The no solos in hard mode hurts. There's all this talk and hype about no more legendary global timer and allowing more player choice... and then they do the polar opposite of that and completely exclude a large portion of the player base not allowing them to ever use these big chase items without being forced into teams. It's beyond me how they went from clearly seeing what needs to be changed and acting on it for the better then doing a complete 180 for this particular aspect in the same patch.
I have been teamed on in probably 8 of my last 10 solo classic games. None of the issues affecting the game have bothered me or gotten in the way of the fun, except for teaming. That shit needs to be dealt with more strictly if they want to have a playerbase.
I believe teaming ban should be 30 days up to perma for repeating offenders, so far I believe the teaming issue is mostly due the very lenient punishments provided.
@@notsoanonymousmemes9455 I think people who get enough reports should be manually reviewed and permanently banned upon confirmation. It should be a top priority if it’s making people quit, and I’d bet it’s a major factor in people quitting / not returning.
@@skinofshadow me personally? Never. How many times have people complained to me they see this though - alot. I don't play alot of green lobbies in casual though, it's been weeks
Conflicting information. They say mobs time to kill is too high but increase how hard monsters are. Also, you guys keep underestimating pvp player bloodlust. Just like they downgraded to green with legendaries to pub stomp. They'll find a way to try to kill the pvers/new players.
well yea some will, but there wont be much of a point in doing so. In creating upper limits in what gear can be brought in... you'd really only go in there to kill new players wearing greens at most, and the loot from the monsters would also be mostly treasures and probably 5k ones at best.
@Quarksi there wasn't much of a point to downgrade to green with legendaries either but they did it anyway. Decimating new players. I get it, it's a pvp game but damn.
@@RathalosX I mean back then there was a point, you could wipe players with your legendary. The odds of losing were low meaning you could farm the lobby and the blue and purple drops they got. (since the drop rates for casual sinners especially wasn't terribly bad). It was a gold farm. However with the changes they made everyone will be on equal ground in those lobbies and it will simply come down to skill. On top of that they changed the rewards to be worse than they were before from the monsters. So the risk vs reward is abysmal.
There's nothing written saying that hard mode isn't available for solos. Why are you saying "Don't tell me if you don't like this", you're literally putting words into people mouths who haven't read the patch notes.
Wee would be screwd even more... Cuz this game is way worse than DAD😂...only thing they do is to fu.. the player base... I watch firebox but can't play the game anymore allready uninstalled
RIP.. they fixed 0 of my problems with the game but actually made more problems. - Can no longer farm purple kits by being good with green/blue gear, so less gp/hr from pvp. Forced to bring more gear than you need to kill people. That way if you do die by some BS 3rd party or monster after a close fight, it's more frustrating. *Yay* - Made everything less random - Added more "power" to monsters that are already boring and tedious to deal with when you just want your PvP stat stacks, not to play PvE for 10mins at the start of every game. How to fix? - Fix class balance(they were sucking back when I quit during LOH meta, 300hrs of game time in 3 weeks or release and all they were doing was 50%ing everything as if they were clueless, lol) - Just add visible GSMM. It would have been SO easy. 0-15, 16-30, 31+... 3 VISIBLE brackets. EZPZ. If someone wants to rock 15gs with a legendary they diced for 20k, let them. They'll just take more damage, who cares? The problem was not knowing the brackets so no one knew what exactly broke the bracket thresholds. - Delete every mechanic in the game that heals players besides medical supplies, priests and shrines. Then balance priests properly to be better. It's not an ARPG dungeon crawler with waves of monsters, LOH/Lifesteal is out of place. Get good at creating distance when you need to heal or suffer a death. - As soon as you see a "meta" start appearing, address the issue immediately. No one plays a game because they want to play the same thing everyone else is, they're just doing it to be equal. It will just lead to people quitting because they can't play how they want. Everything should be balanced, class wise, and the only difference to divide players should be skill with each class, not the class or abilities themselves. No one wants to play in duo lobbies of only DK x2 sword LOH & cryo LOH.. to the point where I literally have a SS of a game starting with just me and my buddy in the lobby before we quit because that meta eviscerated the player base and nothing was being done about it besides nerfing rogues????
Honestly it just sounds to me you should be playing a PVP and not a PVPVE game. So yes, the changes they made are a direct counter to your playstyle intentionally.
This is primarily a pvp game, the mobs are only in to make pvp fights more dynamic. If you're playing to kill pve and run maybe u shouldn't be playing a pvp game
For those of you interested, tomorrow is a video on Legacy: Steel & Sorcery
Interested is a huge understatement
@@AnEnemyAnemone1Glad to hear it! I'm excited to share the info devs gave me for you guys
Cool I'm looking forward to that game now u pit me on to it dude ill try catch your stream for sure
The no solos in hard mode hurts. There's all this talk and hype about no more legendary global timer and allowing more player choice... and then they do the polar opposite of that and completely exclude a large portion of the player base not allowing them to ever use these big chase items without being forced into teams. It's beyond me how they went from clearly seeing what needs to be changed and acting on it for the better then doing a complete 180 for this particular aspect in the same patch.
i think your being overdramatic
I have been teamed on in probably 8 of my last 10 solo classic games. None of the issues affecting the game have bothered me or gotten in the way of the fun, except for teaming. That shit needs to be dealt with more strictly if they want to have a playerbase.
I believe teaming ban should be 30 days up to perma for repeating offenders, so far I believe the teaming issue is mostly due the very lenient punishments provided.
@@notsoanonymousmemes9455 I think people who get enough reports should be manually reviewed and permanently banned upon confirmation. It should be a top priority if it’s making people quit, and I’d bet it’s a major factor in people quitting / not returning.
Teaming is horrible. Same issues in Dark and Darker. I think it's the genre. Need harsh penalties for it 100%
Did pyro get any better since the nerf to mana on hit?
@@MadNitr0 Pyro is insanely strong at the moment
@@Firebox720 interesting how do that deal with mana problems?
When exactly will the update release? i mean what time? did the devs give us any info?
No info on time
Heirlooms can be dropped down to lower tiers now!
Yes great change
How many times have you run into Gale flight in green lobbies. I love low GS lobbies and have never seen one while running all greens.
@@skinofshadow me personally? Never. How many times have people complained to me they see this though - alot. I don't play alot of green lobbies in casual though, it's been weeks
@@Firebox720 Maybe on the non NA servers I guess
Ho..i will come back on dg finaly ;) iam so hyped
Conflicting information. They say mobs time to kill is too high but increase how hard monsters are. Also, you guys keep underestimating pvp player bloodlust. Just like they downgraded to green with legendaries to pub stomp. They'll find a way to try to kill the pvers/new players.
Not sure will have to wait and see
well yea some will, but there wont be much of a point in doing so. In creating upper limits in what gear can be brought in... you'd really only go in there to kill new players wearing greens at most, and the loot from the monsters would also be mostly treasures and probably 5k ones at best.
@Quarksi there wasn't much of a point to downgrade to green with legendaries either but they did it anyway. Decimating new players. I get it, it's a pvp game but damn.
@@RathalosX I mean back then there was a point, you could wipe players with your legendary. The odds of losing were low meaning you could farm the lobby and the blue and purple drops they got. (since the drop rates for casual sinners especially wasn't terribly bad). It was a gold farm. However with the changes they made everyone will be on equal ground in those lobbies and it will simply come down to skill. On top of that they changed the rewards to be worse than they were before from the monsters. So the risk vs reward is abysmal.
Watched the stream just to hear juicer chimps go over the "solo hard" for 3 HOURS.
Im so sad this game is so bad with updates and updates...40k players to 800 player is soooo sad holy shet.
this game is dying fast, they have little time to listen to players and save it
There's nothing written saying that hard mode isn't available for solos.
Why are you saying "Don't tell me if you don't like this", you're literally putting words into people mouths who haven't read the patch notes.
he has a relationship with the devs and has information the public doesnt have
an update that “changes everything” literally happens every week lmao. that’s why i stopped playing
This is the biggest update we have seen since the game launched, if everything seen here is well implemented into the game
Imagine if Dark and Darker had this kind of customer communication lol
Wee would be screwd even more... Cuz this game is way worse than DAD😂...only thing they do is to fu.. the player base... I watch firebox but can't play the game anymore allready uninstalled
This is far more detailed of patch notes than DaD gives. If it delivers the game content as promised it will be a big deal
Bruh lets see first
Ofc this is just a patch overview video
1st
RIP.. they fixed 0 of my problems with the game but actually made more problems.
- Can no longer farm purple kits by being good with green/blue gear, so less gp/hr from pvp. Forced to bring more gear than you need to kill people. That way if you do die by some BS 3rd party or monster after a close fight, it's more frustrating. *Yay*
- Made everything less random
- Added more "power" to monsters that are already boring and tedious to deal with when you just want your PvP stat stacks, not to play PvE for 10mins at the start of every game.
How to fix?
- Fix class balance(they were sucking back when I quit during LOH meta, 300hrs of game time in 3 weeks or release and all they were doing was 50%ing everything as if they were clueless, lol)
- Just add visible GSMM. It would have been SO easy. 0-15, 16-30, 31+... 3 VISIBLE brackets. EZPZ. If someone wants to rock 15gs with a legendary they diced for 20k, let them. They'll just take more damage, who cares? The problem was not knowing the brackets so no one knew what exactly broke the bracket thresholds.
- Delete every mechanic in the game that heals players besides medical supplies, priests and shrines. Then balance priests properly to be better. It's not an ARPG dungeon crawler with waves of monsters, LOH/Lifesteal is out of place. Get good at creating distance when you need to heal or suffer a death.
- As soon as you see a "meta" start appearing, address the issue immediately. No one plays a game because they want to play the same thing everyone else is, they're just doing it to be equal. It will just lead to people quitting because they can't play how they want. Everything should be balanced, class wise, and the only difference to divide players should be skill with each class, not the class or abilities themselves. No one wants to play in duo lobbies of only DK x2 sword LOH & cryo LOH.. to the point where I literally have a SS of a game starting with just me and my buddy in the lobby before we quit because that meta eviscerated the player base and nothing was being done about it besides nerfing rogues????
Honestly it just sounds to me you should be playing a PVP and not a PVPVE game. So yes, the changes they made are a direct counter to your playstyle intentionally.
This is primarily a pvp game, the mobs are only in to make pvp fights more dynamic. If you're playing to kill pve and run maybe u shouldn't be playing a pvp game
@@granddaddylurch9178 its a pvpve game. Hence why they are trying to slow down the spawn rushing. Its not meant to be one way or the other.