Trying to TURF 100% in SPLATOON 3!
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- Опубликовано: 3 окт 2022
- Many players, Inklings and Octolings alike have attempted to achieve
the infamous 100% Turf war match but alas have failed in doing so. Today me and my friends throw our hats into the ring and try to Turf 100% in Splatoon 3.
Big thanks to Derp for his footage - / @derpknights3
Along with everyone else who participated in their video!
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Music used:
Opening - Splatoon 3
Opening - Splatoon
Sea Me Now - Splatoon 3
Final Destination [Brawl] - Super Smash Bros Ultimate
Town hall and Tom Nooks store - Super Smash Bros Ultimate
Inner Satisfaction (Kayne West Wolves)
Splattack - Splatoon 3
Lobby - Splatoon
#splatoon #splatoon3 #turfwar #nintendo - Игры
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what capture card u use
@@Jokypond I use the 'Elgato HD60 S' model from Elgato.
If you use rollers it will probably leave less spots than shooters
@@korok7523 the roller didint have the right kits we need good kits too and they dont they are wors for painting fast
@@korok7523 too slow
Both sides should stay committed only to the half of the map they control. I think you end up wasting too much time painting over each other's color. And also the light splotches of ink that you leave behind might be allowing a tiny little spot of the ground to stay missing because it will blend in with the lighter ink color.
POV: You are my teammates during Splatfest while I'm defending mid on my own
To be fair reeflux sucks at killing
@@spooky-helix217 aerospray sucks even more. Reef-lux takes a lot of skill to be a decent weapon
My theory is that Nintendo purposely left a small area of turf far outside the boundaries of the map so that it is literally impossible to get 100%.
That could be used as the deciding factor for tie breakers however I believe that's done by the team types, Alpha and Bravo.
If there is a bit of turf away from the map then it must be invisible since players would've found it by now throw fly and camera shifting hacks.
An interesting experiment would be to see if the game treats the small bit where two colors of ink touch as being controlled by neither side and thus uninked. You could extend that line and see if one team does one side of the map, from spawn to spawn, and the other team does the other side. If so, that line would stretch all the way across the map and you might see the uninked percentage go up theoretically.
I don’t think that’d work either, I’m pretty sure this was already attempted by another you tuber when splatoon 2 was released and they tried every way possible and couldn’t get 100% no matter how hard they tried. I think it’ll be the same here in splatoon 3 where it’s not possible at all to get 100%
@@sylvain4298 in all games it’s possible to get 100%
If that is really the case then the only way to get 100% turf is so no opposing colours meet at all.
This can be dome by only turfing certain landing, say on Sturgeon the wooden deck for the spawn landing, no ink can meat as long as they don't turf on different levels.
@@LycanMOON proof?
All I'm saying is that there's already been people who've attempted to get 100% and have failed. I think one of them even had only one team inking the whole map and still couldn't get 100%. Unfortunately I don't believe 100% turf inked exists in splatoon.
@@sylvain4298 in previous games it seemed to be because of the spawn circles. In 3, there are no spawn circles so it may be possible. In this map, we saw the slight bit change, making me think that ink meeting idea may be true or there was some random spot on that map that they didnt know of in a strange to reach place, or just tiny specs somehow
like maybe some walls have a bit of floor in them, and the only way to ink them would be to clip ink out of bounds a tiny bit, but id imagine that the outcome would be more prevalent than ~0.3%
As a tester, we should attempt this again and to get the first ever 100% turf war ever!!!
Oh yeah I was in this video, what a shock to see the view count
Try multiple maps and use special to refill ink edit: also make perfect gear that has ink recovery and main saver also don't throw bombs and triple check everything to see if it's painted and DO NOT PAINT OVER EACH OTHERS TURF. ( This is not meant as yelling just want to highlight it) ( also love the editing )
We found out that hammerhead was the best option before the video.
Perfect gear is fair enough lmao, I know I worked with as much ink saver as I had on me.
Throwing bombs would get under the surfaces like the wall in the middle.
I was on checking duty so we made sure to do that! I think I went around like five times at the end.
I'm curious to hear why we shouldn't paint over each other's turf, though.
Inking each others turf just feels like it waists time and if you tie the game will add an extra 0.1 and it may make calculating the total easier. also I don't know if you know this but main abilities give 9 gear points and subs give 3 giving you a grand total of 18 point this means mains give more points if you already knew this then cool. Also I didn't know throwing bombs painted In walls but in that case see if reef slider can too and put some bomb saver in the gear too.
@@sldicedragon I do know about gear, yes. I picked two items with a main of Main Saver and one item with a main of Ink Refill. I can't remember what subs I had, but yes I was aware! I just didn't have the right gear to completely optimise myself.
In one clip in the first attempt, I did the thing that you said with the reefslider. I am aware of the strategy!
Inking each other's turf could definitely be something that we do less, I agree. It is a little bit of a time waste for both teams but nothing major.
I came up with another reason to not ink each others turf the less time spent on that then the more time is put into inking under walls also maybe see if you can find every single spot you can ink under.
Fun fact, on RUclips comments if you put an asterisk (*) at the beginning and one at the end of some text, it will make that text appear bold when your comment is submitted (also the asterisks will not show up). The same goes for italics (slanted text) and the undscore (_) instead of asterisks, and using dashes (-) will give you strikethrough.
Also fair warning sometimes spaces around/between the special characters can make it not work for some reason so you should make sure your effects work like you want them to after you submit the comment and edit it if it doesn't look right.
Examples:
*bold text*
_italisized text_
-strikethrough text-
I think there might be a few others you can do just look up "RUclips markup" for more information.
There is a chance that a small part of the map that is out of bounds is being counted. I think its unlikely that every map has that problem. The only course of action now is to do this with every single map. At least 10 times, just to be sure.
Please make a part two! It's so entertaining to watch you and the volunteers try hard to cover all the turf. I know that map has a weird thin wall that you can stand and ink on
im going to assume when paint from both sides clash, the game bugs out and doesnt register 100% of the ink to be painted, you should do some tests where 1 team is just 1 player and they paint EVERYTHING in their spawn on a certain elevation while the other team paints everything else. hammerhead or mako would be good for this.
im probably wrong but its been impossible to 100% in splat 2 and nobody has really thought about it
Some one did it in s2
it's impossible to fully cover a splatoon 2 map in one color since the enemy spawn counts as enemy ink
@@genocidershinnagarot im not saying that, im saying 1 team paints the entire map while the other paints only areas the other team cant walk on in order to prevent ink clashing
@@genocidershinnagarot Zyuu is referring to the fact that each team paints sections of the map but don't change in elevation.
So if there is a drop down/high ledge to a new patch of turf then that team doesn't go there and sticks to their level whiles the other team covers that lower/higher area.
Feel like it might be best to use Carbon Roller instead of Aerospray. Can’t miss a spot that way.
This editing is on another level moth, very well, you deserve a prize
Nintendo at this point would put an inkable spot miles away from the map just to taunt us
If you can somehow make it a draw, you can get 0.1% bonus because the game always declares a winner and is willing to make up 0.1% non-existing ink but that still leaves you at 99.9% at best
Try again with rollers, they make a cleaner, more uniform trail. And if the .2% happens to be out of bounds, the side splashes of the roller (especially dynamo) may be able to cover them if you hug the walls
this is what i was thinking. could save time as well and be able to focus more on walls and corners
Reef-lux would be a better choice
Oh my gosh this channel is underrated, very entertaining and well edited! New sub :)
Bro took ink your base to a whole new level
Amazing video really liked it, keep up the work!
4:45
Me and my class when the teacher forgets to assign the homework
oh yeah great video by the way, definitely the best splatoon 3 video you've put out! :)
I did this in recon mode for the heck of it, you can see even the smallest of uncovered specks on the map when you press x. Its surprisingly easy to miss something.
You could try using rollers on future attempts because shooters might leave a small gap unlinked without you noticing
probably the carbon roller as it's quicker so you're less likely to run out of time half way, though bigger rollers could be an advantage too so I'm unsure which is better lol
Rollers might work they would make it so you can ink in the walls easier without using bombs
your like one of many persons to comment thazt and ima say NO bc we need a good kit not only paint power and reef slider was just better
You know when you swim through ink and it leaves that little trail behind, I don’t know for sure but that may be what’s causing the smallest 0.2% non Turf inked. The only reason why I think this is cuz u can like paint over it.
Underrated and hilarious channel I'm glad I found you ❤
Maybe try again with full ink saver and maybe the reef lux? (It's the best painting weapon currently besides aerospray)
That was awesome, I know y'all will get 100% turfwar!!!!!!
good stuff. genuinely entertaining and funny edits!
it may be possible inaccessible/out of bounds areas are being counted when calculating the results such as the inside of big pillars
you may need to glitch into these areas to cover them as well
Man I can’t believe that this channel is so ‘high quality’ in a way. Before looking at the sub count I guessed that this channel must have at least 100k subs but it’s almost at 1k. This channel need to blow up
My friends and I were just wondering about this the other day. You HAVE to try again. It's one of life's greatest misteries.
I've sttempted this experiment before, it's theoretically possible but more importantly you can see how many points of turf each map is worth in total by getting that close to 100%
Hey, thanks for showing your attempts at this!
I share the sentiment for a part 2, so we can finally see if this is actually possible.
FINALLY SOMEONE MADE A VID ABOUT THIS I WAS WONDERING EVER SINCE THE NEW RESPAWN MECHANIC
A common mistake I see is going into squid form since it leaves a little puddle that takes away percentage
Is that an actual thing that happens when you submerged yourself in ink?
@@dark_moth7 yea, but if you shoot in the same spot you submerged yorself it undoes it
@@dark_moth7 you should also check the map every so often
There is a strong possibility it's a fractional error, most games cheat division. To solve this I'd divide the horizontal surfaces to only 1 color, minimize fighting color areas. Maybe have 2 Carbon Rollers on each team to get the edges fast then something painty paired with them to fill the middle fast like an Aero. Since the bridge area has that big continuous middle maybe one team handle that and the stuff above it and the other handle the two starting areas.
The end😂 your videos are always so funny
Surprisingly underrate editing!
That montage at the end was amazing
maybe the line drawn when swimming through ink changes the top down scanning somehow
Yes, please do try again! This was so fun!
2:29 i would say that the spots thats causing the problems are those with un-inkable surfaces (like the think on the left)
But maybe you can try to ink below it if you throw a bomb at it, like when in a ledge you can see a duplicate of the colored turf below ground
Since we all went Aerospray, we all had Fizzy Bombs and Reefslider which gave us good tools to get underneath and behind objects/walls that would've otherwise been in the way.
You should try but everyone has a roller to try and minimise the amount of little spots that are left out
The replay mode makes it look so nice
I believe you can easily 100% turf Mahi Mahi resort because of how small that map is
So many times I've come close to this but haven't quite managed it and I've been playing since Splatoon I.
The expanding sponges at each base might make the ground under them uninkable, not sure though.
To our knowledge, sponges cover the ground beneth in ink no matter their size.
This can be tested by letting an enemy team mate shrink an already grown sponge whilst being careful to not turf anything else.
Really puts the ink in ink home base
RUclips algorithm recommended this and all I gotta say incredibly fun video
Try the reef lux or explosher. They both get really large patches of perfect coverage so you're not gonna get tiny holes in your ink like shooters.
I say you should try again. This was entertaining!
To me the 0.2% left are from turf beneath walls/blocks and part of the stage, so if you try again I think you should try to use a weapon which inks far even if you shoot it at the ground, and you just do that to every place wher it could be needed
That's primarily the reason why we all went Aerospray most of the time, wide turfing shots on the main and a bomb based sub and special that turfs the floor even if walls or objects are in the way.
No one:
My turf war teammates:
that last 0.2% may be under the sponge
Sponges cover the ground with ink when they grow BUT it may be that there's a bit of turf out of bounds behind the sponge that wasn't turfed.
You should try to use rollers to paint inside of some of the pillars, I think that those surfaces do also count.
100% turf war = 100% satisfaction
I feel like all rollers would be better because the bits between where drops fall can make sections look finished but they aren't. (The single player stage where you paint the statue taught me this.)
so moth said to use were doing it again but this time with new weapons so you may be able to see a roller in part 2
My prediction is that some of the floor you can’t paint is out of bounds off the map just barely far enough that the normal guns can’t get too so I’m wondering what other weapons might end up like, nexttime maybe try the dynamo roller and see if that can reach thought the wall or other specials like the triple inkstrike good luck!
If that is so then using things like the Reeflux and Suction Bombs will yeld a large turf coverage even if there's walls seperating turf from the playing field to out of bounds territory.
@@dark_moth7 I mean with explosives I don’t know exactly what will happen the inkstrikes just ink an amount of turf regardless of high or walls (testable) however I don’t know if it will work if the out of bounds are above something with collision I’m pretty sure inkstrike does not effect more than two levels verticality but you can try out the dynamo theory using ramps just run down with it and even if your not of the same level it should probably still ink higher it’s all matters what is and isn’t testable
There is inkable space under ramps in the test range at least.
@@mchanna06 I actually completely forgot that could've been a thing.
We'll need to see if it is a thing on certain maps.
So in my experience with recon mode, the un-inkable blocks have a piece of turf underneath that could be inked if you shoot or throw splat bombs right beside it. It's either that or there might be a piece of geometry that could be inked underneath the pillars, so it might be impossible to ink those areas.
We were doing that in basically every game we did.
By using Fizzy Bombs and especially Reefslider we could get under a lot of, if not everything that we couldn't reach.
@@dark_moth7 Damn, then I'm out of ideas....
Maybe swimming in ink takes off percent. Either that or it's clipped into something
I’d definitely say try again, I noticed y’all were missing an 8th person
Great video you need more subs
I'm thinking it's still gonna have a tiny, tiny percentage it doesn't count as a failsafe in case there's a tie, so that it doesn't get above 100% to break it
So, if anything, perhaps only 00.01 isn't inkable
Good editing! Too bad you couldn’t get a 100%
Subscribed
I always wondered how the ink underneath the sponges work. Like maybe the missing is under the sponges if it doesn’t count the ground beneath sponges as turfed with the color
This can be tested but I believe that sponges cover everything when they grow.
Though I feel like the potential out of bounds turf behind it could be a more likely reason.
I remember someone try to fo this in splatoon 2 ( maybe that was gg Gabriel or octoboy I don't remember )
I'm thinking that rollers might do a better job leaving no exposed map behind but would you have enough time to ink the whole map?
1. the reef lux has better paint than the aerospray
2. what if one team focussed on edges and the other team focussed on the open areas
3. maybe some walls count as turf?
I think you should try using the Reef Lux 450 because it has a high paint output I believe it’s higher than aerospray
I feel like you should have tried this on Mahi Mahi that map is incredibly small
I'm almost entirely sure that it's the sponges. There's most likely a section in the middle of it after it expands that isn't inking properly
That could be the case but to my knowledge all sponges cover every patch when they enlarge. This can be tested and checked by paint a sponge then the opposite team carefully knocks it back down again.
If it isn't the sponges themselves then it could be some out of bounds turf behind them that isn't getting covered.
You might be able to! A 8th player might even help with that 0.2
Try shooting beneath bumper walls, they might have inkable floor under them
If you're referring to the blow up obstacles, we were doing that in a lot of attempts along with using bombs and big explosive to get under them.
Same thing goes for any assets that aren't a part of the actual map and that are added in post.
@@dark_moth7 oh okie dokie, yeah I was referring to those. That’s a lot of commitment 👏
It's tradition at this point
maybe the 0.2 in the end count as the unpainted walls lol
I would love to see a part 2
If you ever attempt this again, you should go with reeflux as your painting weapon since it paints better than Aerospray. Maybe that’ll be the edge to hit 100%?
Yes please do it again I reeeeaaallly wanna know
I dunno if you inked the walls or these count to the count but i higly recommend painting those cause it might work and plus there might be out of bound sections that need to be inked
In other games, we tested to see if walls counted towards the total and, from what was found we don't think they add to the final turfage.
If we're wrong and they do, then it's a very insignificant amount and it doesn't show up on the final turf count dew to how small it is.
Y’all should’ve used the REEF-LUX and ink saver abilities. That weapon over took the Aerospray as the best painter in the game.
but the reef slider helped us more than the mere thing so we didint do it
@@Octo2 Good call! 👀
I feel like roller spam would've been the best bet but because of its aoe it probably would just kill the others lol
I think another try is gonna work
POV your the roller on the team who gets every crook and nanny
Maybe roller would be best?
Dunno, but great research anyway
you should try again with museum
How do you only have 500 subs?!
I would also try to get the walls they count as ink to
Regarding walls, we tested this and we don't think they add towards the total.
If there is a contribution to it through walls then it's a very small amount.
theory one: theres matters of overlap and what shape the ink takes not being identical to the actual coverage. depending on the weapon, the pattern that lands on the ground could be random or predetermined while physics or aiming may tell a different story so you can still easily traverse it in squid form. including server side and client side inconsistencies, it could even be different for every player. attempt using all rollers and no long range. this inconsistency may only get worse when covering another players ink as if these patterns overlap, there could be non visible holes in what should already be covered. you would not be able to tell where these holes could come from. using only one teams ink may be most viable.
theory two: the map has overlap with inkable ground underneath walls and objects. for instance, unsplatted sponges may not have any ink at all underneath them, and walls could have been moved just an inch too far while in development and covered the ground so it cannot be inked.
i wish you luck on your journey
I had the same thought with theory 2, it's a common game designer hack that both saves time perfecting the terrain and makes it so players can't just slip out of bounds easily through one pixel.
@@dark_moth7 you could live stream doing trials on different maps to see how wide the margin differences are. its also possible that theres a native margin of error incase there is a perfect split of 50/50 inked so that its believable to have a .01% difference if it never tracked that .02% in the first place, as its made to be chosen randomly or with a good guys bad guys bias, though im unsure how this game fairs with it specifically.
You can't get 100% because the floor under the pillars is unreachable, yet it still counts as part of the whole map
Can you confirm there is inkable turf under the pillars?
If so then we try a different map with little walls or objects.
If not then we can keep testing on hammerhead and see what else we find.
This may not count but ink walls and also they re may be inkable bits at the top of some bits OH WAIT uninkable blocks could be it they might have inksable stuff under them
Maybe use a carbon to roll on the edges
what would be interesting is to see if a team inks 100% of the map do they get a ko
i dont think its possible as ko is not coded to happen even in weird condition in TW but it would still be interesting
I don't think it would show a KO but if it is coded like that then it would be next to impossible in a real turf war match.
underated
U deserve more subs than 800
I'm curious if some of the missing area might be underneath the ink sponges? Once they expand they'll be convering some of the floor so you wouldn't be able to tell if it's been inked or not
If you ink any of your sponges then have the enemy team carefully shrink the sponge without turfing anything else then you can see if the sponges turf underneath or not.
the walls might have a tiny difference on the percentage but its unlikely
We did some testing and we didn't find any difference with the walls, inked or not, contributing towards the grand total.
If it does then it's an insumountably tiny amount and isn't calculated to ten decimal places.
you should try again because some rounds had only 7 people WE NEED 8 PEOPLE!!
What if the .1% for Ties is what is holding you back? Could there be any out of bounds places or another reserved percentage? Nice vid btw
There's many theories that claim several things and so far none can be justified but we can only test as much as we can.
You should try using a hack that paint the whole arena or area
I think only one team should paint, for a more exact estimate maybe?
If only one team was turfing then we'd be cutting the turfing power by half, meaning it would most likely be inefficient and lower the opportunity for reaching 100% turfage.
You can do it!
Try mahi mahi resort it's the smallest map