The fact that this information is free shows you're the best coach ❤ Thank you for helping us achieve our dreams and goals and thank you for making the video clear and straight to the point. 10/10 video please don't stop making these
Only 1 Think I can say what is I think wrong information.. Watching ONLY FOR ACCURACY is not make u better on longterm. If u alwayse watch for 100% accuracy and if u have 100% accuracy thats mean u are in ur commfort zone.. what mean u dont have any challange.. to get the best out of ur self u shold be around 95-100% so u gonnabe FASTER and more accurate in a better reactivity. This is my openin.. IM NOT A COACH IM NOT A PRO PLAYER... But I think my aim is pretty good I play valorant for FUN i dont even want to know the Agents :D I jsut watch for my aim all the time. 95-100% accuracy made me mutch better then watching for only 100% accuracy. Dont Kill me in the comment It just my Openinon :D I love ur videos I learned a lot from it.
watch mattyow 2 hes the best aim training player in the world and he says exatcly this. Focus more on speed then after a while the accuracy comes automatically but build good habits
The secret to translating aim training is by using REALISTIC scenerios, where you're shooting realistic hitboxes (not balls) that move realistically, and where you have the ability to move your character. For this reason, Oblivity is not an aim trainer, it's a sensitivity finder with clear limitations as currently implemented.
Appreciate your feedback But we beg to differ. The model's shape isn't a differentiator in what makes your aim training efficient or not, it's the size and the speed of the model, as well as your technique. Essentially, you're learning mouse control in different aspects of aiming. While there are many videos claiming that aim training is useless and you should only train in-game, we've literally shown you examples of some of the best pros using aim trainer scenarios, such as six-shot, to perfect their aim. Demon1 is currently the best Valorant player, and he's religiously trained his aim using external trainers. What limitations are you exactly talking about? Our aim trainer, especially when it comes to Valorant, offers scenarios that target each and every single aiming aspect that a player utilizes in Valorant. Our coach, Prince, has helped hundreds of his students reach the top 500 and break through their mechanical ceiling by implementing targeted aim training scenarios from external trainers. The sensitivity finder is our main/face feature, that's correct. However, our scenarios are even more extensive and in-depth compared to others. When it comes to movement scenarios, we do have and will implement scenarios with almost a 1:1 feel to games like Valorant in the future. Oblivity is constantly updating, and our team is always listening to feedback. We are more dedicated than ever, and we will continue to push updates, upgrade, and innovate.
@@oblivityofficial If Oblivity was specifically intended to be a Valorant aim trainer, then you're doing great. But for movement shooters where movement is incorporated into aim (any arena shooter, Overwatch, Apex, etc.) then it's really not that useful. If you intended to make a viable aim trainer for more than a couple of games, not including reaslistic movement either for bots or the player seems short sighted. Pro players also play their games far far more than the average person, and cetainly more than they use aim trainers. A compelling argument would compare Oblivities aim training scenerios vs other aim trainers, rather than aim training vs no aim training.
We used the Valorant example to illustrate a point. We never claimed that Valorant is the only game you can train for in Oblivity. I already stated that we do have movement scenarios and are working on more. Oblivity also offers a plethora of scenarios to tackle mechanical aspects in games like Overwatch and Apex. Yes, the majority of pro players do play the game more than they engage in aim training. No one is disputing that point. The point is that among the pros, those who spend the most time aim training tend to be (mechanically) the best among them, i.e in the Demon1 example. We compared aim training externally vs aim training internally, not aim training vs no aim training. When it comes to Oblivity's library, it's expanding daily. Not only do we offer a scenario creator that allows the user to design whatever scenario they want to train on, but our library includes scenarios for a wide range of shooter games. We also have plans to add more scenarios, even for future games. With all due respect, it doesn't sound like you even tried out Oblivity, based on the fact that you stated it's limited to the sensitivity finder. This shows that you've missed update 2.0, as well as you haven't tried the movement scenarios that we already do have. We urge you to give it a shot, and as always, your feedback is appreciated.
@@oblivityofficialI have 17 hours in Oblivity, I just opened it and searched for "movement" (like I did the last time I played) and found nothing. If you do have scenerios that allow the player to move, or which have bots that walk rather than float around, kindly let me know the name of them and i'll gladly rescind my earlier argument. I've been hoping these would be added since release.
show us more of the coach
The fact that this information is free shows you're the best coach ❤
Thank you for helping us achieve our dreams and goals and thank you for making the video clear and straight to the point. 10/10 video please don't stop making these
Good information, if you are starting to learn about aim you should actually listen and do this
Yeah this is useful and good to know
Ouuhhhh lost for words , the best coach in the game , this was very informative and useful and gonna help alotta people thank u maaaan 😈😈😈😈🔥🔥🔥🔥
such a good video with insane tips
god coach prince
we want more blue eyes
plz blue eyes
Making me wanna play valorant again
Keep it up!
w coach
Only 1 Think I can say what is I think wrong information.. Watching ONLY FOR ACCURACY is not make u better on longterm. If u alwayse watch for 100% accuracy and if u have 100% accuracy thats mean u are in ur commfort zone.. what mean u dont have any challange.. to get the best out of ur self u shold be around 95-100% so u gonnabe FASTER and more accurate in a better reactivity. This is my openin.. IM NOT A COACH IM NOT A PRO PLAYER... But I think my aim is pretty good I play valorant for FUN i dont even want to know the Agents :D I jsut watch for my aim all the time. 95-100% accuracy made me mutch better then watching for only 100% accuracy. Dont Kill me in the comment It just my Openinon :D
I love ur videos I learned a lot from it.
watch mattyow 2 hes the best aim training player in the world and he says exatcly this. Focus more on speed then after a while the accuracy comes automatically but build good habits
show blue eyes
The secret to translating aim training is by using REALISTIC scenerios, where you're shooting realistic hitboxes (not balls) that move realistically, and where you have the ability to move your character.
For this reason, Oblivity is not an aim trainer, it's a sensitivity finder with clear limitations as currently implemented.
Appreciate your feedback
But we beg to differ. The model's shape isn't a differentiator in what makes your aim training efficient or not, it's the size and the speed of the model, as well as your technique. Essentially, you're learning mouse control in different aspects of aiming. While there are many videos claiming that aim training is useless and you should only train in-game, we've literally shown you examples of some of the best pros using aim trainer scenarios, such as six-shot, to perfect their aim. Demon1 is currently the best Valorant player, and he's religiously trained his aim using external trainers.
What limitations are you exactly talking about? Our aim trainer, especially when it comes to Valorant, offers scenarios that target each and every single aiming aspect that a player utilizes in Valorant. Our coach, Prince, has helped hundreds of his students reach the top 500 and break through their mechanical ceiling by implementing targeted aim training scenarios from external trainers.
The sensitivity finder is our main/face feature, that's correct. However, our scenarios are even more extensive and in-depth compared to others. When it comes to movement scenarios, we do have and will implement scenarios with almost a 1:1 feel to games like Valorant in the future.
Oblivity is constantly updating, and our team is always listening to feedback. We are more dedicated than ever, and we will continue to push updates, upgrade, and innovate.
@@oblivityofficial If Oblivity was specifically intended to be a Valorant aim trainer, then you're doing great.
But for movement shooters where movement is incorporated into aim (any arena shooter, Overwatch, Apex, etc.) then it's really not that useful.
If you intended to make a viable aim trainer for more than a couple of games, not including reaslistic movement either for bots or the player seems short sighted.
Pro players also play their games far far more than the average person, and cetainly more than they use aim trainers. A compelling argument would compare Oblivities aim training scenerios vs other aim trainers, rather than aim training vs no aim training.
We used the Valorant example to illustrate a point. We never claimed that Valorant is the only game you can train for in Oblivity. I already stated that we do have movement scenarios and are working on more. Oblivity also offers a plethora of scenarios to tackle mechanical aspects in games like Overwatch and Apex.
Yes, the majority of pro players do play the game more than they engage in aim training. No one is disputing that point. The point is that among the pros, those who spend the most time aim training tend to be (mechanically) the best among them, i.e in the Demon1 example. We compared aim training externally vs aim training internally, not aim training vs no aim training.
When it comes to Oblivity's library, it's expanding daily. Not only do we offer a scenario creator that allows the user to design whatever scenario they want to train on, but our library includes scenarios for a wide range of shooter games. We also have plans to add more scenarios, even for future games.
With all due respect, it doesn't sound like you even tried out Oblivity, based on the fact that you stated it's limited to the sensitivity finder. This shows that you've missed update 2.0, as well as you haven't tried the movement scenarios that we already do have.
We urge you to give it a shot, and as always, your feedback is appreciated.
@@oblivityofficialI have 17 hours in Oblivity, I just opened it and searched for "movement" (like I did the last time I played) and found nothing.
If you do have scenerios that allow the player to move, or which have bots that walk rather than float around, kindly let me know the name of them and i'll gladly rescind my earlier argument. I've been hoping these would be added since release.
@@p0ison1vy 2 movement scenarios we recommend:
- Fast Reflex COD Track recoil pattern
- Angle Clearing