I Made Fruit Ninja Into a REAL 8-Bit NES Game

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  • Опубликовано: 24 ноя 2024

Комментарии • 471

  • @HalfbrickStudios
    @HalfbrickStudios Год назад +3370

    This is awesome! Our Fruit Ninja devs love it and give it a huge thumbs up!🥷

    • @anjaney_7963
      @anjaney_7963 Год назад +89

      20 likes and no replies?Here I am Halfbrick

    • @ManoCj_2
      @ManoCj_2 Год назад +36

      9+10?

    • @CurlyChop
      @CurlyChop Год назад +49

      I love your games so much! Recently started obsessively playing Jetpack Joyride, Dan the Man and Fruit Ninja classic again recently lol

    • @NaraSherko
      @NaraSherko Год назад +44

      IS THAT THE REAL DEVS?!

    • @Mainyehc
      @Mainyehc Год назад +28

      Damn, you should do a licensing partnership and sell actual cartridges! I’d buy one if I had (or get…?) a light gun… 🙃

  • @Nikku4211
    @Nikku4211 Год назад +618

    Really cool clone. It's like Fruit Ninja was meant to be a light gun game.
    One problem, as the game requires a CRT to play with an actual light gun controller, the HUD elements are too close to the edge of the screen, meaning they will be cut off on most NTSC CRTs.

    • @DaMu24
      @DaMu24 Год назад +85

      Yeah, even in the original Duck Hunt, the score and ammo UI have a border and some padding from the edge around the elements. Shouldn't be too hard to do something similar for Fruit Shinobi's score and life counter.

    • @doopdee
      @doopdee Год назад +8

      It’s cool seeing you here

    • @abxy_real_official_since2020
      @abxy_real_official_since2020 Год назад +6

      ouch...
      as a US citizen, I mostly use NTSC televisions. However, I don't affiliate my nationality with any country.

    • @KidPrarchord95
      @KidPrarchord95 Год назад +14

      ​@@abxy_real_official_since2020 ok

    • @justicetexeira
      @justicetexeira Год назад

      Gonna test if this works on EmuVR later

  • @plumjet09
    @plumjet09 Год назад +579

    Looks great but your orange sprite looks like a chocolate chip cookie.

    • @that1bushy
      @that1bushy Год назад +32

      Cookie Fruit confirmed. Illuminati.

    • @thedude15-sm2zu
      @thedude15-sm2zu Год назад +14

      Guys, this is the NES. Give him a break.

    • @solarflare9078
      @solarflare9078 Год назад +9

      “THIS… LOOKS LIKE… A FOCKIN… CHOCOLATE CHIP COOKIE!”

    • @solarflare9078
      @solarflare9078 Год назад +14

      In all seriousness, I don’t think good looking oranges are really all that possible. The oranges in PAC-Man, even in the arcade game, didn’t look all that better

    • @oshabot1646
      @oshabot1646 Год назад +6

      ​@@solarflare9078 they do tho

  • @CrazyDoodEpicLeaves
    @CrazyDoodEpicLeaves Год назад +612

    Finally someone who ACTUALLY makes their "NES game" into a....NES game, most people just make 8-bit graphics without considering any of the limitations they had on the NES.
    I remember this "NES Mario Odyssey" which had rotating sprites, widescreen, insane amounts of sprites on the screen at the same time and so on.

    • @sem49
      @sem49 Год назад +15

      i watched that video lmao

    • @dropier
      @dropier Год назад +13

      well it at least had the cool thing of how it still had limited controls as if it was an nes, but yeah i agree

    • @JamesTDG
      @JamesTDG Год назад +38

      Yep, it broke so many rules of the system that I was losing my mind. I would have excused the multiple sprites, but ONLY if the limited color rule was legitimately applied

    • @SpringDavid
      @SpringDavid Год назад +7

      So retro 💔

    • @nayzal
      @nayzal Год назад +1

      ​@@JamesTDGjames spotting #4

  • @therealohead
    @therealohead Год назад +140

    1:20 It's worth noting that Kirby's Adventure actually used 8x16 sprites for Kirby, so he only consisted of 2 sprites (when he wasn't puffed up, in which case he uses 6)

    • @lurkathon
      @lurkathon Год назад +2

      im pretty sure thats kirbys dream land, not adventure

    • @therealohead
      @therealohead Год назад +8

      @lurkathon I tested it in an emulator, this is the case for Adventure

    • @lurkathon
      @lurkathon Год назад +2

      @@therealohead ok

  • @augustleded
    @augustleded Год назад +21

    thank god you made this a real nes game. i hate people who say they made a full nes game but its only an 8 bit game instead of a full nes rom

    • @InkboxSoftware
      @InkboxSoftware  Год назад +5

      Even then it's only "8-bit" in sense of pixel art, it isn't running on an 8-bit computer. But stay tuned, I have some plans for other games...

    • @augustleded
      @augustleded Год назад

      @@InkboxSoftware i also overall really enjoy your videos, even if i don't plan to make nes games (i would make a rom hack at most) these are all really good and entertaining in terms of education

    • @No_True_Scotsman
      @No_True_Scotsman Год назад

      ​@@InkboxSoftwarewait, this isn't a real NES ROM? So why all the technical information about how the NES works?

    • @InkboxSoftware
      @InkboxSoftware  Год назад +1

      @@augustleded I meant other "8-bit" style games don't run on 8-bit computers. Fruit Ninja for NES is a real NES rom that runs on the 8-bit NES.

    • @augustleded
      @augustleded Год назад

      @@InkboxSoftware yeah that makes sense

  • @Luluco_G
    @Luluco_G Год назад +96

    The way the screen turns black and the fruit being sliced afterwards really looks like those shots in Animation, where someone slices something in half without seeing it directly, it's a cool stylistic coincidence!

  • @AverageMichaelJordans
    @AverageMichaelJordans Год назад +162

    This vid getting less than 1k views is a crime! I'm actively subbed to 200 people and I catch myself genuinely just looking forward to the next vid you create, I seriously don't understand how this gets less views than some of the bigger guys.

    • @starinsky2873
      @starinsky2873 Год назад

      what are you saying this video sucks

    • @Lo-Sir
      @Lo-Sir Год назад +7

      NEWS: Video passes 16K view "still a crime this doesn't have 50K" says man

    • @AverageMichaelJordans
      @AverageMichaelJordans Год назад +2

      @@Lo-Sir Damn right 😎, vid seems to be a slow burner so it'll get there in a while

    • @Nameless8_
      @Nameless8_ Год назад +1

      Amateur

    • @undefined06855
      @undefined06855 Год назад +1

      ​@@AverageMichaelJordanslol it has 100k now

  • @teu009
    @teu009 Год назад +71

    YES finally! A "i recreated [Blank] in an NES" that's ACTUALLY a nes game!! Loved the video!

  • @potchary8366
    @potchary8366 Год назад +5

    I love how the English romanization of the title says „Fruit Shinobi“ but the Japanese title still says „Fruit Ninja“ (Even tho fruit is technically果物 and 果 alone just means „result“)

  • @mattgio1172
    @mattgio1172 Год назад +62

    This is absolutely amazing!!! I still cannot believe you did this. Cannot wait to see what else you come up with!

  • @nstbayless
    @nstbayless Год назад +11

    You can reduce the number of frames spent checking for light detection from linear to log(n) by lighting up multiple fruit per frame such that the pattern of light detection uniquely identifies the fruit's index.

  • @sufferingincorporatedtm1781
    @sufferingincorporatedtm1781 Год назад +13

    i thought this would be moving the blade around with the d-pad (which would have sucked), but what a great way to use the zapper! :D

  • @davidwalker1652
    @davidwalker1652 Год назад +109

    You can do hit detection on all fruit in 4 frames or less by using a binary search instead of a linear search. (Flashing half of the sprites at once to eliminate 50% of targets per frame, instead of eliminating 1 sprite at a time with your current linear method).
    You may be able to reduce this further by analysing aiming trends (spatial or temporal) and skewing the elimination percentage towards the trend, for faster average detection of hits at the cost of more flash frames to detect misses.
    E.g. players might aim more often at the most- or least-recently launched fruit, or fruit at the top of its arc. Check that fruit first by itself, or the top 2, then use binary search from there. If you can identify a consistent trend and predict the most likely 1 or 2 fruit targets, you can save 2 or 3 frames when your prediction is correct, at the cost of an additional frame for misses/bad predictions.

    • @TheBcoolGuy
      @TheBcoolGuy Год назад +9

      We're working with a 6502 here.

    • @davidwalker1652
      @davidwalker1652 Год назад +31

      @TheBcoolGuy Yes, i realise that. This can be done with minimal code using some simple old-school binary tricks that a 6502 will have no problem with. I started coding games on Z80 and used similar techniques for sprite sorting/priority, so it's certainly doable on 6502.

    • @12...
      @12... Год назад +7

      yeah i was thinking this too
      with 8 fruits it could be done in just 3 frames, by flashing 11110000, 11001100, 10101010
      but the problem is that this would break if you hit multiple fruits at once

    • @flatfingertuning727
      @flatfingertuning727 Год назад +7

      @@12... I think a ternary search would actually be better: start with 11100000, 00011100, and 00000011, and then scan whichever individual sprites are needed after that.This would scan three frames in the no-hit case, six in the one-hit case, a maximum of nine in the two-hit case, and eleven in the three-hit case. Note that getting a trigger on 11110000 but none on 11001100 doesn't mean the third or fourth fruit was hit. It could be that one barely hit one of the first two sprites.

    • @CODMReaper
      @CODMReaper Год назад

      You're going to kill the CPU.

  • @gyrotta
    @gyrotta Год назад +3

    super underrated project congratulations

  • @zazkegirotron
    @zazkegirotron Год назад +8

    Wooow, the quality, the code, the love. All amazing. Watching your videos has been so rewarding. I've learned a ton and in a fun way. Thank youuu and keep your amazing work up!

  • @droidlycodes
    @droidlycodes Год назад +6

    I love seeing others remaking modern games for retro consoles! Someone recently made a game for GBA called something super pets it was a fun venture this should be a game jam contest 😂

  • @JuanG2020
    @JuanG2020 Год назад +2

    It's so cool to know that awesome people like you are still creating video games for the NES. Such an iconic console. I have never seen one in person, but I have played a few games on emulators before. I first got interested in the NES from watching AVGN, seeing as that console makes an appearance in most of his episodes. It's really amazing to see what it is capable of.

  • @BlueStinger475
    @BlueStinger475 Год назад +2

    As a retro gamer, I found this video to be super amazing. I ABSOLUTELY loved that you included NES limitations

  • @ruebenhernandez8016
    @ruebenhernandez8016 Год назад +2

    Fruit Ninja has an arcade vibe, like it'd work as an arcade game on an arcade cabinet.

  • @LINKfromTHElegendOFz
    @LINKfromTHElegendOFz Год назад +2

    There are words for games brought to older systems.
    'Demake' and it's an art-form that we don't see enough.

  • @DoobyShoo
    @DoobyShoo Год назад +4

    A while ago I remember seeing an OLD OLD NES back of DUCK HUNT and it was like a rlly simple version like this! Except the sprite was like a mario sprite throwing the bombs instead of the ducks, it was rlly cool. Sadly I think it’s been lost to time

  • @namelessmcentity2435
    @namelessmcentity2435 Год назад +3

    I've been working on a GBA Jetpack Joyride, good to know the RUclips algorithm is doing it's job. This looks fantastic! Great work all around, very cool

  • @AdrianGhastly
    @AdrianGhastly Год назад +71

    Can someone PLEASE load this up onto an NES cartridge and show it working on real hardware? I really want to see it!

    • @Sempnite
      @Sempnite Год назад +10

      With the help of an everdrive we can do it

    • @gamagama69
      @gamagama69 Год назад

      i might try it out i have a sanni oscr and a crt

    • @metallistener340
      @metallistener340 Год назад

      @@gamagama69we’d all love to see it!

    • @scratcher7544
      @scratcher7544 Год назад

      @@Sempnite Fruit Ninja for the NES - But does it work on Real Hardware?

    • @Sempnite
      @Sempnite Год назад +3

      @scratcher7544 To answer that, Yes it works on real hardware

  • @Francium215
    @Francium215 Год назад +4

    it would be cool if you did a whole series of turning popular phone games to nes games

    • @InkboxSoftware
      @InkboxSoftware  Год назад +3

      Things are in the works...

    • @Francium215
      @Francium215 Год назад +2

      @@InkboxSoftware awesome, looking forward to them

  • @blockman_games17
    @blockman_games17 2 месяца назад

    What I love about this channel is that the 8-bit games are ACTUALLY 8-bit. Most people just use the 8-bit style.

  • @Ali_Alhakeem
    @Ali_Alhakeem Год назад +2

    This is so fricking underrated , love your work !
    Amazing video !

  • @glitchyfruit2503
    @glitchyfruit2503 Год назад +20

    a 0.15 second blank is a little much for every time you fire
    I recommend using a system where you only check if SOMETHING was shot and if so then see what it was, adds 2 frames when you shoot something, but removes 7 when you miss

    • @InkboxSoftware
      @InkboxSoftware  Год назад +12

      Your idea is good, but that feels like it would punish good players since they would hit fruit more often than miss, resulting in +2 frames more often than -7.

    • @DArtagnonW
      @DArtagnonW Год назад +7

      ​@@InkboxSoftware In theory--if you had more time and memory--you could calculate fruit-overlap, build a (potentially huge) list of "strikeable" objects which are either fruit or fruit-overlaps, and then use a binary search to detect a hit.
      Naively, I think overlap regions grow like 2**n, so 8 fruit perfectly arranged would require as many as 255 strikables. But the binary search would cut that down to just 8 checks.
      Then you would benefit from fewer than 8 checks for all of the not-worst-cases.

  • @mightBeAtomic
    @mightBeAtomic Год назад +1

    Deadass hearing someone say they prefer to code anything in assembly is terrifying. Great video, I look forward to you leading the robot uprising.

  • @milesromanus7041
    @milesromanus7041 Год назад +3

    "it can be written in C but I prefer Assembly" 🗿

  • @bugpocket
    @bugpocket Год назад +1

    This is such a cool project, I'm in love with this.

  • @hossammoharram7254
    @hossammoharram7254 Год назад +1

    This channel is so underrated, such a high quality video

  • @intel386DX
    @intel386DX Год назад +3

    I will try this ! Nice to see a modern zapper game 🙂

  • @Luigi64
    @Luigi64 Год назад +2

    holy crap i was about to click "not interested" because i thought it was also one of those fake "made a game for the NES" when it was unity or whatever. you're the goat for this

  • @prongles10
    @prongles10 Год назад

    this guy spent so much time just to make NES Zapper actually useful. What a great man.

  • @piadas804
    @piadas804 11 месяцев назад +5

    You call it "Fruit Shinobi" but the japanese title YOU gave it is actually "ka no NINJA", which means "fruit NINJA"!

  • @krishacz
    @krishacz Год назад +2

    i love the idea of making modern games in NES! i've actually been thinking about how Subway Surfers could be done, although i definitely don't have the technical skill or knowhow to do it myself

    • @DavidZMediaisAwesome
      @DavidZMediaisAwesome Год назад

      I think subway surfers could be pulled off. It wouldn’t be far off from 3D world runner!

  • @xzimnut
    @xzimnut Год назад +4

    Super creative an original idea as usual

  • @jmvwaitsforfnremixv10
    @jmvwaitsforfnremixv10 11 месяцев назад

    This is Amazing! Great to see Fruit Ninja in this old video game
    generation!

  • @mrkingbeastmediakenth2009
    @mrkingbeastmediakenth2009 Год назад

    This is awesome! Putting a nostalgic game to a nostalgic console makes is super nostalgic!

  • @widge
    @widge Год назад +4

    Awesome job, man. This is great, I love seeing new games being made for classic systems, especially lightgun games. I confirm this works well with a Sinden Lightgun, which I use with a Raspberry Pi 4B running Retroarch and lr-FCEUmm. If you revisit this game for an update, might I suggest adding a "pause" function?

  • @samaeltheangelofdeath
    @samaeltheangelofdeath Год назад +1

    10:47 p.oooo I like that! It's simple! Creative! The colors, I really like how the colors vibrate, and kind of are at the same level but different

  • @iLife64
    @iLife64 Год назад +3

    Technically if you want you can use the first controller as a master input device, add a credit system into the game and assign a button to be Credit++ you can enclose it into an arcade machine and use a coin slot for input

  • @MrMegaManFan
    @MrMegaManFan Год назад +1

    I’ll be hooking up my top loader to a CRT to try this out. Thanks dude!

  • @BurgerWeeze
    @BurgerWeeze Год назад +1

    Hope you keep it up! Would love to see more games like this on real hardware.

  • @botyeet968
    @botyeet968 Год назад

    The second i heard you say this was going to be in raw assembly i knew this would be a great video

  • @DArtagnonW
    @DArtagnonW Год назад +2

    Ooh, I really love this.

  • @FagnerNascimentoBr
    @FagnerNascimentoBr Год назад +2

    Your video deserve much more views, great work 👍🏻

  • @RandomGuyontheinternet13
    @RandomGuyontheinternet13 Год назад

    Making a classic phone game into a really old console is crazy and awesome at the same time

  • @Momenti
    @Momenti Год назад +3

    Just found your channel. Your videos are amazing. Keep up the great work!. Subscribed!

  • @seamushadron
    @seamushadron Год назад

    This is a true masterpiece! Awesome!

  • @Bloxed
    @Bloxed Год назад +7

    This may seem super trivial but it'd be cool to see a candy mode, based on Fruit Ninja Skittles from back in the day. I love the work seen here. GG.

  • @Disbanded9998
    @Disbanded9998 Год назад +2

    I was like "God one of those videos again but it's a real NES gane

  • @IlSharmouta
    @IlSharmouta Год назад +1

    I'd increase the size of the white boxes for shooting. In the context of clicking the screen in an emulator this is perfectly fine, but I feel on the NES with a real zapper it would be too hard to hit the tiny fruits.
    That said, this is absolutely awesome.

  • @TheWizardGuy17
    @TheWizardGuy17 Год назад

    THAT WAS FRICKING AWESOME!!!

  • @KabuMontasaurios
    @KabuMontasaurios Год назад +1

    Oh, a fellow FCEUX apreciator I see

  • @DJDiskmachine
    @DJDiskmachine Год назад

    Super cool! Thanks for sharing your process too, really interesting 🤓

  • @awogbob
    @awogbob Год назад

    my favourite demake of fruit ninja is for ti84 calculator where they made all the buttons a faux capcitive touch input so you could actually slice directionally depending how you wiped your finger across it

  • @hawkfeather6802
    @hawkfeather6802 Год назад

    That's really cool! It also sounds complicated

  • @ThomtickInc
    @ThomtickInc Год назад

    wejo you made fruitninja for NES that's so fucking cool, much respect bro, you got this.

  • @skRapKlan
    @skRapKlan Год назад

    Nice work! This is really fun!

  • @ecernosoft3096
    @ecernosoft3096 Год назад +4

    You’ve enlightened me greatly by putting one of my favorite games on the NES. Great job! I’d love to see a 7800 version as well, even more sprites with even more color! Though I don’t think you’ve coded that or it’s light gun before…

  • @dempa89
    @dempa89 Год назад +1

    You know what would be cool? If you used two gun shots like a knife. First, you select the start point, then the second point. After that an object slides from the spawn point to the target point and finds whichever fruits it hit.
    You could probably get a knife feeling from that. Maybe add a timer so the time between two trigger pushes is short enough.

    • @trashtrash2169
      @trashtrash2169 Год назад +2

      I don't think that's how the light gun works. It only detects light, it doesn't relay where it's pointing at the screen. I don't think you can detect the gun's position.

  • @casperrekmans
    @casperrekmans Год назад +6

    You should import it to an real nes cartridge and try it out!

  • @diamondyoshi6649
    @diamondyoshi6649 Год назад +4

    can I just say that without a doubt this is one of the best modern-retro games?

  • @BookInBlack
    @BookInBlack 9 месяцев назад

    YES! Finnaly subtitles!

  • @elnicatuani05
    @elnicatuani05 Год назад

    Amazing work!

  • @strayferal
    @strayferal Год назад

    Whoa. Great job!

  • @1lovesgreatness
    @1lovesgreatness Год назад

    Great job. I love it.

  • @Uterr
    @Uterr Год назад

    Looks nice.
    For a better game perception you should change your background, bot decrease its saturation and contrast. Also using a different colors for background other than fruits color is a must.

  • @trebrick
    @trebrick Год назад +1

    Awesome job! Cant seem to get it to start though. Other zapper games working fine

  • @LordOrwell
    @LordOrwell Год назад

    It never occurred to me to use the light gun for this. Nice.

  • @cs127
    @cs127 Год назад

    absolutely amazing!
    the peach looks kinda poorly drawn tho lol
    but that's still fine! I love this!

  • @rosilinathedragon4382
    @rosilinathedragon4382 Год назад

    This is so cool!

  • @THEGREATPAPYRUS1
    @THEGREATPAPYRUS1 Год назад

    10:05 NIce one man, since those things are real it would be truly ridicoulus to add them xd

  • @jackgibson511
    @jackgibson511 Год назад +1

    This is awesome! The only thing is that the background doesnt quite contrast enough with the fruit

  • @DeathAtYourDoorStep
    @DeathAtYourDoorStep Год назад

    Really cool honestly!

  • @guestIdk-ni9hb
    @guestIdk-ni9hb 3 месяца назад

    10:04
    "A green banana ... Something ridiculous"

  • @Vprod.
    @Vprod. Год назад

    It'd be amazing if you added the powerup bananas from arcade mode!
    -Ice banana and double point banana should be easy, but the frenzy banana would probably be impossible to recreate..
    The giant pomegranate would be cool at the end too! It would test your trigger finger by making you pull it as fast as possible!

    • @Vprod.
      @Vprod. Год назад

      And combo multipliers to reward fast shooting!

  • @eonbree8593
    @eonbree8593 Год назад

    wow this is really cool

  • @dread_trap
    @dread_trap 5 месяцев назад

    1:36 i bet, these fruits would have a good personality

  • @loya2467
    @loya2467 Год назад

    5:12 okay, that Jesus moment was awesome

  • @angc4life
    @angc4life Год назад

    I just played the game. Awesome!

  • @PinkheartRoblox
    @PinkheartRoblox Год назад

    Bro even got the ad for it in that style of the nes eras

  • @JacksonGaming092
    @JacksonGaming092 Год назад

    Idea
    Build A Browser For The NES
    Liked This Video And I Liked The NES Cartridge You Made!

  • @Peteboi64932
    @Peteboi64932 2 месяца назад +1

    I thought the black thing was like one of these "black backround target white cinematic shots" things.

  • @samaeltheangelofdeath
    @samaeltheangelofdeath Год назад

    There's really cool. Any it's fruit! I love fruit

  • @Vallee152
    @Vallee152 Год назад +1

    7:31 I am actually built differently. I see CRT screens half a frame at a time, more noticeable the brighter the screen is. very annoying, but I've learnt to live with it

    • @doomertheboomer
      @doomertheboomer Год назад

      yeah the flickering on white screens are annoying as hell. luckily i only see flickering on PAL screens so i just use NTSC

    • @Vallee152
      @Vallee152 Год назад

      @@doomertheboomer I see it on NTSC

  • @F-00
    @F-00 Год назад +6

    comment for the algorithm 👍

  • @98ahni
    @98ahni Год назад +2

    Since that light bit is only set when the gun is pointing at the currently drawn pixel you don't need the white squares; you can just calculate the position for each frame and actually require a slicing motion as well as draw a trail for the sword.

    • @matthewkriebel7342
      @matthewkriebel7342 Год назад

      It's fast, but it's not that fast, and not that accurate. What I think you're describing is a light _pen_, which requires special hardware and had a tiny lens held directly on the screen.

  • @Shags_
    @Shags_ Год назад +1

    should've made it western themed and called it "fruit cowboy". cuz of the gun.

  • @GroupNebula563
    @GroupNebula563 5 месяцев назад

    it’s only a matter of time before this starts showing up on famiclones now

  • @trollsansofficial
    @trollsansofficial Год назад +1

    That peach looking extra sus fr

  • @myang12003
    @myang12003 Год назад +1

    Fruit zapper

  • @gabagoo_grimbo
    @gabagoo_grimbo Год назад +2

    Where did you learn 6502

  • @AnthonyFlack
    @AnthonyFlack Год назад

    Using a sine lookup table for gravity is an odd choice. It's more typical to use a 16 bit number for Y position, a second number for Y velocity, add Y velocity to Y position every frame, and subtract a constant gravity value from Y velocity every frame. Which produces a parabola, but doesn't require a lookup table.

  • @Galenha
    @Galenha Год назад +1

    Would buy in a kickstarter to make the cartridge

  • @wildside4822
    @wildside4822 3 месяца назад

    Very helpful thanks

  • @famitronic9870
    @famitronic9870 Год назад +2

    Which NES mapper does this game use? It seems like a CNROM game, but Fceux lists it as an MMC3. I’d like to know since I would like to put this on a cartridge to play on my console.

    • @InkboxSoftware
      @InkboxSoftware  Год назад +3

      MMC3, it doesn't use any of those features, but I used a template from my last project.

  • @Sikun88
    @Sikun88 Год назад +1

    Verry good.
    I loved FN on Xbox Kinect