Originally when i saw the card i thought you can use both effect per turn but then read again and was a little disappointed. Still it not a bad card just the restriction is stupid and i don't really understand it...
I think what Time Thief really needs is an in-archetype Quick Launch. I playtested a bit with a hypothetical version and it makes the deck quite a bit better because it gives you an extender to search with Winder instead of just adding the counter trap, as well as having the option to attach a Spell to Double Barrel or Redoer for extra card draw / stealing. I hope we'll get another wave of support in the future.
@@MasterQuestMaster definitely agree their the deck just need a very good spell. We are at list have another card in the ocg but not sure how good it is...
Really love this profile; giving me great ideas cus I’m thinking of building this right now. One really cool thing about hand traps and Parallel eXceed is if you really brick you can normal a hand trap to make Almiraj and go from there. Skull Meister is also a nice substitute for Belle cus it’s a DARK Lv.4 so works nicely with Strangle.
Hi sir, very nice video and great explanation of this deck. I suggest you some points: 1)adjuster + 1 extender (dynatherium, the utopia sages, trasher etc) is always full combo. 2) If you don't have access to retrograde you can close your board with f0 utopic draco(or evilswarm knightmare) , bardiche, cydra infinity, requiem. 3)when you go first you can try dragged down into the grave to have hand knowledge and rip some hts, or if you can afford them TTTs
Definitely will consider your points especially point 2 is just I don't have the f0 yet so i decided to wait until i will have it and not put a proxy if i am able. Still their a lot of things to consider for the future after the megatins :)
@@teamndlygo draco is very good as an emergency button if some of the force strix gets stopped and can be difficult to get rid of it sometimes. The only downside is that the extra is a bit tight, expecially with requiem package
Let us all steal time once again :) Honestly great list and i do understand the only 2 adjuster but you should try to go for 3 for next time. It so much better! Also my next choice will be classic blue-eyes!
Personally I would change a lot of the extra deck and focus towards making an end board of IP, Lambda and Redoer as you can use Redoer’s effect to banish which triggers Lambda’s add effect to get a gamma and then once you have used gamma’s effect you can go into Apollousa with IP or something like Unicorn with a Redoer if IP effect is forced out. Also you can go into Lambda early if you draw a gamma and protect yourself from hand traps on your turn and get two additional bodies. Also when I used to play this deck it felt way to going first reliant and going second felt really tough but I played it before the support came out so I’m not exactly sure how it is right now.
Honestly it up to personal preference. But i can definitely see your point especially with nibiru. It just that with the RR engine the deck become super explosive ;)
I agree with both of those things however I think having better adaptability and having additional extra deck spaces since the RR engine takes up so many spaces allows for a better going second and follow up turns helps the deck more with its biggest weaknesses
Hello sir. I really am enjoying this video. Can you add more combos regarding this deck? also, do you have other ways to help out redoer as the Main Big Boss in the deck? I love him tbh but i think he needs more help. I ran out of ideas.
There are combos at the end of the videos. Also i do agree making redoer the main boss of the deck is quite hard to be honest... Maybe with you support it will become better...
@@teamndlygo my only concern is, if droll will interfere in this matter. And what will you do if the opponent uses Maxx C. In my place we are using OCG format so maxx c is not banned. Sorry im a returnee player.
@@teamndlygo thanks much for this. Oh one last thing, can cyber dragon infinity negate hand traps? Like ash blossom, droll, ghost belle, and effect veil?
I did definitely... But it the end of world if regulator get negated and i prefer to have more hand traps to deal with the current meta that in my locals. Still i might change things again 🤷🏻♂️
@@kerizmaa the point is that you use 2 dark monsters to create raider's knight during a turn you can attack and otk your opponent so you can use it own effect to rank into ark rebellion xyz dragon to them which is an otk machine by itself...
Yes, you can. The effect say that if it is a quick play spell you can activate it this turn. That is because quick plays cannot be activated the same turn they are set since they are like traps. It pretty confusing so i understand why you thought that but you are more than welcome to try on edo pro and see that normal rank up magic spells work
the little brother for raidraptors make a return! time thief are very cool and i hope they will give them another wave of support to make them something special of their own.
2:22 I'm glad I'm not the only one who thinks that way. That restriction is really unnecessary.
Originally when i saw the card i thought you can use both effect per turn but then read again and was a little disappointed.
Still it not a bad card just the restriction is stupid and i don't really understand it...
I think what Time Thief really needs is an in-archetype Quick Launch. I playtested a bit with a hypothetical version and it makes the deck quite a bit better because it gives you an extender to search with Winder instead of just adding the counter trap, as well as having the option to attach a Spell to Double Barrel or Redoer for extra card draw / stealing. I hope we'll get another wave of support in the future.
@@MasterQuestMaster definitely agree their the deck just need a very good spell.
We are at list have another card in the ocg but not sure how good it is...
Really love this profile; giving me great ideas cus I’m thinking of building this right now.
One really cool thing about hand traps and Parallel eXceed is if you really brick you can normal a hand trap to make Almiraj and go from there. Skull Meister is also a nice substitute for Belle cus it’s a DARK Lv.4 so works nicely with Strangle.
Very true about meister actually. :)
Also glad you enjoyed it and found this list helpful.
Hi sir, very nice video and great explanation of this deck.
I suggest you some points:
1)adjuster + 1 extender (dynatherium, the utopia sages, trasher etc) is always full combo.
2) If you don't have access to retrograde you can close your board with f0 utopic draco(or evilswarm knightmare) , bardiche, cydra infinity, requiem.
3)when you go first you can try dragged down into the grave to have hand knowledge and rip some hts, or if you can afford them TTTs
Definitely will consider your points especially point 2 is just I don't have the f0 yet so i decided to wait until i will have it and not put a proxy if i am able.
Still their a lot of things to consider for the future after the megatins :)
@@teamndlygo draco is very good as an emergency button if some of the force strix gets stopped and can be difficult to get rid of it sometimes. The only downside is that the extra is a bit tight, expecially with requiem package
@@valeriodepaolis3053 yes it also light which sometimes conflict...
But i think i can try to make a room
Let us all steal time once again :)
Honestly great list and i do understand the only 2 adjuster but you should try to go for 3 for next time.
It so much better!
Also my next choice will be classic blue-eyes!
Yeah i definitely thinking on adding a third copy
Personally I would change a lot of the extra deck and focus towards making an end board of IP, Lambda and Redoer as you can use Redoer’s effect to banish which triggers Lambda’s add effect to get a gamma and then once you have used gamma’s effect you can go into Apollousa with IP or something like Unicorn with a Redoer if IP effect is forced out. Also you can go into Lambda early if you draw a gamma and protect yourself from hand traps on your turn and get two additional bodies.
Also when I used to play this deck it felt way to going first reliant and going second felt really tough but I played it before the support came out so I’m not exactly sure how it is right now.
Honestly it up to personal preference.
But i can definitely see your point especially with nibiru.
It just that with the RR engine the deck become super explosive ;)
I agree with both of those things however I think having better adaptability and having additional extra deck spaces since the RR engine takes up so many spaces allows for a better going second and follow up turns helps the deck more with its biggest weaknesses
Would be nice to see you build an ice barrier deck (maybe with atlanteans) :)
i don't own those cards
but i might start doing lists online since people ask for some decks profiles of decks that i don't own currently...
Hello sir. I really am enjoying this video. Can you add more combos regarding this deck?
also, do you have other ways to help out redoer as the Main Big Boss in the deck? I love him tbh but i think he needs more help. I ran out of ideas.
There are combos at the end of the videos.
Also i do agree making redoer the main boss of the deck is quite hard to be honest...
Maybe with you support it will become better...
@@teamndlygo my only concern is, if droll will interfere in this matter. And what will you do if the opponent uses Maxx C. In my place we are using OCG format so maxx c is not banned. Sorry im a returnee player.
@@farstorm6898 that fine :) i am getting different comment on master duel stuff as well so it okay.
@@teamndlygo thanks much for this. Oh one last thing, can cyber dragon infinity negate hand traps? Like ash blossom, droll, ghost belle, and effect veil?
@@farstorm6898 yes, it is a monster effect after all :)
Raidraptor kinda feels forced in the list wonder if it’s more optimal with a different lvl4 engine in place
did you consider playing gamma to protect regulator?
I did definitely...
But it the end of world if regulator get negated and i prefer to have more hand traps to deal with the current meta that in my locals.
Still i might change things again 🤷🏻♂️
Hey, I'm new and it wasnt self explanatory lol. Can you go back over it please
Which thing you need explanation on :)
At around 11:48 where you were explaining how the XYZ Dragon monsters and Raider's Knight work together
@@kerizmaa the point is that you use 2 dark monsters to create raider's knight during a turn you can attack and otk your opponent so you can use it own effect to rank into ark rebellion xyz dragon to them which is an otk machine by itself...
You cant activated Rank up Magic Soul ,cause its not a Quick Play Spell
Yes, you can.
The effect say that if it is a quick play spell you can activate it this turn.
That is because quick plays cannot be activated the same turn they are set since they are like traps.
It pretty confusing so i understand why you thought that but you are more than welcome to try on edo pro and see that normal rank up magic spells work
the little brother for raidraptors make a return!
time thief are very cool and i hope they will give them another wave of support to make them something special of their own.
Hopefully they will give us something fun...
Do a relinquish deck plz🙏🥺
Unfortunately i don't own enough relinquish cards so I can't do it regardless sorry...
@@teamndlygo okay😞,thanks for looking though
My watch has been stolen
Again? 😜
@@teamndlygo Yep and darn those watch stealers.