Offense eclipsed is one of my favorites just because the dogs and baboon hawks always get into a fight and when that happens usually a hawk will die and repeatedly get trampled making noise letting you do whatever you want without worry
if this happened during my actual ironman run on like a later stage moon then I’d probably be a bit upset, but since this was a practice run it was just kinda funny 😂
I wish weather did actually affect the loot spawns so you have a reason to select those moons. As it is, the only reason to pick a moon with weather is if there's somehow *no* options without bad weather or you're on a paid planet and don't want to leave and waste the money.
Same, thankfully the great mod support this game has allows it. A couple mods I’ve tried out have the functionality, and you can even set the modifiers yourself in the config file. Would be great if modifiers were added to vanilla (or at the VERY least have bad weather force loot pools more towards their max table).
Technically it shouldnt happen. Landmines arent supposed to blow up when you step on them, but when you step off of them. Theyre just still bugged to sometimes blow up instantly when yoy step on them, otherwise you should be able to exit back out the door in that siuation.
you blow up upon entry because of how you spawn into the interior, your character model basically gets transported down into the map an that transportation can make you crossover the landmine would be cool if it didn’t happen but it’s also funny when it does! got a good laugh out of this one still 😂
Every enemy except slimes can open normal doors. It takes coilheads several seconds to open them, so you can lose agro by trapping them and running far enough away. Most enemies can open a door in less than a second after reaching one, coilheads being the main exception.
@@mast3rsr2 No, coilheads definitely lose agro from getting far enough away after trapping them. I've done it several times. This is also noted in most Coilhead guide/info videos
@@mast3rsr2 Weird, I've definitely run away from a coilhead in singleplayer and had it not follow me after like 3 rooms distance. I've done it many times. Perhaps I did jump or do smth else that breaks the pathfinding in all of those cases.
Shovel tips i found out after messing around a lot: -Snarefleas are a lot easier to hit while crouching -For Spiders walk backwards and when they come to close tap sprint (is more of a feeling thing than anything) -Hoarding bugs can be killed damageless if they are not enraged by spamming left click after the first hit -Brackens are intimidating, but very weak to strafing in a 45-90° angle -For Thumpers after the first hit, stay still while "charging" the shovel and walk backwards while swinging -For Nutcrackers, get in front of them without them seeing you, crouch and spam leftclick -For Mask walk backwards and sprint when they sprint. Have a mostly empty Inventory or they will get you (i drop all but shovel) -Dogs can either be cheesed by closing ship doors or letting them charge into a wall and constanly make noise so they perma charge -Good Luck with Baboon Hawks, but when you kill one the other ones get scared (at least for some time) I recommend to try some of these thing with the GameMaster or any other enemy spawn mod (especially Brackens and Baboon Hawks). It helped me a lot to try to kill them with Godmode and then without. Love the content and good luck with your Iron Man run
Fun fact about snare fleas alot of people don't know. If your holding a shovel or sign you can pick it back up off the floor and smack the snare flea off your own head when it lands on you.
yep should have went for this instead of the door, but it’s not very often I get snare flead near an entrance so I fixated on that instead of the more reliable option 😅 even had my grab prompt come up and everything lol
-coilheads are trapped by doors for a moment, they eventually break out so its good to use if youre the only one and need to look away to get out. -if a snare flea gets you, it makes you drop all your items. so if you had a shovel, you can try to pick it back up and just swinging it knocks them off your head
I lowkey fixated on the door being behind me despite my “grab” prompt coming up 😂 would have taken way less damage if I just grabbed the shovel instead lol
This video encapsulates why I find myself attracted to 21 Offense so much. It’s dangerous as hell, demanding absolute faith in your head and your shovel, but damn if that loot doesn’t taste sweeter when it’s pried from the jaws of a dead thumper or bunker spider.
you could do a wiki trivia with your friends, not only to train yourself on spawn rates, power levels, and min item spawns, but for a fun video. either a questionnaire, kahoot, or jeopardy would work really well
I already have a Lethal Company Jeopardy ready to go, just working on scheduling my friends to actually play it :) I’m a big fan of Chimpact’s Pokemon Jeopardy and as soon as I became enough of a Lethal Company nerd to come up with some good questions I started cooking 👀
I've only just started the video, but closing doors on coilheads is still worth it almost 100% of the time if you can. They can open them, but it takes long enough that you can run for a while without worrying about looking behind you. Since you never know what other monsters will get in your way, the more doors closed between you and the coilhead, the better.
Challenge Idea: The Helpless Solo Ironman So basically, its a Solo Eclipsed Ironman challenge, but with a twist - no stun grenades, bottled flashes, shovels, zap guns, stop signs, or even yield signs. So basically, no self-defense is allowed. Let's see just how much you've improved in the past few weeks. Also, wanted to express my appreciation for your content; keep up the excellent work and that spectacular upload schedule!
iron man but you can only buy planets (so no store) all eclipsed you need to do this 2 times in a row with out dying once you have to get at least 4 Pices of loot on each planet so no skipping planets more planets: orion, Aquatis, kast, (kast is now 700 cus 1k is too much) and atlas_abyss and inside monsters can go outside
youve asked about it before on other videos but i really love the longer format personally, i've been working along or falling asleep to them for the past several days/nights and then i wake up and rewatch what i missed
I also prefer making the longer format videos, so I’m glad it’s what people are vibing with! I would do the same with other people’s longer format videos so it’s cool being on the other side nowadays :)
i've been loving these challenge run videos, it's crazy because i didnt think the game could get this hard, especially within a few months of it releasing
1:07:19 No webcam and yet I can perfectly see your expression right here lmao. That long pause said everything. Sadly that "...are you serious?" moment is all too common with this game.
Please keep up the good work man, love the videos and their great to have in the background while I work sometimes. Learning a lot from every one of your runs, and you're absolutely killing it.
Giants on Offense are funny as hell. The Only time I ever got one I tried to bait it away bringing back loot when my teammate thought I was dead because they heard me say giant and left me behind on pipe without checking monitor.. Think it was before the spotting nerf though, I could hardly lose him if I recall so I had to run back and forth trying to bait him near fire. Seems like it'd be a very brutal map for them, unless you can just get someone on the pipe to keep them occupied next to fire exit.
hey! yeah coilheads can open doors! the door will also open faster if there are multiple, ideally in the situation you had where you killed the thumper while the coilhead was trapped you would want to go back to where you trapped it and open and close the door to reset their progress opening it, also keep in mind when you have a coilhead trapped you can use the time to escape their aggro range! and in case you didnt know sand fleas can also open doors! love the videos, ty sm for the frequent content! ❤❤❤
oo I like the idea of resetting the door timer, absolutely keeping that one in mind! thank you for your insight, I’m glad you’re enjoying the videos! 🫡
the best part about seeing someone play the same moon over and over is getting to see them encounter the rare events like giant spawns on offense because with a 4% chance most players who play a variety of moons and only play casually don't really see that and wouldn't be prepared for it
Yeah, takes Coil Heads around 10 seconds to open doors if they're on their own. I haven't tested myself if multiple Coil Heads trying to get through the same door speeds that process up a bit, or if it just prioritizes the one closest to the door itself, might try that out later if I get a double/triple spawn and come here to edit this incase you see it. Still worth trapping them though, especially on Mansion maps where they're far more dangerous to contest with.
25:10 something I've noticed is if you look forward instead of down, you actually drop items further out from yourself, useful for them not getting caught on stuff.
One time me and a friend got caught in front of Offense main entrance between a giant outside and a coilhead inside, it was intense, we eventually just decided to book it past the giant and somehow we both lived.
To clarify, coil heads can always open doors. But it takes them around 17 seconds to do so. However, similar to gestures, they cannot open pressure doors controlled by the terminal. But, and corridors, there's off and a way around pressure doors, and they will find it
Have you thought about not killing the lower power level enemies like the snare fleas? When you kill them, it frees up power level for other possibly more dangerous enemies to spawn.
yeah and that’s usually why I don’t kill spiders since they take up 3 whole power levels just to chill in a corner somewhere I was killing everything on this run though for practice
A challenge that I enjoy doing: The Iron Quota You must play the moons in sequential order, but you must also stay on each moon for a full quota before moving to the next. Experimentation x3, Company, Assurance x3, Company, etc. You are only allowed to buy things from the store while at the company building between quotas (unless you're using the pod as a distraction & not retrieving the items). Finally, an additional goal is to complete the bestiary by scanning all 17 scannable enemies (excluding mimic/girl). If you happen to beat this, you can continue into an NG+ kinda mentality and loop back to Experimentation to see how long you can keep it going. In retrospect, the Iron Quota is on par, albeit a bit easier than Iron Man since you're not rushed to have 550 by the first quota in order to afford Rend. However, it makes up for it by forcing you to survive for 8 quotas. Hardcore Iron Quota is something I would place above Hardcore Iron man b/c at that point, you'll have to survive 24 Eclipses in a row to win vs just 8 with Iron Man.
I do this in my Nuzlocke challenge! or at least try to, lol. The difference being I’m required to bring whatever store item that I rolled with me I actually think the Iron Quota/Nuzlocke is easier than the Ironman because of how much time you have to accumulate loot between moons. That applies to the hardcore variants too, as I’m learning that eclipses aren’t as dangerous as I originally thought. But it does take more time and patience because of how many more days you have to play in order to complete the challenge, and a slip up in these runs hurts more because of how much time was invested into it compared to an Ironman I made it to Titan on my first real go on the Nuzlocke and died on the last day. Which was basically 3+ hours down the drain lol (video coming eventually) I will likely start doing these Iron Quota/Nuzlocke runs once I’ve done all the Ironman ones though! Because they’re fun in a different way and I’ve enjoyed the attempts I’ve done so far. Just have a different plan for how I present them on video which is why I’m doing these runs first
@@sheffaustin Oh no doubt that it is easier given the fact that, like you said, there's much more time to accrue loot. Iron man's difficulty comes from having to gather a bunch of loot out of the gate and maximize efficiency while Iron Quota's comes from the required endurance. Iron quota does ramp up in difficulty fast if you try to continue it into the NG+ territory. Trying to meet a 2k+ quota while being limited to Experimentation + your remaining loot from the final ~1700ish quota. (Haven't been able to do that yet). I'm nowhere near the skill level required to do hardcore yet. Doing Iron Quota is forcing me to become slightly more comfortable with Eclipses though. My first run (which was done yesterday) ended up with 6 Eclipses throughout, and I dislike Rend Eclipsed. Completed my second run about an hour ago and managed land an eclipse on all 3 T3's which the jetpack made more manageable. Given that I haven't tried hardcore on either IM/IQ, I can't say for certain how their difficulties compare to eachother. IM is harder than IQ, but I assumed that the HIQ's 24 Eclipse streak would cause it to become harder than a HIM. If you don't mind me asking though, how do you treat death in an Iron man/quota run? If you die, but are still able to meet the quota in the remaining days, do you allow yourself to save the run, or does death just equal game over? I assume that in hardcore it's 1 life only, but what about normal? Also, could you elaborate a bit more on the whole required to bring item thing?
Just a quick tip: if you look forward and diagonally upwards you drop your items farther then when looking down so you don't need to get so close to the edge on the pipe
Quick tip to counter thumper! (Or so I’ve heard / seen) when you see them, get on a railing!! They’re ankle bitters and can’t get you but you can get them!!
nah it wasn’t a mixup with the security doors, I’ve seen in older Lethal Company guides that you could lock coilheads behind unlocked doors in solo play and every coilhead interaction I’ve had up until this run was consistent with that, so I had no reason to question it until now Never used the security door strats because I’ve never played with a group that actually uses the terminal 😂
For the offense jump, try running quickly to on top of the ship via the latter and jumping from there, as long as you don’t waste any time you should almost always make it, it’s easier than the rail
I’m convinced the thumper at around 1:13:00 was bugged and he couldn’t be interacted with. That’s why he didn’t attack and didn’t register a single hit.
Idk if anyone else commented this but thumpers are ankle biters so you can avoid all damage by standing on railings or something of similar height and just kill them like that.
39:02 wow it literally crawled out of the ground like a forest giant i was wondering how the other outdoor entities spawned. do dogs come out of the ground as well?
Lots of successful pipe jumps! :D Man you really got unlucky with those giant spawns lol (and the fire exit landmine omg), but it was a good chance to practice the worst case scenario, I guess 🤭
i do think its pretty Bs how fast coil heads open doors, in my oppinion they are the most annoying enemy in the game, i think a weeping angel enemy worked on a game like Containemtn breach because doors could stall it for a reasonable amount of time good video anyway! i love your stuff.
When buying pro flashlights you only need to type pro instead of pro Fla Also when routing to a moon you dont even need to be on the moons menu and to route any moon it only requires the first three letters of the name
it was early Lethal Company advice that coilheads wouldn’t open regular unlocked doors in solo, and my solo playthroughs up until this point were consistent with that! The source absolutely meant regular doors and not security ones
I did an eclisped only iron man with my friends and offense was the worst planet. Out of 5 hours the challange took us, we spent 3 on offense to get a decent run
That landmine was bullshit, I would have promptly rage quit (if I was solo, because rage quitting in multiplayer is cringe). You have more patience than I do.
Heres a tip for hording bugs, justxgive them a key and they will straight up lead you to there nest, so you can wait until your gonna leave so u can kill them and take the loot they collected
A Pokemon like nuzlocke could be interesting if you die with items you cant ever get that item anymore and you cant collect more than one type of item until sold to company and if you die on a moon without items you cant go to that moon again
Im afraid of the spider coilhead combo after me and my friend locked the coilhead behind a door a spider then hit us both all i heard was him scream then 2 explosions and a dead spider. I totally survived that round
unrelated but im curious, as someone who plays the game a lot, do you think 4 inv slots is the right number? i havent played that much and usually play w mods where i changed it to 5 cuz i feel like 4 is so little, but ig it might just be cuz im inexperianced and dont know how to use them properly, so i wonder what someone more experianced would think
I think 4 inventory slots is fine! I also used to play with 5-6 slots back when mods were new and it was nice while I was still new to the game but after a while I just felt way too strong having that/those extra slot(s) I think the real “right number” though is whatever helps someone enjoy the game better! that’s why there are tens of thousands of mods available for the game, both for increasing and decreasing the difficulty and quality of life for your playing experience. Only reason I play mostly without mods is because I want to show people what’s possible in a mostly vanilla playthrough, but I was an avid mod enjoyer prior to gaining a following on youtube
Offense and Dine are my least favorite maps. I rarely die on most maps, but I feel like I die half the time on Offense. Dine is also just awful on flooded, and it's turret hell.
Offense eclipsed is one of my favorites just because the dogs and baboon hawks always get into a fight and when that happens usually a hawk will die and repeatedly get trampled making noise letting you do whatever you want without worry
I can’t survive a baboon hawk to save my life so I’m glad the dogs kill them for me 🫡
@@sheffaustin My favorite option for baboon hawks is yelling "Fuck off" in the mic, or standing up and running at them while yelling
@@theintruder8736its sad yelling doesnt actually Do anything it would be so cool
@@Detrax655 it's still funny
@@Detrax655One can only dream
My god. That spider + coil head tag team, appears out of nowhere with perfect comedy timing.
felt like the game was out to get me frfr 😂
49:07 Bro its amazing how composed you remained after that, I probably wouldn't have played the game for a while after that unfairness.
if this happened during my actual ironman run on like a later stage moon then I’d probably be a bit upset, but since this was a practice run it was just kinda funny 😂
I wish weather did actually affect the loot spawns so you have a reason to select those moons. As it is, the only reason to pick a moon with weather is if there's somehow *no* options without bad weather or you're on a paid planet and don't want to leave and waste the money.
Same, thankfully the great mod support this game has allows it. A couple mods I’ve tried out have the functionality, and you can even set the modifiers yourself in the config file.
Would be great if modifiers were added to vanilla (or at the VERY least have bad weather force loot pools more towards their max table).
I think the idea is to force a change of plans and it's up to the crew whether they stay or move.
Love to watch small channels with extremely long videos, really like your approach to the challenge, keep up the content!
49:07 is just brutal. Really hope the game gets patched so that can't happen anymore, just completely unfair especially in solo
Tbh in coop everyone will just laugh at this, this game is about laughs after all
Technically it shouldnt happen. Landmines arent supposed to blow up when you step on them, but when you step off of them. Theyre just still bugged to sometimes blow up instantly when yoy step on them, otherwise you should be able to exit back out the door in that siuation.
@@KorhiYeah, v47 apparently was supposed to patch it but ig it still happens
you blow up upon entry because of how you spawn into the interior, your character model basically gets transported down into the map an that transportation can make you crossover the landmine
would be cool if it didn’t happen but it’s also funny when it does! got a good laugh out of this one still 😂
@@NothingMeansNothingButNothingin solo your run is over so its not as funny then
Every enemy except slimes can open normal doors. It takes coilheads several seconds to open them, so you can lose agro by trapping them and running far enough away. Most enemies can open a door in less than a second after reaching one, coilheads being the main exception.
Coil heads from what I’ve seen take 17 seconds to get the door open, but they can open it while you are looking at them
Except for coil heads only lose aggro when leaving the building
@@mast3rsr2 No, coilheads definitely lose agro from getting far enough away after trapping them. I've done it several times. This is also noted in most Coilhead guide/info videos
@kingacrisius Check out alter egos AI breakdown for coil heads it's pretty interesting
@@mast3rsr2 Weird, I've definitely run away from a coilhead in singleplayer and had it not follow me after like 3 rooms distance. I've done it many times. Perhaps I did jump or do smth else that breaks the pathfinding in all of those cases.
Shovel tips i found out after messing around a lot:
-Snarefleas are a lot easier to hit while crouching
-For Spiders walk backwards and when they come to close tap sprint (is more of a feeling thing than anything)
-Hoarding bugs can be killed damageless if they are not enraged by spamming left click after the first hit
-Brackens are intimidating, but very weak to strafing in a 45-90° angle
-For Thumpers after the first hit, stay still while "charging" the shovel and walk backwards while swinging
-For Nutcrackers, get in front of them without them seeing you, crouch and spam leftclick
-For Mask walk backwards and sprint when they sprint. Have a mostly empty Inventory or they will get you (i drop all but shovel)
-Dogs can either be cheesed by closing ship doors or letting them charge into a wall and constanly make noise so they perma charge
-Good Luck with Baboon Hawks, but when you kill one the other ones get scared (at least for some time)
I recommend to try some of these thing with the GameMaster or any other enemy spawn mod (especially Brackens and Baboon Hawks). It helped me a lot to try to kill them with Godmode and then without.
Love the content and good luck with your Iron Man run
Does the nutcracker thing still work?
Fun fact about snare fleas alot of people don't know. If your holding a shovel or sign you can pick it back up off the floor and smack the snare flea off your own head when it lands on you.
yep should have went for this instead of the door, but it’s not very often I get snare flead near an entrance so I fixated on that instead of the more reliable option 😅 even had my grab prompt come up and everything lol
but you also had a different item, so that might've been the other item
-coilheads are trapped by doors for a moment, they eventually break out so its good to use if youre the only one and need to look away to get out.
-if a snare flea gets you, it makes you drop all your items. so if you had a shovel, you can try to pick it back up and just swinging it knocks them off your head
I lowkey fixated on the door being behind me despite my “grab” prompt coming up 😂 would have taken way less damage if I just grabbed the shovel instead lol
@@sheffaustin Snare fleas also don't kill you if you are playing solo altough they will almost put you down to a critical injury.
This video encapsulates why I find myself attracted to 21 Offense so much. It’s dangerous as hell, demanding absolute faith in your head and your shovel, but damn if that loot doesn’t taste sweeter when it’s pried from the jaws of a dead thumper or bunker spider.
as someone who didn’t use a shovel much prior to this run, I am now a fan of going to offense simply to justify bringing a shovel lol
They should buff offense since the loot sucks like it’s worse then assurance and it’s way to dangerous
you could do a wiki trivia with your friends, not only to train yourself on spawn rates, power levels, and min item spawns, but for a fun video. either a questionnaire, kahoot, or jeopardy would work really well
I already have a Lethal Company Jeopardy ready to go, just working on scheduling my friends to actually play it :)
I’m a big fan of Chimpact’s Pokemon Jeopardy and as soon as I became enough of a Lethal Company nerd to come up with some good questions I started cooking 👀
WE ABSOLUTELY LOVE TRIP MINE DOORS, this has happened way to much to myself and I'm glad I'm not the only one
happens more often than I’d like to admit 😂
The iron man after bros training arc finna be fire
let’s hope so! 🫡
I've only just started the video, but closing doors on coilheads is still worth it almost 100% of the time if you can. They can open them, but it takes long enough that you can run for a while without worrying about looking behind you. Since you never know what other monsters will get in your way, the more doors closed between you and the coilhead, the better.
Challenge Idea: The Helpless Solo Ironman
So basically, its a Solo Eclipsed Ironman challenge, but with a twist - no stun grenades, bottled flashes, shovels, zap guns, stop signs, or even yield signs. So basically, no self-defense is allowed. Let's see just how much you've improved in the past few weeks. Also, wanted to express my appreciation for your content; keep up the excellent work and that spectacular upload schedule!
iron man but you can only buy planets (so no store) all eclipsed you need to do this 2 times in a row with out dying once you have to get at least 4 Pices of loot on each planet so no skipping planets more planets: orion, Aquatis, kast, (kast is now 700 cus 1k is too much) and atlas_abyss and inside monsters can go outside
also fake fire exits
@@i_have_your_soul Interesting. Forces him to gather more loot.
@@i_have_your_soulThats going to take a good amount of practice!
yeah@@Valentino_Crespo
Rend/Dine would be awesome to see!
Also the eclipsed only videos are really entertaining, please do more after the hardcore ironman!
I plan on doing all the moons! all that’s left is March and the paid planets 👀
youve asked about it before on other videos but i really love the longer format personally, i've been working along or falling asleep to them for the past several days/nights and then i wake up and rewatch what i missed
I also prefer making the longer format videos, so I’m glad it’s what people are vibing with! I would do the same with other people’s longer format videos so it’s cool being on the other side nowadays :)
i've been loving these challenge run videos, it's crazy because i didnt think the game could get this hard, especially within a few months of it releasing
The intro clip:”you may not be able to survive a thumper.”
*a thumper casually running from a man with a shovel*
i love your lethal company videos like they are very immersive and entertaining and very good as background audio
nice job
happy to be part of your background audio selection 😁
1:07:19 No webcam and yet I can perfectly see your expression right here lmao. That long pause said everything. Sadly that "...are you serious?" moment is all too common with this game.
I was in absolute disbelief 😅
1:07:19 might be the funniest lethal company moment (that isn’t exploding to a landmine)
I couldn’t believe what I was witnessing 😅
i couldnt either!! spore lizard (harmless,) a coilhead, spider, AND lootbug.@@sheffaustin
I've ran so many Ironman challenge runs because of you, and eclipse only moons! I love your vids and I WILL comment on EVERY one!!!!
Didn’t know you were trying the challenge yourself too! I hope your runs have been going well 🙏
@sheffaustingames Because of you I have and I've learned a lot! Thanks for that lol
19:01 Made me instantly think “But would you lose?”
Please keep up the good work man, love the videos and their great to have in the background while I work sometimes. Learning a lot from every one of your runs, and you're absolutely killing it.
I will absolutely keep the videos coming! the support is insane and it’s only natural to do what I can to keep it that way 🙏
Giants on Offense are funny as hell. The Only time I ever got one I tried to bait it away bringing back loot when my teammate thought I was dead because they heard me say giant and left me behind on pipe without checking monitor..
Think it was before the spotting nerf though, I could hardly lose him if I recall so I had to run back and forth trying to bait him near fire. Seems like it'd be a very brutal map for them, unless you can just get someone on the pipe to keep them occupied next to fire exit.
hey! yeah coilheads can open doors! the door will also open faster if there are multiple, ideally in the situation you had where you killed the thumper while the coilhead was trapped you would want to go back to where you trapped it and open and close the door to reset their progress opening it, also keep in mind when you have a coilhead trapped you can use the time to escape their aggro range! and in case you didnt know sand fleas can also open doors! love the videos, ty sm for the frequent content! ❤❤❤
oo I like the idea of resetting the door timer, absolutely keeping that one in mind! thank you for your insight, I’m glad you’re enjoying the videos! 🫡
I think Eclipsed March would be an interesting, yet pretty hard choice for a run.
March is next 👀
49:05 HAHAHA, it was so unfortunate but funny at the same time. This game never lets you take a break.
it really said “try again, nerd” 😂
You're so close to 10k subs!! Keep up the great work man. I can proudly say I was here before 5k :D
I appreciate your early and continued support! 😁🫡
the best part about seeing someone play the same moon over and over is getting to see them encounter the rare events like giant spawns on offense because with a 4% chance most players who play a variety of moons and only play casually don't really see that and wouldn't be prepared for it
You can jump from the pipe to the top of the ship as long as you're not too heavy!
yee! mostly didn’t do this to not alert dogs, but I could have done it when dogs weren’t present I suppose!
saw that ure a sushi chef too bro..love to watch ur vids..keep it up🙌❤
Yeah, takes Coil Heads around 10 seconds to open doors if they're on their own. I haven't tested myself if multiple Coil Heads trying to get through the same door speeds that process up a bit, or if it just prioritizes the one closest to the door itself, might try that out later if I get a double/triple spawn and come here to edit this incase you see it. Still worth trapping them though, especially on Mansion maps where they're far more dangerous to contest with.
Did you ever try it out?
25:10 something I've noticed is if you look forward instead of down, you actually drop items further out from yourself, useful for them not getting caught on stuff.
did that in my Assurance upload today! 🫡
Small tip for dropping items off the pipe- look straight instead of down. drops it a significant amount further.
did that in my Assurance video today’
just got into the game, feel like i missed all the vids of people learning how to play lol. your vids are really cool to watch and learn from
One time me and a friend got caught in front of Offense main entrance between a giant outside and a coilhead inside, it was intense, we eventually just decided to book it past the giant and somehow we both lived.
To clarify, coil heads can always open doors. But it takes them around 17 seconds to do so. However, similar to gestures, they cannot open pressure doors controlled by the terminal. But, and corridors, there's off and a way around pressure doors, and they will find it
0:57 hoarding bug done got sniped 😭
that’s probably why I get sniped for the rest of the video 😂
@@sheffaustin LOL
Bro is tryharding, ima try the Ironman challenge this weekend
Fr
good luck! 😁
@@sheffaustin Thanks!
Have you thought about not killing the lower power level enemies like the snare fleas? When you kill them, it frees up power level for other possibly more dangerous enemies to spawn.
yeah and that’s usually why I don’t kill spiders since they take up 3 whole power levels just to chill in a corner somewhere
I was killing everything on this run though for practice
@sheffaustingames More exposure therapy huh lol. My friend and I learned the hard way on experimentation when a nutcracker replaced a snare flee 😢
wurps’ vid showed u can type ‘eject’ into terminal to self fire, if you ever need to suicide for the stats page in the future
oo good to know, thanks for the tip! 🙏
A challenge that I enjoy doing: The Iron Quota
You must play the moons in sequential order, but you must also stay on each moon for a full quota before moving to the next. Experimentation x3, Company, Assurance x3, Company, etc. You are only allowed to buy things from the store while at the company building between quotas (unless you're using the pod as a distraction & not retrieving the items). Finally, an additional goal is to complete the bestiary by scanning all 17 scannable enemies (excluding mimic/girl). If you happen to beat this, you can continue into an NG+ kinda mentality and loop back to Experimentation to see how long you can keep it going.
In retrospect, the Iron Quota is on par, albeit a bit easier than Iron Man since you're not rushed to have 550 by the first quota in order to afford Rend. However, it makes up for it by forcing you to survive for 8 quotas. Hardcore Iron Quota is something I would place above Hardcore Iron man b/c at that point, you'll have to survive 24 Eclipses in a row to win vs just 8 with Iron Man.
I do this in my Nuzlocke challenge! or at least try to, lol. The difference being I’m required to bring whatever store item that I rolled with me
I actually think the Iron Quota/Nuzlocke is easier than the Ironman because of how much time you have to accumulate loot between moons. That applies to the hardcore variants too, as I’m learning that eclipses aren’t as dangerous as I originally thought. But it does take more time and patience because of how many more days you have to play in order to complete the challenge, and a slip up in these runs hurts more because of how much time was invested into it compared to an Ironman
I made it to Titan on my first real go on the Nuzlocke and died on the last day. Which was basically 3+ hours down the drain lol (video coming eventually)
I will likely start doing these Iron Quota/Nuzlocke runs once I’ve done all the Ironman ones though! Because they’re fun in a different way and I’ve enjoyed the attempts I’ve done so far. Just have a different plan for how I present them on video which is why I’m doing these runs first
@@sheffaustin Oh no doubt that it is easier given the fact that, like you said, there's much more time to accrue loot. Iron man's difficulty comes from having to gather a bunch of loot out of the gate and maximize efficiency while Iron Quota's comes from the required endurance. Iron quota does ramp up in difficulty fast if you try to continue it into the NG+ territory. Trying to meet a 2k+ quota while being limited to Experimentation + your remaining loot from the final ~1700ish quota. (Haven't been able to do that yet).
I'm nowhere near the skill level required to do hardcore yet. Doing Iron Quota is forcing me to become slightly more comfortable with Eclipses though. My first run (which was done yesterday) ended up with 6 Eclipses throughout, and I dislike Rend Eclipsed. Completed my second run about an hour ago and managed land an eclipse on all 3 T3's which the jetpack made more manageable. Given that I haven't tried hardcore on either IM/IQ, I can't say for certain how their difficulties compare to eachother. IM is harder than IQ, but I assumed that the HIQ's 24 Eclipse streak would cause it to become harder than a HIM.
If you don't mind me asking though, how do you treat death in an Iron man/quota run? If you die, but are still able to meet the quota in the remaining days, do you allow yourself to save the run, or does death just equal game over? I assume that in hardcore it's 1 life only, but what about normal? Also, could you elaborate a bit more on the whole required to bring item thing?
49:06 LMAO that literally happened to me last night. Emergency exit in Offense as well, except it wasn't eclipsed.
just gotta git gud I guess 🤣
Just a quick tip: if you look forward and diagonally upwards you drop your items farther then when looking down so you don't need to get so close to the edge on the pipe
thank you! used this tip for the assurance run that I put up today
love the solo vids man
Coil-Heads Can Indeed Open Doors They Are Just Trapped Behind It For A Little Bit So Yeah You've Been Lied To
17:08 Honestly though that could be a neat idea, certain monster behaviors change depending on the weather
ive seen two forest giants at once before 7 with no weather conditions
5.26 beutifull sound of the nature
Keep up the amazing solo eclipsed gameplay! Thank you for sharing all this gameplay with us. Your videos are the biggest reason I've bought the game.
I’m glad you’re enjoying the videos enough to play the game yourself! hope you’ve been having fun with it so far 😁
Quick tip to counter thumper! (Or so I’ve heard / seen) when you see them, get on a railing!! They’re ankle bitters and can’t get you but you can get them!!
they patched that out in update 45(?), which is why I’m barely learning how to fight them now 😅
Can confirm, doors don't lock up coil heads.
yeah they have a doorSpeedMultiplier of 0.06 so it just takes them a while
At 13:50 coilheads can open doors if you don’t look at them for 15-30 seconds
May have mixed it up with the fact that they can easily be locked behind the powered hydraulic doors
they have a doorSpeedMultiplier of 0.06, which probably translates to that timeframe
nah it wasn’t a mixup with the security doors, I’ve seen in older Lethal Company guides that you could lock coilheads behind unlocked doors in solo play and every coilhead interaction I’ve had up until this run was consistent with that, so I had no reason to question it until now
Never used the security door strats because I’ve never played with a group that actually uses the terminal 😂
For the offense jump, try running quickly to on top of the ship via the latter and jumping from there, as long as you don’t waste any time you should almost always make it, it’s easier than the rail
Only 26%?! I get thumper on EVERY offense im not joking💀
I’m convinced the thumper at around 1:13:00 was bugged and he couldn’t be interacted with. That’s why he didn’t attack and didn’t register a single hit.
29:28 That was a Heart Attack
Idk if anyone else commented this but thumpers are ankle biters so you can avoid all damage by standing on railings or something of similar height and just kill them like that.
39:02
wow it literally crawled out of the ground like a forest giant
i was wondering how the other outdoor entities spawned. do dogs come out of the ground as well?
Yeah they do
yes they do, and baboon hawks too!
Lots of successful pipe jumps! :D Man you really got unlucky with those giant spawns lol (and the fire exit landmine omg), but it was a good chance to practice the worst case scenario, I guess 🤭
next time I’ll just simply avoid the landmine 🤣
Every indoor mob can open doors, except slimes.
i do think its pretty Bs how fast coil heads open doors, in my oppinion they are the most annoying enemy in the game, i think a weeping angel enemy worked on a game like Containemtn breach because doors could stall it for a reasonable amount of time
good video anyway! i love your stuff.
Missed opportunity in the description: "out of all the free moons, this one turns out to be the most *offensive.* "
Id really love to see assurance next
uploaded my run an hour ago! 🫡
Got nothing to say, so I'm just going to comment my favorite fruit: honey crisp apple
lychee!
When buying pro flashlights you only need to type pro instead of pro Fla
Also when routing to a moon you dont even need to be on the moons menu and to route any moon it only requires the first three letters of the name
I usually climb up on top of the ship and do the jump, you'll usually land it everytime.
40:00 You saw the baboon hawk spawn in. Outdoor enemies climb out of the ground when they spawn.
Well I've never seen an eyeless dog spawn in, but I assume they do the same.
dogs an giants do the same too!
Idea: solo eclipsed moon ironman challenge but you cant use the store
rock climbers in lethal company
LMAO that mine at 49:14. Lethal company rng at its finest
Whoever told you coilheads can't open doors was probably talking about the big ones you shut at the terminal. That's the only real way to stop them.
it was early Lethal Company advice that coilheads wouldn’t open regular unlocked doors in solo, and my solo playthroughs up until this point were consistent with that! The source absolutely meant regular doors and not security ones
I did an eclisped only iron man with my friends and offense was the worst planet. Out of 5 hours the challange took us, we spent 3 on offense to get a decent run
That landmine was bullshit, I would have promptly rage quit (if I was solo, because rage quitting in multiplayer is cringe). You have more patience than I do.
it happens more often than you’d think, I’m desensitized 😂
Heres a tip for hording bugs, justxgive them a key and they will straight up lead you to there nest, so you can wait until your gonna leave so u can kill them and take the loot they collected
It's also not worth picking fights with non-aggressive hording bugs because you risk taking unwanted damage
I think March will be your next biggest challenge.
Now that I’ve done Assurance, March is next!
31:40 total bs. wondered what would happen. found out
at least I won’t fall for it again after this 😅
Hooray for new upload 🛩️🏙️
A Pokemon like nuzlocke could be interesting if you die with items you cant ever get that item anymore and you cant collect more than one type of item until sold to company and if you die on a moon without items you cant go to that moon again
I’ve done one and have a video on it! plan on doing more too
I think Dine might be a good one for the next. I've heard some horror stories there, more so than titan. So maybe give that one a try?
I plan on doing all of them at least once!
Im afraid of the spider coilhead combo after me and my friend locked the coilhead behind a door a spider then hit us both all i heard was him scream then 2 explosions and a dead spider. I totally survived that round
I am honestly more interested in the fact he killed the hoarding bug when it didn’t do anything to him..
fun fact: screaming at the top of your lungs gibberish at a baboon hawk will intimidate it and let you go… I think
That’s been debunked in Wurps’ video about in-game myths, but it DOES help from a mental standpoint… sometimes 😅
on my first time on offense i found a giant and 4 dogs
it was scary (also modded btw)
It takes 27 seconds for a coilhead to open a door. You can lose agro if they lose sight of you.
we are so lethal right now
Hate to say this but like, you can make the pipe jump guaranteed if you climb the ship latter first thing
afaik solo play doesn't affect coilheads, they can still open doors after a timer
unrelated but im curious, as someone who plays the game a lot, do you think 4 inv slots is the right number? i havent played that much and usually play w mods where i changed it to 5 cuz i feel like 4 is so little, but ig it might just be cuz im inexperianced and dont know how to use them properly, so i wonder what someone more experianced would think
I think 4 inventory slots is fine! I also used to play with 5-6 slots back when mods were new and it was nice while I was still new to the game but after a while I just felt way too strong having that/those extra slot(s)
I think the real “right number” though is whatever helps someone enjoy the game better! that’s why there are tens of thousands of mods available for the game, both for increasing and decreasing the difficulty and quality of life for your playing experience. Only reason I play mostly without mods is because I want to show people what’s possible in a mostly vanilla playthrough, but I was an avid mod enjoyer prior to gaining a following on youtube
Attempt 3 day 3 is just a classic case of skill diff tbh
This video proves why Offense has the worst ever indoor spawn. Even outdoor Earth Leviathans are dangerous.
Offense and Dine are my least favorite maps. I rarely die on most maps, but I feel like I die half the time on Offense. Dine is also just awful on flooded, and it's turret hell.
Flooded Dine isn’t too bad when you use the fire exit! turret hell is true though, that’s why high quota teams prefer Rend nowadays
what about rend next? i dont know the maps very well so sorry if this is a unrealistic suggestion
Working on Rend as we speak 👀
mw2 multiplayer lobby music lets go
Larry comment let’s go!!
looove these videos for work and osrs afk ❤
I’m about to buy a second monitor so I can osrs afk while I’m playing 😂 boutta renew my membership lol
your vids are always good!
🙏🙏🙏
"deaths are a valuable tool to learn"
49:07
-Confucius