that you multiply your attempts regardless of the difficulty or the advancement of the areas you travel through.
I got my first legendary artifact shortly after arriving at the garbage dump, a liquid rock in the large acid field at the top left of the area when I went back a second time and without trying to save/load to force it to appear. I hadn't even visited another area except very quickly the Cordon at that time. I find them pretty regularly since without ever having gone beyond the Red Forest where I just did a side quest that took me there very briefly (with a rather very tough piece of crap to shoot, my first pseudogiant encountered). I also picked up a compass at Chemical Plant no later than this afternoon. I haven't set foot in all the areas above Yantar or Cement Factory yet and I haven't visited Burnt Forest and Buga once either. I must have had 5 or 6 (a 2nd Liquid Rock, 2 Thunderberries and 1 Hypercube) before the main quests even took me to SIRCAA. I remember farming 3 or 4 hours for my 2nd Thunderberry in the left part of Cement Factory before giving up because I got tired of it and then finally finding it at the electric field just south of the Garbage camp without even trying to farm it. It's since then that I stopped trying to farm the artifacts that interested me because I realized that I had a better chance of getting interesting stuff by letting this luck take its course lol.
On the other hand, I only have the Weird Water and the Weird Ball as unique artifacts, but with what I already have, the artifacts I find only serve to earn coupons. I play on Veteran so we can't say that the difficulty level has worked in my favor. I just like to completely rake an area without leaving any crumbs behind, which takes time without progressing in the game but also makes the artifacts reappear more easily given the time it takes me to go around in circles ^^.
If you want a good spot for fire artifacts, there is a rather dangerous anomaly field in Zaton. The place is called Circus and is at the bottom right of the Zaton area at the edge of the Swamps. It is a kind of crater with lots of fire and lava anomalies but where you can get 2 fire artifacts at once. I have not found any other places where there can be 2 at once.
You have to be wary of statistics for this kind of thing. If you take into account just the fact that an anomaly field can make you see 10 or 15 different artifacts, that already gives you a 1 in 10 or 15 chance of having what you are looking for without even taking into account the intrinsic probability of each artifact.
@@thesilencer8074 you must be very lucky with getting liquid rock that early
I started getting top grade artifacts (which costs 70k) only after about half of the main story
@@Z3rgatul Yeah, I myself found myself so lucky in this game (we're not going to talk about the rest of my life LOL) to the point of wondering if sometimes it wasn't a fixed drop and I would reload my game (obviously having made a save of my lucky game ^^) to see if I could find the same artifact and the answer was no. When I reloaded my game, I came across another one which confirmed that I had just had a big stroke of luck. And I generally had much less when I tried to force my luck by trying to farm a specific artifact.
That's what convinced me that the drops were really random no matter where you are in the game because I thought like you at the beginning.
ARGH!
Hi Flop!
Afaik, artifact spawns are tied to type of anomaly and not the zone, so you can potentially get any artifact even in the early zones.
I also feel like you overvalue electric resistance and undervalue thermal and acid. Reason being that while electric does more damage, it is easier to avoid, while there are plenty of places where acid and heat damage is very hard to completely avoid. Overall you usually end up taking more heat and acid damage over the course of the game than electric damage, which in terms of HP is whatever, we can just heal it with out endless supply of medikits. But the damage to the armor and resulting repair bill is the really scary part and the reason why I value thermal and acid over electric.
Finally, unless weird water was changed in one of the recent patches (Don't have it yet in my current run) it doesn't affect radiation afaik, and instead it gives you +40 carry weight at the cost of giving you the being drunk effect of drinking alcohol for as long as you wear it. Also makes the world look more colourful.
Those are good points, and also I didn't grab weird water on my most recent playthrough but that does make it much better.
@@ReapeeRon Went and grabbed it.
It still increases your carry weight, but I was wrong about the amount, it's not fixed but based on your current carry limit.
My 88 turned into 132, and with basic armour, 80 became 120. I have no idea how the math works, since I suck at it, but the increase seems to be 33.33% if you compare carry limit before and after equipping it.
Regardless, 100% worth carrying it around if you want to loot everything and make Ragman a very happy grumpy man.
@@Scarlet_Fate Yeah that sounds awesome, maybe it's a % and there is another bug that was in the game, and might still be that counts armor extra carry weight upgrade even after the armor is switch or taken off. So that could be messing with it too.
weird water absolutely affects radiation and always has, it's one of its primary effects. It makes you completely immune, from external radiation and from equipped artifacts. Also, electrical anomalies are far more dangerous than chemical, they can instantly obliterate all of your health and can't be jumped over. Not only are chemicals much easier to avoid, they do miniscule damage.
@@Scarlet_FateThe math behind this is very simple. The artifact gives you 50% of your total carrying capacity. 80 + 40 (50% of 80) = 120. 88 + 44 (50% of 88) = 132. If you use a medium quality carrying artifact that gives +6, you go to 94 base. With the weird bottle, it gives this calculation and result. 94 + 47 (50% of 94) = 141. The game does not allow you to exceed 140 carrying capacity so with your armor upgrade and these 2 artifacts you reach the max capacity. I always carry an artifact of this kind in addition to the Weird Water to go from 132 to 140 when I need it.