Game Preservation: The Story of Tom Clancy's Shadowbreak
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- Опубликовано: 3 июл 2024
- In an effort to preserve some elements of the video game "Tom Clancy's Shadowbreak", I have put together this video to discuss the story elements of the game, which is simultaneously the most buried and the most compelling aspect of the game.
▬ Contents of this video ▬
0:00 - Intro
5:44 - Background: The Emergence of Shadow Nations
10:02 - Zero Point Tech
14:28 - Characters
23:28 - Story
31:32 - Trivia and Outro
▬ Sources ▬
ShadowBreak Reveal Trailer - Ubisoft - • Tom Clancy’s ShadowBre...
ShadowBreak Gameplay from TYLO MG - / @tylomg9635
ShadowBreak Gameplay from Techamazing - • Tom Clancy's SHADOWBRE...
Marvel Future Fight - Zerw Gameplay - • MARVEL Future Fight - ...
P.T. SILENT HILLS - IGN - • Silent Hills - Teaser ...
Rainbox Six Siege - Ubisoft - • Rainbow Six Siege E3 2...
H.A.W.X Intro - iPlay Retro - • Tom Clancy's H.A.W.X -...
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The situation is even worse with browser games. For example: Ubisoft created the game in Tom Clancy’s IP “Ghost recon: Commander”. It was available via the Facebook and had some parts of the lore.
But it lasted for just 6 months in 2012. And there are no files of the game, because nothing was ever downloaded.
Browser games could have been downloaded to an extent, the part that breaks is anything server side. Is why always online games are a bad idea for game preservation, and only if a dedicated fan is willing to reverse engineer server code and make a server will it ever be available again. See what happened with the Lego MMO for a positive example of this kind of thing happening.
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Where's that mecha intro animation from? Before the video went live?
RUclips Livestream countdown it won't precede the video after that version times out.... I think.
@@medievalreview yeah, it doesn't show anymore, but was really cool while waiting for the video to be streamed, and wanted to know where it's from. I paint mechs as a hobby, and that was great for reference. So please let me know where i can find it, if you can.
@@dunka12 someone captured it here: ruclips.net/video/77lwl48Z4as/видео.html
@@medievalreview Maciej Kuciara, haha, i should have known. He worked as a concept artist on Ghost in the Shell. Thanks a lot.
@@dunka12 oh cool. That explains the quality.