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- Опубликовано: 24 май 2024
- 💯Game Architecture Course - game.courses/ga/
🎓Learn Game Development - game.courses/bc/
World Streamer 2 - assetstore.unity.com/packages...
Yorai's Animation Talk - streamable.com/d21zhp
Unity Animation Forum Thread - forum.unity.com/threads/anima...
Firewatch Making - • Making the World of Fi...
Procedurally Crafting Manhattan for Marvel's Spider-Man
- • Procedurally Crafting ...
Marvel's Spider-Man: A Technical Postmortem
- • Marvel's Spider-Man: A...
Making V Rising
- • Making V Rising
Join the Group - unity3d.group/
Support the Channel by becoming a Member - / @unity3dcollege
Original Github Post - gist.github.com/druggedhippo/...
For those panicking: Greg is just a passenger in the car
pssssh dont mess up my head canon
Honestly, I am here only to listen Storey's rants 😁
These episodes are so good! I like all the devs here, shot out in special for Yorai and Jasons! :D
Thanks for the episode. It gave me some more perspective on a few topics, project structure being one. I didn't know about labels in Unity until now. Looking forward to the next one!
For an event hook between update and lateupdate, or a Post-physics-update hook, it would also be possible to use Coroutines. Amazing topic for the episode!
Regarding the desire to have instant feedback, I absolutely get the desire of Carmack, and in games, I generally agree.
Meanwhile, I am on RUclips mobile. How do I pinch to zoom, or scroll videos while listening to this, without swapping to a different video; or scroll comments, without replying or voting?
I think more useful than saying "charge the credit card on touch" or "send the SMS message on touch" (because most companies don't have the opportunity to cancel Stripe/PayPal processing in their current infrastructure, without a back-office process, or direct user chargebacks... let alone unsending telecom SMS messages), I think all button touches should *feel* responsive, and should load and instantiate the things that should show up, instantly on release. And by "feeling", I mean visually or audibly responsive, whether the follow-through happens as your thumb is now still depressed on a new part of a different page or app view.
Enjoyed it… for the assembly definition talk, does anyone still go old school and throw all plugins/3rd party in the unity special “Plugins” folder so it doesn’t compile with your own code… aka assembly-csharp.dll vs assembly-csharp-firstpass.dll (or packages folder if folder is equipped to do so)
yeah, when I use assembly definitions, I definitely segregate my code from any 3rd party packages.
OnClick or OnRelease should entirely be based on needed functionality. No one way is the correct way.
Yup if your working with files and folders directly your screwed.
Do you do these long forms as a podcast? Would much rather just listen to a podcast
I think those episodes on some streaming platforms as podcast would be great! I wish that the audio levels among the people were more even in the podcast, sometimes I have to turn Weimann down and many others up in volume