The last city you build is the one you make when you remember that public transport is a thing and that there's just no elegant way to retrofit it into your other cities.
@@DKArmstrong American cities are trapped between powerful private and commercial interests, which render all serious attempts at reform ineffectual or eye-wateringly expensive. Or both!
8:10 The reason roundabouts cause significantly less traffic is because they do not require a traffic light and thus permit the free flow of traffic whilst allowing drivers to change their direction of travel. This effect is pronounced in video games because game AI can drive "perfectly" and has no regard for itself or others.
Honestly installing a mod that removes traffic lights removes alot of your traffic problems. In my city of over 200k I have almost no problems save for highway off-ramps. Everything else flows buttery smooth.
@@HonkousBonkous you can have a lot of a cars as long as you manage your street hierarchy correctly i.e. feeding small streets into large streets with minimal intersections.
@@1dingerr the idea is to actually not have to rely on cars at all. There is no reason why people should drive in an urban area. In an ideal city the only vehicles that should be on the road is public transport, emergency vehicles, bikes (if they even count as vehicles) and business traffic (delivery vehicles and trucks).
Right, I'm just saying you can reduce your issues with traffic a lot by arranging your streets properly. Grid systems like this fail because they have tons of intersections and small roads are feeding into small roads which leads to congestion.
@@1dingerr That does make sense but it is treating the symptom not the problem. Without so many people using cars there wouldn't be the congestion to sort out.
"6 way intersection" is one of those phrases that fills me with anxiety. Kind of like "air-cooled nuclear reactor" or "this substance is hypergolic with asbestos"
The former could be perfectly safe, depending on your definition of 'reactor'. The latter though... I think the best way of dealing with such a substance is a good pair of running shoes and as much distance as you can put between it and, especially, the resulting combustion products.
Fractals are the right idea. Each unit of the fractal needs to contain a mini city, connecting to other mini cities predictably, until it is a massive repeating monotonose wasteland.
@@Enderplays12 -- And there you fail to understand the problem. Mods are not supported by the developers so whenever there is a patch, there's a chance the mod cease to work. Mod is not the answer to everything. In fact, it is the coward way of a developer not fixing the problems.
@@Supremax67 Yeah, that's why mods exist. So the audience can still get what they want even if the developers don't fix small problems. It's not that big of a deal.
I love how you fully expected the third tsunami but then basically ensured that it would carry feces with it if it made it past the great earthen sea wall.
Roundabouts are great, traffic circles belong in hell :) Similar concept but way different in result. I am only mentioning it because it seems a lot of people in the US think they are the same, and as a result are mor against them when it's only traffic circles that are god-awful and dangerous
A roundabout would have solved Triangle Town's traffic problems. You've taught me a powerful lesson: Live in the countryside. It was like War Games with cities. ✌🏻
Honestly, so would removing all the centre roads and just using hexagons, which actually have a lot of advantages over square grids. Every intersection being three way is kind of awesome.
"You have to cross a 6 lane highway every time you leave your house" Maaaaaan that hits home. "Am I clear? Am I clear? Am I clear? YES" *Burns though a set of tires*
Cities Skylines is a wonderful combination of nostalgic with modern UI. A glorious sandbox indeed. Stay sexy all and look both ways before you cross the road.
This city seems like something the UAE or Dubai's rulers would build just to look pretty on a map. Nobody even lives there, it's just boutiques for tourists and mostly empty buildings(which probably don't have water or electricity, since you need more than untrained slaves for that kinda infrastructure. But at least Dubai has about 3 million of those slaves!)
@@zets8238 When were you there? I was there for 3 weeks in February (3 years ago) and also had a good view of the city from my hotel, no smog at all. Still, if you don't stay in a luxurious hotel with many activities and instead want to walk around in the city the majority of time, I don't recommend going to Dubai. Very expensive and if you want to drink alcohol... better bring a lot of money.
Nothing could have worked out better for this video than that car futilely performing an infinite-point turn and ultimately going nowhere. It feels like a metaphor, but one I am to short-sighted to understand.
The car struggles to integrate itself into the greater design only due to its inability to commit to a singular direction. The driver knows it will run out of gas, but also that there are so many great directions. They are drowning in information and stimulus, and thus paralyzed to neglect any particular possibility. The infinite-point turn is choice-paralysis. The infinite-point turn is life.
Damn, I've been binge playing this for the last week or so - and now this video has graced us. Incredible. Also, you're 100% correct about having to build two cities. My current city is getting to the point where its dying a slow death due to how awkwardly designed it is - but I'm stockpiling money now, so when the time comes I'm bulldozing half of it and building the city properly. Or I'll build on another tile a reasonable distance away and let the original city be my shanty town for a while and then bulldoze the entire thing and rebuild it properly and join it up. Or I'll restart again and vainly try to build the perfect city the first time - and fail again because I don't have the money or buildings unlocked yet and can't properly flatten terrain because it costs so goddamn much and I can never get rid of all the excess soil...
As someone who has over 2k hours in cities. You'll learn how to lay out your initial build in such a way that later improvements are easy to make. Still usually some road upgrading and slight adjustments but my general skeletons that I start out with tend to stick around. Unless it's a really weird mod map that requires me to do wack stuff early.
Be careful with demolishing the old one and try to do it in parts.. Once had a tornado tear through my commercial district and used that as an excuse to demolish it and build a new city center. Took like 10 in-game years for the city to start making money and growing in population again because I didn't have enough remaining infrastructure or demand afterwards.
Filling the ocean with doo-doo was such a beautiful act of revenge. I cant imagine the horror if a new tsunami breaks through with all the junk floating about though
The problem I have with Cities... and really any city builder... is that when it finally comes to the point where I realize "Hmm... probably should've saved this space for a highway or something" well past the point of too late, and I feel guilty leveling whole city blocks just to build a road.
Just do what Robert Moses would do. Make sure you're levelling minority neighborhoods for that new 8 lane highway that gives health problems for future generations!
You feel guilty for booting the plebs? How pedestrian. Just imagine they're all criminals. If they aren't, they will be after you crush their homes anyway. Can't have criminals in your city.
Honestly you could salvage triangle towns traffic problems by making any intersection bigger than 4 points into a roundabout, combining the strength of a circle city with the power of a hexagon city
Hexagons are very doable, but they have to be handled a little differently. Rather than making equilateral triangles, make hexes that are not subdivided, and you end up with at most 3-way intersections. That said, my best attempts at a hex grid were a little more nuanced than that, but I doubt anyone in the comments section wants to read a novel on how that went down.
When dealing with triangular grids, hexagonal grids, (or in fact ANY grid, so also square, square+octagon, or triangle+hexagon) you can really quite easily spam one-way roads everywhere which fixes a lot of traffic problems. You can potentially result in some indirect travel paths though- namely if you try to so something like "gear"/"roundabout" tesselation for a triangle grid (alternating clockwise and counterclockwise, something that cannot be done for hexagon, but can for triangle or hybrid hex+triangle)
Watching this I just realized that Sierpiński triangle has this interesting property that no intersection has more than 4 roads. So you can create a triangular city (with lots of empty spaces... for increasingly larger parks, I guess?) that isn't littered with 6 road intersections.
This sums up exactly how to play this game. My city for some strange reason attracts meteors and has been struck over 8 times now....each time rising from the ashes to refine and rebuild bigger, better, greater than before.
it's actually incredibly refreshing to see a content creator play cities skylines to make a functional city not a wasteland and then (purposely*) destroy it with disasters
As someone who plays this game and has an interest in urban planning studies...from the moment you placed your first road this caused actual pain in my chest. Fantastic work.
Imagine hitting a 4 way light intersection every 100 feet of road in the square city. To call your daily commute "nightmarish" would be an understatement.
Your lexicon and vernacular fill my insatiable literary desires, whilst also supplanting my conscious mind with the supremely addictive internet content I so most crave.
Seeing that six way intersection without a roundabout made me audibly gasp in European. I was so relieved when you finally used them, another wayward American has been shown the light.
The only thing better than roundabouts are double, even triple roundabouts. Arching over highways. Yes, indeed. Nothing confusing or otherwise ridiculous about swerving left and right constantly as you figure out which exit is yours in a pair of linked figure-8's.
@@Icarus-I37 can't tell if you're joking or not, it's not that difficult to read a sign or follow a gps to find your exit, you people will complain just to not have a roundabout
Please,I beg you, do long format uploads again. All your content is fantastic and I miss the old days of grabbing my tea and watching a long video of yours.
ambiguousamphibian is truly a cherished amphibian. Every upload is not only a mimetic piece of art, but a genuinely entertaining video that you can relax to. Every video is looked forward to, and each one is enjoyed for every possible second that it has to offer.
I started cities with the humble bundle days ago, I'm having so much fun. Also, I really want to know what you think about "Oxygen not included" Another game that I'm having a blast with it.
It's been long overdue, I've worked my way through the bulk of your back catalogue waiting for more philosophical content. Can't lie though, it was definitely PZ that hooked me. That and you led me to private lime too
best design I found Is squares, but encased in tree structure. make roads 60u in length for residential, 3 roads wide, join at the end with 4 lanes, connect to 6 lane or highway. At the connected ends, you add services, you can add bus going around, and metro. Connect to neighbouring ones only with bike/walking paths. Most successful designs are dense, but with sparse ROAD connections, iF you manage to make them walk everywhere, roads will never clog.
I used to live in a city with an eight-lane intersection with one traffic light just kinda randomly there. And also occasionally a train went through, because why not. Your six-lane intersection merely makes me only slightly terrified.
I literally returned to your videos after taking a break and binged everything I loved. Now I wake up from Night Shift and see this glorious work of art. Thank You
Gymnopedie. Lol. I think anyone who plays cities skylines has seen Angory Toms series all those years ago. So good. Thanks for warming my mind and heart with another video indistinguishablelizard.
Meanwhile, Europe: ‘A true city is not a neat pattern of shapes, but rather a total chaotic and unplanned mess of arrangements representative of its centuries upon millennia of history, that you bring together in a barely holding together yet sometimes surprisingly efficient end result. Embrace the chaos, my child.’
CS is actually pretty easy to get into, you just need to download the 20 absolutely necessary practicality base game features mods. Then, you are free to install other 80 mods of your liking! And only then, you are finally ready, to install another 100 mods that you don't really need... But in the end, ultimately, finally at last, you can open the game, and set up the setting for all those mods. But enough about mods, now, after all this trouble, you are finally ready to watch 100h of advanced tutorials! Then you are ready to go to sleep and call it a day
This is amazingly amusing. I have like some 2k hours on Cities Skylines on Steam, love the game, but yeah traffic AI is always a stupid idiot no matter how good you design your city, or how good your transit is lol
The roundabout city looks fantastic, I always start with a big roundabout with two roads coming off it one for industry and one for residential and commercial. It works great early game but by late game the single massive roundabout cannot prevent traffic jams, so I wonder if a roundabout at every intersection will prevent it lmao
John 9:7 And said to him, Go and make yourself clean in the bath of Siloam (the sense of the name is, Sent). So he went away and, after washing, came back able to see.
The roundabout section reminds me of Canberra, because there's always a roundabout waiting on the road, no matter where you go! Love listening to your voice, man! Have you ever seriously considered releasing an audiobook or something?
circles are beautiful to watch on a bird's eye, they're awful in real life, living there. "what a beautiful curved road I'm walking on, look all the messed up parks, lanes, parking lots and buildings are perfect on it" said no one ever.
"Grids make the most sense" If you don't overuse them and cause all roads in your city to consist solely of 4 way crossroads permanently stuck in traffic. Unless you have tunnels or overpasses available for traffic to run in parallel, you'd better design a parallel (duh) road that can be entered only at its ends so that only the traffic going into residential grid would get stuck on crossroads and passing one can, well, pass. Weird thing is that out of all games, Tropico was the one that explained it to me. By killing my economy. With traffic. Because first bus drivers got stuck in traffic on the way to work and then free cars completely locked the traffic down for all transport vehicles, be it passengers, cargo or services.
Doing the scenarios is also a decent way of getting design and layout ideas from the pre-built developer cities. And also the scenarios can add a nice challenge and change of pace from just building endlessly which is what I normally do.
I discovered you by a random recommendation from the Urbs video. A childhood favorite of mine I watched. What transpired over the next week was a pure binge of all your videos, A cornucopia of vast storytelling and fun entertainment enveloped my existence, entranced by the brilliance. As I watched Some of my favorites were of RimWorld and Kenshi. The tales told within were astounding. The trails of Orange, Ezikiel, Tynan, Undugu, Sonny, Max, and Lee in RimWorld will be Enshrined in all their glory. Yeest I also watched the suffering of dear Torsolo in Kenshi, from one small stump to a master of the blades. The fall of Torlusium brought a tear to my eye. Even the humble bonedogs life was witnessed, for it too was entertaining. That one Urb video had brought with a great content creator with a silver tongue. I bought RimWorld and now am lost in its sandbox glory. Thanks so many thanks and keep creating stories anew! :)
hexagonal (or octagonal, optimally, which is the maximum) are actually super efficient because the game can't simulate them properly. The vehicles _mostly_ just tend to drive through each other. At least that's what it was around launch. I don't know if they changed that or not. I know they added a lot of content to the game, but I think it's exactly that, content. While I'm sure they fixed bugs, I doubt they changed/fixed this. Right around when the game launched I made an entire city that was just 8 roads connected together only by two 8-way intersections. It was hence a "small" city (less than one plot of land), but it could still hold quite a lot of stuff. And traffic was surprisingly decent edit: OH. The thing AA probably missed and which I neglected to mention is that I think *the intersection needs to be made up of all 1-way roads.* THAT is what makes a super-efficient intersection.
What your roundabouts are missing is the old lady that stops IN the roundabout to let other traffic into it as she drives around it 2 times before leaving the same direction she entered from.
I finally figured what your bizarrely hypnotic narration sounds like and why it’s so interesting. You sound like a bored god. Surprising handle of the english language and general knowledge, but also alternate between passive, casual use of graduate multi syllable words and kindergarten level vocabulary when making prominent points. You are completely unalarmed by horrendous consequences and supremely interested in the minutiae of a single block’s efficiencies. Your emphasis is never quite where I might expect it to be, your solutions creatively unpredictable. There isn’t just a lack of empathy for these fictional people, it would be a genuine curiosity of you to see how stupid and miserable you could make them. Why not? They exist at your pleasure… yes they’re simulations, but I’m not convinced that given godly powers and awareness you’d treat us any differently. And somehow, I find that inspiring. More please.
Don't forget branch shaped. Also you missed semicircle adjacent to your highway. Also, you can make your grid more efficient by making them rectangles instead. You need traffic manager for roundabouts to work properly and building on them isn't a good idea. Grids work if you can spread the traffic out across it and you unwittingly did that by having the entrance on one corner and the industry on the opposite, but it does have flaws, such as industry importing a lot of goods. Also, that split is good on sim city, but in cities skylines it is better to disperse your commercial through your residential so they can go to the shops easier and your industrial deliveries are spread through the city. The true intermediate you can use are offices later but only if you really want high density. you can also place all of your utilities in this no go zone. Commercial profit is actually affected quite a bit by land value which is degraded by traffic and pollution but highest near residential. The next factor is public transport, and grids aren't very good for it. The other thing you missed trying is spiderwebs which is quite efficient- not cartoon ones but real ones. They often use two strong branches, a connecting medium at the wide point, rectangles, roundabout in the middle, and reduce the number of connections as they get closer to the centre to make the rectangles roughly equal. it also gives 3 contact points with the highway and you can use the most efficient junctions (J/trumpet) The other thing is you are building on basically flat ground, with terrain it is a whole new story, where you should follow the contours, which is far more realistic.
A recommendation if you play more in the future, try out one way roads. I've found great success with running massive arteries to feed the flow of the city, which then break down into psuedo-roundabout city blocks.
I remember when my small town got its first round about, it relieved traffic greatly and generally made the area much better but everyone here hates it and thinks its "eurocentric socialism" in action. they're probably going to get rid of it
I have to treat my nearby round about like old dynamite, approach slowly and trust nothing. People apparently were taught that you can just... keep driving, round about means nobody ever has to stop or even slow down!
playthroughs like this make me wish someone would make a streets of simcity-esque driving game or mod or whatever for cities skylines that lets you actually experience your cities and their nightmarish traffic firsthand
I usually build separate grid squares connected by highways. To eliminate traffic jams on exit of the grid I connect them right in the middle through underground roundabout.
I've played cities skylines again after my brain mushed for 2 years, incidentally i found a pretty cool idea on how to manipulate grids like using one way roads EVERYWHERE, create a grid city, put two exits or more, make sure the one way roads connects from enter to exit, then do an alternate one way road on each of the intersections so traffic wont jammed, then enjoy as everyone does a long walk without having to swear yourself every 5 meter
There is a 7-way intersection a few blocks away from my home and it regularly blows my mind that I've never seen an accident there. I fully anticipate the universe to end my life at this gathering of streets because it will be funny.
Dude, I just bought this game last week and been having a blast trying ( and occasionally failing 😅 ) to make a healthy and functional city. Basically, everyone in my first city is happy and healthy, with some kind of degree from one of my 3 universities. HOWEVER, even with busses, trains, underground metrolines, wider roads, and some strategically placed roundabouts, I can't fix traffic to save my life. Still thanks for the video. You're awesome.
This game is like crack for me. So many mods , assets, maps I never expected from a small developer. The freedom of choices and customizations is more than expected. I could see why there are folks who would be intimated.
Correction @1:23 I said "Weast" - not "East"
Cool
Do you mean "West"?
Weest?
Kanye weast
Yes I totally believe you thank you for this correction
The last city you build is the one you make when you remember that public transport is a thing and that there's just no elegant way to retrofit it into your other cities.
This is coincidentally a pretty accurate description of the public transport issue of most American cities as well lol
@@thecryingsoul As American cities are so new it's probably easier than elsewhere because there's a lot of square stuff going on.
@@DKArmstrong American cities are trapped between powerful private and commercial interests, which render all serious attempts at reform ineffectual or eye-wateringly expensive. Or both!
@@superchroma Fair enough though that's probably the case for cities the world over.
Trams and metro combo is pretty good, paired with ample walking paths
Roundabouts ftw!!
Ah yes, my other favourite voice of RUclips
No, screw that. One-way roads in a criss-cross pattern or bust. Save merry-go-rounds for the children's carnivals!
*jojo references ftw*
oh, hi RCE! fancy seeing you here lol
Proper grid gang rise up!
That 6 way intersection kills me. It probably would kill everyone, honestly.
I mean, it would reduce traffic if everyone was too afraid to drive.
You're so narrow-minded, assuming that traffic planning must conform to your limited vision of people surviving....
Just put in a roundabout
I haven't played this game but there are roundabouts, why didn't he put in roundabouts there?
@@mirjanbouma Because roundabouts aren't triangular.
"you have to cross a 6 lane highway every time you leave your house"
Ah, good old Houston
🥲
Miami, FIU Campus is good times
I learned that rule when my ex lived in Missouri city 😂
Ahhh Houston. Never change. 3 hours of traffic to leave your driveway, 9 hour commute to work. Good times
Did you mean North Richland Hills, TX
8:10 The reason roundabouts cause significantly less traffic is because they do not require a traffic light and thus permit the free flow of traffic whilst allowing drivers to change their direction of travel.
This effect is pronounced in video games because game AI can drive "perfectly" and has no regard for itself or others.
"has no regard for itself or others." Just like everyone that uses a roundabout in IRL then.
Unless the roundabout causes a gridlock lmao
Honestly installing a mod that removes traffic lights removes alot of your traffic problems. In my city of over 200k I have almost no problems save for highway off-ramps. Everything else flows buttery smooth.
Pedestrians? Isn't it unsafe to cross without traffic lights?
@@MihikChaudhari eh fuck em, too weak to own a car
I'm impressed how you made exactly the same errors that US urban planners have for centuries.
@Morgan Null it's ambiguous
He said it's ambiguous.
@@fr-joey764 what?
@@speedosam5221 sorry, we may have overcomplicated the meaning, what we meant to say its that its ambiguous
@@lulumaneco3684 what?
"It was almost perfect...save for some traffic problems"
- Every Cities Skyline player ever
Not if you design cities properly. Based around people and public transport, none of this car based design stuff.
@@HonkousBonkous you can have a lot of a cars as long as you manage your street hierarchy correctly i.e. feeding small streets into large streets with minimal intersections.
@@1dingerr the idea is to actually not have to rely on cars at all. There is no reason why people should drive in an urban area.
In an ideal city the only vehicles that should be on the road is public transport, emergency vehicles, bikes (if they even count as vehicles) and business traffic (delivery vehicles and trucks).
Right, I'm just saying you can reduce your issues with traffic a lot by arranging your streets properly. Grid systems like this fail because they have tons of intersections and small roads are feeding into small roads which leads to congestion.
@@1dingerr That does make sense but it is treating the symptom not the problem. Without so many people using cars there wouldn't be the congestion to sort out.
"6 way intersection" is one of those phrases that fills me with anxiety. Kind of like "air-cooled nuclear reactor" or "this substance is hypergolic with asbestos"
Our a british "magic roundabout"
Or an American "continuous flow intersection" (not a roundabout)
The former could be perfectly safe, depending on your definition of 'reactor'. The latter though... I think the best way of dealing with such a substance is a good pair of running shoes and as much distance as you can put between it and, especially, the resulting combustion products.
@@ryang2573 kooi and a one
Chlorine Triflouride?
your canter is so mesmerizing. I could listen to you talk all day.
+1 for "canter" I like that
True
@@ambiguousamphibian I thought that a “Canter” was something that horses do? 😆
see i come for the canter but stay for the trot
@@ambiguousamphibian We need a podcast of you just narrating stories
Fractals are the right idea. Each unit of the fractal needs to contain a mini city, connecting to other mini cities predictably, until it is a massive repeating monotonose wasteland.
I would still play this game if it didn't have broken logistics. 😔
@@Supremax67 There are mods for that lol
@@Enderplays12 -- And there you fail to understand the problem. Mods are not supported by the developers so whenever there is a patch, there's a chance the mod cease to work.
Mod is not the answer to everything. In fact, it is the coward way of a developer not fixing the problems.
*monotonous
@@Supremax67 Yeah, that's why mods exist. So the audience can still get what they want even if the developers don't fix small problems. It's not that big of a deal.
I love how you fully expected the third tsunami but then basically ensured that it would carry feces with it if it made it past the great earthen sea wall.
"Roundabouts, the perfect solution to traffic"... yep, could have seen that coming :-) Great video!
Yes. Roundabouts. Not traffic circles. Who thought that was a good idea?
conway.
howdy biffa! make sure to take a sippa tea during these warm times
M'lord o' roundabouts!
seems like hybridization of two approaches would be best, like taking the triangle town and turning the six way intersections into roundabouts.
Grids with traffic circles/round abouts are if memory serves, the most efficient way to city.
Roundabouts is the way to go for Cities Skylines. Slap some subways under it and bam.
Roundabouts are great, traffic circles belong in hell :) Similar concept but way different in result. I am only mentioning it because it seems a lot of people in the US think they are the same, and as a result are mor against them when it's only traffic circles that are god-awful and dangerous
@@Tanjaaraus what is the difference?
@@Tanjaaraus in the US the terms are used interchangeably. If there is a difference I couldn’t tell you.
A roundabout would have solved Triangle Town's traffic problems. You've taught me a powerful lesson: Live in the countryside. It was like War Games with cities. ✌🏻
Cities skylines is not a good representation of actual urban planning... Atleast if you don't live in the US that is.
Honestly, so would removing all the centre roads and just using hexagons, which actually have a lot of advantages over square grids. Every intersection being three way is kind of awesome.
I will definitely try building a triangular town with roundabouts. It might actually work... up to a point I guess
Roundabout City 👀
@@omppusolttu5799 ewww. Gross US.
"You have to cross a 6 lane highway every time you leave your house"
Maaaaaan that hits home. "Am I clear? Am I clear? Am I clear? YES"
*Burns though a set of tires*
Cities Skylines is a wonderful combination of nostalgic with modern UI. A glorious sandbox indeed. Stay sexy all and look both ways before you cross the road.
Kind of loses its vision with the DLC allowing you to create state owned industry instead of using zoning, but I guess they figured that was more fun.
You mean took all 6 ways before you cross the road
Look left, then right, then in nine other directions.
for some reason I still prefer sc4
What way am I supposed to look at when there are 6?
This city seems like something the UAE or Dubai's rulers would build just to look pretty on a map. Nobody even lives there, it's just boutiques for tourists and mostly empty buildings(which probably don't have water or electricity, since you need more than untrained slaves for that kinda infrastructure. But at least Dubai has about 3 million of those slaves!)
Fellow Adam Something viewer?
Been in Dubai for all of about 3 hours and I hate it. Smoggy shithole, so smoggy that I couldnt see the Burj Khalifa either time I was there lmao.
@@zets8238 When were you there? I was there for 3 weeks in February (3 years ago) and also had a good view of the city from my hotel, no smog at all. Still, if you don't stay in a luxurious hotel with many activities and instead want to walk around in the city the majority of time, I don't recommend going to Dubai. Very expensive and if you want to drink alcohol... better bring a lot of money.
@@raembes a month ago, two stopovers just feels like a dystopian shithole for the tastless fake rich who fly first class lol
as someone who grew up in dubai for 13 years of my life, i beg to differ
Nothing could have worked out better for this video than that car futilely performing an infinite-point turn and ultimately going nowhere. It feels like a metaphor, but one I am to short-sighted to understand.
How car dependency leads to stagnation and is an ineffective way to design cities?
The car struggles to integrate itself into the greater design only due to its inability to commit to a singular direction. The driver knows it will run out of gas, but also that there are so many great directions. They are drowning in information and stimulus, and thus paralyzed to neglect any particular possibility.
The infinite-point turn is choice-paralysis. The infinite-point turn is life.
the jelly-like consistency of the water in this game always amuses me.
It's like jello in small ponds but in larger quantities and especially tsunamis it's like The Blob 😬
Damn, I've been binge playing this for the last week or so - and now this video has graced us. Incredible.
Also, you're 100% correct about having to build two cities. My current city is getting to the point where its dying a slow death due to how awkwardly designed it is - but I'm stockpiling money now, so when the time comes I'm bulldozing half of it and building the city properly. Or I'll build on another tile a reasonable distance away and let the original city be my shanty town for a while and then bulldoze the entire thing and rebuild it properly and join it up.
Or I'll restart again and vainly try to build the perfect city the first time - and fail again because I don't have the money or buildings unlocked yet and can't properly flatten terrain because it costs so goddamn much and I can never get rid of all the excess soil...
As someone who has over 2k hours in cities. You'll learn how to lay out your initial build in such a way that later improvements are easy to make. Still usually some road upgrading and slight adjustments but my general skeletons that I start out with tend to stick around. Unless it's a really weird mod map that requires me to do wack stuff early.
Be careful with demolishing the old one and try to do it in parts.. Once had a tornado tear through my commercial district and used that as an excuse to demolish it and build a new city center. Took like 10 in-game years for the city to start making money and growing in population again because I didn't have enough remaining infrastructure or demand afterwards.
Filling the ocean with doo-doo was such a beautiful act of revenge. I cant imagine the horror if a new tsunami breaks through with all the junk floating about though
I can't get over the lil' confused SUV, it reminds me of a startled bug.
6:10 and the reason for that is that Hexagon is Bestagon! For we are just the humble bumbles in awe of the incredulity that is, The Hexagon.
Ah, I see you are a man of culture as well! Now go! Spread the word of the bestagon, that is, the hexagon.
The roundabout city was actually beautiful. Damn, that's creativity right there.
This is like watching an architecture lesson about people like Corbusier who had the WHACKIEST ideas of how to design a city.
The problem I have with Cities... and really any city builder... is that when it finally comes to the point where I realize "Hmm... probably should've saved this space for a highway or something" well past the point of too late, and I feel guilty leveling whole city blocks just to build a road.
Just do what Robert Moses would do. Make sure you're levelling minority neighborhoods for that new 8 lane highway that gives health problems for future generations!
Two words: Eminent Domain.
Just throw an Meteor or Earthquake on the location and you can rebuild without feeling bad. It's just nature
You feel guilty for booting the plebs? How pedestrian. Just imagine they're all criminals. If they aren't, they will be after you crush their homes anyway. Can't have criminals in your city.
That's also a real world concern for civic planners.
Honestly you could salvage triangle towns traffic problems by making any intersection bigger than 4 points into a roundabout, combining the strength of a circle city with the power of a hexagon city
Hexagons are bestagons
Hexagons are very doable, but they have to be handled a little differently. Rather than making equilateral triangles, make hexes that are not subdivided, and you end up with at most 3-way intersections.
That said, my best attempts at a hex grid were a little more nuanced than that, but I doubt anyone in the comments section wants to read a novel on how that went down.
When dealing with triangular grids, hexagonal grids, (or in fact ANY grid, so also square, square+octagon, or triangle+hexagon) you can really quite easily spam one-way roads everywhere which fixes a lot of traffic problems. You can potentially result in some indirect travel paths though- namely if you try to so something like "gear"/"roundabout" tesselation for a triangle grid (alternating clockwise and counterclockwise, something that cannot be done for hexagon, but can for triangle or hybrid hex+triangle)
Watching this I just realized that Sierpiński triangle has this interesting property that no intersection has more than 4 roads. So you can create a triangular city (with lots of empty spaces... for increasingly larger parks, I guess?) that isn't littered with 6 road intersections.
This sums up exactly how to play this game. My city for some strange reason attracts meteors and has been struck over 8 times now....each time rising from the ashes to refine and rebuild bigger, better, greater than before.
it's actually incredibly refreshing to see a content creator play cities skylines to make a functional city not a wasteland and then (purposely*) destroy it with disasters
As someone who plays this game and has an interest in urban planning studies...from the moment you placed your first road this caused actual pain in my chest. Fantastic work.
Imagine hitting a 4 way light intersection every 100 feet of road in the square city. To call your daily commute "nightmarish" would be an understatement.
Your lexicon and vernacular fill my insatiable literary desires, whilst also supplanting my conscious mind with the supremely addictive internet content I so most crave.
Seeing that six way intersection without a roundabout made me audibly gasp in European. I was so relieved when you finally used them, another wayward American has been shown the light.
All hail roudabouts, The pinnacle of intersections!
The only thing better than roundabouts are double, even triple roundabouts. Arching over highways.
Yes, indeed. Nothing confusing or otherwise ridiculous about swerving left and right constantly as you figure out which exit is yours in a pair of linked figure-8's.
Roundabouts to big for my cities, what now?
@@Icarus-I37 can't tell if you're joking or not, it's not that difficult to read a sign or follow a gps to find your exit, you people will complain just to not have a roundabout
Please,I beg you, do long format uploads again. All your content is fantastic and I miss the old days of grabbing my tea and watching a long video of yours.
I just am watching this because I was in the middle of watching his torsolo series. It’s my favorite
So good. I cried laughing at the intro to torsquad tho
ambiguousamphibian is truly a cherished amphibian. Every upload is not only a mimetic piece of art, but a genuinely entertaining video that you can relax to. Every video is looked forward to, and each one is enjoyed for every possible second that it has to offer.
I started cities with the humble bundle days ago, I'm having so much fun. Also, I really want to know what you think about "Oxygen not included" Another game that I'm having a blast with it.
You should voiceover a documentary and just upload that randomly, your voice has always been so soothing XD
Subscribed just for the tangent joke 😂 7:48
the humor and storytelling is outstanding, as always. never got tired of AA.
It's been long overdue, I've worked my way through the bulk of your back catalogue waiting for more philosophical content.
Can't lie though, it was definitely PZ that hooked me.
That and you led me to private lime too
8:00 The perfect recreation of Milton Keynes!
Has over 130 roundabouts
Cities Skylines is just a reminder that city planning is a hard problem and more lanes don't fix traffic.
best design I found Is squares, but encased in tree structure.
make roads 60u in length for residential, 3 roads wide, join at the end with 4 lanes, connect to 6 lane or highway. At the connected ends, you add services, you can add bus going around, and metro. Connect to neighbouring ones only with bike/walking paths.
Most successful designs are dense, but with sparse ROAD connections, iF you manage to make them walk everywhere, roads will never clog.
Never realized that the experience for newcomers would be the same across all Paradox Interactive games, as proven by the intro of this video.
the best part about Sierpinski-Gasketville is that there's always just a little more space
2:41 That is actually the optimal density grid square size in City Skylines, and you managed to just select it randomly
Is it?
6:54 I'm sorry but I just choked on a single grain of rice stuck in my throat from laughing at this
"Smoothed brained civil engineers" I don't laugh out loud often from youtube but he always gets a cackle out of me, I bet he's really funny in person.
I used to live in a city with an eight-lane intersection with one traffic light just kinda randomly there.
And also occasionally a train went through, because why not.
Your six-lane intersection merely makes me only slightly terrified.
Wish your videos were longer, your voice is really nice to hear on these videos, and the jokes are really funny too!
I literally returned to your videos after taking a break and binged everything I loved. Now I wake up from Night Shift and see this glorious work of art. Thank You
Gymnopedie.
Lol. I think anyone who plays cities skylines has seen Angory Toms series all those years ago. So good.
Thanks for warming my mind and heart with another video indistinguishablelizard.
Meanwhile, Europe: ‘A true city is not a neat pattern of shapes, but rather a total chaotic and unplanned mess of arrangements representative of its centuries upon millennia of history, that you bring together in a barely holding together yet sometimes surprisingly efficient end result. Embrace the chaos, my child.’
I find this riddle-speaking unlabeled frog quite amusing
CS is actually pretty easy to get into, you just need to download the 20 absolutely necessary practicality base game features mods.
Then, you are free to install other 80 mods of your liking!
And only then, you are finally ready, to install another 100 mods that you don't really need...
But in the end, ultimately, finally at last, you can open the game, and set up the setting for all those mods.
But enough about mods, now, after all this trouble, you are finally ready to watch 100h of advanced tutorials!
Then you are ready to go to sleep and call it a day
This is amazingly amusing. I have like some 2k hours on Cities Skylines on Steam, love the game, but yeah traffic AI is always a stupid idiot no matter how good you design your city, or how good your transit is lol
You have been posting videos on YT since '08. I just wanted to say fair fucking play man
"I'm just gonna ignore the guides, guess a bunch of cities, abandon them until I find a good one."
Glad to see Detroit inspiring online art.
The roundabout city looks fantastic, I always start with a big roundabout with two roads coming off it one for industry and one for residential and commercial. It works great early game but by late game the single massive roundabout cannot prevent traffic jams, so I wonder if a roundabout at every intersection will prevent it lmao
John 9:7 And said to him, Go and make yourself clean in the bath of Siloam (the sense of the name is, Sent). So he went away and, after washing, came back able to see.
@@dennisk.7574 huh?
The roundabout section reminds me of Canberra, because there's always a roundabout waiting on the road, no matter where you go!
Love listening to your voice, man! Have you ever seriously considered releasing an audiobook or something?
Ah, Wetfield, how much do I love that city. And at least the tsunamis put down the fires in the city.
Great experiment. I liked the grid/rotary way of building you did. Looking forward to more Cities Skylines videos in the future.
0:47 Cityoleons, obviously.
circles are beautiful to watch on a bird's eye, they're awful in real life, living there.
"what a beautiful curved road I'm walking on, look all the messed up parks, lanes, parking lots and buildings are perfect on it" said no one ever.
"Grids make the most sense"
If you don't overuse them and cause all roads in your city to consist solely of 4 way crossroads permanently stuck in traffic. Unless you have tunnels or overpasses available for traffic to run in parallel, you'd better design a parallel (duh) road that can be entered only at its ends so that only the traffic going into residential grid would get stuck on crossroads and passing one can, well, pass.
Weird thing is that out of all games, Tropico was the one that explained it to me. By killing my economy. With traffic. Because first bus drivers got stuck in traffic on the way to work and then free cars completely locked the traffic down for all transport vehicles, be it passengers, cargo or services.
Doing the scenarios is also a decent way of getting design and layout ideas from the pre-built developer cities. And also the scenarios can add a nice challenge and change of pace from just building endlessly which is what I normally do.
Did anyone catch the moment when he said “east to south” when it was clearly west to south…
I discovered you by a random recommendation from the Urbs video. A childhood favorite of mine I watched. What transpired over the next week was a pure binge of all your videos, A cornucopia of vast storytelling and fun entertainment enveloped my existence, entranced by the brilliance. As I watched Some of my favorites were of RimWorld and Kenshi. The tales told within were astounding. The trails of Orange, Ezikiel, Tynan, Undugu, Sonny, Max, and Lee in RimWorld will be Enshrined in all their glory. Yeest I also watched the suffering of dear Torsolo in Kenshi, from one small stump to a master of the blades. The fall of Torlusium brought a tear to my eye. Even the humble bonedogs life was witnessed, for it too was entertaining. That one Urb video had brought with a great content creator with a silver tongue. I bought RimWorld and now am lost in its sandbox glory. Thanks so many thanks and keep creating stories anew! :)
“You can’t possibly make a shape with only two sides.”
Nobody tell him about semicircles
Those would be arcs, not sides
The juicer was right afterall. Roundabouts are the way to perfection.
7:13 "to stay afloat" lmao
Limo
Limousine
hexagonal (or octagonal, optimally, which is the maximum) are actually super efficient because the game can't simulate them properly. The vehicles _mostly_ just tend to drive through each other. At least that's what it was around launch. I don't know if they changed that or not. I know they added a lot of content to the game, but I think it's exactly that, content. While I'm sure they fixed bugs, I doubt they changed/fixed this.
Right around when the game launched I made an entire city that was just 8 roads connected together only by two 8-way intersections. It was hence a "small" city (less than one plot of land), but it could still hold quite a lot of stuff. And traffic was surprisingly decent
edit: OH. The thing AA probably missed and which I neglected to mention is that I think *the intersection needs to be made up of all 1-way roads.* THAT is what makes a super-efficient intersection.
1:25 east to the south hmmmm
What your roundabouts are missing is the old lady that stops IN the roundabout to let other traffic into it as she drives around it 2 times before leaving the same direction she entered from.
The red car at 0:09
😂😂
i just watched this vid with no volume at all, i cannot tell if you’re a creative builder or an evil genius - nice vid!
9:40 the car is me going about in my daily life routine
do you get much done
I finally figured what your bizarrely hypnotic narration sounds like and why it’s so interesting. You sound like a bored god.
Surprising handle of the english language and general knowledge, but also alternate between passive, casual use of graduate multi syllable words and kindergarten level vocabulary when making prominent points. You are completely unalarmed by horrendous consequences and supremely interested in the minutiae of a single block’s efficiencies. Your emphasis is never quite where I might expect it to be, your solutions creatively unpredictable.
There isn’t just a lack of empathy for these fictional people, it would be a genuine curiosity of you to see how stupid and miserable you could make them. Why not? They exist at your pleasure… yes they’re simulations, but I’m not convinced that given godly powers and awareness you’d treat us any differently. And somehow, I find that inspiring.
More please.
8:05 basically just Milton Keynes
This is the type of youtuber that I've been looking for so long
9:03 The Sierpinski would look very cool if the middle was just one huge park.
This video alone has given me the urge to play Cities Skylines again..and try my hardest not to get them all killed in the first few moments
Don't forget branch shaped. Also you missed semicircle adjacent to your highway. Also, you can make your grid more efficient by making them rectangles instead. You need traffic manager for roundabouts to work properly and building on them isn't a good idea. Grids work if you can spread the traffic out across it and you unwittingly did that by having the entrance on one corner and the industry on the opposite, but it does have flaws, such as industry importing a lot of goods.
Also, that split is good on sim city, but in cities skylines it is better to disperse your commercial through your residential so they can go to the shops easier and your industrial deliveries are spread through the city. The true intermediate you can use are offices later but only if you really want high density. you can also place all of your utilities in this no go zone. Commercial profit is actually affected quite a bit by land value which is degraded by traffic and pollution but highest near residential.
The next factor is public transport, and grids aren't very good for it.
The other thing you missed trying is spiderwebs which is quite efficient- not cartoon ones but real ones. They often use two strong branches, a connecting medium at the wide point, rectangles, roundabout in the middle, and reduce the number of connections as they get closer to the centre to make the rectangles roughly equal. it also gives 3 contact points with the highway and you can use the most efficient junctions (J/trumpet)
The other thing is you are building on basically flat ground, with terrain it is a whole new story, where you should follow the contours, which is far more realistic.
@8:40 best line ever. "Dumping Doo Doo in the ocean" 🤣🤣🤣🤣🤣🤣
There's not a chance that this ever comes back to haunt u lol
It must feel like a dystopia living in the center of those square neighborhoods
Do you mean like most US cities?
the noise you made for the 6 way intersection part touched my soul, i love it.
9:27 Chicago be like
😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭
A recommendation if you play more in the future, try out one way roads. I've found great success with running massive arteries to feed the flow of the city, which then break down into psuedo-roundabout city blocks.
I remember when my small town got its first round about, it relieved traffic greatly and generally made the area much better but everyone here hates it and thinks its "eurocentric socialism" in action. they're probably going to get rid of it
They scare and confuse. Why no light tell when go? Road make think? No!
I have to treat my nearby round about like old dynamite, approach slowly and trust nothing. People apparently were taught that you can just... keep driving, round about means nobody ever has to stop or even slow down!
playthroughs like this make me wish someone would make a streets of simcity-esque driving game or mod or whatever for cities skylines that lets you actually experience your cities and their nightmarish traffic firsthand
0:35 Yearo!
I usually build separate grid squares connected by highways. To eliminate traffic jams on exit of the grid I connect them right in the middle through underground roundabout.
I've played cities skylines again after my brain mushed for 2 years, incidentally i found a pretty cool idea on how to manipulate grids like using one way roads EVERYWHERE, create a grid city, put two exits or more, make sure the one way roads connects from enter to exit, then do an alternate one way road on each of the intersections so traffic wont jammed, then enjoy as everyone does a long walk without having to swear yourself every 5 meter
3:10 this one sound effect launched me almost 20 years back into the past. i'm a novice again, laboriously slapping zombies to death in payon dungeon
Every time AA uploads, my day gets better
There is a 7-way intersection a few blocks away from my home and it regularly blows my mind that I've never seen an accident there. I fully anticipate the universe to end my life at this gathering of streets because it will be funny.
Dude, I just bought this game last week and been having a blast trying ( and occasionally failing 😅 ) to make a healthy and functional city.
Basically, everyone in my first city is happy and healthy, with some kind of degree from one of my 3 universities. HOWEVER, even with busses, trains, underground metrolines, wider roads, and some strategically placed roundabouts, I can't fix traffic to save my life.
Still thanks for the video. You're awesome.
This game is like crack for me. So many mods , assets, maps I never expected from a small developer. The freedom of choices and customizations is more than expected. I could see why there are folks who would be intimated.