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  • Опубликовано: 24 май 2024
  • 💯Game Architecture Course - game.courses/ga/
    🎓Learn Game Development - game.courses/bc/
    World Streamer 2 - assetstore.unity.com/packages...
    Yorai's Animation Talk - streamable.com/d21zhp
    Unity Animation Forum Thread - forum.unity.com/threads/anima...
    Firewatch Making - • Making the World of Fi...
    Procedurally Crafting Manhattan for Marvel's Spider-Man
    - • Procedurally Crafting ...
    Marvel's Spider-Man: A Technical Postmortem
    - • Marvel's Spider-Man: A...
    Making V Rising
    - • Making V Rising
    Join the Group - unity3d.group/
    Support the Channel by becoming a Member - / @unity3dcollege
    Original Github Post - gist.github.com/druggedhippo/...

Комментарии • 13

  • @anonymous49125
    @anonymous49125 Месяц назад +11

    For those panicking: Greg is just a passenger in the car

    • @Wuddigot
      @Wuddigot 10 дней назад

      pssssh dont mess up my head canon

  • @RGcrasyRG
    @RGcrasyRG Месяц назад +5

    Honestly, I am here only to listen Storey's rants 😁

  • @LuizMoratelli
    @LuizMoratelli Месяц назад +1

    These episodes are so good! I like all the devs here, shot out in special for Yorai and Jasons! :D

  • @BlueDuck-vv3eu
    @BlueDuck-vv3eu Месяц назад +1

    Thanks for the episode. It gave me some more perspective on a few topics, project structure being one. I didn't know about labels in Unity until now. Looking forward to the next one!

  • @dreamisover9813
    @dreamisover9813 Месяц назад

    For an event hook between update and lateupdate, or a Post-physics-update hook, it would also be possible to use Coroutines. Amazing topic for the episode!

  • @SeanJMay
    @SeanJMay Месяц назад +3

    Regarding the desire to have instant feedback, I absolutely get the desire of Carmack, and in games, I generally agree.
    Meanwhile, I am on RUclips mobile. How do I pinch to zoom, or scroll videos while listening to this, without swapping to a different video; or scroll comments, without replying or voting?
    I think more useful than saying "charge the credit card on touch" or "send the SMS message on touch" (because most companies don't have the opportunity to cancel Stripe/PayPal processing in their current infrastructure, without a back-office process, or direct user chargebacks... let alone unsending telecom SMS messages), I think all button touches should *feel* responsive, and should load and instantiate the things that should show up, instantly on release. And by "feeling", I mean visually or audibly responsive, whether the follow-through happens as your thumb is now still depressed on a new part of a different page or app view.

  • @ETdoFresh
    @ETdoFresh Месяц назад +1

    Enjoyed it… for the assembly definition talk, does anyone still go old school and throw all plugins/3rd party in the unity special “Plugins” folder so it doesn’t compile with your own code… aka assembly-csharp.dll vs assembly-csharp-firstpass.dll (or packages folder if folder is equipped to do so)

    • @midniteoilsoftware
      @midniteoilsoftware Месяц назад

      yeah, when I use assembly definitions, I definitely segregate my code from any 3rd party packages.

  • @PaulMucci
    @PaulMucci Месяц назад

    OnClick or OnRelease should entirely be based on needed functionality. No one way is the correct way.

  • @Kenbomp
    @Kenbomp Месяц назад

    Yup if your working with files and folders directly your screwed.

  • @pixies64
    @pixies64 Месяц назад

    Do you do these long forms as a podcast? Would much rather just listen to a podcast

    • @dreamisover9813
      @dreamisover9813 Месяц назад

      I think those episodes on some streaming platforms as podcast would be great! I wish that the audio levels among the people were more even in the podcast, sometimes I have to turn Weimann down and many others up in volume